Jeb Graden

Albert Hazred's page

1,086 posts. Alias of Bombadil.


Full Name

Albert (Al) Hazred

Race

AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

About Albert Hazred

Albert Hazred
Dopplie paladin 15
LG Medium humanoid (elf, shapechanger)
Init +6; Senses low-light vision; Perception +2
Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.)
--------------------
Defense
--------------------
AC 28, touch 16, flat-footed 24 (+10 armor, +2 deflection, +4 Dex, +2 natural)
hp 109 (15d10+15)
Fort +18, Ref +20, Will +18; +2 vs. enchantments
Defensive Abilities elven immunities; Immune charm, disease, fear, sleep
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee +1 disruption mithral light mace +21/+16/+11 (1d6+3) or
. . +2 elven curve blade +22/+17/+12 (1d10+5/15-20) or
. . mwk cold iron elven curve blade +22/+17/+12 (1d10+3/15-20) or
. . mwk silver dagger +22/+17/+12 (1d4+1/19-20) or
. . mwk silver light mace +21/+16/+11 (1d6+2) or
. . mwk spear +18/+13/+8 (1d8+3/×3) or
. . 2 claws +20 (1d4+2)
Ranged +1 darkwood composite longbow +22/+17/+12 (1d8+3/×3)
Special Attacks channel positive energy 6/day (DC 22, 8d6), smite evil 5/day (+5 attack and AC, +15 damage)
Paladin Spell-Like Abilities (CL 15th; concentration +20)
. . At will—detect evil
Paladin Spells Prepared (CL 12th; concentration +17)
. . 4th—dispel evil, stay the hand[APG] (DC 19)
. . 3rd—holy whisper[APG] (DC 18), litany of escape[UC], communal resist energy[UC]
. . 2nd—fire of entanglement[APG] (DC 17), litany of righteousness[UC] (DC 17), communal protection from evil[UC]
. . 1st—grace[APG], hero's defiance[APG], honeyed tongue[APG], lesser restoration, unbreakable heart[ISWG]
--------------------
Statistics
--------------------
Str 14, Dex 22, Con 11, Int 12, Wis 10, Cha 20
Base Atk +15; CMB +17; CMD 34
Feats Critical Focus, Exotic Weapon Proficiency (elven curve blade), Furious Focus[APG], Greater Mercy[UM], Improved Critical (elven curve blade), Power Attack, Weapon Finesse, Word Of Healing[UM]
Traits highlander (hills or mountains), reckless
Skills Acrobatics +8, Bluff +22, Diplomacy +23, Disguise +19, Fly +4, Handle Animal +9, Heal +4, Intimidate +6, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +2, Perform (sing) +6, Ride +7, Sense Motive +4, Spellcraft +5, Stealth +8 (+10 in hilly or rocky areas), Swim +0, Use Magic Device +6; Racial Modifiers highlander (hills or mountains)
Languages Azlanti, Common, Elven
SQ change shape, lesser, divine bond (weapon +4, 3/day), lay on hands 12/day (7d6), mercies (fatigued, nauseated, paralyzed, poisoned, sickened)
Combat Gear cold iron arrows (50), cold iron blunt arrows[APG] (50), potion of fly, silver arrows (50), alchemist's fire, alchemist's kindness[APG], alkali flask[APG] (3), oil (4), smokestick; Other Gear +1 mithral breastplate, mithral full plate of speed, +1 darkwood composite longbow (+2 Str), +1 disruption mithral light mace, +2 elven curve blade, arrows (70), mwk cold iron elven curve blade, mwk silver dagger, mwk silver light mace, mwk spear, amulet of natural armor +2, belt of incredible dexterity +4, boots of striding and springing, cloak of resistance +4, decanter of endless water, efficient quiver, handy haversack, hat of disguise, headband of alluring charisma +2, ring of protection +2,ring of cold resistence bedroll, bell, blanket[APG], candle (3), chalk (3), crowbar, earplugs[APG], flint and steel, grappling hook, ink, inkpen, jewelry[UE], noble's outfit, parchment (5), scroll case, scroll case, sealing wax, signal whistle, signet ring, silk rope (50 ft.), smoked goggles[APG], snuffbox, wood[ACG], twine (50')[APG], waterproof bag[UE], waterproof hooded lantern[UE], waterskin, winter blanket, wooden holy symbol of Erastil, 27 pp, 2 gp, 5 sp, 4 cp
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Faith (10 ft.) (Su) Attacks vs. foes in range bypass DR as good-aligned. Own attacks always count as good.
Aura of Justice (10 ft.) (Su) As a standard action use 2 smite evil, allies in area gain smite at your bonus for 1 min.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Change Shape, Lesser (Su) Assume form of specific small/medium humanoid.
Critical Focus +4 to confirm critical hits.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +4, 15 mins, 3/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Elven Immunities (Ex) +2 save bonus vs. Enchantments.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Magic Sleep You are immune to magic sleep effects.
Lay on Hands (7d6 hit points, 12/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Nauseated) (Su) When you use your lay on hands ability, it also removes the nauseated condition.
Mercy (Paralyzed) (Su) When you use your lay on hands ability, it also removes the paralyzed condition.
Mercy (Poisoned) (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 8d6 (6/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Smite Evil (5/day) (Su) +5 to hit, +15 to damage, +5 deflection bonus to AC when used.
Word of Healing Use lay on hands from a distance

**********