Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


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Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Responding to Seamus

Not like I swallowed spider's eggs? Leonard is stunned. not like I swallowed spider's eggs?! He repeats with indignation, temperature rising, good god man, you... he curls and uncurls a fist, it doesn't...look. Leonard sits down, pulling out a blank sheet of paper and a pen.

This here's a drawing of you,

Is the head meant to be too small?

and as you can see, there's a tube in your throat.

Really, the head is much too small, I don't think you're made out for the artist's life.

That tube leads down to this here bag of acidic fluids called a stomach. Any spider's eggs will dissolve here very quickly, just like all the food you eat. Leonard taps the paper nervously, hoping he's got the point across.

Later

Leonard silently keeps a hand on his sword throughout the encounter with the harbormaster. He doesn't intend to draw it, but the cold metal of the grip makes him more comfortable.

Come on now, he finally pipes up, we're professionals. Whatever troubles we'll get in, I'm sure we can manage them just fine.


Strange Aeons Grp 2 |

"No, no, no, it wouldn't be right! I mean how could I let friends of Cesadia come to harm on my ship?" Captain Skywind protests vehemently. "I mean you've helped me enough already."


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

I'm not really sure how our helping you in the past would be relevant? If we get into trouble, we'll get out of it, and that means getting the ship out of it too. Leonard shrugs, that's all.


Strange Aeons Grp 2 |

Vincent's retcon

Vincent goes around Thrushmoor and finds a former mercenary, Lambert, who teaches him how to smack things harder. He comes back every night to the Sleepless Agency with muscles aching from hitting the pells.Lambert,knowing Vincent cannot stay for the final day of retraining, urges him to find an instructor wherever he is going.

Leonard

"You've already inconvenienced yourself in having to get the Harbourmaster to cooperate, we wouldn't want to have you to do more for us. "Captain Skywind replies. "Having the ship stay out of trouble is my job. May Desna grant us safe travels."

All right peeps, let's mosey!

The party is shown to a luxurious cabin with beds, writing desks and chairs, couches and a bookshelf with many books, mostly of aquatic creatures. The walls are lined with pictures of water dwelling creatures, like naiads, Selkies and undies, with little lamps of continuous flame ioun stones laying their warm cast of light among the room. The room itself is attached to its own bathroom. "Captain Skywind said 'tis yers. We'll send someone t' brin' grub t' ye at mealtimes, so ye don't needs t' squeeze at th' dinin' cabin. Should ye needs any further assistance, feel free t' ask any o' us. Should ye be feelin' unwell, our navigator, Damien, knows a bit o' healin' magic, but honestly he's better at plottin' courses 'n predictin' th' weather."


Strange Aeons Grp 2 |

Once the cargo has been loaded properly, Captain Skywind orders for the ship to set sail.

Vincent spent the rest of the day training with one of Captain Skywind's burly crewmen.

Power attack retraining complete

The cuisine on board the Sellen Starling is good, if rather unconventional. It features dishes from aquatic creatures, such as garlic and parsley ray, fried eel on a bed of capsicums, baked pike, shrimp omlette and clam risotto.


Strange Aeons Grp 2 |

Having a complete lack of anything to do on the boat, Vincent teaches the party the ritual and they perform it that very night.

The party sits in a circle as Vincent begins to chant the incantation with Howard, Leonard and Seamus supporting him.

"We, The Seekers, are bound by a common purpose - the thirst for knowledge."

Vincent knowledge arcana: 1d20 + 15 + 1d6 ⇒ (15) + 15 + (3) = 33

He then passes the miniature ivory and horn staircase to Howard, who feels eager of its 70 steps. The continuous flame lights seem to dim.

"We have gathered this very night in order to open the gate to the Dreamlands."

Vincent knowledge arcana: 1d20 + 15 + 1d6 ⇒ (2) + 15 + (6) = 23

Howard passes the miniature ivory and horn staircase to Leonard,who feels eager of its 70 steps. The miniature ivory and horn staircase is now heavier. The continuous flame lights seem to dim.

"For beyond lies the knowledge we seek."

Vincent knowledge planes: 1d20 + 15 + 1d6 ⇒ (7) + 15 + (6) = 28

Leonard passes the ivory and horn staircase to Seamus, who feels eager of its 70 steps. Seamus realizes the staircase has now grown bigger.

"Let the portal open between this world and the Dreamlands."

Vincent knowledge planes: 1d20 + 15 + 1d6 ⇒ (3) + 15 + (1) = 19

Seamus passes the now glowing with faint yellow light staircase back to Vincent,who feels each of its 70 steps.

Vincent takes a deep breath, then drops the stairs case in the center of the ring made by the party.

Vincent knowledge planes: 1d20 + 15 + 1d6 ⇒ (6) + 15 + (4) = 25

Vincent caster level check: 1d20 + 7 ⇒ (20) + 7 = 27

Vincent feels the staircase sap his life energy. The party sees the staircase sinks into the ship deck, expanding to the size of a normal staircase and leads downwards into darkness...

Backlash damage to Vincent: 2d6 ⇒ (6, 5) = 11


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Seekers? What do we seek?

Lowls.

Why not leave him be? You still haven't been home, after all...

I don't think I have a home any longer. I think it's just the two of us again. I don't get to sleep easy.

...

Leonard draws Angiliath, not letting even a hint of his fear show. I suppose we shall lead the way, then?


Strange Aeons Grp 2 |

Leonard’s foot touches the staircase then he falls instantly asleep, his body falling onto the floor in a boneless heap, and Angiliath falls out of his limp hand, clattering onto the ground. The party tries to rouse him, but find that they can’t.

Leonard only:

You find yourself falling through cold darkness…then you see a speck of light in front of you. Moving towards it, you find yourself standing in a vast and featureless desert under a blistering sun, feeling slightly drained from the ordeal. Leonard - you take 11 points of damage

backlash damage: 2d6 ⇒ (6, 5) = 11

You check your equipment and find that you have everything on you. Strangely enough, Angiliath is sheathed, despite you drawing him earlier.

But you can always draw him again

The heat shimmers in the distance, creating an air of unsettling illusion when looking towards the horizon. The only structure in sight is a partially ruined limestone caravanserai. The place looks like it has been abandoned for ears.

Slide 7


Strange Aeons Grp 2 |

The party not being able to wake Leonard up, sheepishly follows his example. Howard makes sure Claude also takes the stairway.

Seamus, Howard, Vincent:

You find yourselves falling through cold darkness…then you see a speck of light in front of you. Moving towards it, you find yourself standing in a vast and featureless desert under a blistering sun, feeling slightly drained from the ordeal.

backlash damage Seamus: 2d6 ⇒ (4, 2) = 6
backlash damage Howard: 2d6 ⇒ (2, 5) = 7
backlash damage Vincent: 2d6 ⇒ (2, 4) = 6

All of you check your equipment and find that you have everything on you. Claude gives Howard a couple of angry growls after ending up in this strange place.

The heat shimmers in the distance, creating an air of unsettling illusion when looking towards the horizon. The only structure in sight is a partially ruined limestone caravanserai. The place looks like it has been abandoned for ears.

Slide 7

Vincent - your current form has currently taken 17 points of damage, 11 from earlier ritual backlash, and you take another 6 points coming in

Leonard only:

You have been standing there for a while when suddenly out of thin air, the forms of Seamus, Vincent, Howard and Claude materialize from behind you. They look confused for a moment as they pet themselves to check on their equipment then find it all there.


Strange Aeons Grp 2 |

Also an earlier retcon that you would have uncovered when researching Lowls’s journals.

His old friend and colleague, Miacknian Mun lives in his own laboratory in the southern part of Cassomir in a district called Admiral’s Fen.


Retired to Taldor?

much earlier
'That's a pretty good drawing.' Seamus rolls his eyes at Leonard "I know there is acid in the stomach. There are lots of creatures that are resistant to acid. And these were magical spiders, that's how they popped out of no where, of course their eggs would resist acid. How else would the spiders hatch and spew out of peoples mouths?"

a little earlier
Seamus smiles wider, "Glad we can help, there are no size elitists in our group. Leonard insists that I have a small brain but no one cares!"

in the cabin
'Were all sleeping in one room?' Looking around the cabin, Seamus doesn't notice what's going on until Leonard passes him the ivory and horn staircase. After realizing the staircase has now grown bigger he shrugs his shoulders and hands it to Vincent.

Now
"Aaaaaaaaaaaaaaaaa" Screaming as he begins to fall. Seamus lands with a hard thump. Sitting up, looking around he shifts slightly, pulling his bow out from under himself. "Well that wasn't as bad as it could have been. Where do you think we are?"

He then nods toward the limestone building, 'And what do you think that is?"


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Earlier

I have never in my entire life heard of a single instance of that happening.

Now

These are the dreamlands, we're looking for a fellow named the Mad Prophet. Heard of him? Leonard draws Angiliath again, more comfortable with the weight in his hand, and moves towards the building. It's for caravans to rest in and exchange gifts, or at least, that's what it would be for in the waking world. I do wonder what we'll find...

I'll update my character sheet in the morning. Stupid Christmas made me get on a normal person schedule.


Strange Aeons Grp 2 |

H1

This stone building is the same pale tan colour as the sun bleached desert that extends to the horizon in every direction. A single, wide entrance, large enough to admit laden mounts, pierces the north wall of the structure and opens into a central courtyard. The north east corner of the building is wholly collapsed. Drifts of sand and tufts of weed indicate the building is long abandoned.

H5

Piles of rubble block the hallway here. What looks like the remains of private bedrooms and stairs leading upwards has now collapsed into rubble.


Strange Aeons Grp 2 |

The caravanserai is made of thick stone, cracked and crumbling with age. The doors within are made wood but feel as heavy and thick as stone, and Howard determines that the doors are enchanted. Despite the desert heat, the air inside the caravanserai is cool and pleasant. The heat is magically transferred from the interior rooms for the comfort of the caravanserai’s guests.

H2

Vincent checks the door to find that it is neither locked nor trapped, nor does he hear any sounds from the door.

Leonard opens the door.

A wide doorway contains only the lower half of a door topped with a wide shelf, beyond which a cool, comfortable passageway leads into the caravanserai. A tattered curtain dangles from the lintel. The room beyond contains only a few bare tables and a narrow, barred door.

Vincent checks the barred door and finds that it is neither locked nor trapped, and he does not hear any sounds from behind the door.

Vincent removes the bars, and Leonard opens the door.

The barred door at the back of the room leads to a small cell. Leaning up against the wall of the cell is a rusty and forgotten scimitar. Howard scans the scimitar with his magical senses and realizes that the scimitar is magical but is unable to determine its properties.

Take 10 on spellcraft fails.


Strange Aeons Grp 2 |

H3

Vincent checks the doors to find they are neither locked nor trapped. He also hears no noises from beyond the double door.

Leonard opens the double door.

These two decorative fountains are large basins held aloft by carvings of sleepwalkers. They appear to have once contained clean water but are now dry and empty.

In the western chamber containing a decorative fountain there is a passage opening to the north, half covered by tattered curtains.


Strange Aeons Grp 2 |

H4

This courtyard contains several stalls for animals as well as two low stone posts bearing empty circular bins. Across from the wide passageway stand two small doors flanking a long trough.The that once contained water but is now dry. The bins once held straw or oats and a few grains of oats and pieces of straw can be seen.

There are doors at the south end of the courtyard leading elsewhere. Vincent checks the doors to find they are neither locked nor trapped nor does he hear any noises beyond those doors.

Position your mini on the door/direction you guys wish to go

All loot has been given for explored sections.


Retired to Taldor?

"A place for caravans? How interesting, I've never saw a caravan in any of my dreams. A few pink elephants but no caravans."

As his friends open the doors and explore around, Seamus points to the right past the fountain. "Can we go that way?"

pointing west in 'H3' it looks like a door to the north and a passageway to the south


Strange Aeons Grp 2 |

The caravanserai has no windows, and the rooms and halls are lit with muted continual light spells.

H6

The walls of this room are lined with shelves, and a long wooden table stretches through the room’s center. Although it obviously was once a shop, only dust and a few piles of rags remain on display.

Perusing one of the nearly empty shelves is a gaunt man with sunken cheeks. He straightens up when the party enters the shop. "Hello, good sirs, have you had a good trip? What brings you to the Cavanserai and how many I help you?"

Howard and Vincent notice that the man’s black robes trail off at the edges into smoke, as though he were insubstantial.

Howard knowledge planes: 1d20 + 13 ⇒ (15) + 13 = 28
Vincent knowledge planes: 1d20 + 15 + 1d6 ⇒ (10) + 15 + (3) = 28

Howard and Vincent recognize the man as an advanced animated dream. It is incorporeal and it's touch can cause nightmares.
An animate dream’s touch puts horrifying visions in the target’s mind.

Curse—incorporeal touch; save will; frequency 1/day; effect 1d4 Wisdom drain and target is fatigued; cure 3 consecutive saves or dispel evil, dream, or remove curse.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

We're here on business, trying to find someone... Leonard shoots a glance at Seamus, then over at Howard, I wonder if we can trust this fellow.

What can you tell us about this place? My name is Leonard by the way... he's obviously uneasy, but doesn't want a fight.


Strange Aeons Grp 2 |

"Ahhh...I see. Who are you looking for? Do you need supplies then? I'm really sorry about the abysmal state of wares left in the shop - the supply caravans haven't come for a while and I've run out of stock." The man answers, regretfully.

GM only:

Bluff: 1d20 + 20 ⇒ (9) + 20 = 29
Vincent Sense Mo: 1d20 + 13 + 1d6 ⇒ (15) + 13 + (4) = 32
Howard Sense Mo: 1d20 + 3 ⇒ (14) + 3 = 17
Leonard Sense Mo: 1d20 + 2 ⇒ (9) + 2 = 11

Vincent thinks there's something fishy about this man, but the rest think he is genuine.

"This placed used to be a waystation for travelers to rest their weary feet and resupply for their next leg of their journeys. In the heydays, the courtyard out there would be filled with camels and horses and other exotic beasts of burden. And the halls of the Caravanserai filled with creatures from all over the Dreamlands enthusiaststically recounting the tales of their travels. " The man answers wistfully. "No one's come here for ages...right till all of you showed up."

"My name? I had a name once..." The man furrows his eyebrows. "I can't remember it now. But you may call me Wang Shan. It's as good as a name as another."


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Right, well, we're looking for a person by the name of the Mad Prophet. Does the name Hasteron Lowls mean anything to you?


Strange Aeons Grp 2 |

"The Mad prophet - it is rumored he was human once...or maybe the Dreamlands stripped him of his humanity. He is an unpredictable one...rumor has it he has power to stop the sun, if he so chooses."

"Many come, many go. Names from long forgotten conversations, all so long ago." Wang Shan answers cryptically.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

"You have no memories, and no recollection? Are you sure you can't recall, no one...had a...distinctive...'

Erection?

Leonard trails off, shaking his head in indignation.

I think some skill checks will be required to go any farther with this fellow, and that's not really my area of expertise.


Strange Aeons Grp 2 |

"I have been bound here for a long, long time, for some misdeed I have done in the past. Once perhaps, I had a family, a place...but the past only holds misery. And the future, eternal solitude. "Wang Shan answers.


Retired to Taldor?

'Poor guy stuck here.' looking sad Seamus shakes his head. "That is a pity Wang Shan, to be forced to stay here." Resting his hand on his hips giving a flare with his hand, 'I am Seamus Passeri's of the Karcau Passeri’s From Ustalav and these are my associates. Is there something we can do to free you from your labor here?"

presently just trying to influence attitude here.
diplomacy: 1d20 + 17 ⇒ (2) + 17 = 19
wow that sucks. What did he do, trip over himself when he waived his hand?


Strange Aeons Grp 2 |

"You can't really do anything. I am cursed to take the place of the one I tried to steal from, a long time back." He gives a pained grimace. "There is no release for me."

"Now go - before I decide that I would like keep you here for eternity."Wang Shan warns the party."There's a long way to go before the world ends."

The party heeds his warning and scats out of his shop. The party heads down towards the passage. Vincent also notices the secret passage leading to the courtyard.

Vincent Perception: 1d20 + 17 + 1d6 ⇒ (18) + 17 + (5) = 40
Howard Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Leonard Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Seamus Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Vincent, Howard and Leonard here the sound of conspiratorial whispering from the southern chamber.

H7

When Leonard pulls aside the tattered curtains he uncovers a room that has 3 elegant wooden tables and stools of varying sizes, all lacquered in a rich black. A few plates and a pitcher are stacked on a sideboard, covered in dust. Howard realizes that the pitcher is magical.

However, Vincent, Howard and Leonard know that the room is haunted. Vincent senses that this room, the communal dining hall, was the focus of activity at the caravanserai, where travelers brokered alliances and hatched plots - some of which involved poisoning or knifing someone here in this dining hall. With each murder committed, a psychic imprint of betrayal remained and the long years of abandonment have strengthened this haunt to such a degree that it is ready to sow discord amid any creatures that enter.

Its how do you get the pitcher without stepping into the room. Get creative. Or you could step into the room and grab the pitcher, but deal with effects of the haunt.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

How about those long arms, Vincent? Think you could reach out and hook it with your spear?


Strange Aeons Grp 2 |

Or you can deal with pitchers later too


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Vincent nods and does as Leonard suggests. Still on vacation sorry for the latency. Keep botting as needed good job so far haha


Strange Aeons Grp 2 |

Vincent drinks an extract of long arm, then reaches out with his exceptionally long arms and hooks the pitcher as out by its handle, using his longspear. Howard, now having a closer look at it, identifies it as a decanter of endless water, with its command words inscribed on its base.


Retired to Taldor?

I'm assuming we are in the hallway, east of 'H7'

'A decanter of endless water? I guess we can all use a bath sometimes.' Pointing toward the east, Seamus asks; "Shall we move on?"


Strange Aeons Grp 2 |

H8

Decorative tiles with irregular geometric shapes cover the walls of this pool, distorting perspective and obscuring the room size. Three deep baths are separated by narrow walkways and hanging curtains of tattered fabric.

Will save Vincent: 1d20 + 7 ⇒ (7) + 7 = 14
Will save Leonard: 1d20 + 7 ⇒ (8) + 7 = 15
Will save Seamus: 1d20 + 6 ⇒ (13) + 6 = 19
Will save the thing: 1d20 + 6 ⇒ (10) + 6 = 16
Will save Howard: 1d20 + 5 ⇒ (17) + 5 = 22
Will save Claude: 1d20 + 5 ⇒ (18) + 5 = 23

Everyone is not sickened by the room's apparent distortion.

As the party enters the room, a shuddering blot of living tar surrounded by a mass of writhing tendrils, rises up from one of the bathtubs and attacks the party.

bite Leonard: 1d20 + 17 ⇒ (14) + 17 = 31
grab: 1d20 + 21 ⇒ (13) + 21 = 34
Bite damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
swallow whole damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Leonard is grabbed by the horror and is swallowed whole.

Leonard you take 27 points of damage and are now grappled,
aka inside the belly of the beast

It then continues smack Claude with his tentacles.

Tentacles: 1d20 + 17 ⇒ (18) + 17 = 35
dmg: 1d6 + 6 ⇒ (5) + 6 = 11
Tentacles: 1d20 + 17 ⇒ (18) + 17 = 35
dmg: 1d6 + 6 ⇒ (6) + 6 = 12
Tentacles: 1d20 + 17 ⇒ (3) + 17 = 20
dmg: 1d6 + 6 ⇒ (2) + 6 = 8
Tentacles: 1d20 + 17 ⇒ (4) + 17 = 21
dmg: 1d6 + 6 ⇒ (6) + 6 = 12

Claude is badly battered by two of its tentacles. Claude takes 23 points of damage

Howard dungeoneering: 1d20 + 13 ⇒ (17) + 13 = 30
Leonard dungeoneering: 1d20 + 11 ⇒ (19) + 11 = 30
Vincent dungeoneering: 1d20 + 11 + 1d6 ⇒ (7) + 11 + (3) = 21

Howard and Leonard realize it is a formless spawn, and it is an intelligent ooze. It is damage resistant - DR 10/- and has spell resistance. It is also immune to piercing damage. Vincent has no clue what it is.

Party up

The creature's stealth check was 33. So a take 10...wouldn't have cut it, sorry.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Technically I have 27 plus inspiration on perception right did you roll the 1d6? Also crap my weapons are piercing and I have no offensive magic. Also I assume I would have used my 70 minute mutagen and heroism.

Vincent takes the sheathed sword cane in both hands and clubs at it with his long arms, charging it with magic.

club, flaming and frost, power attack: 1d20 + 12 + 2 + 3 - 2 ⇒ (7) + 12 + 2 + 3 - 2 = 22
Damage: 1d6 + 9 + 3 + 6 + 2d6 ⇒ (2) + 9 + 3 + 6 + (5, 5) = 30

go after Seamus so if he inspires it will add to damage


Strange Aeons Grp 2 |

Just did take 10 and averaged inspiration for 3 cos I'm a lazy arse GM =)


Strange Aeons Grp 2 |

Eh Vincent

At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.

Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added.

Is your sword cane enchanted to begin with?

Also...you had a long time to enter the Forsaken Caravanserai but did not indicate any buffs. In fact, no one did. So I assume that the non buffs is a choice of yours.


Retired to Taldor?

"Crap, that is one ugly puddle." Seeing the creature but not sure what it is, he turns and asks, "How do we beat it?" and then begins to sing. "Let me run with you tonight, I'll take you on a moonlight ride..."

inspire+2


Strange Aeons Grp 2 |

Vincent does not manage to connect with the formless spawn as the tentacles get in the way.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Leonard curses soflty as the creature appears out of nowhere, then suddenly disappears down it's gullet.

Inside, he draws his Kukri. With a crackle of electricity, his hand glowing faintly blue, he tries to cut himself out.

Enchant kukri +1 and shocking, cast shocking grasp.

Concentration: 1d20 + 13 ⇒ (4) + 13 = 17
Spell Resistance: 1d20 + 7 ⇒ (5) + 7 = 12

Attack + enchanted + bardic performance - grappled - dex penalty: 1d20 + 9 + 1 + 2 - 2 - 2 ⇒ (18) + 9 + 1 + 2 - 2 - 2 = 26
Damage + enchanted + bardic performance + shocking: 1d4 + 1 + 2 + 1d6 ⇒ (1) + 1 + 2 + (2) = 6
Shocking grasp damage: 7d6 ⇒ (6, 6, 3, 1, 2, 4, 2) = 24
Crit?: 1d20 + 9 + 1 + 2 - 2 - 2 ⇒ (1) + 9 + 1 + 2 - 2 - 2 = 9
Damage + enchanted + bardic performance + shocking: 1d4 + 1 + 2 + 1d6 ⇒ (3) + 1 + 2 + (4) = 10
Shocking grasp damage: 7d6 ⇒ (2, 3, 6, 2, 1, 2, 6) = 22

Seems quite unlikely that I'm actually getting to use that shocking grasp as I'd like to, but it's...clicks preview...not a crit.


Strange Aeons Grp 2 |

Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell.

Leonard does not manage to get his spell off as the crushing of the stomach walls against his flesh interrupts his concentration.

Concentration: 1d20 + 13 ⇒ (6) + 13 = 19

Leonard tries to slash through the walls of the stomach lining, but finds that his kukri does no damage.

Sorry, DR.

Electricity resistance unlocked.

Actually I checked dervish dance, you still RAW deal slashing damage

here

Also, oozes...Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Howard sighs.

"Well, I *was* wanting to save this, but I guess that what needs to be done, needs to be done..."

Stepping around the corner, he intones:

"Yig! Your faithful beseech thee! Protect them from the spawn of nothingness!"

He then casts a spell, and reaches out to touch Claude.

Claude's form then warps and twists, expanding horrifically into a swollen mass of scales, which gradually resolves itself into a large reptilian creature, a humanoid torso rise from a writhing snake-like body.

GM Mort:
Monstrous Physique II. I have been waiting for seven levels to be able to do this!

The Claude-beast then attacks the ooze!

Bite: 1d20 + 10 + 2 + 2 ⇒ (17) + 10 + 2 + 2 = 31, for 6d10 + 3 + 2 + 2 ⇒ (7, 1, 7, 1, 6, 7) + 3 + 2 + 2 = 36 damage.
Claw: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21, for 4d8 + 3 + 2 + 2 ⇒ (4, 7, 7, 1) + 3 + 2 + 2 = 26 damage.
Claw: 1d20 + 10 + 2 + 2 ⇒ (16) + 10 + 2 + 2 = 30, for 4d8 + 3 + 2 + 2 ⇒ (8, 8, 6, 7) + 3 + 2 + 2 = 36 damage.
Tail Slap: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19, for 4d10 + 3 + 2 + 2 ⇒ (1, 10, 4, 1) + 3 + 2 + 2 = 23 damage.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Nice! A 24 misses? With the inspire bonus.


Strange Aeons Grp 2 |

As Howard tries to move away, the creature twists a tentacle around his ankle, tripping him.

I counted 10 feet movement.
Retconed as explained from later post

Swallow whole means the creature does not get the grappled condition.

tentacle slap: 1d20 + 17 ⇒ (5) + 17 = 22

I assumed all your modifiers were with mutagen +heroism,so 22-4+2,20 misses.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

I moved 5', and then was pushed aside (another 5') as Claude expanded.


Strange Aeons Grp 2 |

OK. Then I will roll for damage and deal with the defensive casting check.

Howard gets tentacle slapped as he begins to cast the spell.

dmg: 1d6 + 6 ⇒ (5) + 6 = 11
concentration: 1d20 + 11 ⇒ (6) + 11 = 17

Howard loses concentration of the spell he tried to cast on Claude and Claude does not grow.

Howard only:

Sorry...but huge creatures have large reach, especially cthullu-esque thingies. You'll have many more opportunities to do it in the future though!


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

no mutagen or heroism on? If we are in a "dungeon" or similar I use those since they have a 70min duration. If not on for some reason I would inspiration it for 1d6+1 extra


Strange Aeons Grp 2 |

You had 2 days in RL time to decide if your buffs were on or off...whether its a dungeon or not is up to your interpretation. I cannot interpret it for you. Hours/level stuff like mage armor, by all means tell me you can have it up all day, especially at this level.

Vincent's botted inspiration: 1d6 + 1 ⇒ (3) + 1 = 4

With a sudden flash of inspiration, Vincent thwacks the ooze, though it is not fully effective. The frost and flame of his sheathed swordcane damage it.

20 dmg done to the ooze

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

In that case...

With a shrug of resignation, Howard Shifts, abandoning the party to their fate.


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

More cursing can be heard from inside the beast, Leonard apparently not enjoying his time there.

Attack+enchanted+bardic-grappled-dex penalty: 1d20 + 9 + 1 + 2 - 2 - 2 ⇒ (20) + 9 + 1 + 2 - 2 - 2 = 28
Damage+bardic+enchanted+shocking: 1d4 + 1 + 2 + 1d6 ⇒ (1) + 1 + 2 + (2) = 6

I think hoping for a lucky point or two is better than exposing myself to another bite and possibly going unconcious. Being grappled is rough.

Also, if it resist electricity, Leonard would have known about that since he made his knowledge check, and would've used a different energy type. You didn't initially specify energy resistance.


Strange Aeons Grp 2 |

Insufficient knowledge check. I gave you what I felt was most useful for the party to know. Do you feel that any of the information I gave you wasn't useful per se?


Spells:
1st Intensified Shocking Grasp (cast), Blade Lash, Frostbite, True Strike, Magic Missile 2nd Web, Mirror Image x2, Defending Bone (Cast), Scorching Ray, 3rd Haste x2 (1 cast), Sleet Storm
Passive stats:
HP 57/57 {65/65} | AC 21{26}/T14{15}/FF18{22} | F+10/R+7/W+8 | CMB +6 | CMD 21 | init +4 | Perception +6 {+8} |
Active effects/ Limited Use abilities:
Active effects: Shield (4 round), Defending bone 40/40, Mirror Image 6/6, Haste (3 round), Flight | Arcane Pool 8/9 | Black Blade Pool 1/2 | Maximize Spell 1/1 | Empowered Spell 1/1 | Reach 0/1

Nope, no worries. Although I suppose that personally knowing about spell resistance doesn't help, since all of my spells that check SR are also spells, and therefore things I can't use.

Leonard isn't fond of being grappled.

Edit: personally italicized to clarify intent.

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Strange Aeons Grp 2 |

So sorry. Ended up shopping with family, still shopping.


Strange Aeons Grp 2 |

Later if you guys can't decide a direction to go, I could always roll random numbers and decide for you ^^


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Or just do eenie meenie miney moe.


Strange Aeons Grp 2 |

Okay here we go!


Strange Aeons Grp 2 |

The idea that was playing out was that if you make too much noise near an area that is structurally unsound, you can cause it to collapse further.

I try to pay attention to details.

Also I don't like taking away player freedom of choice uncessarily.

The Exchange

Complain about the new boards here!

I mean how would you feel if someone in the street walked up to you and said, "Hey, I need to test if you're human or not so please let me poke you with an arrow till you bleed."


Retired to Taldor?
Just a Mort wrote:
I mean how would you feel if someone in the street walked up to you and said, "Hey, I need to test if you're human or not so please let me poke you with an arrow till you bleed."

Excuses, excuses,


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Lol


Strange Aeons Grp 2 |

Well, look on the bright side, the bad rolls are out of your system! =)

Anyway when I played this, I nearly ended up dead. Howard had to wake me up after with smelling salts and I was being a happy possum after ending up at - 10.

Also, Howard, your guidance did it! Vincent just hit the spot!


Retired to Taldor?

so not sure what to do about the ghoul, or how to respond to the guy in the yellow sheet, any Ideas?

My gut instinct is to shoot the ghoul before it gets loose, but do we release the guy yelling praise or do we leave him here?


NG Male Samsaran Magus 3 | hp 24/24 | AC 14, t11 f13 | Fort: +3 Ref: +2 Will: +4 | Perception +6 | Arcane Pool: 4/5 | Conditions: none

I would take him back to the guards. See if they can get the crazy out of him.


Strange Aeons Grp 2 |

Out with colleague for lunch so post will be slow. Sowwie.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Not sure on precise shot. I would think someone with a reach weapon wouldn't be considered in melee (not just large reach but actual reach weapon) for hitting opponent, but that's just a guess.

I looked it up and the consensus that I found most correct was, if there's a 5ft space between them it's no penalty for shooting into melee. Makes sense, the penalty is supposed to be from the opponents moving around fighting and blocking your shot. With 10ft distance there's not really any grounds for having trouble shooting the bad guy vs the good guy.

I'm ok either way but since we have an archer it'd be good to say how you will be ruling it.


Retired to Taldor?
GM Mort wrote:

Vincent sees something dangling from the pocket of the half-eaten woman...

Decide if you want to search the half eaten corpse + what to do with the man.

If Seamus saw something he would have searched the corpse, I assume we would have searched all the corpses.

As for giving cover I would say a person with a reach weapon doesn't give 'cover' but your the GM,

Just don't have the person giving cover get shot instead...


Strange Aeons Grp 2 |

I'll give you the corpse items in a bit but you can use a reach weapon and shoot at the bugger without requiring precise shot and not take - 4.

here

You did not search all corpses. If you did...ah well...


Strange Aeons Grp 2 |

I do not wish to bot a character into a position that may get him into trouble.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Sorry, I posted when I woke up but I think you missed it :)

"Earlier

Vincent uses the spear to tear open any pockets or garment pieces on the corpse holding valuables, gathering them up and placing them in a pouch (something was in the pocket?). He also helps gather the tools they found but leaves the blankets for now."

I didn't search the cultist though since Dakash wanted to leave him chained for now. (And they apparently are the cheap variety haha)


NG Male Samsaran Magus 3 | hp 24/24 | AC 14, t11 f13 | Fort: +3 Ref: +2 Will: +4 | Perception +6 | Arcane Pool: 4/5 | Conditions: none

I wanted to free him, actually. Seamus decided to leave him there.

I don't know why the prisoner hadn't tried to escape before we got there...


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Oh right you said we will go back and free him. I assumed you meant not doing so at the time as in we will go back and free him but not right now :)


Strange Aeons Grp 2 |

Something triggered his desire to break free...


Strange Aeons Grp 2 |

And yeah Vincent, I missed it. My apologies. I spotted Swamus complaining about the lewt, so I decided, why the hell not, give it to him. =P


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Is ok now you have justification for giving it :)

Was that the only thing on the corpse?


Strange Aeons Grp 2 |

Yes. Besides Seamus's response was pure gold. You can loot their (defective) manacles =p


Strange Aeons Grp 2 |

Very well timed crit, Dakash =) Else this fight really has the potential to get nasty...


Retired to Taldor?

I'm starting to wish I had kept the 'Deadeye Bowman' trait...


Strange Aeons Grp 2 |

Level 2 coming soon!


Strange Aeons Grp 2 |

I really didn't want to throw THAT encounter on you, but loot greedy fks will be loot greedy fks...


Retired to Taldor?

wow, ninja'd by Mort, big time.

Mort, do you want me to delete that post entirely or retcon it later or assume it happened before we fight the beheaded thing?


Strange Aeons Grp 2 |

Retcon it later, in case we both forget.

I will move you systematically back searching every single nook and cranny, since it is as per your requests.


Retired to Taldor?

headed to bed,

Mort please bot Seamus if we get to him in combat,

if there is a target not engaged in melee he will fire at it first, if they all are engaged he will use his Morningstar, thanks


Strange Aeons Grp 2 |

Okie np. I'll probably go to bed soon too...


Strange Aeons Grp 2 |

Later at the party’s usual posting time I will be at a meeting, so I apologize in advance for the delay in the pickup.

I’m still trying to get the flow of the party posting so that I can catch the posts as they fly by.

I love the sound of plot moving!


Strange Aeons Grp 2 |

Level yourself up, you've hit 2.

The Exchange

Complain about the new boards here!

Just got back from gardens by the bay.

Oooh shinny lanterns!


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Nice! Will level when I get a chance.


Strange Aeons Grp 2 |

Winter told you the door to the south would lead outside.


Retired to Taldor?
GM Mort wrote:
Winter told you the door to the south would lead outside.

oh sorry, Seamus wasn't paying very good attention, I think it's the low perception score...


Strange Aeons Grp 2 |

I'm sort of waiting for someone else to chime in, since Seamus specifically asked if party agrees to the terms. Anyway, that can wait till morning, I'm off to bed.


Strange Aeons Grp 2 |

Talky scene! Just yak, I'm not looking at diplo checks at this point of time.


Strange Aeons Grp 2 |

The problem in getting Seamus to do all the talking is firstly at this point of time he's rushing off to work, secondly, because of his dumped int, he may not get the significance of the subjects discussed, or wish to enquire further on them.


Retired to Taldor?

yeah, haven't headed to work yet, will in about a half hour, going to check boards now, figured the conversation about the library and info could be handled by someone else :-)


Strange Aeons Grp 2 |

One obvious example

The "Why are we talking to crazy people" part


Retired to Taldor?

yeah, still working on his personality, looking for a balance between totally ignorant and simplistically insightful :-)

Also, I don't want to take up all the fun stuff, still trying to find a balance between keeping us moving and hogging the show.

Ok, headed to work, be back on in a couple.


Strange Aeons Grp 2 |

Later after this please decide if you're going to Losandro's office or you want to explore the area between C2 and C3 which has yellow fog, but thinner.

Before SOME people think I'm trying to cheat them of their lewt...


Retired to Taldor?
GM Mort wrote:

Later after this please decide if you're going to Losandro's office or you want to explore the area between C2 and C3 which has yellow fog, but thinner.

Before SOME people think I'm trying to cheat them of their lewt...

I would assume the office, but if anyone wants to backtrack now instead of latter I really don't care.


Half-Elf Investigator (Bonded) 9 / Magus (VMC); HP 81/81, Init +1, Perception +18+1d8, +4 vs traps; Vorq Perception +15+1d8; AC 18/FF 16/T 12, +3 vs traps; Fort +7, Ref +8, Will +8, +3 vs traps; CMB +11, CMD 22; Inspiration (1d8+2) 8/8; Arcane Pool (+2) 8/8;

Finish up this corner I would say.


Strange Aeons Grp 2 |

Do you want to continue this way, or backtrack to C2 and C3?

When I give perception checks, it will be just described in clockwise direction - I cannot mark it on the map, since I will likely be on phone when it happens.


Retired to Taldor?
GM Mort wrote:
Between all three of them, they realize that the woman has been turned into a faulty oneirogen – someone who belches mist and protomatter from the borders of the Dreamlands into the material plane, weakening the boundaries between the two realms. They also realize that the coloured mist the woman sprouts can cause people who inhale it to fall asleep. Within 5 ft of the woman

So I'm going to assume that we held our breath while we searched her? And she was fine with us doing that... Ok then...

On a separate note, I ended up working a double on a fairly rough day, it seems like things are moving ok, so I'm going to get some sleep.

Oh, and let's keep moving the direction we are, we can always go back to C2 and C3, unless we get sent to another world in a chicken-legged hut...

hhmmm since she was ok with us frisking her, do you think she would complain if we led her around and pushed her into any bad guys we find? Thus activating her self-defense/survival-mode mechanism on there a butts...


Strange Aeons Grp 2 |

She can't really harm you. We assume you put her out of her misery.

Also, Vincent is good at frisking people with his longspear.


Strange Aeons Grp 2 |

Also later - about 5h from now, I'll be at 5e and tomorrow and next few days I'll be rather busy at work(afk), so I apologize for the posting lapse in advance.

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