Dakash Rami Mindu
Male samsaran magus (staff magus) 2 (Pathfinder RPG Bestiary 4 230, Pathfinder RPG Ultimate Magic 9, 49)
NG Medium humanoid (samsaran)
Init +1;
Senses low-light vision; Perception +7
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 18 (2d8+5)
Fort +3,
Ref +1,
Will +4; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
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Offense
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Speed 30 ft.
Melee quarterstaff +3 (1d6+3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks arcane pool (+1, 5 points), spell combat, spellstrike
Spell-Like Abilities (CL 2nd; concentration +2)
. . 1/day—
comprehend languages,
deathwatch,
stabilize
Magus (Staff Magus) Spells Prepared (CL 2nd; concentration +6)
. . 1st—chill touch (DC 15), cure light wounds, shield
. . 0 (at will)—detect magic, light, prestidigitation, touch of fatigue (DC 14)
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Statistics
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Str 14,
Dex 12,
Con 10,
Int 18,
Wis 12,
Cha 11
Base Atk +1;
CMB +3;
CMD 14
Feats Quarterstaff Master[UM], Toughness
Traits methodical mind (planes, arcana, dungeoneering; planes, arcana, dungeoneering, planes), seeker, soaring sprinter
Skills Acrobatics +5 (+7 to keep balance or jump), Climb +5, Craft (weapons) +6, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (planes) +10, Perception +7, Perform (dance) +1, Spellcraft +8
Languages Abyssal, Celestial, Common, Draconic, Infernal, Samsaran
SQ mystic past life[ARG]
Other Gear studded leather, crossbow bolts (20), light crossbow, quarterstaff, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, masterwork backpack[APG], mess kit[UE], soap, spell component pouch, torch, trail rations (2), waterskin, 16 gp
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Special Abilities
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Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mystic Past Life (Magus [Staff Magus]) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be t
Quarterstaff Master Use a quarterstaff one-handed
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.