GM Mort |
Seamus's first arrow just flies over the first pickled punk, while the other arrow goes wide. Dakash on the other hand manages to nail it in the stomach and it squeals. Howard guides Vincent with maddening voices.
The pickled punk on top of the shelf shoves the heavy, preservative-filled mason jar containing a hornlike tumor onto Dakash, then climbs down the shelf.
shove: 1d20 ⇒ 15
dmg: 1d4 ⇒ 4
Dakash gets clonked on the head with a heavy manson jar. The jar breaks, splattering him with preservative fluid, and a horn-like tumor.
Dakash fort: 1d20 + 3 ⇒ (19) + 3 = 22
Thankfully he does not develop an allergic reaction to the fluids.
The other sloshes forward in front of Dakash.
Party up
Vincent Arazeiros |
Vincent tries to stab at the onenear Dakash with his long spear after backing up if necessary, leaving the shelf guy for Seamus to shoot.
Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Seamus Passeri |
'I am correct, that happens more than most people think.' Seamus smiles at Dakash's answer then his looks sours a little when the blue man shoots the creature that Seamus missed. Not giving up he fires at the tiny monster on the shelf.
mildly confused as to which one is on the shelf, he will fire at whichever seems the easiest to kill first...
Attack: Longbow, PBS, RS, PS
attack: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 for damage: 1d8 + 1 ⇒ (1) + 1 = 2
attack: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 for damage: 1d8 + 1 ⇒ (1) + 1 = 2
GM Mort |
Vincent skewers the one next to Dakash and it twitches awhile on his longspear before dying.
Seamus's arrows fly over the little misshapen humanoid.
Vincent Arazeiros |
Vincent thinks he spies a tentacled, serpentine monstrosity with little hands, feet, and a tail in the corner of the room, but blinks and it is gone, though the image remains in his mind. He blames the voices he keeps hearing whenever Howard is standing too close.
Just RP for my figment familiar.
GM Mort |
Howard guides Vincent with more maddening voices.
The remaining pickled punk moves up to bite Dakash, and Vincent stabs it as it gets close.
atk: 1d20 + 5 ⇒ (13) + 5 = 18
dmg: 1d8 + 6 ⇒ (5) + 6 = 11
He stabs it through its head and it twitches and dies.
Searching Doctor Chawaar's body, the party finds 8 flasks of alchemist fires. The party also finds 8 lab coats in the room.
+2 to disguise to impersonate a doctor but other then that, nothing
GM Mort |
Vincent opens the double doors at the end of the hallway with the nameplate on top, "Administrator Eliege Losandro".
Yellow fog soundlessly rolls against the cathedral-like windows of this opulent, two-story office. The ground floor features overstuffed furnishings, elegant side tables, and an altarlike desk of dark marble. A delicate spiral and balcony of dark iron rises to a lofty library overhead. Both floors fixtures frame the lake of blood spread across the room’s center.
A woman with curly blonde hair kneels a pool of her own blood, her back straight, her mouth gaping at the ceiling. From her soundlessly screaming mouth an unsteady torrent of coloured mist spurts like a fountain of gritty sludge.
Dakash knowledge planes: 1d20 + 10 ⇒ (5) + 10 = 15
Howard knowledge planes: 1d20 + 9 ⇒ (12) + 9 = 21
Vincent knowledge planes: 1d20 + 7 + 1d6 ⇒ (12) + 7 + (5) = 24
Between all three of them, they realize that the woman has been turned into a faulty oneirogen – someone who belches mist and protomatter from the borders of the Dreamlands into the material plane, weakening the boundaries between the two realms. They also realize that the coloured mist the woman sprouts can cause people who inhale it to fall asleep. Within 5 ft of the woman
Oneirogens were once normal mortals who suffered a rare but terrible curse. Within them lies a sliver-sized tear between planes, a crack hardly larger than a pinprick that destroys everything they once were in an endless deluge of planar power. Created by magical mistakes and otherworldly conjunctions, oneirogens wander in a haze as living husks whose grip on any reality has been erased. What little remains of their minds is bent on self-preservation, even as they are locked at the center of storms of strange powers endlessly streaming from their mouths and nostrils. The death of their personalities might be a mercy, but what lingers on are primal beings, slaves of uncontrolled planar might.
The party digs around the place finding a brain-shaped sculpted wooden box, bookends depicting twin screaming and crying figures and a brass sculpture of an Orsirian pyramid. Each item is worth 50 gp.
Vincent knowledge local: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (2) = 13
Vincent digs through the shelves finding a number of mundane but remarkable texts. On the Treatment of Ambitions, Disappointments and Regrets by Doctor Beaurigmand Trice, On Violet Sands by Doctor Henri Meritmane, and a signed copy of Ailson Kindler’s Galdyce Guest: Feast of the Nosferatu. Each book Is worth 100 gp.
The rest of the party search the woman’s body to find a ring bearing a number of keys, and using one of the keys on the desk drawer to open it, within they find her journal, a magnifying glass, two vials of alchemist kindness, a vial of smelling salts, two vials of soothe syrup, 4 doxes of antitoxin, 2 doses of opium, a scroll which Howard identifies as fox cunning, two scrolls which Howard identifies as remove paralysis, a candle made out of some strange material, sweet smelling incense, a greater talisman of beneficial winds on a thin silver chain, a braided leather cord holding a two talismans, one which Howard identifies as a lesser talisman of Warrior’s courage.
GM Mort |
Wealday: It has been nearly seven months since the Lieklan brothers were brought to us after they witnessed the deaths of their parents, and still the authorities have yet to locate any other relatives who can care for the boys. While I applaud their foresight in bringing the obviously traumatized children to us for treatment, what will we do once they recover? Their doctors inform me that Brenton is nearly recovered completely already, though Debis still suffers from the regular night terrors that only the shadow lantern his parents gave him can quell.
Oathday: Another unexpected call from Count Lowls. These have become so common and Lowls’s focus is so singular that they no longer leave me apprehensive. He requested to see me after his visit with Zandalus, though. He claims to have a theoretical solution for the poor man’s condition. I don’t know what the count and my prized patient have been discussing and Lowls again refused to share but I doubt that lordly amateur psychologist has truly hit upon anything of worth. Regardless, I’d be a fool not to humor my liege.
Fireday: Mr. Cerznalo has again suffered a setback in the struggle against his anorexia. There seems to be some component of his condition that hinders treatment that none of our doctors nor Mr. Cerznalo can quite pinpoint. Regardless, the fanciful stories he tells inspired by his dreams of serene forests, silver-voiced dryads, and proud unicorns are something that patients and staff alike enjoy.
Starday: Lowls’s ”solution” was not at all what I expected. I have no clue where he turned it up, but on his most recent visit he brought along a copy of Valhadis’s The Chain of Nights, a near-legendary collection of psycho-arcane studies and treatments focused on dreaming. While I abhor arcane tampering, if there’s a permanent solution to Zandalus’s nightmares, it could be here. Lowls allowed me to study the text for the duration of his visit, but staunchly refused to leave it in my possession.
Sunday: I had to remind a few of our nurses today about the importance of watching what they say around our impressionable patients. While using the phrase “so her heart doesn’t explode” may be innocent metaphor to us, to an old woman suffering from dementia it became far more terrifying. Mrs. Freeling is now convinced that missing a single dose of her medication will literally have that effect! While she was able to be superficially calmed, I fear what long term effects those careless words could have on her fragile psyche.
Moonday: Lowls has made me an offer: his copy of The Chain of Nights. All I must do in return is accept a handful of new patients who were former associates of his that have suffered some unprecedented manner of group catatonia. I might accept this as charity on the count’s behalf, but he insists that I keep no record of their committal. The terms make me suspicious, but I can learn more of these curious strangers once they’re in my care. If it means the possibility of a cure for Zandalus and others, I welcome the bargain.
Toilday: The patients I agreed to accept from Lowls have arrived, and are unprecedented indeed. To have an entire group catatonic is unheard of. Luckily Lowls also delivered The Chain of Night as well as a generous donation, which could yield cures for so many of my patients here.
Wealday: The Chain of Nights is a marvel. It will take years of study to unravel all its possibilities, but already I’ve discovered a process by which chronic dreams might be drawn forth and disposed of like so much psychic gristle. Tomorrow our experiment begins.
GM Mort |
Vincent goes to check out the door leading out of the room.
Perception: 1d20 + 10 ⇒ (11) + 10 = 21
Vincent finds that the door is closed, and not trapped and does not hear anything beyond.
Vincent Arazeiros |
Is the fountain woman alive? Sounds like we ought to put her out of her misery and close the portal if so?
Vincent points out how it looks like a Count had them put here in a catatonic state. He helps gather the findings. Hard to keep track of all the loot on my phone, is anyone keeping track hopefully?
GM Mort |
Howard will get his lazy @rse on the loot, technically it's supposed to be his day off... *growly noise*
Retcon
Vincent stabs the woman in the back with his longspear and she slumps on his spear, dead. The unsteady torrent of coloured mist spurts like a fountain of gritty sludge ceases, and the yellow fog within the room begins to dissipate.
GM Mort |
Vincent opens the door leading out of the room.
Clockwise from Vincent
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Vincent hears a voice, "So as I was saying earlier - Force equals to mass times acceleration.", and hears the sound of things being thrown on the floor. The door is closed, but not trapped.
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Vincent hears a voice, "So if a force of 20 Newtons acted on a block of 5 kg, what would be the acceleration?", and hears the sound of things being thrown on the floor. The door is closed, but not trapped.
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Vincent realizes that the door is locked but not trapped and there are beads of blood oozing out between some of the door's boards.
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Vincent realizes that the door is closed but not trapped. He does not hear anything beyond the door.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Vincent realizes that the door is locked but not trapped and hears the sound of something being thrown on the floor. "Why can't I find it?!" He hears an angry voice.
Where to, guys?
GM Mort |
Vincent eventually manages to pick the lock and opens the door with blood oozing out of it.
D6
Worn old chairs and small tables set with the scattered pieces of simple games lay scattered throughout this room. A serving hatch in the north wall opens into a darkened space beyond. Vast glass windows dominate the eastern walls, beyond which a jaundiced kaleidoscope swirls hypnotically. A coppery smell permeates the room, and in front of the party stands a wall of red.
The party catches a glimpse of a rotund old woman in a faded housecoat sitting in her wheelchair and facing the eastern windows. A gaping wound covers her chest, gore pooling and gushing away from her.
As the door is opened, wave of blood hits the party like a hammer. Seamus manages to keep his footing, but the rest of the party is less fortunate and are swept off their feet.
Seamus reflex: 1d20 + 7 ⇒ (19) + 7 = 26
Vincent reflex: 1d20 + 4 ⇒ (5) + 4 = 9
Claude reflex: 1d20 + 4 ⇒ (9) + 4 = 13
Dakash reflex: 1d20 + 1 ⇒ (4) + 1 = 5
Howard reflex: 1d20 ⇒ 15
dmg for everyone except Seamus: 2d6 ⇒ (3, 5) = 8
Claude fort: 1d20 + 4 ⇒ (11) + 4 = 15
Howard Fort: 1d20 + 3 ⇒ (13) + 3 = 16
Vincent Fort: 1d20 + 3 ⇒ (15) + 3 = 18
Dakash fort: 1d20 + 3 ⇒ (3) + 3 = 6
Red line marks line of effect - Party up - you may take a full round action, and squares in the red line, being of blood, are DT, and you have to hold your breath to wade through it
Vincent knowledge religion: 1d20 + 7 + 1d6 ⇒ (6) + 7 + (3) = 16
Vincent has no idea what the heck this is, except staying here is probably not a good idea...
GM Mort |
forgot Vincent's mongoose: 1d20 + 5 ⇒ (18) + 5 = 23
Vincent's little tentacled, serpentine monstrosity with little hands, feet, and a tail manages to get out of the way of the blood wave.
Claude takes 4 dmg, not 8 since improved evasion
Vincent Arazeiros |
Vincent curses and scrambles to get up and out of the way of the door and line of sight.
Seamus Passeri |
Red line marks line of effect - Party up - you may take a full round action, and squares in the red line, being of blood, are DT, and you have to hold your breath to wade through it
Looking at the map, we got hit by the stream of blood when we opened the door, wouldn't we be closer to the door? Or did it knock us back?
Seamus Passeri |
Just RP for my figment familiar.
so do we all see the figment familiar, or is it a figment?
earlier
’I like being correct.’ Seamus smiles a silly smile as he watches his friends dispatch the small pickled people, frowning slightly when Vincent stabs the last creature and it splatters a little blood on Seamus’ armor, he goes to the closet and retrieves one of the white medical coats and wipes the blood off. ”Be careful, I don’t want to get blood on my costume.” he then retrieves his arrows and follows the others down the hall.
’How is she doing that?’ moving as close to the woman without stepping in the blood, Seamus watches for a moment, admiring the coloured mist spurting like a fountain of gritty sludge from her mouth. He looks at Howard, ”You would think that would make it hard to breath.” He shrugs his shoulders and helps search the room. Picking up the bookends depicting twin screaming and crying figures he asks ”Why would anyone make these?” Putting them in the bag with the other valuables. He flinches a little as Vincent kills the exhaling lady. ”I guess it was for the best.”
Now
Following Vincent into the hall Seamus waits patiently as Vincent listens at all the doors, then inexplicably walks back to the end of the hallway and unlocks the door furthest from where they entered. ”Um, Vincent, why are we opening the door that has blood dripping from …Oh nevermind.”
Seeing the door open Seamus is surprised when the entire party is blasted back down the hallway. Seamus, sliding along, his parade armor now soaked in blood, is unable to assist his friends as they tumble down the hallway with him. Grabbing the doorknob of the first door they inspected, Seamus turns the knob, and steps into the room.
quick question, is opening the door a move action and stepping in a move action, or is this all one move and he gets a second move?
He would have shut the bloody door but he’s 20 ft which is like 40ft due to the difficult terrain, so I assume a double move to the door and he would have to shut the door at the beginning of the second round, but he would be blown back by the blood again. Seems like retreat is the best option.
If the two doors to the north are connected by a room, perchance he can exit the eastern door and then shut the door shooting blood.
GM Mort |
C16
Racks cluttered with boxes and sprawling collections of haphazard junk fill this dusty storage room.
Seamus sees two humans in yellow robes. One is scouring the room for dubious “valuables,” the other is tutoring a class of mismatched dolls. They see him too, and raise their clubs to attack.
Opening door is move action, you can 5ft step out of DT.
Seamus Passeri |
'they don't look friendly' Seeing the clubs raised Seamus quickly draws an arrow and fires at the nearest yellow robed humans, as he calls out, "Get in here quick!"
Move action: open door, 5 ft step, Attack: Longbow, PBS
attack: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 for damage: 1d8 + 1 ⇒ (3) + 1 = 4
since this is a new combat does Seamus get this as a surprise round?
GM Mort |
Howard legs it to the previous room.
One of them tries to get to Seamus."Zandalus will reward us for killing the infidels!" He hollers, as he acrobatically ducks and weaves.
Acro Vincent: 1d20 + 8 ⇒ (18) + 8 = 26
Acro Dakash: 1d20 + 8 ⇒ (8) + 8 = 16
smack Seamus: 1d20 + 3 ⇒ (4) + 3 = 7
In his zeal to land a blow, the swing goes wide.
The other goes after Dakash and Vincent tries to stab him as he goes past,and stabs him in the torso,wounding him badly.
(11 dmg)
longspear: 1d20 + 1 ⇒ (16) + 1 = 17
dmg: 1d8 + 6 ⇒ (5) + 6 = 11
Soft cover included
The badly wounded robed man tries to club Dakash over the head.
club: 1d20 + 3 ⇒ (8) + 3 = 11
Dakash manages to parry the blow with his quarterstaff.
Party up
Vincent Arazeiros |
Vincent stabs at the one in front of Dakash after moving 5ft to the left.
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
GM Mort |
Vincent - there is no space for you to 5ft left. Seamus is next to you, the rest is shelves.
Trying not to stab Dakash, Vincent misses. Seamus manages to club the one next to him and he seems slightly dazed. 10 dmg done
Red-11 dmg
Unbordered-10 dmg
The blood continues to gush forth unabated.
Seamus Passeri |
Vincent - there is no space for you to 5ft left. Seamus is next to you, the rest is shelves.
Trying not to stab Dakash, Vincent misses. Seamus manages to club the one next to him and he seems slightly dazed. 9 dmg done
Red-11dmg
Unbordered-9dmgThe blood continues to gush forth unabated.
doesn't the second one have 10 damage (4+6)?
Vincent Arazeiros |
If I can't 5ft step then drop spear and stab with rapier. Same stats just 2 less dmg.
GM Mort |
Retcon
Vincent drops his longspear and stabs the robed man in front of him with his rapier in the chest and he looks on his last legs.
16dmg to unbordered
GM Mort |
Howard delays.
The robed man is more agile the Dakash expects and sidesteps at the last moment.
One of them tries to club Dakash, but the blow is absorbed by Dakash's armor. The other tries to club Vincent,yelling, "Zandalus is great!" before collapsing on the ground.
club Dakash: 1d20 + 3 ⇒ (10) + 3 = 13
club Vincent: 1d20 + 3 ⇒ (6) + 3 = 9
Vincent manages to parry the club strike.
Party up
Dakash Rami Mindu |
Dakash steps into flank and smacks the robed man with his staff.
Attack: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
"Repetition is the path to mastery"
Seamus Passeri |
it appears that one of the cultists is down and the other is flanked
'Well the three of us should be able to beat the two of them...I hope Encouraged by the success of his first strike, Seamus swings his Morningstar at the yellow robed cultist again, "Stand still!"
Attack: Morningstar
attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 for damage: 1d8 + 2 ⇒ (7) + 2 = 9
GM Mort |
Seamus caves in the skull of the second cultist, splattering his fancy parade armor with brains.
Searching the bodies, the party finds on each a sap, a club and padded armor.
Vincent perception: 1d20 + 10 ⇒ (11) + 10 = 21
Dakash perception: 1d20 + 7 ⇒ (13) + 7 = 20
Seamus perception: 1d20 ⇒ 2
tentacled mongoose aid Vincent: 1d20 + 6 ⇒ (12) + 6 = 18
The party ransacks the room with the help of a tentacled, serpentine monstrosity with little hands, feet, and a tail, but finds that the room holds nothing of value.
Now there's a gushing horizontal geyser of blood in the hallway, so anyone stepping in the hallway must make a DC 16 reflex save or be pushed in Howard's direction. Failure results in being pushed back 20ft and taking 2d6 dmg, and you're knocked down prone. If you slam against the wall as a result of being pushed, take an additional 1d6 points of dmg.Success means you're pushed back only 10ft and take no dmg.
A str check, DC 15, will be required to close the door since blood is spurting out of it.
What would party want to do?
Vincent Arazeiros |
If I go to the north door in this room that's only 5ft from the blood doorway, would I be able to try to shut it without getting into the blood stream and making a reflex save?
GM Mort |
Sorry, you need to be adjacent to the door to shut it, so you will need to step in the doorway. Unless you figure how to increase your natural reach(no reach weapons allowed), to 10 ft
GM Mort |
The walls and celling(10ft) are made out of stone. DC 25 climb if you're trying to imitate nightcrawler without a climb speed.
As per lower storey wall here
Crawling below...we'll just say the geyser occupies the lower 5ft
Vincent Arazeiros |
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Vincent pulls out a vial and drinks the contents. His arms grow noticeably longer, and he then reaches through the doorway to attempt to push the door shut on the blood geyser.
Strength: 1d20 + 4 ⇒ (12) + 4 = 16
Using long arm extract.
GM Mort |
Vincent manages to shut the door, stopping the blood flow! Everyone heaves a sigh of relief.
Yay!
Now the blood flow has been stopped, the party notices the blood on the floor is slowly seeping down and being absorbed by the floor.
Hallway is not DT anymore.
Vincent Arazeiros |
"Well... That was strange."
He takes rounds with the wand on the three injured (himself Dakash and Howard).
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Let's keep moving while I have 15ft reach in case we need it lol
GM Mort |
C19
This room has partially collapsed and the party does not notice anything useful in the rubble.
GM Mort |
C17
The handles of dozens of drawers frown from the faces of numerous matching cabinets. Many of the drawers are open and their contents—volumes’ worth of stray parchments—blanket the floor.
A yellow robed cultists throws a file to the ground in exasperation yelling, "Thats NOT Zandalus's records!"He reaches for the club at his belt on seeing the party.
Seamus init: 1d20 + 6 ⇒ (12) + 6 = 18
Howard Init: 1d20 + 4 ⇒ (6) + 4 = 10
Dakash Init: 1d20 + 1 ⇒ (3) + 1 = 4
Vincent Init: 1d20 + 1 ⇒ (9) + 1 = 10
cultist: 1d20 + 2 ⇒ (16) + 2 = 18
Seamus up, then cultist
Seamus Passeri |
'I don't think I want to step in the room first...' Not being where he can immediately shoot the cultist, Seamus strikes his best stage pose and begins to sing "Friday nights and the lights are low ... "
Inspire courage +1
GM Mort |
The cultists moves up and tries to brain Vincent.
club: 1d20 + 3 ⇒ (8) + 3 = 11
The cultist's club goes wide, hitting the doorframe instead.
Party up