
GM Mort |

Howard - technically you want to acid splash before you shift out of the cell - because of this part - here
Since it functions like DDoor, unless you have dimensional agility you can't take any actions after shift.
Even with cover the 18 roll would still hit.

Seamus Passeri |
ok, folks, I've been working late and staying up longer than I should, busy night tonight so I may not be back until 9 PM EST, so...
@ Mort, Next round Seamus will levitate mage hand himself a piece of metal, and ask Howard if he wants one too.
second round if Howard wants a piece of metal Seamus will fetch him one also. If not, the next couple of actions are, Inspire and then cast 'snow ball' at the thing.
Hopefully we won't get more than three rounds ahead in the next nine hours, of course anything is possible :-)

GM Mort |

Howard does not need metal. He has acid splash.
I can bot the inspire, np.
I need to go to bed too heh. But will sleep for only 6 or so.

Vincent Arazeiros |

Is the doppelganger armed? Does the door swing out or in?

GM Mort |

It swings inwards, and the doppelganger has the other end of the broken shear blade on one of its limbs. Besides you know it could probably claw you with its other limb...

GM Mort |

Vincent - Howard was originally one south of you(marked by grey slash), the doppelganger's movement path is drawn on the map above. Double move so she just managed to get to the door. I counted the movement quite carefully.

Vincent Arazeiros |

I figured just thought I'd ask :)
Late here, one last post

GM Mort |

I assumed that you have updated your character sheets with the loot from prequel.

Seamus Passeri |
Specifically, 58.88gp each. Don't spend it all at once!
In terms of items for various people:
I recommend our archer takes the adamantine weapon blanch, and applies it to 10 arrows.
Looks like Seamus is purchasing a MW backpack and ten more arrows :-)

GM Mort |

BTW about your durable arrows. If you miss, you have a 50% chance of losing your arrows because you have no idea where they flew to. If the room is too cluttered, you'll lose 1 out of every 2 arrows you shoot,that miss their targets.
Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.

Seamus Passeri |
BTW about your durable arrows. If you miss, you have a 50% chance of losing your arrows because you have no idea where they flew to. If the room is too cluttered, you'll lose 1 out of every 2 arrows you shoot,that miss their targets.
Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.
Really? It says destroyed or lost, they shouldn't be destroyed since there 'durable' what is the percentage chance of 'loosing' them? and how do I loose an arrow I shot in a room, in the woods I get, in the basement?
If it's very high I will retcon purchasing...
for what it's worth I've shot many arrows, lost a couple but never broke any...

GM Mort |

If you hit your target durable arrows won't be destroyed(unless you shoot at a fire elemental, then you had it coming). You have no issue picking it up later. The only issue is when you miss.
In the basement usually isn't an issue. Unfortunately the problem is it's a rubble filled basement. So there's lots of space to get lost in. I suppose since it said 50% chance of getting lost or destroyed, then we will say you lose a quarter of your arrows that miss their targets.
I don't make my archer carry 700 arrows for nothing, you know. And since it was core only, I couldn't use durables.
Go ahead and retcon any arrow purchases.

GM Mort |

I suppose we COULD be less RAW...*looks around nervously to check if anyone is watching*
And yes I guess I can be anal. The good news is if you have the equivalent of GP for diamond dust/diamonds, I'm not bothered about not having diamond dust/diamonds listed on the inventory sheet.

Vincent Arazeiros |

I think it'd be raw to have durable arrows get lost in an overgrown/cluttered/large aka outdoor area (like if you accidentally shot it 100yards). But unless there is duress to flee, I think it'd also be raw to allow collection of them afterwards via taking 20 on perception to locate them. (It might take time, but shouldnt be an issue unless in a hurry)

GM Mort |

Oh OK, fine. I'll turn a blind eye on the arrows. I see two different people wanting to go two different directions and it's late here, so I'll update in the morning.

Vincent Arazeiros |

We can go the other way too but I want to at least poke my head up there to see if it dead ends or there's something interesting up there.

GM Mort |

About bee-lining for non combatants:
"Zoogs also detest cats, and go to great lengths to slay felines of any sort and devour them."

GM Mort |

Walking up the corpse pile/searching it without proper precautions would also have exposed you to filth fever – so the entire party would have to make a fort save or contract it. So yeah, I wasn’t that keen on moving up that chute...don't really like screwing players over when they have already found the alternative way out.

Vincent Arazeiros |

Yeah going through body disposal pipe didn't sound great.

GM Mort |

That's funny. Saving Fluffy lol.
Mind you the issue with the bleed is that this round fluffy will take another point of bleed damage - so it's 2 lethal, 3 non lethal total.

GM Mort |

You can't take an AOO with a cestus because you need to wield the longspear with two hands. Basically you have a choice of choosing to AOO at 5 ft or 10 ft unless you're using spiked armor/have improved unarmed strike...
You have to decide at the end of every round if you want to threaten with the longspear, or the cestus.
I agree on rolls lol - good thing you're getting all those bad rolls out of your system =)

GM Mort |

It's 1 am here, and GM REALLY should be sleeping...too much Path of Exile on a Friday Night, what can I say?
And I'm glad its just rats I'm rolling that well on. If it was SOMETHING MORE then rats...>.<

Vincent Arazeiros |

Huh, ok. Guess I don't need a cestus lol.
Sadly armor spikes are martial weapons. Can I make AOO with improvised weapons? Aka the butt of the spear?

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Yes, but then you are wielding the butt of the spear, not the main spear (which requires you to change your grip, and not be wielding the spear normally).
Given that doing so would give you a -4 on the attack, anyway, you might as well just use armor spikes, or a blade boot.

GM Mort |

Dakash - for actual accuracy - you would have cast CLW, passed out, because taking a standard action while staggered makes you take 1 dmg, then the CLW would have taken effect and you would have woken up on the floor and gotten up as a move action so you would be at 7 hp, not 8.
You'd also have dropped your quarterstaff in the process, but no biggie, you can pick it up next round as a move action.
Taking a standard action while staggered makes you take 1 dmg so you would be at 7 hp, not 8, Dakash.
No, Seamus, you may not roll a Slayer if you die, you're still stuck to classes with 6-9th level arcane spellcasting.
And maybe these rats are giant mutant rats :(

Vincent Arazeiros |

Lol I will never hit these things. Also I believe the HP damage from disabled or whatnot is after completing the action. So you'd go up then down 1. So wouldn't drop unconscious I believe?

GM Mort |

You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying.
Yeah, true that. Edited above.

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Well we need some practice, else we can't do this!
Actually I'm bloody inflexible :P Practicing yoga has given me a modicum of flexibility but I still can't put my palms on the floor when I do standing forward bend. Fingers touching the floor yes, palms on, no.

Vincent Arazeiros |

Lol I limit myself mainly to tai chi or wing Chun. Basically violence related stretching.

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But I'm peaceful!
Meh. I'm rather clumsy. I'd probably smack someone by accident if I were to pick up a martial art, or injure myself. Take your pick =)
Though to be honest I do bodycombat at gym to try to burn those calories...
I do NOT intend to kick or punch anyone in RL, since I'm fun-sized, so my lack of reach would be a liability. Besides I have four eyes instead of two, so the first thing you should do is smash my glasses ;)
Anyway the act of doing so falls under assault, unless you were attacked first, then it's self defense...

Vincent Arazeiros |

One of my buddies wears glasses he uses them to increase his peripheral vision with the reflection. Hard to flank him haha.

GM Mort |

I dunno. If I really did that kind of thing I'd take out my glasses. Don't want to run the risk of accidents happening. And really up that close, you don't need glasses.
However if someone does break your glasses it's possibly instantly disabling(depending on how the shards go), and disorientating at best.

GM Mort |

Oh ya I will be going out tomorrow morning till lunch so there may be a delay in my post response.

GM Mort |

We will assume that you dancing lights all the way up. You can move it happily anyway.

GM Mort |

It's Vincent's cat! Otherwise the other alternative is that all of you try DC 15 heal checks to stop the bleeding and Stabilize Fluffy at the same time.