Mort's Strange Aeons (Inactive)

Game Master Just a Mort

Strange Aeons Map

Dreamlands excursion ritual


51 to 100 of 2,403 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Strange Aeons Grp 2 |

I think this will be Cthulhu – lite, since Call of Cthulhu involves stacking the heroes against impossible odds. Most of the time they either die or go insane. Whereas pathfinder characters rank far higher on the power scale then those in Call of Cthulhu.

I will apologize for my lack of background knowledge in the sense I have not read any Lovecraft. It is not really to my temperament since his works are…hard to decipher. I prefer things that are more clear-cut and straightforward. My knowledge on eldritch horrors comes primarily from bloodborne and dark souls.


Strange Aeons Grp 2 |

Multi weapon fighting will not be allowed as it is a monster feat - animal companions, familiars and eidolons, like PCs cannot use monster feats, unless it is specifically stated in the list of feats that they are allowed to use.


GM Mort wrote:

Multi weapon fighting will not be allowed as it is a monster feat - animal companions, familiars and eidolons, like PCs cannot use monster feats, unless it is specifically stated in the list of feats that they are allowed to use.

oh, well that sucks

Sovereign Court

Male Human Monarch 33

A court poet skald could supercharge a group of casters.


Strange Aeons Grp 2 |

That's a very nice find, King of Anything! I'm always on the lookout for new stuff cheese!

*would stick a thumb up, but has paws instead*


Strange Aeons Grp 2 |

Robert - if you want me to Stat a level 1 version of Night for you, I can. It'll probably be less cheesy then what Luke would come up with, heh.

Explainations:

Night is a Gestalt synthesist/paladin I use to playtest scenarios that I am asked to run at cons.

I learn monster abilities better when I actually have something to test them on as opposed to reading Stat blocks.

I don't want the trouble of running a full party since I usually have a horde of monsters to run, so I playtest with a single character.

In mind of keeping things challenging I tie one hand behind my back by limiting myself to only biped form, and not natural attack route. And no dump stats.

Yes, I have a wide streak of mad scientist in me.


Thank you but no. Every time I think of a synthesist it ends up being 'Dr. Jekyll and Mr. Hyde' or 'Shazam and Billy Batson' If it gets that bad I'll just copy Hastur....

It's just the Fetchling and shadow Eidolon reminded me of a story from Kane and the Vishkanya with a Kali-like Eidolon reminded me of a horror story I had read set in India.

I just need to come up with something that resonates with a story or character or idea.

You really have no idea how much I hate playing arcane casters, It has to be a character I'm really interested in.


Strange Aeons Grp 2 |

Do you think the boundaries are as fixed as you think they are?

I flavored Night as receiving his armor and his spells as a gift from the good powers that be to go around kicking ebul @ss! Like a traditional knight in shining armor!

Edit:Armor is gold. So at 5 he can grow white angel wings...

Yeah I'm a little whimsical too.


Strange Aeons Grp 2 |

If you don't mind not getting the Cha boost, wayang also have ties to the shadow plane.


GM Mort wrote:
If you don't mind not getting the Cha boost, wayang also have ties to the shadow plane.

Wayang, skinny unattractive hobbits, great. I may not be as cheesy as you and Luke but I like a little gouda.


Strange Aeons Grp 2 |

I think Night would look like this. Of course, no shield, but would be wielding a falchion.

Depending on my mood, his wings would range from this to this

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Hmmm...

Well, if we have an investigator, I guess that means I can 'dump' Int, and focus on non-Int skills, since they will always be better than the wizard when it comes to Knowledge (thanks to inspiration)...?

This will require some thought :-)

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Alright, I have updated his profile.


Strange Aeons Grp 2 |

So what was your loved one's class?

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

PM sent.


KingOfAnything wrote:
If you are interested in a magus, evandariel, I was also looking at a Vigilante with the Warlock archetype. Otherwise, I was thinking to use the Eldritch Scion archetype with the aberrant bloodline.

@ KingOfAnything, Do you know which direction you are going yet? I'm trying to decide what to do, since I don't have any concepts I absolutely love I figure I will try and pick up any loose ends.

I think I've narrowed it down to a couple of ideas: If we need a ranged combatant with potential heal spells and communication skills, a bard with the Arrowsong Minstrel archetype. probably aasimar

If we need a melee/frontliner then some form of summoner.

Any opinions here would be great, I think I can build something I want to play either way.

@Mort so a question about archetypes. If I go duel archetype with both synthasist and blood god disciple when the 'eidolon' feeds on the enemy, the summoner may manifest one 1-point evolution. Is this the same as the synthesist having a feat or skill, so it may be used while the eidolon is present?

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Arrowsong minstrel is a solid option, and still leaves you with some skill versatility.

You should definitely take Snowball as one of your initial choices, and eventually take 'Intensify Spell' (coupled with the 'magical lineage' trait) - 10d6 damage from a 1st level spell is pretty sweet (not to mention it ignores spell resistance...)!

I'd still probably recommend being human over aasimar, though - being an archer is fairly feat-intensive, and as a bard, you don't exactly get a lot of feats...

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

For example, a possible feat chain (assuming human, and arrowsong minstrel), would be:

1st Point Blank Shot
1st Rapid Shot
2nd Precise Shot
3rd Arcane Strike
5th Deadly Aim
7th Many Shot
9th Clustered Shots
11th Intensify Spell
13th Improved Critical: Longbow
15th Improved Precise Shot
17th Improved Initiative


Sounds like investigator is a good idea, half of you immediately said you could alter your characters because of it lol.

I hope I won't slow the game down. I'll do at least the min posting but based on activity looks like everyone is awake when I'm asleep? I just started my work day so my most active time is the next 9-10hrs.


Strange Aeons Grp 2 |
Robert wrote:

If I go duel archetype with both synthasist and blood god disciple when the 'eidolon' feeds on the enemy, the summoner may manifest one 1-point evolution. Is this the same as the synthesist having a feat or skill, so it may be used while the eidolon is present?

You use your action to Om Nom Nom Nom, then you gain whatever bonus that blood god disiple says you get. Evolution effects will use your fused scores instead, and whatever evolutions you currently have at that point of time.


Strange Aeons Grp 2 |

As per:

In addition, for the purpose of meeting the requirements of combat feats and prestige classes, an Arrowsong minstrel treats her bard level as her base attack bonus (in addition to base attack bonuses gained from other classes and Hit Dice).

I think Arrowsong Minstrels can get improved precise shot at 11. Honestly though I don't think you need arrowsong minstrel for a bard archer. Composite shortbows have range of 70 ft and are pretty much good enough for most shooting purposes.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

@Evandariel: Well, it is 11pm local time right now, so I am about to go to bed ;-)

Play what you want - I will note, though, that you shouldn't feel obligated to play an investigator, if you don't really want to; I was suggesting I would make changes to my PC if you did, purely because there is no point in me doubling up on stuff that, as an investigator, you would be better at than me.


Strange Aeons Grp 2 |

I have 1 hour more before I more or less go to zz... I wake up around 9 h from now.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)
GM Mort wrote:
I think Arrowsong Minstrels can get improved precise shot at 11.

They can, but they already have most of the benefit from the feat, thanks to the 'Precise Minstrel' ability... so it becomes relegated to being something to pick up 'later'.


Strange Aeons Grp 2 |

Ack I didn't see that Arrowsong Minstrels don't lose inspire courage. Ok, the archetype is better then I thought. I wouldn't generally roll a bard that loses inspire courage. Inspire courage rocks for archers!


Howard Phillips Lovecraft wrote:
I'd still probably recommend being human over aasimar, though - being an archer is fairly feat-intensive, and as a bard, you don't exactly get a lot of feats...

yeah I know, I was just wanting to try and get wings


evandariel wrote:
I hope I won't slow the game down. I'll do at least the min posting but based on activity looks like everyone is awake when I'm asleep? I just started my work day so my most active time is the next 9-10hrs.

don't worry about it. We try and get a couple of posts in every 'morning' and 'evening' that way were moving things along...

Also Mort does a good job of moving the plot and letting us retcon where needed.


Strange Aeons Grp 2 |

You don't have feats as an archer to dicker around with wings unless you went a class (which is not possible here) that gives you all your archery feats. I.e Zen archer.


GM Mort wrote:
You don't have feats as an archer to dicker around with wings unless you went a class (which is not possible here) that gives you all your archery feats. I.e Zen archer.

Unless I decide to be a little less cheesy and do it anyway ;)

Going to go build my bard, just in case we need a ranged attack more than melee.


Strange Aeons Grp 2 |

You're not allowed to multiclass even, except into another class with arcane casting levels, 6th to 9th level spellcasting.

Har-har.

That's why I said it wasn't possible.


Strange Aeons Grp 2 |

Howard! Rule violation detected!

An Arrowsong minstrel is limited to the following spells when adding spells to her spell list in this manner: acid arrow, arrow eruption, flame arrow, gravity bow, greater magic weapon, longshot, magic weapon, protection from arrows, spectral hand, true strike, and sorcerer/wizard spells of the evocation school.

Snowball is a conjuration spell.


looking for an opinion.

How beneficial would this human trait be for a bard without Bardic knowledge?

Comprehensive Education: Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. They gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels. This racial trait replaces skilled.

would it be more beneficial or would dimdweller?

Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet

If I don't take 'dimdweller' then I will need 'light' or 'dancing light' as a cantrip.

I know Howard will have darkvision, evandariel or KingOfAnything are you planning on having darkvision?


I am leaning towards half elf for investigator but that's not for sure. So doesn't look like dark vision unless I go for a different race. Or take an alt trait like you did.


Strange Aeons Grp 2 |

What will happen for the Prequel will be all of you will have reasons to leave wherever you came from (I'm not arsed where), and go to Thrushmoor(feel free to describe your journey), to a place named Iris Hill to ask (mysterious powerful magicker whose name shall not be revealed) to take you on so that you can get *whatever you want to bargain* out of him.

You all have been individually given letters, but I need to know your motivations(you need to solidify your characters first) before I can send you those letters heh.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)
GM Mort wrote:

Howard! Rule violation detected!

An Arrowsong minstrel is limited to the following spells when adding spells to her spell list in this manner: acid arrow, arrow eruption, flame arrow, gravity bow, greater magic weapon, longshot, magic weapon, protection from arrows, spectral hand, true strike, and sorcerer/wizard spells of the evocation school.

Snowball is a conjuration spell.

Nope.

Read the full description :-P

Quote:
At 1st level, she selects a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) and adds them to her bard spell list as bard spells of the same level. The spells selected must not already be on the bard spell list, and must be 6th level or lower.

That's the initial spells, which can be from anything.

Quote:
At 4th level and every 4 bard levels thereafter, she adds an additional sorcerer/wizard spell to her bard spell list. An Arrowsong minstrel is limited to the following spells when adding spells to her spell list in this manner: acid arrow, arrow eruption, flame arrow, gravity bow, greater magic weapon, longshot, magic weapon, protection from arrows, spectral hand, true strike, and sorcerer/wizard spells of the evocation school. An Arrowsong minstrel must still select these spells as spells known before she can cast them.

The subsequent spells are the ones that are limited.


Strange Aeons Grp 2 |

Fair enough. I thought that since it was under the same paragraph describing the ability, both parts are parsed under the same limitations. But that is also a possible interpretation and I can go by that.


Robert Henry wrote:

How beneficial would this human trait be for a bard without Bardic knowledge?

Comprehensive Education: Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. They gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels. This racial trait replaces skilled.

Mort does this mean he could learn knowledge that is higher than 10?


Strange Aeons Grp 2 |

No. You need Bardic knowledge to make skill checks untrained.

Knowledge as class skills you already have it from bard. This just gives a +1 to all your knowledge checks.


Howard Phillips Lovecraft wrote:
You should definitely take Snowball as one of your initial choices, and eventually take 'Intensify Spell' (coupled with the 'magical lineage' trait) - 10d6 damage from a 1st level spell is pretty sweet (not to mention it ignores spell resistance...)!

@ Howard; Noted, literally, I have a spread sheet. Are there any other spells you would recommend in the first 6 levels or lower that aren't from the evocation school? He will have a Cha of 16 so he can pick three.

Howard Phillips Lovecraft wrote:
GM Mort wrote:
I think Arrowsong Minstrels can get improved precise shot at 11.
They can, but they already have most of the benefit from the feat, thanks to the 'Precise Minstrel' ability... so it becomes relegated to being something to pick up 'later'.

If he takes the Deadeye Bowman trait also, (for when he's not performing) would he even need the 'precise shot'?

@ Mort: if he wants a fourth trait can he take a drawback?


GM Mort wrote:

No. You need Bardic knowledge to make skill checks untrained.

Knowledge as class skills you already have it from bard. This just gives a +1 to all your knowledge checks.

I though you could roll knowledge checks untrained for a knowledge of 10, you just couldn't go higher than 10. If this alternative race trait only lets you roll to 10 giving you a +1 it seems kind of wimpy.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Deadeye Bowman isn't the same as Precise Shot - you still need that; the trait just gives you *most* of the benefits of Improved Precise Shot.

Re: Other spells, I'll go looking, and get back to you.

Dark Archive

Male Human Conjuror (Spirit Binder) / Summoner (Synthesist) 17 (HP 173+123.5/173+123.5) (AC 52/15/47) (CMD 39) (Fort +22, Ref +23, Will +24 (+32 Vs Enchantment; additional +3 Vs Mind-affecting) (Init +17) (Perception +42)

Hmmm...

Well, with a brief read-through, I would suggest the following (for mid-to-long-term gameplay):

Ablative Sphere (3rd level):

The ability to (effectively) create your own fortified pillbox in the middle of a battlefield is not to be sneezed at.

Transformation (6th level):

It won't come online until near the end of the campaign, but it is still a reasonably solid buff.

Of course, if you want more immediate gratification, I can suggest something else instead of Transformation.


Howard Phillips Lovecraft wrote:

Hmmm...

Well, with a brief read-through, I would suggest the following (for mid-to-long-term gameplay):

Ablative Sphere (3rd level):

The ability to (effectively) create your own fortified pillbox in the middle of a battlefield is not to be sneezed at.

Transformation (6th level):

It won't come online until near the end of the campaign, but it is still a reasonably solid buff.

Of course, if you want more immediate gratification, I can suggest something else instead of Transformation.

Thanks, no those will give me a start on spells I can select later, I may request your help when we get close to selecting the other spells :)


Strange Aeons Grp 2 |

So sorry - missed the drawback bit...I won't allow drawbacks.

As a bard archer(human) I actually recommend this array:

14 str 16 dex, 14 con 10 int, 10 wis, 14 cha

or if you want more skill points:

14 str 16 dex, 13 con 12 int, 10 wis, 14 cha

You don't need a 16 cha per se..but that's really up to you.


GM Mort wrote:

So sorry - missed the drawback bit...I won't allow drawbacks.

As a bard archer(human) I actually recommend this array:

14 str 16 dex, 14 con 10 int, 10 wis, 14 cha

or if you want more skill points:

14 str 16 dex, 13 con 12 int, 10 wis, 14 cha

You don't need a 16 cha per se..but that's really up to you.

Hhhhmmmmm, I was thinking 14 str. 17 dex. 12 con. 7 int. 10 wis. 16 cha. yeah, he's gonna be as dumb as a box of rocks. I had too much fun playing Elathras not to.

The Exchange

Complain about the new boards here!

NOOO it's a DUMP STAT! Arrrrggghh my EYES!

*covers them with paws and starts whimpering*

17 dex isn't worth it. Really. I do archers with 16 and I'm fine.

And int too..how could you :( Int is such an important stat... :P


Retired to Taldor?
Just a Mort wrote:

NOOO it's a DUMP STAT! Arrrrggghh my EYES!

*covers them with paws and starts whimpering*

17 dex isn't worth it. Really. I do archers with 16 and I'm fine.

And int too..how could you :( Int is such an important stat... :P

Not when your pretty!

Anyway the dex. becomes 18 at four, I think it will be the stat. he advances...

If anyone else wants to chime in, I'm all ears. If you all think we need more or different skills out of Seamus than diplomacy, bluff, sense motive and perception I'm willing to listen ;)

The Exchange

Complain about the new boards here!

*climbs up a tree and starts yowling*


I am still working my character over. Is it possible to start on Tuesday instead of Monday? My activity on weekends is pretty crappy so if I don't finish by today my demanding wife and children may prevent me from finishing before Monday :)

I am thinking of investigator with a possible dip into archaeologist. Might go half elf or halfling, maybe even half orc or human (still undecided).


Strange Aeons Grp 2 |

Sure, I can start on Tuesday instead.

1 to 50 of 2,403 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Mort's Strange Aeons Discussion All Messageboards