MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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Unnamed

The first symbol is just outside the old lodge. You will find a small pillar around back of it. It will guide you to the next one.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Now that is useful! Perhaps Tram should ask Coriana our additional questions, she seems to respond to him.

It seems it will be a trail of hidden Pathfinder Society symbols.


M Halfling

Miro nudges Tram to keep asking

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

With a slight frown and a sigh he took a deep breath.

"How many Symbols will there be from the first symbol to the last one before the cache? The real ones, not the red herrings i mean.
Also, were there any traps or guardians left at the cache."

He asked pratically wrenching his hands together.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor smiles and nods encouragingly to Tram and Miro.


Unnamed

There will be 5. I never put any traps in them.


M Halfling

Miro looks at Tram again to see if he has more question

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

"That wasnt my question. DID anyone put traps on the things that you know of or do you suspect there were traps put there by one of your compatriots."

He was beginning to hate to talk with spirits, it was like talking to a cleric of asmosdeus... or a lawyer.. or a clerical lawyer of asmodeus. He asked trying to keep his voice from well getting testier.

"Do the true symbols all look the same, if no what are the differences?"


Unnamed

How should I know.? I have no idea if someone put stuff there after I died. The symbols looks exactly as I described. It is not a trick.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Good thought Tram, but if she doesn't know what occurred after her death, we need to be ready.

Barely a whisper, Good, keep going Tram. What are we looking for?


M Halfling

Miro mutters to Exxor. The pathfinder cache


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor mutters to Miro I know, but what items within the "cache" will aid in accessing Delvhaven... keys, weapons, cloaks, wizardly do-dads... I want details.


M Halfling

Miro prods Tram, prods everyone.


Unnamed

Exxor? is that question asked of the spirit? It looks like it is not. You only have 2 more to go,so I don't wanna waste em


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Not a question to the ghost of Coriana, it was a comment to Tram. I don't know if Tram wants to ask that or some of tho other questions we have; but Tram is speaking to Coriana. Exxor trusts him to ask what is needed. Thank you for asking!


M Halfling

Does Empress Abrogail wear underwear or go commando?


M Halfling

If any, what defenses of note are in Delvehaven, plus their locations and methods of bypassing


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Coriana died before the Thrunite Pathfinders took over, then closed Delvehaven - I doubt she would know what the Lodge holds.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

He was trying really had to think of pertinant questions... for once he wished Miss Tarvi was there to insult him or something and angrily clear his mind.


Unnamed

She mentions a few locations of where some traps were that she knew of, but she acknowledges Exxor's statement. She tries to suggest where she thinks traps might be set.

as a metagame statement this will avoid a couple traps completely and will give you +5 looking for other traps in the lodge


M Halfling

Miro shrugs as he looks at the others to see if they have anything else to ask.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

We only have one question left - lets make it count.

Exxor shakes his head side to side and shrugs.
Talking to spirits from beyond the grave, I hope our questions and deeds are worth disturbing their rest. We will have much to do soon.


Unnamed

Tarvi, who has been hovering in the background frowning deeply at Tram, and avoiding his eye when he looks back, though giving Barksalot some jerky on occasion, speaks up

You have told us how to find our way to the cache, is there anything we need to know to open it?

Coriana smiles. Now that is a well phrased question. Many answers as part of one. To find the final door you will need both a way finder and know the poem hidden within Cugney's Wedding, would that I could remember it. As my friends Inerki and Donatalus had a falling out and Inerik left with half of the relic found in the Mwangi. I saw it once, it was a black and gold relic with both a bat head and bird head. Where Inerik went I know not, and I suspect Donatalus was sealed in the lodge itself.

With that she smiles and fades away. Tarvi smirks and she and Barksalot head off to treat themselves to some ice cream


Unnamed

Everyone pauses as they hear a loud dinging sound.

LEVEL UP

Take another NPC level please, don't worry I have a device to power you up a bit, but you will have to be patient!


M Halfling

I want a Luchador mask and cape!

So we have Cugney's Wedding I believe, maybe the actors in the play you were in can help figure it out.

Barksalot comes out dragging the dead Shadowgarm while Tarvi shouts. No! Drop that!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Well, there goes my plans for a stuffed Shadowgarm in the foyer."
with a wave of her hand, Hippa dismisses the loss enjoys watching Sir Barksalot tear into it.

Hippa's relief for Tarvi's interjecting is obvious. A cloud of stress dispersed from her aura that became clear only after question asked and answered provided.


Unnamed

Alright, it does not take long to find the first of the symbols which will lead you on your way, in fact it is super easy once you know what you are looking for.

did you want to do something about that poem or just move on?


M Halfling

So about translating this poem, how about we take it to the actors you met so they can have a look?


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

"That we can do, also run it by our silent partner, the Sage. Perhaps we'll get two confusing ambiguous interpretations to suss out."


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

"But before we do go asking around, please let me have a gander at it. Perhaps it is convoluted, perhaps straight forward. Perhaps the meaning was lost in translation from having been transcribed from completely different language source. Who knows? I could use a distraction."

Grabbing a sheaf of papers, her favorite quill and tapping her latest keg of butterbeer ("MMmmmmmm"), she sits her butt down in the common room of the safe house and starts to whimsically transcribe the poem into Halfling, Gnomish through her latest acquisition of Abyssal. All in all, there happens to eleven (twelve?) versions of the poem scattered upon the table top when she is finished. "I need fresh ink..." If interrupted, she gladly expounds upon the various meanings and word choices she decided on just for the title. Waxing quite eloquently, she is oblivious of any attempts for you to disengage from the conversation...

Interpet poem Linguistics 1d20 + 9 ⇒ (6) + 9 = 15

Edit: I really hate my dice roller. It could've been 29 but Noooooo lets go for half that...


M Halfling

Miro can just about get by with halfling and common and so is no help .We can try hitting up one of the bards at the place that ran the bloodplay.


Unnamed

Hippa ponders the poem, but really can't find anything of note about it.


M Halfling

Well unless we can track down Audi, we'll have to head to the playhouse, no time like the present. Miro gets his things together and will head out with the others.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor reads over it again but can not discern any hidden meaning in the words or spidery scrawl. He follows the others, quietly pondering how the search for the cache will go awry.


Unnamed

You arrive at the playhouse and are treated like gods. You are invited into a rehearsal that is going on, on stage many of your friends are performing and your nemesis is there as well


M Halfling

Anyone up for an encore of the Six Fold Trials?


Unnamed

There is great excitement at the possibility before everyone realizes it is a joke.

so what can we do for you?


M Halfling

Ahem, we have what might be a...code I believe within this copy of Cugney's Wedding. Obviously we will need the aid of a skilled artist to decipher it for us and we immediately thought of the the staff of this fine theatre. Miro holds it out.


Unnamed

Well why didn't you say so! Be right back! He hustles off

1d20 ⇒ 14

He doesn't even get 20 feet before he stops.

Seriously?! You didn't notice that there is an extra syllable every twelfth line.

He runs off and comes back with some paper and before too long you have another poem. This poem describes how to activate the Wave Door at a certain cove. It all makes perfect sense if you are able to sort out the geography of it and the history of the old timey names for things...


M Halfling

I think this is your area, Hippa.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Hippa about had an apoplectic fit when that damn Slip offered another production Six-folds. She recovered enough to touch a buried token upon her person and her shadow appearing to gain substance, before she too understood it as a poorly thought out joke. She blinks a few times and consciously make an effort to shake off wisps of shadows.

Taking the actor's insight to regain her composure,
"Extra syllable? It is prose that was a cypher not the actual meaning? I am unversed in the arts, merely technically proficient. In 20 steps, you have revealed a weak spot in my education. Thank you."


M Halfling

Maybe talk to some old seamen about the surrounding area, they might know. Miro...drags everyone along to the docks to find old men with peg legs.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor has visions of the beast's belly and red eggs. For a moment he considers bludgeoning his friend, but is relieved when Miro's jest is revealed.

Even more so when the truth of the poem is sorted out. Now to find those that know the old timey names...so off to the docks.


Unnamed

geography of it and the history . hint hint


M Halfling
Exxor wrote:

Exxor has visions of the beast's belly and red eggs. For a moment he considers bludgeoning his friend, but is relieved when Miro's jest is revealed.

Even more so when the truth of the poem is sorted out. Now to find those that know the old timey names...so off to the docks.

Jest?

History untrained: 1d20 + 3 ⇒ (10) + 3 = 13
Geography untrained: 1d20 + 3 ⇒ (7) + 3 = 10

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

knowledge history: 1d20 + 8 ⇒ (13) + 8 = 21
knowledge geography: 1d20 + 7 ⇒ (16) + 7 = 23

He had been mostly quiet on the way to the actors, mostly not wanting to well get in trouble with miss Tarvi. She had the weirdest ability to show up when he was most liable to get into trouble.

"Let me see the poem please."

He asked Hippa before studying it. . .


Unnamed

Apparently Tram is good for a little more than bleeding as he is quickly able to discern the way to the "Wave Door" and what must be done to open it.

It is a good hour ride from town

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

did i get a papercut handling the transcribbed poem? I feel liek i should *lawls*


M Halfling

Miro gets a boat


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor gets nauseous...I can't swim. If I go in, I am gonna sink like a stone to the bottom. Or get eaten by a shark.

Can anyone swim? Before we set off, I want to get something that floats.

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Unnamed

Poof

The Exchange

dot from hippa


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

dot


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Probably a little tweaking here and there but Hippa is ready to lend a hand as needed.


Unnamed

ok guys we have a full party, you will note that we do not have an expert because we have two adepts. so yoou might want to make some swapping around for some Disable Device


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Let me think on whether I can come up with an angle for Auði to have picked up DD. Maybe stage work of some sort since I think rigging things up is just as often DD as Knowledge (engineering).


Unnamed

That wrks for me Audi


Unnamed

Once everyone posts in the gp thread their arrival I will do the first real post.

I think this will be fun
Ale sure you spend your money wisely. Alchemical items will be key as will other items like the whetstone.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Dot


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Fascinating how fast the gold disappears.

Hippa has a healers kit+surgeon tools (+3 to heal), also one each: antiplague, antitoxin and bodybalm (+5's). Swapped out her short spear for a boar spear. Greater dmg 1d6 vs 1d4 and the horizontal bar provides space to better hang all her fetishes and tokens for the gods.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)
Hippa wrote:

Fascinating how fast the gold disappears.

Hippa has a healers kit+surgeon tools (+3 to heal), also one each: antiplague, antitoxin and bodybalm (+5's). Swapped out her short spear for a boar spear. Greater dmg 1d6 vs 1d4 and the horizontal bar provides space to better hang all her fetishes and tokens for the gods.

Boar spear means Boar familiar right?


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Nope. However, you got me thinking about a more aggressive familiar than a cat. Perhaps next time. For now she is a larval stage catlady with only one cat. :-)

I figure the boarspear was an heirloom MW weapon of sentimental value. That story has yet to be written and I really wanted her to have a weapon that did more than 1d4. This one had the added bonus of the crossbar to hopefully keep beasties at a distance or more importantly keep her out of their reach.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

I have a PFS halfling roughrider that uses an heirloom bastard sword. I wanted a halfling fighter that could actually do some decent damage. He is pretty fun to play. He rides a dog although I really wanted him to ride a crocodile, but that didn't work with PFS.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

I suspect some more tame familiars than a boar may be most welcome in Westcrown...a crocodile on the other hand :)


Unnamed

ok guys forums are cooking again!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

What?! Step away for 6 hours and 14 posts? Pace yourself gentlemen, we want this to last. No rolling over and napping.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

hehe i dont do much of that sleep thing and technically im retired *grins* i have all the time and energy in the world.. but.. I will try to pace myself for ya


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

I'll be GMing 6 slots at a con this weekend so if needed GMPC me (try to keep me out of Citadel Rivad). Will try to check in, but you might not hear from me until Sun night/Monday.


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

Good luck with the con!

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Have fun! We'll try not to get you killed!


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

hey guys can you do me a favor and put your basic stats into your profile.

Something like this please

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Brannock's HP is 20/20 unless we have taken damage or arrived injured.


Unnamed

Nope you just did not have your stats in your profile so I just put a number

Please go ahead and make the change

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Ahh will do. Where in the profile do I put it? I have an entire stat block in the Info about Brannock section. But I am not sure how to post vitals and the like ahead of my avatar pic.


Unnamed

you put it into the "Classes/Levels and "Gender" lines of your profile

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Okie doke!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)
Brannock Galdarg wrote:

Brannock begins to move the rubble at a very quick pace. If possible he will use his shield as a shovel/scoop.

[dice=strength]1d20+4 REALLY LOW

"Let's get this crap out of the way."

Ya want the female gnome show you how to shift rocks out of the way? Lift with your legs not the back ya big lummox!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

So I was wondering... Hippa (11HP) took 8 points of damage from a hellknight. Leaving her with 3HP. Somehow she lost 3+ HP for taking action. Was there subsequent bleed damage or a no-save poison that wasn't posted?

Gnome minds are inquiring, conspiracy rumors of the "Man" keeping her down.


Unnamed

You were hurt from the last combat


Unnamed

In any event I hold the hp totals on the nap as gospel so when we enter combat you need to check if there is an error. It can be edited by anyone

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

I have drill this weekend from Thursday morning until Sunday evening. I will have my phone; however I do not know how reception will be. I will post sporadically if I am able and I will return to my normal posting rate on Sunday evening.

On Mondays my wife and I go to birthing class so I will probably post once in the morning and once in the evening when we get home around 10pm est.


Unnamed

No prob


Unnamed

once we get out of the sewer Sevros will leave the party


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

Wait! I'm still here!

Sorry for the absence, I'll get something posted this afternoon once I catch up on the thread.


Unnamed

Alright


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

Caught up on gameplay thread, looks like my last action was healing Tram and I'm on hold until the hellknights do their thing.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

I should be good to go, added 7 hp (4+1+con of 2) Bab went up one, fort and reflex up one, took power attack as lvl 3 feat. ( I assume you are keeping the weapon specialization pre-req as a lvl 4 fighter yes?) got to add 8 skill points, increased appraise, bluff (2) diplomacy,intimidate,perception,disguise, and added survival.


Unnamed

yes i do tram. we wouldnt be very low powered if I didn't :)


Vitals:
hp:15/15 AC:11, T:11, FF:10 (+1 Dex) | Percep:+4, Init:+1 | F:+1 (+2 vs. drugs/pois), R:+1, W+6 (+2 vs, scry/read mind, +1 vs. mind-affecting effects) , CMB:+2, CMD:13, SPD: 30
Skills:
Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6

I'm going to stick some stats in my char sheet and will have to verify with herolab when I get home tonight. I don't trust myself to adjust everything properly plus sleep deprivation plus too much coffee plus dayquil equals maths failures galore.


Unnamed

no problem.

I will assume you all get cleaned up and I will do an advancement in a bit.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Goodness gracious, leveled up. I just doublechecked in herolab as well. Missed a HP. Will update later tonight. She is going full adept.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Finally finishing leveling Auði
+1 Level Expert
Lots of skills
Feat: Skill Focus (Disguise)

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Haven't started level process yet, still in the field. I will be warrior 3 just don't know skills and feats yet.


Unnamed

Ok

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

sily question about miss tarvi *lawls* Was tramtris ever one of those sabotaged matches? are her parents stll trying?


Unnamed

hmm

1 yes
2 no

1st question 1d2 ⇒ 1
2nd question 1d2 ⇒ 1

I will let you take the lead on that RP!

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

I just thought it would defitnitely change how he may or may not speak with her. and lastly what does miss tarvi look like?

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

gm questions:
I assume miss tarvi is something of a wizard? does she specialize? how old is she? when did this attempt happen recently or before he left for the academy in Egorian? I have an idea but i dont want to go overboard.


Unnamed

She has no magical power. Janivan mentioned that some of the recruits have potential to be able w a blade or w magic. But currently she is just a clever jeweler w dreams.. She is 16. The rest is your call. Just remember low powered and low magic


Unnamed

So this ap taps out at level 12 or so. I think my plan is that once we get there that perhaps we go mythic and try to do something big

What do you think?

Also I have decided that we will go npc to level 6 or 7 then depending on what happens in game classes will open up.

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