CG Medium humanoid (half-orc)
Init +1;
Senses Darkvision 90ft.; Perception +7;
-----Defense-----
AC 17, touch 11, flat-footed 14
hp 47 (4d10+1d8+12)
Fort +6, Ref +2, Will +3
-----Offense-----
Speed 30ft.
Melee morning star +9 (1d8+4), throwing axe +10 (1d6+4), dagger +8 (1d4+4/19-20)
Ranged throwing axe +8 (1d6+5), dagger +6 (1d4+5/19-20)
-----Statistics-----
Str 19, Dex 12, Con 14, Int 14, Wis 10, Cha 10
Base Atk +8 melee, +5 ranged; CMB +8; CMD 19
Feats Point Blank Shot; Quickdraw; Weapon Focus: throwing axe
Skills Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Perform (act) +4, Profession (guard) +4, Ride +5, Sense Motive +5, Sleight of Hand +5, Stealth +8, Swim +8
Languages Abyssal, Common, Draconic, Orc
SQ Acute Darkvision (90ft. darkvision), City Raised (+2 Knowledge (local) proficient with long sword and whip), Intimidating (+2 Intimidate), Orc Blood, Armor Expert (-1 on all Armor Check Penalties), Conspiracy Hunter (+1 Stealth and is a class skill), Scrapper (+1 Perception in Surprise round/+1 Intimidate), Truth’s Agent (+1 Knowledge (local) and is a class skill)
Gear MW throwing axe, throwing axe x4, MW morning star, dagger, fighter’s kit, 50ft. rope, whetstone, commoner’s outfit, MW chain shirt, MW heavy steel shield