Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6
About Sevros Kalaris
Sevros - adept
Male Human (Chelaxian) Adept 3
LN Medium humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 15 (3d6)
Fort +1 (+1 trait bonus vs. drugs or poisons), Ref +2, Will +6 (+2 against attempts to scry on you or read your mind, +1 trait bonus vs. mind-affecting effects)
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) and
. . galreth's walking stick +3 (1d6+1)
Ranged light crossbow +2 (1d8/19-20)
Adept Spells Prepared (CL 3rd; concentration +6):
1st—cure light wounds, sleep (2, DC 14)
0 (at will)—detect magic, ghost sound (DC 13), touch of fatigue (DC 13)
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Statistics
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Str 12, Dex 13, Con 10, Int 10, Wis 16, Cha 16
Base Atk +1; CMB +2; CMD 13
Feats Brew Potion, Careful Speaker, Cosmopolitan
Traits conspiracy hunter, honey-tongued, influence, secret revolutionary (cheliax)
Skills Appraise +4, Bluff +8 (+10 to fool someone or pass secret messages), Craft (clothing) +5, Diplomacy +8, Heal +7, Knowledge (local) +4, Perception +4, Sense Motive +4, Spellcraft +6
Languages Azlanti, Common, Elven
Combat Gear potion of cure light wounds (4); Other Gear crossbow bolts (20), dagger, galreth's walking stick, light crossbow, belt pouch, courtier's outfit, jewelry, 467 gp
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Special Abilities
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Careful Speaker +2 bonus on some Bluff checks and some Will saves
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Honey-Tongued Your deep understanding of human nature and your readings on social philosophy grant you a +1 trait bonus on Diplomacy or Bluff checks when dealing with agents of the law, whether judges, guards, or paladins.
Secret Revolutionary (Cheliax) +1 to Will saves vs. mind-affecting effects, and on Fort saves vs. drugs and poisons.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
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Mr Corvus
Male Raven
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)
hp 7 (1d8-1)
Fort +1, Ref +4, Will +5
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +5 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Base Atk +1; CMB +1; CMD 7
Feats Skill Focus (Perception), Weapon Finesse
Skills Appraise -1, Bluff -1, Diplomacy -1, Fly +6, Heal +3, Perception +9, Sense Motive +3, Spellcraft +1
Languages Common
SQ improved evasion
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Special Abilities
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.