Painter Worshipper of Shelyn

Hippa's page

473 posts. Alias of ReckNBall.


Race

Gnome

Classes/Levels

Adept 7, Mythic 1 (Hierophant)

Gender

vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20

Size

Daily Spells:
(2nd: CMW, Invis, Web; 1st: Bless x2, CLW, Prot from Law; 0 (at will)—Detect Magic, Purify food& Water, Light

Age

[spoiler=Mythic Spells] CMW

Alignment

CN

About Hippa

Hippa the midwife
Female Gnome Adept 7, Mythic1

crunch:

CG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 11, touch 13, flat-footed 13 (+1 size)
hp 41 (Max1st+1con, ½ +1+1con /level, +4Mythic)
Fort +5, Ref +4, Will +11(8+1dm fiat; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells, +2 bonus vs. fear and despair,
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Offense
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Speed 20 ft.
BAB +4 (+3BAB , +1small size, +1 to confirm crit)
Melee dagger +4 (1d3/19-20) and
. . boarspear +4 (1d6)
Spell-Like Abilities (CL 3rd; concentration +9)
. . 1/day—arcane mark, comprehend languages, message, read magic
Adept Spells Prepared (CL 6; concentration +9):
2nd-Cure moderate wounds(2d8+6),Web, Invis
1st—Cure light wounds(1d8+5),bless, sleep
0 (at will)—Detect Magic, Purify Food Water, Light
Mythic Spells
CMW
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[b]Statistics

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Str 10, Dex 10, Con 12, Int 14, Wis 17, Cha 15
Base Atk +3; CMB +2; CMD 12
Feats Improved Initiative, Cosmopolitan (Linguistics, Use Magic),Brew Potion, Adept Channel (2x 2d6), Mythic Feat: Spell lore (one memorized spell is Mythic CMW 4d8+2)
MythicAbilites: Inspired Spell (Divine Surge), Mythic Sustenance (no need for food, water nor air/immune to inhaled poisons)
[b]Traits
anatomist, naturally gifted, sacred touch, shadow child
Skills Total Skill Points= 30 = [2(class) + 2(INT) +1(FC)] x 6level);
Armor Check Penalty: -0
Name(stat) +mod = ranks+stat+class-ACP
Acrobatics(Dx) +0 [=0Rank+0Stat+0Class-0AC]
Appraise(Int) +2 [=0Rank+2stat+0Class]
Bluff(Ch)+2 [=0rank+2stat+0class]
Climb(St)+0 [=0rank+0stat+0class-ac]
Craft(alchemy)+6 [=1rank+3stat+2class]
Diplomacy(Ch)+2 [=0rank+2stat+0class]
Disable Device(Dx)+0 [=0rank+0stat+0class]
Disguise(ch)+2 [=0rank+2stat+0class]
Escape Artist(Dx)+0 [=0rank+0stat+0class]
Fly +2
Handle Animal(Ch)+6 [=1rank+2stat+3class]
Heal (wis) +8/+11 [=2rank+3stat+3class] (+3 healerkit and surgeon tools)
Intimidate(Ch)+2 [=0rank+2stat+0class]
Knowledge Arcane (Int) +7 [= 2rank+2stat+3class]
Knowledge Local (Int) +7 [= 2rank+2stat+3class]
Knowledge Nature(int) +8 [=2rank+3stat+3class]
Knowledge Planes (Int) +7 [= 2rank+2stat+3class]
Knowledge Religion (Int) +9 [= 4rank+2stat+3class]
Linguistics (Int) +9 [=4rank+2stat+3class]
Perform(act) (Ch) +3 [=1rank+2stat+0class]
Perception (Wis) +5* [=0rank+3stat+0class+2 racial] *+2 cat nearby
Profession (Midwife) (Wis) +9 [=1rank+3stat+3class+2 racial]
Profession (herbalist) +7 [=1rank+3stat+3class]
Profession (veternarian) +7 [=1rank+3stat+3class]
Ride (Dx)+0 [=0rank+0stat+0class]
Sense Motive(Wis)+3* [=0rank+3stat+0class]*+2 cat nearby
Sleight of Hand(Dx) +0 [=0rank+0stat+0class]
Spellcraft(Int) +9 [=4rank+2stat+3class]
Stealth(Dx) +4* [=0rank+0stat+0class+4 size] *+3 cat nearby
Survival(Wis) +8 [=2rank+3stat+3class] (+1 map of Westcrown)
Swim (Str) +0 [0rank+0stat+0class-0]
Use Magic Device(Ch) +9 [=4rank+2stat+3class][untrained]

Languages Common, Dwarven, Elven, Gnome, Goblin, Halfling, Orc, Sylvan, Infernal, Draconic, Abyssal
SQ eternal hope, magical linguist
Combat Gear alchemist's kindness (4), antiplague, antitoxin, bodybalm, healer's kit; Other Gear dagger, shortspear, area map, eyeglasses, fetish, tribal, hammock, surgeon's tools, veterinarian's kit, waterproof bag, waterskin, wrist sheath, spring loaded, 6 gp, 4 sp
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TRACKED RESOURCES
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Antiplague - 0/1
Antitoxin - 0/1
Arcane Mark (1/day) - 0/1
Bodybalm - 0/1
Comprehend Languages (1/day) - 0/1
Dagger - 0/1
Eternal Hope (1/day) - 0/1
Healer's kit - 9/10
Message (1/day) - 0/1
Naturally Gifted (1/day) - 0/1
Read Magic (1/day) - 0/1
Shortspear - 0/1
Veterinarian's kit (10 uses) - 0/10
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Special Abilities
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Anatomist +1 to confirm critical hits.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Area map (Westcrown) A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Naturally Gifted (1/day) Gain one extra use of a gnome spell like ability each day.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Shadow Child No 20% miss chance for attacks in dim lighting.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

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Arcane Familiar:

Male Cat
CG Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 4 (1d8-1)
Fort +1, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee bite +5 (1d3-4) and
. . 2 claws +5 (1d2-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Tricks Attack, Defend, Down, Guard, Guarding, Heel, Seek
Skills Climb +6, Handle Animal -1, Heal +3, Perception +5, Spellcraft -1, Stealth +14, Survival +2; Racial Modifiers +4 Climb, +4 Stealth
SQ guarding, heel, improved evasion, seek
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TRACKED RESOURCES
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. . -none-
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Special Abilities
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Guarding [Trick] The animal has been trained for guard duty.
Heel [Trick] The animal will follow you.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.

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Background:

Hippa works as an herbalist at a minor apothecary on the outskirts of town. She arrived in Westcrown, following her husband who sought a cure for his bleaching. Alas his efforts were in vain and buried them in debt to the sponsoring noble. She moonlights as a midwife and sometime veterinarian to pay off this debt to this family who promised a cure and whom she suspects killing her husband before his time. Fortunately, she has a bit of undiscovered talent and does well. She currently lives in a small loft above a nearby tavern, sharing her space with a tabby cat. Her reputation is growing with each success and low fee. Often summoned by a wide-eyed out of breath runner in the middle of the night, she fears not the darkness knowing a family is in need. Also her cat follows and keeps an alert eye out for stalkers of the night, much worse things than something who needs shadows to hunt.

Heirloom masterwork item:She always carries her family heirloom, a boar spear from her grandfather cavalry days, that she has decorated with good luck fetishes given to her by those whom she has helped. Colorful fabrics and dangling items hang for the spear head, closer examination reveals goblin tribal fetishes to a much aged Aroden prayer script. Every night, and sometimes mornings too, she whispers a brief entreaty to all the deities represented for a better day and an effort to be part of the solution.

Appearance and personality: She is a middling aged gnome. Her skin is teddy bear brown with tomato red hair. Her yellow eyes sparkle with kindness and hope. She bears no ill will to those with needs; yet resents Westcrown for keeping her here and from moving on. Hippa’s full name is a tongue twister and is intricately tied up with her former husband, which she buried along with him. While many would recognize and give a friendly nod, Hippa tends to be caught up in her own troubles and doesn't pay much attention to gossip or have much time to spare to keep track of social details. She counts many friends among the lower class of locals who come to her for help but often have difficulty paying, so she accepts favors, meals or trade as payment and will miss them dearly when she does move on.