Full Name |
Miro Took |
Race |
Halfling |
Classes/Levels |
Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear) |
Gender |
M |
Size |
S |
Alignment |
CN(g) |
Deity |
Cayden |
Location |
Westcrown |
Languages |
Halfling,Human,Draconic |
Occupation |
Cook |
Strength |
8 |
Dexterity |
19 |
Constitution |
14 |
Intelligence |
16 |
Wisdom |
12 |
Charisma |
14 |
About Miro Took
Full Name : Miro Took
Race: Halfling
Classes/Levels Expert/8 (HP favored)
Gender M
Size S
Age 24
Special Abilities :
Alignment: CN(g)
Deity :Cayden
Location:Westcrown
Languages :Halfling,Common
Occupation : Cook
Strength 8 (-1)
Dexterity 19 (+4)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 10
Charisma 14 (+2)
Height: Bite sized Weight: Hair: Brown Eyes: Brown
Favored Class: Expert
EXP:
Hit Points: 65
Spd: 20
Init: +5
AC: 22( 4 armor shield 1 size 3 dex +1 Armor enhancement +1 Deflection) +1 Natural/Touch 16/FF 19)
BAB: +6/+1
CMB: +3
CMD: 15
Saves: Fort +7(+9 poison/drugs +11 alcohol) Ref +8 (Includes +1 book bonus) Will +9(+10 vs. fear)(+10 /+12 with Hedgehog)
Weapons:
Dagger +5/-1 1d3-1 19-20/x2
MW Blowgun +10 1 x2 20 feet
Small Lightcrossbow +1 attuned +12 1d6+1 19-20/x2
Heavy Holy crossbow +1 attuned +12 1d8+1 19-20/x2 +2d6 vs.evil
Skills: (6+3 sp/level) (Class Skills:Craft,Profession,Stealth,Perception,Heal,Disable Device,Sleight of Hand,Knowledge-Nature,Diplomacy,Bluff)
Craft:Alchemy (8 rank 3 Ability 3 Class 2 Trait 2 Item)18
Profession:Cook (7 rank 1 ability 3 class)11
Heal (8 rank 1 Ability 3 class) 12
Stealth (8 rank 4 ability 4 race 3 class 1 trait)20
Perception (8 rank 1 ability 2 race 3 class 2 Hedgehog) 16
Disable Device (8 rank 4 ability 2 feat 3 class)17
Sleight of Hand (8 rank 4 ability 2 feat 3 class)17
Diplomacy (8 rank 2 ability 3 class) 13 +3 to avoid punishment from lawful authority
Bluff (8 rank 2 ability 3 class)13 +3 to avoid punishment from lawful authority
Know-Local (1 rank 3 Ability) +4
Feats:Deft Hands(+2 Disable Device/Sleight of Hands),Point Blank Shot(+1 Hit/Damage within 30 feet),Precise Shot(No penalty for firing into melee),Weapon Focus-Light crossbow
Traits: Successful Shirker(+1 racial stealth +3 trait bonus with bluff/diplomacy to avoid punishment from lawful authority),Alchemy Adept (+2 to craft alchemy items. If fail roll by 5 but not a natural 1, materials are not ruined)Westcrown Firebrand(+1 Init, if act in surprise round +1 attack)
Iron Liver(+2 saves vs poison/drugs, +4 vs. alcohol)
Special Abilities:(+2 dex +2 cha -2 str),Small(+1 AC,+1 attack rolls,-1 CMB/CMD,+4 stealth),+2 saves vs fear,+1 all saving throws,+2 racial bonus to Perception,+2 racial bonus to Acrobatics and Climb,Proficient with slings and treat halfling weapons as martial weapons
ResistanceAt 3rd level, the character gains a +1 resistance bonus on all saving throws. This bonus increases to +2 at 8th level, to +3 at 10th level, to +4 at 13th level, and to +5 at 14th level.
Armor Attunement +1 Enchancement to armor
Weapon attunment +1 to crossbow
DeflectionThe character gains a +1 deflection bonus to AC at 5th level; this bonus increases to +2 at 10th level, to +3 at 16th level, to +4 at 17th level, and to +5 at 18th level.
Mental Prowness Wisdom +2
Physical Prowness:At 7th level, the character chooses one physical ability score (Strength, Dexterity, or Constitution) to gain a permanent +2 enhancement bonus. At 12th level, this bonus increases to +4. At 13th level, the character chooses a second physical ability score to gain a permanent +2 enhancement bonus. At 16th level, the character increases one of these enhancement bonuses by 2. At 17th level, she chooses a third physical ability score to gain a permanent +2 enhancement bonus.Dex
Toughening +1 Natural armor
Equipment
MW Portable Alchemist lab (+2 skill)
Small Lightcrossbow (35)
31 bolts(2)
Minor Crown of Blasting
Leather armor (10)
Mithril chain shirt (+4 ac +6 dex)
SM Dagger (2)
MW Blowgun (302)
19 blowgun darts (1)
Backpack (2)
Thieves Tools (30)
Healer's Kit 3 uses
2 Doses Oil of Taggit DC 15, Unconscious 1d3 hours crafted (90)
Potion of Invisibility
1 flasks acid (crafted) (6)
1 Alchemist's Kindness (2)
1 Antiplague (Crafted) (32)
1 smelling salt (crafted) (8)
1 CLW potion
2 Sunrods
1 Gaseous Form Potion
(2 in kitty)
1 Lesser Restore Potion (2 in kitty)
8 Holy Water
1 Bless Weapon oil
1 Magic weapon oil
5 SP
52 gp
83 gp
281 gp
600 gp
Familiar-Frank
Hedgehog CR 1/8
XP 50
N Diminutive animal
Init +3; Senses low-light vision; Perception +1
DEFENSE
AC 21, touch 17, flat-footed 18 (+3 Dex, +4 natural, +4 size)
hp /2328 (7HD)
Fort +5, Ref +6, Will +7
OFFENSE
Speed 20 ft.
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 16, Con 6, Int 9, Wis 12, Cha 7
Base Atk +0; CMB –1; CMD 4 (8 vs. trip)
Feats Athletic
Skills Climb +5, Stealth +19, Swim +5,Perception +13,Heal +9,Disable Device +10,Diplomacy +3,Bluff +3,Sleight of Paw +10, Alchemy +6
SPECIAL ABILITIES
Familiar
The master of a hedgehog familiar gains a +2 bonus on Will saves.
Spiny Defense (Ex)
As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.
Special Abilities: Speak with Master,Improved Evasion
Expert6HP48/48Init+4Per+11| AC18T14FF15|F6(8 poison/drugs)R6W7(9 fear)
12 Fame
Silver box with 3 grave candles
Scrolls of Heal,Remove Curse,Scrying
Wand of Break Enchantment (8 charges)
Wand of Death Ward (7 charges)
Wand of Restoration (13 charges)
Keyring to Delvehaven
Potion kitty
1 potion of Restoration
2 potions of lesser restoration
1 potions of cure moderate
1 potion of bulls strength
2 cure light wounds