MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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The Exchange

HA! I just read the spoiler for the chest and room contents. Let me think a bit. Just got off 2nd shift. bed now. Oh BTW, Hippa picked up infernal. She'll be puzzling out those cryptic notes.

Also, put a skill into craft alchemy. Perhaps her and Audi could start crafting some useful items if money is pooled for alchemy kit.


Unnamed

i will be doing a lot of traveling this week, but will post as much as I can

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

I will speak with my friend tonight, Mini, and see if he is still interested. If he is I will have him send you a PM with the character.

Sorry I missed the boon. Whenever we go to visit family in Pennsylvania, it is non-stop cluster-f+$~ that has us exhausted by the time we make it back to Massachusetts. It's too bad my kid is so cute- everybody wants to see her.


Unnamed

all good :)

Magic is available. There is no such thing as a regular +x for a weapon. There are only the special abilities. (flaming shock, bane, etc.). There are also no stat boosting items, or Cloaks of resistance to be purchased.

There are wands and scrolls available but not in great numbers. You have access to 1 of any kind of level 1 wand, and access to 4 of any kind of level 1 scroll or potion.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Hmm... It might be helpful to have something to assist with killing the shadows. Do we know if they are undead or magical constructs? If so a bane weapon might be very helpful.


Unnamed

oh I forgot, you also can have partials made.

For example, you could have a cheaper +1 added, that only effects a specific creature type. Like you could have Bane zombie, or Bane shadow, or bane skeleton. Much cheaper, but it takes up the +1 slot. If that makes sense


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Ha! Going thru the rules for augmenting "GrandPappy's" spear, I just realized it was the Masterwork Heirloom boon from when we started. I've been missing out on a +1 to hit bonus all this time. [insert facepalm here]


Unnamed

Heirloom weapon is a bonus on a single maneuver not a +1 to hit. It was changed


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Yeah, they hit the heirloom weapon concept pretty hard with that nerf. I understand it, but it also makes the idea of being able to create a story behind a weapon and improve it over time more difficult. Fortunately, there is still masterwork transformation to make that work. It just isn't quite the same.


Unnamed

If you ask nicely and creatively maybe I'll allow it...


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

On the subject of the abandoned temple...if we're playing Westcrown close to canon, this whole area is pretty abandoned and very dangerous. Its home to criminals, monsters (goblins, leucrotta, gargoyles, etc.), and all sorts of nasty people you really don't want to deal with. The area is called Rego Cader, the Dead Sector. At one time it was the poor sector of Westcrown, home to house slaves, servants, and lesser trades (like tanneries, smithies, etc.) that the nobles didn't want anywhere near them. In the period after Aroden died, Westcrown lost a lot of population. This was his city so the city took a big hit due to that, but also after the Chelish civil war, a lot of people packed up and headed to Egorian and other cities. The entire city basically gave up on this area, walled it off and left the rundottari (ruin wardens) to make sure things didn't get too out of hand. If we play it like that, this temple has probably been abandoned for at least 70 years. Unless Mini wants to introduce a complication about ownership, we're probably pretty clear on that front, but at a lot more risk of getting jumped by lowlifes or monsters.

Regarding the current hideout, its worth mentioning that even the settled areas of Westcrown have lots of abandoned structures. This is a proud and prosperous city that fell on very hard times. Maybe a bit like Detroit, except that Westcrown hasn't started knocking down the abandoned buildings. So our current hideout, which is one of many abandoned temples of Aroden is more at risk of discovery being located in an area with a lot more people, but there are lots of places like that in "safer" areas of Westcrown.

Now that said, its Mini's call and how much he wants us to play into crafting this Westcrown that dictate how some of this plays out. We could certainly say that in this Westcrown Rego Cader isn't so abandoned and this might make an excellent place for a business/hideout and maybe we really do need to worry about owners.

Anyway, sorry for the long post. Not sure how everyone's Westcrown lore is and thought it might be worth putting some of this out there since we've started discussions about what to do with the place and for me a lot of that depends on the version of Rego Cader that gets crafted here.


Unnamed

All of what audi said above is corrext.

In general since this is not a super fast game you can expect not to be jumped by thugs too much but there may be attacks on the base or robberies while away, just like Hellknights could show up at the other

Also I assume you return the goods so you receive 2 fame points hooray

Also boneyard Pyke just might be able to help.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Wow. Thanks for that. Now i have a much better picture and understanding. Also as i have worked in the "D" for the last nine years i totally get it it now. Hippa will shut up about owners and chasing down police reports.

As a side note, i can even get current pics of some good examples of these decrepit buildings, broken windows and overgrown vegetation. This includes abandoned city libraries and boarded up churches.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Didn't know you were in the "D" Hippa! My wife grew up in Birmingham and we lived in Lake Orion from 2001 to 2006. Her whole family is still scattered around the north burbs (Clarkston, Troy, Royal Oak and Bloomfield Hills) so we get back a couple times a year. We were supposed to go for Thanksgiving and do the Turkey Trot, but I was deathly ill so we stayed in Chicago. She and my younger son are headed back for a quick trip this weekend. I can't make it because of a trip to Racine tomorrow.


Unnamed

i am coming to Chicago in June


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Wahoo! Vacation?


Unnamed

sister is getting married

so ill be slammed i am sure


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Ya, you bet you will.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Chi-town? Seriously? I grew up in the 'burbs. Elgin, StCharles, Dundee, Aurora, Rockford... Have family there. Lets schedule a meet and greet so Mini can actually use his whiffle ball bat to express his displeasure of our RPG tactics.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

I live down in St.louis.. .it is only a 3.5 hour drive away


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

If you guys are ever in town for a weekend, I run a PFS group with games in Downers Grove every Sunday (usually 2-3 tables). Also GM in a lot of the local cons and of course Gen Con every year :)


Unnamed

Layover in Chicago right now. Hi guys


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Hi Mini. I just dropped off a colleague at O'Hare about an hour and a half ago. Just missed ya!


Unnamed

Still on the runway. Been sitting on it for a hour


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Ugh. What is the delay? I don't know of any weather. If you get stuck, holler.


Unnamed

weather in SF and then maintenance stupidness

I got food poisoning on the leg from london, and that chicago to SF was the longest of my life


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Ugh, that sucks. Glad you made it home though.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Say...
Hippa picked up Infernal with the most recent level up. Would she be able to puzzle out those cryptic infernal notes any better now?

Hippa is likely to see about re-consecrating the church->tiefling hideout->Torch community outreach bldg.


Unnamed

nothing more than was in the spoiler, i actually thought that you already had infernal when i posted that spoiler


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Well, she did have comp languages. So it is all good. ;-)

The Exchange

Popping in to say Merry Christmas, Happy Holidays, Salacious Solstice, Happy Hanukah, Kwanza, and whatever else floats your boat. Enjoy your family get-togethers however they happen, even the awkward ones.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Happy happy!

Grand Lodge RPG Superstar 2014 Top 16

Happy RhamaHanaKwanzMas everyone!


Unnamed

happy new year!! You may all have a firework of your choice


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Woo hoo! Banshee ballerina firework for Audi!


Unnamed

everyone give a good welcome to our new player!

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Welcome! Good to have ya! If you have any questions of me feel free to ask!


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Welcome!


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Thank you!! And likewise for questions!!t


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Sorry for the delay. I had drafted a quite different response by Hippa but the PC crashed before I posted and MS Word Auto-Save didn't kick in. I raged at the loss of my genius and the missed opportunity to bask in your inevitable adulation of my skillful poetic verbosity.

After stewing over it for two days, what you got of version 2; typed with brevity, madness-tinted and tempered by frustration.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

You know, a sarcasm-based font would do very well on this forum.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Sarcasm.... I know what language Exxor will be taking next!!

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Been kind of quiet here the last couple of days. Everyone still recovering from holiday?


Unnamed

I was at a conference all week. Post tonight or tomorrow

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

No problem. I thought it was prolly something like that.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

I'm traveling first part of this week. Back home tonight.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

What i find hilariously ironic is I am playing Hippa straight. No goof off, no hidden agenda, no attempts at jocularity. My other PCs couldve been cast as the clown. But noooooooooo, the one PC whose ego would be most adversely affected "wins" the role. Hippa is just as unhappy if not more so than the director.

You are killing me.


Unnamed

Lol. I can't wait for the bitter clown!!


Unnamed

go ahead and post your spells and prep for today, if Audi wanted to make alchemical gear that could have been done, if people needed to buy other weapons that is possible, whether that is other materials or types of weapons.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

I'll keep my spells and weapons as usual, but I will purchase two more potions of cure light wounds and two alchemist fires.

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