MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

was that the only source of light?
"perhaps we shouldn't" Be began as the half orc attacked the stacked boxes with a fervor...the sudden appearnace of the hellknights followed by the bolts caught the young aristocrat by surprise. He would follow Brannock into the fray however, despite his wounds.
halberd attack: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
damage: 1d10 + 3 ⇒ (8) + 3 = 11 Add +1 to damage if the foe he slashes at is only threatened but Tramtris


Unnamed

Dismissing is a standard and if you take a standard you will go negative hippa are you sure


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Actually she probably needs to decide on the standard to cast or standard to dismiss or neither and stay up. Do they have their own light source?


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Good points all. Retcon a bit. No Bless, No dismiss.[le' sigh]
Hippa did not like taking the sword from the rear charging hellknight. She spins and holds her boarspear at En garde position but the ever so gallant big lug of a halfer knocks her opponent down. She goes full defensive(+4) and steps back (5'). While she can indeed fight, she prefers not to. There are other, better, ways to defeat brigands.


Unnamed

I think full defense is a standard and will pit you beg...can anyone confirm


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Total defense is also a standard action. You have very few choices when you are disabled that will not cause you to drop.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

I think this retcon of full defense stands. Let the dice decide.


Unnamed

Ok. Hippa tries to cover herself and the exertion tears her wound open more and she collapses.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Brannock positions himself in a protective manner covering the halfling.

"Sevros, keep her alive while the noble and I deal with the hellknights!"

To the hellknights Brannock yells,"Damn you! You won't snuff out another innocent while I am alive!"


Unnamed

Tram also drops his foe.

Both Hellknights drop their crossbows and draw steel and advance, Brannock being charged

2d20 ⇒ (20, 5) = 25

to confirm on Tram 1d20 ⇒ 8 nope

Tram takes a nasty gash from the long sword 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Go Hereoes, Hippa needs to stabilize

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

"Hold steady, Noble!

Brannock spares Tramtris a quick concerned glance.

Attack Roll: 1d20 + 8 ⇒ (18) + 8 = 26

Damage:
1d6 + 4 ⇒ (6) + 4 = 10


Unnamed

And down he goes...can you put a gray x over him


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"No! Hippa!" Auði kneels next to the little gnome, "Sweet Barleybrew! Cayden, if you can hear me, help me heal our little friend." The bartender rests his hands on either side of Hippa's neck and tries to draw upon thoughts of happier times at his tavern to bring her back.
Casts cure light wounds 1d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Tramtris yelped as the hellknights blade seemed eager to spill his blood in the dirty tunnels, but with the adrinalin pumping he instead he took a healthy swipe in return with his halberd.
halberd attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d10 + 3 ⇒ (1) + 3 = 4


Unnamed

Have we lost Sevros?

Sevros also heals hippa

1d8 + 2 ⇒ (7) + 2 = 9


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Last post was Friday. Maybe just a weekend disappearance?


Unnamed

Brannock and tran are attacked, it is odd that the hell knights seem to scorn working together

Both are misses

Go heroes

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Brannock slashes at Hellknight #2.

Attack Roll: 1d20 + 8 ⇒ (5) + 8 = 13

Damage Roll:
1d6 + 4 ⇒ (5) + 4 = 9

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Like his Half-Orcan counterpart Tramtris followed up his errant slash with a hard thrust at the Hellknight that had just attacked him.
attackroll: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d10 + 3 ⇒ (10) + 3 = 13


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Noticing the hellknights fail to work together he calls out, "What's the matter ya fool hellknights. Did they screw your helmets on backwards or something. In case you can't see them, two of your friends are already face down in sewage."
Intimidate to demoralize #2 1d20 + 8 ⇒ (8) + 8 = 16


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

"Rum. I taste rum." Hippa opens her eyes to fighting above her and is covered in blood. Her own, if her pierced blood-soaked clothes are any indication. Ah right. Hellknights. Sewer.


Unnamed

Both warriors attacks miss though the hell knights seem to be a bit shaken by Audi

They both resound with attacks of their own on Brannock and Tram

2d20 ⇒ (20, 14) = 34 both hit, confirming on Brannock 1d20 ⇒ 13 no

1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8 on Tram
1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11 on Brannock

go heroes


Unnamed

Sevros moves and heals Tram

1d8 + 2 ⇒ (5) + 2 = 7


Unnamed

Brannock swings his ax

1d20 ⇒ 18 for 1d6 + 4 ⇒ (2) + 4 = 6 it takes a deep cut, but he stands


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Finally coming around and seeing the Brannock take a deep cut himself, Hippa whispers what seems to be one very long gnomish word. She reaches from her prone position to grasp Brannock's calf, or rather palm flat as her hand was too small do any more than that.
Healing 1d8 + 2 ⇒ (2) + 2 = 4

"Strike the light and strike them dead." She moves to cover her lit spear with her body to give the halfer and herself an added advantage. Any other lights beside her spelled spear?


Unnamed

I do not believe so...


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

[gleeful cackle]Interesting... Lets hope none of them are humans that have dark vision ancestry.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Brannock grins, in spite of his wounds.

"Thank you little one. Your ministrations are much appreciated!

Let me know when I am up to attack.


Unnamed

oh sorry brannock , I thought you were on a vacation! I wouldn't have booted you, but you hit so it is alright!

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

No, I don't leave for Drill until Thursday at 3am... ugh. So I will post this evening as well as Wednesday. I might be able to post Thursday through Sunday depending on my reception. And by Sunday evening I should be back home.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Rum indeed! Cayden's own has brought you back to the land of the living lass! Now let's knock these lads in the grime and see about a way out!"

Audi has a light on his club, so we'll need to coordinate.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

He was bleeding from a lot of different places, and the hellknights defense seemed impenatrable. He took one final slash at his opponent before his head swam and he passed out from his wounds and exertion.
final attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d10 + 3 ⇒ (6) + 3 = 9
was at 0 and staggered, took an action so... -1 and down go team]


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Unnamed

valient

In the true fashion of the aristocracy Tramtris is overly dramatic and as he lands the blow that drops the hell knight he realizes that he had been healed

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

mental note... dont post immediately after waking up. Wait till shower and\or coffee. Sorry about that. >.<

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)
Tramtris Arvanxi wrote:
mental note... dont post immediately after waking up. Wait till shower and\or coffee. Sorry about that. >.<

don't feel bad. I almost did the same thing but hippa posted before I could!


Unnamed

The remaining Hellknght swings again at Brannock

1d20 ⇒ 7 but he misses

Go hereos

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Attack Roll: 1d20 + 8 ⇒ (6) + 8 = 14

Damage Roll: 1d6 + 4 ⇒ (2) + 4 = 6


Unnamed

thunk! the ax fails to penetrate the armor


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi sloshes past Hippa and bashes the remaining Hellknight over the head.
Attack 1d20 + 1 ⇒ (20) + 1 = 21
Damage 1d6 + 1 ⇒ (4) + 1 = 5
Confirm 1d20 + 1 ⇒ (17) + 1 = 18
Extra damage if confirmed 1d6 + 1 ⇒ (4) + 1 = 5


Unnamed

The he'll ight crashes to the ground

All 4 live but are bleeding out


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Damn, hope I didn't kill him! That would be my death! As if it isn't bad enough already that we've fought them." Auði kneels next to the Hellknight that he just felled. "Just like taking care of the loser in a bar fight I hope." He checks under the Hellknight's eyelids, lifts him out of the sewage and looks to see if he can do anything to save the man's life.
Heal to help stabilize 1d20 + 6 ⇒ (4) + 6 = 10
I think that's at least enough to give him a +2 to stabilize. Do you want to play this out round by round or just see if we want to help them?


Unnamed

that one is stable.

The others are at the following

-7
-3
-9
-11

just roll randomly for which one you are working on

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

"Lets go!" the noble said clearly having no qualms about leaving the deathknights there to die (if they werent dead already) He was well aware the torture probably in store if they were caught and he certanly didnt want that.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Looking on with emotions warring across her face: Reluctance to help a hellknight who hunted down and tried to murder her from the rear and her own personal urge to not see pain untreated.

"They are evil, represent evil and murderers to boot. Letting them die would advance Westcrown for the better would it not?" A look of remorse finally wins the battle of emotions, "Only because his death will likely haunt you, Audi." She pulls off the helm, cupping his face with both her hands, starting her examination from the top. About the same time, the hellknight's wounds stop bleeding, although no actual healing occurs. She proceeds to remove each bit of armor from the selected hellknight. She looks up from her ministrations, "Remove all their weapons and armor. We may have to kill them again if they awaken. Speaking of which, Brannock, be a dear and make sure these guys don't have friends. Do you need a light or sneak about in the dark?"
Her tone is one of well practiced authority, tasks designated to get interlopers and worrywarts busy and out of her way.

[ooc]Sacred touch trait For those who want to know how she does it.


Unnamed

note that it will take a couple minutes to take off each suit of armor. Are you sure you want to take that time?


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Not sure Hippa wants to save'em. She can be convinced, but this is a delaying tactic so she'll be too late to save the others. Should she save the others? Health care negligence perhaps but they ain't paying and they attacked the doc as well.

"Grrr. Harumph." Letting loose a string of angry gnomish, Hippa rips off the remaining hellknights' helms, none too gently she slaps hard enough to leave a mark with an accompanying gnomish invective. Returning to Audi's patient, she tends to the man. Pulling out some bandages, as well as some tools, she sews up the worst of the wounds. Heal 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 Healing kit 9/10

"I got bills to pay. One of them better have a coin pouch."

Edit: Ha! lookitthatroll! Told ya she was angry. ;-)


Unnamed

He continues to bleed

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

"Save your light little one. I have no need of it. I will scout and see if there are others. Don't be too gentle with them Audi. While I do not wish death on them, I certainly don't mind if they experience a little bit of the pain they inflict on others."

Brannock places his shield on his back, unlimbers his other axe and quietly moves down the tunnel and into the dark.

Stealth: 1d20 + 6 ⇒ (1) + 6 = 7

Man I can't catch a break with this dice roller!


Unnamed

So are you looting? Just weapons and pockets? Everything?


Unnamed

I misunderstood what hippa was doing sacred touch stops the bleeding, that leaves 2 still bleeding out. However I will assume that hippa can sacred touch the other two and that will be that.

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