Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

1d20 - 1 ⇒ (12) - 1 = 11


M Human unchained monk 8/paladin 6

LOL! I'm sorry guys.... I just told you I'd wait for everyone to level up and upgrade gear before proceeding, and now I'm asking for Perception checks! Ignore my mania and do what thou must! Lol.... I suppose I'm eager for Act 2 to get underway, as it should be a great time!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

perception: 1d20 + 22 ⇒ (11) + 22 = 33


Paddy is first to see a frost giant, watching the party's progress through the treacherous alpine passes from a ledge some 80 feet above them.... The rogue spies the stealthy giant through a bird-like eye on his tunic of eyes, not giving away the fact that Paddy noticed him to the frost giant stalker....


A few hundred feet away from The Lusty Fools, concealed from their view on an overlooking mountain ledge across a ravine, Flinga the frost giantess observes her brother Einar observing the band of mountaineering adventurers as they traverse an icy ridge far below....

Turning to her monstrous companion, an abomination like a bipedal chimera in nature and form, she grins....

In Giant: Ha! Now we shall get to see you in action, my weird, three-headed friend! Get ready to do what the Beast, the Devil, and the Anti-Christ bred you to do! There's fresh meat for the stew pots down yonder, and we aim to be the ones to taste it!


Don't you fret, my great, big beauty! Ye shall soon see what we chimerians were bred for! GRRRR!!! BAAAAA-ah-ah-ah!!! HISSSS!!!


M Human unchained monk 8/paladin 6

A map of The Alps....


M Human unchained monk 8/paladin 6

The Lusty Fools have entered the Duchy of Savoy, in the Piedmont region of the Italian Alps....

Knowledge (nobility) checks, please....


M Human unchained monk 8/paladin 6

As The Lusty Fools are moving single file along a narrow, icy mountain ledge (difficult terrain), some 90 ft long and 5 feet wide, running from west to east, with a sheer mountain wall to the north and a sheer drop (some 200 ft into a misty ravine) to the south, they are suddenly ambushed by a band of alpine frost giants and their chimerian allies!


There are two frost giants standing on a ledge some 80 ft above the heroes on the mountainside north of them, and another two stand on another ledge, 140 ft above the heroes and 60 ft south of them across the deep ravine.... All four giants begin to pick up icy boulders to hurl down at their prey....

Initiative 1d20 - 1 ⇒ (9) - 1 = 8


A pair of chimerians back the frost giants up, circling on the wing some 120 ft over the heroes' heads like great buzzards!

Initiative 1d20 + 5 ⇒ (5) + 5 = 10


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

On your guard, lads....there is something big up ahead...very big....they might be giants....

init: 1d20 + 10 ⇒ (17) + 10 = 27


M Human unchained monk 8/paladin 6
Paddy wrote:

On your guard, lads....there is something big up ahead...very big....they might be giants....

[dice=init]1d20+10

Don't don't don't let's start.... This is the worse part.... To believe for all the world that you are my precious little girl....


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

We should start a band.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy and the Loonatics


We Might Be Giants....


Initiative! Eeeeeek!! Eeeeek!!


1d20 + 1 ⇒ (15) + 1 = 16


"Bowling For Alpine!" Round One!

Paddy!
Alphonse!
Chimerians (2)!
Frost Giants (4)!

TBD: Iommi! Nacht! Hisao!

OOOH!! OOOH!!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Work is crazy it's going to take me a bit to do shopping guys!


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:
Work is crazy it's going to take me a bit to do shopping guys!

No worries, buddy, work comes before play. Whenever you get the time.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy sneaks up on the closest opponent and strikes with his blade.

shank you very much: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 9 ⇒ (6) + 9 = 151d6 ⇒ 23d6 ⇒ (4, 2, 2) = 8 using pirahna strike and debilitating injury is -2 to hit


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

How hard do the walls look to scale? Since that's really the only way we're getting up there.

Ah who am I kidding? I'm in Full Plate. I'm screwed either way.


M Human unchained monk 8/paladin 6
Paddy wrote:

Paddy sneaks up on the closest opponent and strikes with his blade.

[dice=shank you very much]1d20+9; 1d6+9; 1d6; 3d6 using pirahna strike and debilitating injury is -2 to hit

The Giants are on ledges above the ledge the PCs are on, two on a ledge 80 ft directly above the PCs, and two on another ledge on the far side of the ravine to the south, 140 ft up and 60 ft across a 200-ft-deep ravine from the PCs; the two chimerians are flying 120 feet above the PCs.... Therefore, Paddy must scale 80 feet of sheer mountainside to reach the nearest foes--the two frost Giants on the ledge 80 ft above the PCs....


M Human unchained monk 8/paladin 6
Alphonse Veritus wrote:

How hard do the walls look to scale? Since that's really the only way we're getting up there.

Ah who am I kidding? I'm in Full Plate. I'm screwed either way.

The mountain wall leading up to the nearer pair of Giants is treacherously sheer.... Climb DC 20 without a rope or other climbing gear....


HAHAHAHA nope


M Human unchained monk 8/paladin 6

The narrow ledge on which the PCs now stand leads some 80 feet to a northward bend that disappears from sight around the mountainside to their north.... Perhaps it leads to a switchback or other means of reaching the ledge 80 ft above....


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Neat.

Alphonse begins to hustle and bustle his way around the bend.

Run action, 60 feet.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

in that case Paddy will go invisible and climb up...i reckon i cant take 10 right


M Human unchained monk 8/paladin 6
Paddy wrote:
in that case Paddy will go invisible and climb up...i reckon i cant take 10 right

I would have to say that Paddy is considered to be rushed or harried, since enemies will soon be hurling boulders down or swooping down to breath fire on The Lusty Fools.... So no taking 10.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

up the ledge it is then....invible that is....


M Human unchained monk 8/paladin 6

Paddy vanishes from sight as he dashes ahead of the party up the ledge....

Alphonse clanks along as quickly as he can in his shining full plate....


M Human unchained monk 8/paladin 6

The rumble of boulders falling from higher ledges echoes throughout the Alps, accompanied by the roar of frost giants and the monstrous cacophony of roaring, hissing, and bleating that erupts from the chimeras' triune throats!

This monstrous sonic assault causes an avalanche to cascade down the mountainside upon the Lusty Fools! Everyone except Alphonse and Paddy are caught in the bury zone (in the direct path of the falling debris), sustaining 8d6 ⇒ (4, 2, 2, 2, 2, 1, 2, 6) = 21 points of damage, or half that amount if they succeed on a DC 15 Reflex saving throw, and are subsequently buried in ice and snow.

Paddy and Alphonse are in the slide zone, and take 3d6 ⇒ (2, 6, 5) = 13 damage, or no damage if they succeed on a DC 15 Reflex saving throw.


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Ref: 1d20 + 13 ⇒ (6) + 13 = 19

RIP


M Human unchained monk 8/paladin 6
Alphonse Veritus wrote:

[dice=Ref]1d20+13

RIP

God apparently has more work for Alphonse to do.... Miraculously, no boulders or ice chunks larger than a chicken strike the young paladin as he slides and shuffles along through the slide zone of the avalanche, and he finds himself no worse for wear at the end of the harrying ride!


That should be a TOTAL of 13, my bonus is +7. Brain fart.


M Human unchained monk 8/paladin 6
Sundakan wrote:
That should be a TOTAL of 13, my bonus is +7. Brain fart.

Oops! Then Alphonse takes 13 damage but is not buried....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

reflex: 1d20 + 19 ⇒ (15) + 19 = 34

can i give some of my save away to the others?


M Human unchained monk 8/paladin 6
Paddy wrote:

[dice=reflex]1d20+19

can i give some of my save away to the others?

Alphonse nimbly evades the avalanche, giving a demonstration of Olympic-level snowboarding skill some 600 years before the sport is invented....


M Human unchained monk 8/paladin 6

It feels cold....
So cold....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Cold


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Init: 1d20 + 13 ⇒ (4) + 13 = 17

Hisao goes invisible, ethereal, and with a climb speed of 20 feet moves as fast as he can up the wall more like an ascending mist than anything human.

Think that's just a double move and no run possible so 40 feet? And I don't think an avalanche affects ethereal people!


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:

[dice=Init]1d20+13

Hisao goes invisible, ethereal, and with a climb speed of 20 feet moves as fast as he can up the wall more like an ascending mist than anything human.

Think that's just a double move and no run possible so 40 feet? And I don't think an avalanche affects ethereal people!

Invisible and ethereal, Hisao ascends halfway up to the overhead cliff (80 ft above, so the ninja is halfway there at 40 ft up) as a cascade of snow and boulders tumbles past and through his ghost-like form!


M Human unchained monk 8/paladin 6

I see that Hisao goes on initiative before the monsters cause the avalanche, so he is ethereal and thus immune to damage when the cascade hits....


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
.
.
.
.
Rd 1:
Iommi-Tyr Magnusson drinks a potion of Fly and flies up around 120 feet to any wide ledge or available area, putting himself about 35-45 feet (depending on available spaces) above the Frost Giants.


M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:

[dice=Initiative]1d20 +7

.
.
.
.
Rd 1:
Iommi-Tyr Magnusson drinks a potion of Fly and flies up around 120 feet to any wide ledge or available area, putting himself about 35-45 feet (depending on available spaces) above the Frost Giants.

Noted....


"Bowling For Alpine!" Round Two!

Paddy!
Hisao!
Iommi-Tyr!
Alphonse!
Chimerians (2)!
Frost Giants (4)!

TBD: Nacht (and Round 1 actions)!

OOOH!! OOOH!!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy continues up the slope towards the giants.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Rd 2

Do the Chimerians have any kind of Breath Weapon or other ranged attack; what do I know about their Breath Weapon AoE, if they have one?
Knowledge Arcane: 1d20 + 23 + 1d6 ⇒ (2) + 23 + (3) = 28

Iommi-Tyr Magnusson Readies an Action to throw a Bomb at a Chimerian when they fly within 30' of me IF they have a Breath Weapon.
If they do not I throw a Bomb at a Frost Giant that is adjacent to as many other Frost Giants as possible.

Kill Em All: 1d20 + 12 ⇒ (11) + 12 = 23 VS Touch AC

Burn Baby Burn: 5d6 + 9 ⇒ (4, 4, 1, 5, 6) + 9 = 29
+14 HP to Adjacent creatures, Ref DC22 for 7

Scarab Sages

Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3

Hisao finishes his climb up the cliff in round 2.

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