Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

first round Naomi started inspire


Male Human Rogue6/Clr1 Current Map

Yes, I saw that just forgot to add it to the init.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Fort: 1d20 + 9 ⇒ (7) + 9 = 16
Moving forward Ulfgard attacks the nearest enemy. Attack: 1d20 + 6 ⇒ (2) + 6 = 82d6 + 9 ⇒ (3, 3) + 9 = 15


Male Half-Elf Rogue (inactive)

Turvijagal draws his scimitar and moves up closer behind Ulfgard and Hagrym. to see what happens next.

fortitude: 1d20 + 1 ⇒ (7) + 1 = 8
and he'll probably toss his cookies! :P


Male Human Rogue6/Clr1 Current Map

Cyric moves forward and touches Ulfgard for a bit of luck can roll it twice and take the more favorable result.


Male Human Rogue6/Clr1 Current Map

The ghouls stay just out of range, but the one ghast moves up 5' to attack Ulfgard:
bite: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d6 + 3 ⇒ (3) + 3 = 6 2 fort saves
DC 15
claw: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d6 + 3 ⇒ (3) + 3 = 6 fort save DC 15
claw: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d6 + 3 ⇒ (2) + 3 = 5 fort save DC 15


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

The bite won´t hit, but the claws.... well a 137 hits :-)But if the first counts... then all deuces.


Male Human Rogue6/Clr1 Current Map

Jarvis, Galerio and Shandar are up


Male Human Rogue6/Clr1 Current Map

Lol, Ulfgard give me a chance to edit to correct my typos! Nothing hit


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis runs up the hall and casts Grease d/c 15 reflex

Sorry when I drew it, it didnt initially cover the blue guy, now its a strange booger I cant undo.


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 4 ⇒ (20) + 4 = 24


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Once again we find ourselves in a narrow passage with Galerio unable to contribute except as a rear guard.


Male Human Rogue6/Clr1 Current Map

Galerio, the rear guide tells you that you can probably go around to the left and flank them.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric waits for now. If anyone becomes sickened or nauseated I will use a channel energy to make everyone immune for 1 found.


Male Half-Elf Rogue (inactive)

Turvijagal waits beside Cyric.
It's a bit cramped behind the two Darves!


Male Human Rogue6/Clr1 Current Map

Shandar casts a force missile at the ghast
damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Rogue6/Clr1 Current Map

Init Round Two
Hagrym
Naomi
Cyric
Ulfgard
Turvijagal
Ghouls
Ghasts
Jarvis
Galerio
Shandar
Lacedons
top of round two


Male Human Rogue6/Clr1 Current Map

Turvijagal becomes sickened so Cyric's readied action goes off. Does that affect him now that he is sickened? He ignores it for the round but is sickened for sickened: 1d6 + 4 ⇒ (4) + 4 = 8minutes.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym keeps swinging his long axe at the undead in front of him.

Attack 1d20 + 6 ⇒ (20) + 6 = 26
Damage 1d10 + 4 ⇒ (2) + 4 = 6

Possible crit 1d20 + 6 ⇒ (2) + 6 = 8
Damage 2d10 + 12 ⇒ (2, 2) + 12 = 16


Male Human Rogue6/Clr1 Current Map

Roll to confirm crit Hagrym


Male Half-Elf Rogue (inactive)

Eight minutes?! Tuh-riff-ic! Oh well, it is a sewer with undead in it, after all (sigh).


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Naomi continues singing her inspirational song, stopping occasionally to encourage the boys "Try to push them back so we can get more people involved."

if we can get into the room beyond we may be able to get spell casters involved


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Unable to attack with his longhammer Ulfgard switches to his shield
Attack: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 6 ⇒ (4) + 6 = 10
Again Ac 19 and next turn switching longhammer to axe.
If someone could take the longweapon he can also attack with booth weapons.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric grabs the hammer, "Here, allow me to assist you. Swing away."


Male Human Rogue6/Clr1 Current Map

Hagrym finished off that ghast in his turn so you don't need to switch weapons Ulfgard. However the area in front of you has been greased!


Male Half-Elf Rogue (inactive)

Feeling rather nauseous, Turvijagal will hold his action and try to catch any undead getting past the dwarves.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

I had stated I moved up the hall last round but forgot to move my mini, I just moved him up

"Wait for them to fall in the grease and they will be easier to kill!"


Male Human Rogue6/Clr1 Current Map

Shying away from the grease and the long weapons the ghouls pull back into the room.
Jarvis, Shandar and Galerio are up


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"If they are going to hang back, let's make them pay from a distance then. Clear the way for a shot."

Galerio will move up and take a shot at one of the ghouls.

crossbow: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d8 ⇒ 5


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Naomi attempts to follow Galerio, "Galerio is right boys, move back and lets make 'em pay, a couple of well placed spells should loosen them up."

just fluff, but come on spell casters blast them to smithereens, just make sure everyone is out of the way!


Male Human Rogue6/Clr1 Current Map

Galerio hits a ghoul thwack with a bolt even through two ranks in front of him!


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym will take a 5' step back, continuing to hold his reach weapon in case the undead head forward again.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"Another good idea, shoot away!"

Longbow(same one just shot): 1d20 + 4 ⇒ (17) + 4 = 211d8 ⇒ 6

Wasnt that a crit threat on a crossbow?


Male Human Rogue6/Clr1 Current Map

Yes, that is a threat Galerio, roll to confirm


Male Human Rogue6/Clr1 Current Map

Shandar fires off another force missile at the same one.
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Top of round three.


Male Half-Elf Rogue (inactive)

Turvijagal will have moved back too. With a queasy feeling in his guts.


Male Human Rogue6/Clr1 Current Map

I kind of guessed that Turv and moved you to the back:)


Male Half-Elf Rogue (inactive)

I saw that, thanks!


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Continuing singing her battle March inspire courage Naomi marches past a few of the boys and as she gets to the front and slipping on the grease goes prone, still singing her battle march she changes the tune ever so slightly and casts cone of shards.

cone of shards reflex save 16 damage: 2d6 ⇒ (6, 5) = 11

reflex: 1d20 + 7 ⇒ (5) + 7 = 12


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
brvheart wrote:
Yes, that is a threat Galerio, roll to confirm

Ooh, forgot about that.

Crit Attempt: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d8 ⇒ 1


Male Human Rogue6/Clr1 Current Map

Cyric and Ulfgard are up and of course Turv being sick then the ghouls.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis' turn:

Real graceful Naomi, lol

Step to the front as much as possible, but not into the grease

Longbow(most injured target)/Damage: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 111d8 ⇒ 2

Must have been distracted by the Naomi's comedy...


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric channels positive energy to harm the undead, moving closer if needed to reach them all. I think undead are immune to nausea, but they take the full damage even on a successful save if they aren't immune

channel: 1d6 ⇒ 1

so much damage lol


Male Half-Elf Rogue (inactive)

Turvijagal, decidedly not immune to nausea, is probably an interesting shade of green right about now.


Male Human Rogue6/Clr1 Current Map

The ghouls move back into the side tunnels where they cannot be shot with arrows. Galerio up.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Sighing at the grease Ulfgard moves carefully through the grease area.
Ref: 1d20 + 5 ⇒ (6) + 5 = 11 Just to fall prone.
Trying to stand up Ref: 1d20 + 5 ⇒ (9) + 5 = 14


Male Human Rogue6/Clr1 Current Map

Now Ulfgard is prone next to Naomi. Jarvis seems to only be getting his own party members in the grease. His DC is 15.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"Can you make that accursed slippery spot go away? We need to get through there to get to the bastards!"


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

I posted the link... A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

if that is the case Naomi has +8 on acrobatics, she would have rolled a thirteen, either way is fine, may have someone drag her out of th grease before she stands up :)

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