Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

I double moved Jarvis behind Turvijagal. Will move Hagrym on his turn. Galerio is up/


Male Half-Elf Rogue (inactive)

Turvijagal is almost up (chucking) :D


Male Human Rogue6/Clr1 Current Map

Moved Galerio and Shandar up 30'. Shandar had another force missile rolled.


Male Human Rogue6/Clr1 Current Map

Three of them attack Turvijagal

bite: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus 2 Fort Saves DC 13
claw: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus DC 13 Fort
claw: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus DC 13 Fort

bite: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus 2 Fort Saves DC 13
bite: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus 2 Fort Saves DC 13

So that is a DC 13 and a DC 19 Fort save


Male Half-Elf Rogue (inactive)

fort save # 1: 1d20 + 1 ⇒ (6) + 1 = 7
fort save # 2: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human Rogue6/Clr1 Current Map

Turv fails vs disease but is immune to paralysis. Hagrym and Ulfgard double move up.


Male Human Rogue6/Clr1 Current Map

Cyric makes Turv reroll his Fort Save vs Disease.


Male Half-Elf Rogue (inactive)

fort save reroll: 1d20 + 1 ⇒ (6) + 1 = 7


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

well I feel a little better realizing the boys are back in the thick of it she begins to sing the first song that comes to mind, as she moves closer to the combat."Don't be afraid of that bump in the night! It's only your ball rolling off the shelf, Don't be afraid of that shadow on the wall! it's..." Opps, Hopefully they wont mind an old bard's gate lullaby about not being afraid, I always found it inspiring.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Seeing more undead arrive Ulfgard smiles happily.
[b]"Let´s slay the undead, ooh[/ooc]
Clanging axe and shield he prepares for the next skull to split.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Drawing upon the energy within him, Galerio directs a ray of disrupting energy toward one of the ghouls menacing Turv.

disrupt undead ranged touch attack: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25

damage: 1d6 ⇒ 4


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis' Turn:

Do you prefer these spoiler posts in game play or discussion for future reference?

Carefully watching the ghoul as he casts his spell, Jarvis' arm begins to glow blue, the energy climbing the blade as he begins his martial assault on the creature with two quick slashes attempting to get the magic to Mark the unholy creature.

Cast Defensivly Arcane Mark d/c 15: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 Trait I have been forgetting to use

Attack/Damage: 1d20 + 6 + 1 + 1 - 2 ⇒ (7) + 6 + 1 + 1 - 2 = 13 Enhancement, Bard song, spell combat 1d6 + 4 ⇒ (6) + 4 = 10

Attack/Damage: 1d20 + 6 + 1 + 1 - 2 ⇒ (11) + 6 + 1 + 1 - 2 = 171d6 + 4 ⇒ (5) + 4 = 9

5'Step down onto the body if it is dead, if not Jarvis will stay put.


Male Human Rogue6/Clr1 Current Map

Between Galerio and Jarvis they kill the forward lacedon. Turv moves back 30'

Shandar moves up and casts burning hands
damage: 3d4 ⇒ (4, 2, 3) = 9 Reflex DC 13

reflex ghoul: 1d20 + 2 ⇒ (10) + 2 = 12
reflex ghoul: 1d20 + 2 ⇒ (5) + 2 = 7


Male Human Rogue6/Clr1 Current Map

The two ghouls attack Jarvis

bite: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d6 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d6 + 1 ⇒ (2) + 1 = 3
claw: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d6 + 1 ⇒ (3) + 1 = 4

bite: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d6 + 1 ⇒ (6) + 1 = 7
claw: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d6 + 1 ⇒ (3) + 1 = 4
claw: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d6 + 1 ⇒ (6) + 1 = 7

1 hit make a Fort Save Jarvis DC 13. Top of round.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Misfortune the 18!


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

great fight


Male Human Rogue6/Clr1 Current Map

rerolling the claw attack
claw: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d6 + 1 ⇒ (3) + 1 = 4
confirm crit: 1d20 + 3 ⇒ (13) + 3 = 16 extra damage: 1d6 + 1 ⇒ (4) + 1 = 5

That ended up doing one more point of damage. Lucky it did not confirm the crit. Still need to roll the Fort Save Jarvis


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym moves past Shandar and swings at the closest baddie.

Attack 1d20 + 6 ⇒ (8) + 6 = 14
Damage 1d10 + 4 ⇒ (3) + 4 = 7

Did not add Inspire Courage bonus in. If that is still active, then add +1 to hit and damage.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

updated shandar


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

DM, Shandar's Burning Hands spell should do one additional point of damage from his Intense spell ability. Not sure if that ability applies to his force missiles or not.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

yes it dose


Male Human Rogue6/Clr1 Current Map

I have been adding to his force missiles but did not add to the burning hands, thanks:) Will do so. Hagrym should hit and clear a path for Ulfgard by killing one.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Fortitude: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Rogue6/Clr1 Current Map

Was trying to post when we had a brown out! Jarvis is paralyzed for rounds: 1d4 + 1 ⇒ (3) + 1 = 4


Male Half-Elf Rogue (inactive)

At least I'm not the only one having trouble with these things!


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric channels energy. If there are two or more party members with more than three damage he targets his allies, also making them ignore sickened for 1 round. Otherwise he targets the undead.

channel: 1d6 ⇒ 3


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Dropping weapon and shield Ulfgard draws his longhammer and well hammers the next enemy.
Attack: 1d20 + 6 ⇒ (4) + 6 = 102d6 + 9 ⇒ (4, 6) + 9 = 19


Male Human Rogue6/Clr1 Current Map

That attack misses Ulfgard but it does get an AOO for you going through its threat zone
bite: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Human Rogue6/Clr1 Current Map

Make 2 DC 13 Fort saves Ulfgard as it bit you.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Longhammer =Reach Weapon. I was standing behind Jarvis
Fort: 1d20 + 9 ⇒ (6) + 9 = 15
Fort: 1d20 + 9 ⇒ (3) + 9 = 12


Male Human Rogue6/Clr1 Current Map

ok, my fault no AOO no save. MTX day Sorry I take chemo and it really messes me up for at least a day and has been giving me what for the last three weeks.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

I know! If you need a day... take it!


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Yeah brv, anytime you need to chill for a day or two, please feel free to do so. I love your games, but I don't want you to work yourself too hard for us!


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Heck yeah man let us know and take care of yourself!


Male Half-Elf Rogue (inactive)

I agree; health first!


Male Human Rogue6/Clr1 Current Map

Init Current Round
Hagrym Attacked Lacedon
Naomi
Cyric
Ulfgard
Turvijagal
Jarvis
Galerio
Shandar
Lacedons
Just a repost to keep everyone updated. One lacedon is left.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

crap we can't loose our lock expert seeing that Turvijagel has been attacked b the undead, Naomi, continuing her inspiring lullaby, sheaths her sword and pulls the wand from her belt keeping time with the wand like it was an orchestrators baton, she cast cure wounds on Turv.

clw: 1d8 + 1 ⇒ (5) + 1 = 6

don't know how many you are down, Turv, post if your going to need more


Male Half-Elf Rogue (inactive)

"That feels better! Thanks, Naomi!"

I'm a hurting unit! Down to 1 HP before that little heal. Now up to 7 out of 22. Just updated my profile thing to reflect all that. It sure helps, though!


Male Half-Elf Rogue (inactive)

Oops! I missed Cyrus' Channel. Up to TEN whole HP. Woo-hoo! Way better than 1!


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Moving forward the dwarf swings his mighty hammer before hammering the Lacedon.
Attack: 1d20 + 6 ⇒ (2) + 6 = 82d6 + 9 ⇒ (5, 1) + 9 = 15


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Come on!


Male Human Rogue6/Clr1 Current Map

Well, you are up there Jarvis.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Im pretty sure I've already sent this round. If not let me know and I'll post.


Male Human Rogue6/Clr1 Current Map

Jarvis, Galerio and Shandar are up


Male Half-Elf Rogue (inactive)

Burn that undead critter's putrid backside!!


Male Human Rogue6/Clr1 Current Map

Shandar fires off a magic missile at the creature:
spell: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will cast another disrupt undead.

Disrupt Undead ranged touch attack: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25

damage: 1d6 ⇒ 2


Male Human Rogue6/Clr1 Current Map

The last lacedon badly wounded departs off into the bowls of the sewers, XP=300 each.


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"Which way to now? Looks like we'll have plenty of company no matter which direction we go, seems like...". Once the direction is selected, he moves to the front, keeping his long axe in both hands.


Male Half-Elf Rogue (inactive)

Turvijagal stays in the middle of the pack this time. Still feeling spent after that combat.

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