Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

belay that. Hagrym did not bypass DR. Jarvis did.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Reflex: 1d20 + 3 ⇒ (19) + 3 = 22

hah 3 19's in a row! Also add +2 damage for the enhancement because I forgot to add it to damage just hit sorry for an even 45


Male Human Rogue6/Clr1 Current Map

Well, you are standing but it is about 4' deep and foul!


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Naomi tries to keep from laughing as she sees Jarvis take the plunge into the foul goop. Well that's one way to do it. Hope he didn't hurt himself. Well at least he got his stone out of my face.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

inititave: 1d20 + 3 ⇒ (9) + 3 = 12


Male Half-Elf Rogue (inactive)

"Well done, Jarvis! I'm sure I'll get to test my scimitar too, before the day is out!"

Turvijagal sniffs and wrinkles his nose at Jarvis' plight.

"But I guess we're all going smell … RIPE … before we're done here!


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

appears so truvijagal


Male Human Rogue6/Clr1 Current Map

It is not dead folks.


Male Half-Elf Rogue (inactive)

Ooops! Thought Jarvis did it in. Well! In that case …

"Oh no! It's still moving!"
Realizing this slimy beast is not actually dead, Turvijagal will close in and strike at it with his scimitar, opposite from Jarvis:
acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17 (to get close)
scimitar: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 5 ⇒ (6) + 5 = 11


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Switching weapons Ulfgard takes his huge longhammer and tries to strike the beast.
Attack/Reach: 1d20 + 6 ⇒ (12) + 6 = 182d6 + 9 ⇒ (5, 4) + 9 = 18


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Stuck in the rear of a narrow passageway, Galerio will stay put as the rear-guard and keep a sharp eye out for anything else.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human Rogue6/Clr1 Current Map

After Ulfgard's hit it is currently not moving.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric makes a face. "That... Is disgusting."


Male Half-Elf Rogue (inactive)

"I'm not taking any chances with this thing!"

Seeing how his hard strike with his scimitar did nothing significant, he moves behind the thing to flank it and strike it with his recently acquired (magic +1) Kukri.

kukri (+1): 1d20 + 6 ⇒ (13) + 6 = 191d4 + 3 + 2d6 ⇒ (3) + 3 + (1, 5) = 12
Flank, non-proficient penalty, and weapon finesse

"There! NOW it should be dead! Ugh! Smells as if it died a long time ago already!"

That was completely pointless, I know. But he'd be a bit miffed for hopping into a cesspit without something to show for it!


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Im not having Hagrym attack as it shook off my first attack and I couldn't beat its DR.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Stroking lovingly his longhammer Ulfgard smiles a toothy smile. "Maybe I will for a while let others take point and show my love with this cutie. I will name you Daphne!"


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

there are some images that you just can't forget even if you want to Naomi chokes back a little bile as she walks up to Ulfgard and says "Oh no you don't big guy, You and Daphne will have to get a room later, we've got an hour glass that keeps pouring so go do whatever it is that you rangers do, Daphne will be waiting when were done." turning and looking at Jarvis and Turvijagal "Well, since you boys are in there do you want to search for treasure or anything? Maybe we can skin it and sell the hide, whatever it is."


Male Human Rogue6/Clr1 Current Map

It is dead after Turv's attack. XP=400 each.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

blind as a bat


Male Human Rogue6/Clr1 Current Map

what monster, lol?


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"Eh... This is gross...

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Cast Detect Magic looking around also.


Male Human Rogue6/Clr1 Current Map

You detect magic on several items under the mess Jarvis

Along the bottom of the pool lies a bag of 350 gp, an arrow and an amulet.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Fighting back the vomit in his throat,

"Found some stuff, no skins for you Naomi, just a big bag of gold, better luck next time!"

Throwing the found items up to the others before he climbs out of the muck.

Spellcraft Amulet: 1d20 + 10 ⇒ (7) + 10 = 17

Spellcraft Arrow: 1d20 + 10 ⇒ (3) + 10 = 13

Once out of the hole Jarvis casts Prestidigitation to clean himself off.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

Naomi resists a giggle as Jarvis full submerges under the sewage to fish up what looks to be a bag, an arrow and an amulet. AS he climbs out of the pit Naomi asks "Well are we ready to move on?" Turning to the guide she asks "How much time do we have left and is that an exit to the sewers back to the west?" #3? as Jarvis and Turvijagal get out of the pit Naomi tells them "Stand still" as she casts prestidigitation on them to clean the sewage off. "That's better, we can head on! After you Ulfgard and Hagrym!"


Male Human Rogue6/Clr1 Current Map

No luck on either item Jarvis


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15
spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6

Cyric walks around the party muttering prayers to seemingly random gods. Resistance and Guidance each person, +1 to saves and +1 to one d20 roll


Male Human Rogue6/Clr1 Current Map

He looks at you Naomi, "the first glass has not drained half way yet. Plenty of time."


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Hagrym nods and begins trudging in the next direction. To the west?

perception 1d20 + 1 ⇒ (8) + 1 = 9


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric helps watch for unusual things. Perception: 1d20 + 10 ⇒ (5) + 10 = 15


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will take a look at the magic items.

Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15

Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19


Male Human Rogue6/Clr1 Current Map

Galerio has no idea either. Rolling for Shandar (Shandar, you going to update your character to level 3 sometime?)
spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17

Someone is going to have to cast identify on these


Male Human Rogue6/Clr1 Current Map
Hagrym wrote:

Hagrym nods and begins trudging in the next direction. To the west?

perception 1d20+1

Jarvis headed out to the east coming to a four-way intersection. To the east and south are cave-ins. The north appears to continue on. Your guides suggest that is a better direction than west.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

After the guide suggested north Naomi chimed in, "lets go North boys," She follows the boys north making sure she doesn't slip in to the sludge pit that Jarvis jumped into.


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Trotting happily ahead and oblivious to the smell Ulfgard moves along, just stopping here and there to make markings with a piece of chalk or imprinting parts in his brain.


Male Human Rogue6/Clr1 Current Map

Ulfgard, you and Hagrym see another circular chamber about 25' ahead. In it are a bunch of creatures:

This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.

Roll initiative all.

init creature red: 1d20 + 2 ⇒ (11) + 2 = 13
init creature blue: 1d20 + 4 ⇒ (8) + 4 = 12
init creature green: 1d20 + 2 ⇒ (1) + 2 = 3


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

init: 1d20 ⇒ 19


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Ini: 1d20 + 1 ⇒ (15) + 1 = 16


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Initiative 1d20 + 2 ⇒ (19) + 2 = 21

Hagrym moves forward his long axe in hand, so he doesn't have to get too close to the creatures. He attacks at a sign of trouble.

Attack 1d20 + 6 ⇒ (16) + 6 = 22
Damage 1d10 + 4 ⇒ (8) + 4 = 12


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

init: 1d20 + 3 ⇒ (2) + 3 = 5


Male Human Rogue6/Clr1 Current Map

When you get within 10' Hagrym make a DC 15 Fort Save vs their stench!


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

Fort save 1d20 + 7 ⇒ (20) + 7 = 27


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

init: 1d20 + 4 ⇒ (16) + 4 = 20

seeing that the boys ran into three of the locals, Naomi, not sure the danger of the creatures begins to sing to try and inspire the boys. She begins to sing a human marching song "It's a long way to Bardsgate way. It's a long way..." as she sings she tries to see what's going on.

so on her turn she will inspire, and then try and see what's going on
perception: 1d20 + 4 ⇒ (15) + 4 = 19
I assume, the knowledge check is religion


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

"What is that smell?! Is that you Hagrym?!!"

Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

Fortitude: 1d20 + 3 ⇒ (12) + 3 = 15


Paladin (Stonelord) 5 | AC 20/12/18 | DR 2/Adamantine | HP 40/57 | F+8,R+3,W+5 | (+5 vs. spells, and SLA's) (+3 vs. poison) | Immunt to Fear | Init.+2 | Perception +1 | Sense Motive +6 | Darkvision 60'

"Bah, the smell's not that bad! I've detected worse when Naomi took her swamp riddled socks off," the dwarf laughs, as he was engaged in battled.


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

fort: 1d20 + 3 ⇒ (20) + 3 = 23


male human evoker 5 (human)(human) Init +2; AC 16, touch 12, flat-footed 14 (+2 Dex) hp23 (1d6+2) Fort +3, Ref +3, Will +5 Speed 30 ft.- Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 13 Base Atk +1; CMB +2; CMD 14 - Str 14, Dex 14, Con 14, Int 14, Wis 1)

wow better roll
\


Male Human Rogue6/Clr1 Current Map

init Galerio: 1d20 + 5 ⇒ (3) + 5 = 8
init Turvijagal: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Rogue6/Clr1 Current Map

Init Round One
Hagrym attacked
Naomi started inspire
Cyric
Ulfgard
Turvijagal
Ghouls
Ghasts
Jarvis
Galerio
Shandar
Lacedons


Male Human Rogue6/Clr1 Current Map

They are a mix of ghouls, ghasts and lacedons Naomi hence the stench. You only need to make a Fort Save if you get within 10' of one of the ghasts. They have a circle on them.

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