brvheart |
"Young woman, I am not against helping you especially if you can aid us, I just do not know how you wish me to do that?"
You should have this information in your notes from back at Lessef.
brvheart |
"Write down every inscription on all the doors. Those sound like a clue to me. Those might tell a sage even more about the magical scepter we found."
SO who wrote them down?
Naomi Chadwick |
Well that’s the problem, we really aren’t sure are we Taking a deep breath Naomi begins, ”Let me explain what I can, part of the problem is it’s a riddle. We were in a little town called Lessef, that had animals disappearing. What we found was an ancient forgotten tomb that a necromancer had broken into to free the prisoner entombed there. When we found the main tomb empty, we located the original scepter. Originally its spike had been thrust into the ancient undead, the necromancer freed the ancient undead, breaking the scepter in the process. What we know about the scepter is minimal. First, that it was the only think keeping this monster entombed and we need to reforge it. Second this poem we, hang on a moment” Naomi fishes around, pulling out a parchment, she hands the priestess a copy of the poem and continues. ”The priest in Lessef, a fellow named Almery Burgand recognized the first part of the poem, the forge in Dargash’s fires, and he sent us to Brovok Ashenchisel in Anvil Plunge. We were able to locate the flame for him, and they reforged the Scepter, as we’ve shown you. The next part of the poem says “Two kisses bestowed by Ayianna’s daughter” that’s where you come in. We were hoping you could tell us what it means, and more importantly help us accomplish it; whatever it might be. We would be more than happy to assist you in any way we can with that particular part of the poem, or for that matter anything that could help free up your time and resources to accomplish it. As you can tell we believe stopping this ancient evil is imperative.”
“Forge first in Dargath’s fires,
Two kisses bestow by Ayianna’s daughter.
Bathe three drops of beauty on Iseleine’s spire,
Then shall Arden’s midday suns pour forth like water.
In the fifth hour of mourning, Voard’s humble tear tempers,
With the sixth strike of Muir’s grindstone, virtue is proffered.
Seven nights burn in Ninevah’s pool-like embers,
In the halls of eight disciplines, perfection freely offered.”
brvheart |
With that Renneth smiles, "My child what you are needing is the blessing of Ayianna. I am the High Priestess of Ayianna and can provide that in return for your assistance with my necromancer problem. Do we have a deal?"
Turvijagal |
Wanting action over talking, Turvijagal chimes in.
"We've got unfinished business with this necromancer. We hurt the necromancer, you benefit! Easy! Easy-Peasy!"
diplomacy (untrained): 1d20 - 1 ⇒ (8) - 1 = 7
Displaying all the charm of a squeaky door hinge, apparently.
Naomi Chadwick |
should I ask the boys what they think first, naw, they don't mind helping out a little Naomi smiles and answers, "Why of course we do High Priestess, necromancers and undead are our specialty! Would you like to work out the detail yourself or do you have an underling which can fill us in, I'm sure your time is valuable and we do not want to waist it."
brvheart |
"Very well. I will assign you guides (for only 10 gp per person) to lead you through the winding tunnels away from Clandestine to Area L of the sewers."
Naomi Chadwick |
Naomi thinking for a moment asks "Will this guide be able to stay with us? Also my understanding is the sewers are only accessible for six hours at a time, if it is convenient may we return here and rest between foray's?"
Hagrym |
Hagrym shows the Priestess the reformed scepter, in case there was anything that might resemble a clue on it. "Do you know anything about the mighty undead this scepter was used to capture? I believe we were told it was a vampire lord. Have you any idea about who could have freed this abomination?"
brvheart |
"I know only that she is a sorceress. Beyond that she has slain all of my spies. The guides will be with you as long as needed."
Naomi Chadwick |
time to get ready for the whining As they move away from Clandestine and head to the sewer area Naomi speaks to the guide. "A pleasure to meet you, I am Naomi, these are the boys. Have you been a guide in the sewers long? How do you know what time it is so you can get out of the sewers? I understand the tide rushes water in fairly quickly, are there several exits where were going?" It's nice to have a guide on payroll, they can't just ignore me, they know it will affect their tip.
brvheart |
"These sections are abandoned, but there should still be safe areas or ways out on our way." He pulls out an hour glass. "We have about five turns."
Jarvis Ward |
Earlier:
"Good thing we are experienced undead slayers, what types have they been noticing?"
-------------------------
"Poor guy has not idea what he got himself into!"
brvheart |
"Zombie packs, ghouls, ghasts, vampire spawn, you know the usual."
Galerio |
"Zombie packs, ghouls, ghasts, vampire spawn, you know the usual."
"Sounds delightful. The void will welcome them all...still, perhaps we should stock up on holy water before heading out."
Hagrym |
"Holy water would be a good idea if they have any for sale here," Hagrym nods at Galerio's idea. "I'd take a few bottles of that myself."
brvheart |
Holy water us 25GP per vial. Seems these clerics would sell their own grandmother if they could make a profit from it!
Hagrym |
Hagrym has some excess gold since he's not bought anything yet. He'll buy four vials, keeping one for himself (he already had one), and handing three off to the first three party members who claim them.
Subtracted 100 gold.
Naomi Chadwick |
Hagrym's right holy water will help Naomi, agreeing that holy water makes sense spends 50gp. of the 75gp. she got for selling the loose armor and weapons, and places them both in her pouch. then turning to Hagrym, "The holy water is a good Idea, I'll hold onto the two I've purchased" then turning to everyone else "A couple of you boys who throw good take hagrym up on his generosity." Then turning to the guide she says "we can pass out the water while you lead ahead, may as well get this show on the road!" As the party begins to leave they get lined up in there usual marching order, placing the guide up with the dwarves.
do we know the guides name?
standard marching order: Ulfgar, Hagrym, Jarvis, Turvijagal, Naomi, Cyric, Shandar Galerio. Or something different?
brvheart |
It is in the center left. The guides each have a torch for 20' light.
Hagrym |
Ill wait on Ulfgaurd for the perception rolls. That's not Hagrym's thing.
The dwarf moves forward, carrying his two handed axe, and stowing his shield temporarily.
Jarvis Ward |
Ate my post and booted me yesterday!
Earlier:
"Is there anything else you recommend for us to take if we are going to be fighting Zombies, Ghouls, Ghasts, and vampire spawn, besides the holy water of course."
------------------------
Now:
Walking in his spot in the order with his stone circling his head, light cast upon it, and new scimitar drawn and ready.
brvheart |
A foul stench of decay and death wafts from these passages. Water
runs rusty red with a mix of blood and waste. The smell never escapes
this notorious section of the abandoned sewers.
brvheart |
A quagmire of gelatinous and congealed gruel collects in this round
room.
brvheart |
You see a horrendous creature in the gruel, roll init
init creature: 1d20 + 1 ⇒ (2) + 1 = 3
brvheart |
A small three-foot-wide ledge sits above the waterline along
the wall during low tide. The ledge is level with the sewer passages
opening off the tunnels.
Hagrym |
Initiative 1d20 + 2 ⇒ (14) + 2 = 16
Hagrym moves to the front of the group and readies an action to attack the creature, if it proved to be dangerous.
Hagrym |
Hagrym's readied action, if it goes off, using a reach weapon.
Attack 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d10 + 4 ⇒ (2) + 4 = 6
Naomi Chadwick |
init: 1d20 + 4 ⇒ (16) + 4 = 20
don't like being by the back, I can hardly see and will never get a swipe at the thing Sending her dancing lights forward so everyone can get a good look at the thing, firmly grasping her sword and shield, she ask Hagrym, smiling slightly "Can you tell what it is Hagrym? Is it one of those little furry creatures your always protecting or do you mind if we kill it and skin it" Then as Jarvis moves his head and almost hits Naomi with his Ioun stone. Naomi ducks back a little and tells him "Jarvis, I don't mind the extra light from your little flying rock, but if you hit me with it I'm going to jam it in your ear, ok?"
Hey brvheart what kind of knowledge roll do you need to tell what this creature is?
brvheart |
That would be knowledge (dungeoneering). What elsee could this thing be but an aberation?
brvheart |
init Cyric: 1d20 ⇒ 7
init Galerio: 1d20 + 5 ⇒ (2) + 5 = 7
init Jarvis: 1d20 + 4 ⇒ (15) + 4 = 19
brvheart |
Init Order Round One
Naomi
Jarvis
Ulfgard
Hagrym
Turvijagal
Galerio
Cyric
Creature
Naomi Chadwick |
Naomi, finally getting a good look over Jarvis big head, tries to identify the creature.
knowledge: 1d20 + 4 ⇒ (7) + 4 = 11
Jarvis Ward |
Seeing the foul creature before him, Jarvis casts a spell into his sword and runs forward at the thing.
Spellstrike(shocking grasp), infusing my weapon with +1 enhancement
Attack/Damage: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 262d6 + 4 + 4 ⇒ (5, 5) + 4 + 4 = 18Shacking Grasp: 3d6 + 3d6 ⇒ (6, 6, 3) + (6, 1, 3) = 25
Confirm: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Weapon is magic and cold iron in case of DR
brvheart |
I read that as 43 HP of damage Jarvis? It is hurting badly! But you are now neck deep in the sludge crud! Make a reflex as you fall 5'!