Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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M skills 2:
Spoiler:
Knowledge (Dungeon) +13, (Planes) +9, Ling(Az) +6, Perception +7, Perform (Un) +1, Ride +7, Sense Motive +5, +7(Social Hunch), Spellcraft +13, (Identify) +15, Stealth +3, Survival +2, Swim +7, Use M Device +6
Tower Elf:
stats:
HP: 38/55 AC: 14 T: 14 FF: 10, Combat Expertise, Perception +7, Sense Motive +5, +7(Social Hunch), Initiative: +3, F: +8 _ R: +4 _ W: +6 (+7 v fear or emo, +8 v ench) CMB: +7, CMD: 21, Speed: 30 ft.
skills:
Spoiler:
Acro +3, Appraise +5, Bluff +1, Climb +7, Craft (Un) +5, Craft (Weap) +9, Diplomacy +1, Diplomacy (Gather Info) +3, Disguise +1, Escape Art +3, Fly +3, Heal +2, Intimidate +12, Knowledge (Arcana) +13,

Round 10: Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Failing to discern zombies from vampires, Rai looses another regular arrow at the nearest target.
Grey Outline, 50'; Swift: Arcane Strike; Standard Action: Fire Composite Longbow: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27 Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
"At least I actually hit it this time..." he mutters to himself.

Jeebus, the damage dice do not like me today! Maybe they'll be kinder to me when I start using my sword. Would it make sense to ready a move action in case the barricade gets overwhelmed?


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Accepting Raging Song AC 24, Fort +1, Will save +8,+10 vs Evil, 40 HP

Seraphina continued to let the cadence of the song pull her into a battle rhythym, loading the crossbow mechanically along with the pace. Then she charged the bolt with arcane power, which looked like glowing, green vapor clinging to the tip.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11
She took a step forward, hoping to find a clearer view and nearly bumped into Hundor as he stepped back away from the smoke of the rancid undead. She squinted through the haze, trying to distinguish those forms moving more fluidly, but with the darkness and smoke she could do little more than distinguish forms moving in among the fires.

Round Ten
Move: Load crossbow with mundane bolt,
5-foot Step forward
Swift: Charge Arcane Strike
Standard: fire on Zombie (closest she can target without penalties)
Fire Light Crossbow+BC: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Damage+AS: 1d8 + 2 ⇒ (5) + 2 = 7

She calls out to the group. "Is there anyway to tell if these are summoned zombies? Some seem to be falling away to nothing, while others *cough* are definitely lingering."


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 10 still.

"Look for the summoner. Archers fire at will." Koldur calls out upon hearing Seraphina's question.


Round 10

Koldur, Seraphina, Koldur, Toki, Ingvarr, Johanna, Meir, Sable, Hundor, Alembic.

Seraphina and Rai hit the undead on the front line but it doesn't seem to faze it. Toki charges again splattering another undead upon the end of his lance. The harpies continue to throw their distance attacks.

1d20 ⇒ 1
The undead move forward...

Only one gets within range of the melee line but Meir gets an AoO who misses.
1d20 ⇒ 2

Some of the zombies get up to Toki as vampire spawn surround the rest of him, the zombies just get in the way but the spawn attack his wolf.

4d20 ⇒ (14, 14, 17, 6) = 51+4 Only one hits. damage: 1d4 + 1 ⇒ (2) + 1 = 3 Plus Energy Drain Fort DC 14 or 1 negative level.

Round 11:

vs toki's wolf
zombies
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (20) + 4 = 24 confirm: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d6 + 3 ⇒ (4) + 3 = 7
1d20 + 4 ⇒ (13) + 4 = 17
spawn
1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (10) + 4 = 14

These appear to be the last of the undead attacking. No waves follow, though some of the shadows did get away. There is a crack of lighting and the peal of thunder right after it. Then you feel the tip tapping of rain begin.

The undead charge over the barricade and bon fires. The closest vamps turn into gas or fog or something.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 10

He brings up his blade in a slicing manner... and the body slams into the ground heavily.

MC greatsword, PA: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16

damage: 1d10 + 10 + 1d6 + 3 ⇒ (8) + 10 + (2) + 3 = 23

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 10

He suggests to Johanna, "You must like the fire and the smell, back up here with me and let them come to us! Let the flames do their work."


Round 11

He shouts out, "Hey whoever is behind the dragonkin back up, I am going to bat the stench and stoke the flames while I wait for the undead." Then soon after be unflurls his wings to their normal lengths and bats pushing the stink away, as the flames grow in size. Readied to strike the first in his range.

1d20 ⇒ 17


HP 55/55 / AC 24 / 16 / 19 // Fort +8 Ref +6 Will +4 (+2 vs fear) Banner: all allies within 60' get +2 morale vs fear & +1 morale on charges

Ride: 1d20 + 18 ⇒ (11) + 18 = 29 to dodge the hit on Wartooth.

Fort: 1d20 + 7 ⇒ (5) + 7 = 12 to avoid Energy Drain if a 29 hits

Toki dodges this way and that, realizing he has to return back to the group before he gets swarmed by the approaching horde.

"Fire! Burn them! Throw fire and kill!!!"

His goblin voice carries across the battlefield despite the snarls and growls of his mount.

RD 11: withdraw back to the steps and prepare to defend the others.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Hearing the General’s orders, Ingvarr calls, ”Tighten Ranks” and shoots the nearest enemy not in melee.

Round 11: Lingering Song(1),
Magic Longbow: 1d20 + 10 ⇒ (4) + 10 = 14, Damage: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (4) = 12


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Oops I didn't move back after wolf asked me about stepping in the fire. :)

Johanna stands ready beside Soren ready to strike any that enter her threat.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Seraphina prepared to pull another bolt from her quiver when she heard Toki call out.

Toki Wolfrider wrote:

"Fire! Burn them! Throw fire and kill!!!"

His goblin voice carries across the battlefield despite the snarls and growls of his mount.

Worried that the goblin cavalier and his mount had been caught, she focused on the source of his voice and spotted the cluster of undead all around him and his wolf. "He needs help!" she cried and rushed forward as far as she could safely go and reached out her hand. A glowing nimbus like green flame surrounded her and then leaped from her outstretched fingertips, arcing through the dark to sear the vampire spawn standing between Toki and herself. The corrosive power of the blast melting hair, flesh and dissolving cloth indiscriminately. Then with a flick of her wrist, the energy leaped again to the spawn standing right beside the first.

Round 11 (Refusing Raging song, so stats back to normal as above)
Move: forward 10 feet to reach spell range
Standard: Cast burning arc on gray spawn just north of Toki as primary target, and magenta as secondary target.
Burning Arc Primary Damage+BA: 5d6 + 5 ⇒ (6, 5, 5, 5, 2) + 5 = 28
Burning Arc Secondary Damage+BA: 2d6 + 2 ⇒ (6, 5) + 2 = 13

Reflex save for half damage. BA equals Bloodline Arcana since Sera's burning arc does acid damage.
I got your back, Toki. We reckless, impulsive, Chaotic characters have to stick together. ^_~


HP 55/55 / AC 24 / 16 / 19 // Fort +8 Ref +6 Will +4 (+2 vs fear) Banner: all allies within 60' get +2 morale vs fear & +1 morale on charges

Appreciate the assist. Plus, fire!

"Yes! Burn them all! Fire! Fire! Fire!


HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

Alembic is going to just keep his previous readied action to Magic Missile a Vampire Spawn.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Round 11:

Rognar steps up a bit into the front line still within his protection and channels against the undead

channel damage vs undead: 3d6 ⇒ (5, 4, 1) = 10

DC 22 to Dave vs half due to consecrate

Swift action enlarge Toki


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 11

"Has their leaders finally decided to send their actual warriors now to battle?" Koldur muses aloud.

His eyes still waiting for that break in battle to signal where he could best be involved in.


Round 11

Koldur waits. Rognar takes a 5 foot step forward and channels which affects undead within a 30-foot radius, blasting away most of those in the fire. Seraphina moves forward and shoots an acidic arc towards the threat next to Toki and burns them but they don't drop. Ingnarr's shot hits but has little affect against the undead as the arrow is easily torn out. Through Toki's excellent handling of his mount avoids an attack then quickly retreats back to the group...a barrage of attacks comes your way as you go, luckily none of them damage or even hit much of your wolf's armor. Toki gets burnt a little as you go through the fire, 1d6 ⇒ 3 but your mount takes the brunt of it, 2d6 ⇒ (5, 1) = 6. The cloud comes around the fire and continues up the stairs. The zombie nearest comes at you and hits with its slam dealing 6 damage and then it succumbs to the flames.

6d20 ⇒ (11, 20, 9, 18, 10, 13) = 81+3 5/12 3/12
4d20 ⇒ (12, 12, 3, 16) = 43+6 23/26 23/26 18/26 23/26

Seraphina, I need DCs!
2d20 ⇒ (20, 7) = 27+2 14/26 15/26

Toki a spell is cast on you, do you resist? Also I only moved you 60 feet. You could move more if you wanted.
2d20 ⇒ (12, 16) = 28+4
3d20 ⇒ (3, 2, 10) = 15+4

1d20 + 4 ⇒ (9) + 4 = 13 vs sable
1d20 + 4 ⇒ (20) + 4 = 24 vs Toki confirm: 1d20 + 4 ⇒ (15) + 4 = 19 vs Toki
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Round 12

The harpies warn you, "Beware of the mist, the vampires come from it!"

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 11

Sable takes a side step to get into cleaving position after avoiding the zombies swing. His curved blade slices through the air and their bodies with ease.

PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17 damage: 2d6 + 13 + 6 ⇒ (5, 3) + 13 + 6 = 27
PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30 damage: 2d6 + 13 + 6 ⇒ (4, 2) + 13 + 6 = 25
PA, Elven Courtblade, crit: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24 damage: 2d6 + 13 + 6 ⇒ (2, 5) + 13 + 6 = 26


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 11

"Meir please hold my sword!" He quickly and loudly asks the dragon. Then with his hands free he quickly cast shield once more. "Thank you. Seraphina get behind me! No undead should mare your beautiful skin!" he states with almost a shout from the wind of Meir's wings.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Round 12:

"General, the vampires come. Should I call for special ammunition? asks Ingvarr as he backs away from the mist, hoping that Rognar's channeling might have affect the vampires--even perhaps in their mist form.

To the rest of the combatants, Ingvarr unleashes another Battle Cry (2/6, swift action) to help against possible Vampire fear effects, calling, "Join me in battle song, brothers!

Lingering Song (2), Battle Cry (1/10)

Mirror Image: Images: 1d4 + 1 ⇒ (2) + 1 = 3

Suddenly, three more skalds join Ingvarr in song, and the solo act becomes a quartet!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 12
"Mist? A spell to summon forth wind or maybe if you gather enough to flap your wings hard enough, you might cause them to suffer even more." Koldur laughs as he readies his weapons, finally. The time has come for him to engage the enemy soon.


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Johanna knows all about vampires based on previous knowledge rolls.

"It has taken gaseous form. Magic weapons can hurt it in this form."

Round 11

She steps to the mist and attacks into it.

Long Sword Power Attack: 1d20 + 13 + 2 + 1 - 2 ⇒ (9) + 13 + 2 + 1 - 2 = 23
Damage: 1d8 + 6 + 4 + 1 + 1d6 ⇒ (4) + 6 + 4 + 1 + (3) = 18

Round 12

She continues to follow the mist attacking into it.

Long Sword Power Attack: 1d20 + 13 + 2 + 1 - 2 ⇒ (15) + 13 + 2 + 1 - 2 = 29
Damage: 1d8 + 6 + 4 + 1 + 1d6 ⇒ (2) + 6 + 4 + 1 + (5) = 18

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

round 12

Rognar again channels to the mist this time moving if he has to to hit it

channel: 3d6 ⇒ (4, 1, 6) = 11

DC 22 to save due to consecrate


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Sorry, thought I had included it. Reflex save DC 18 for half damage.

Hundor wrote:
"Meir please hold my sword!" He quickly and loudly asks the dragon. Then with his hands free he quickly cast shield once more. "Thank you. Seraphina get behind me! No undead should mare your beautiful skin!" he states with almost a shout from the wind of Meir's wings.

Sera moves back behind Hundor as directed, blushing with embarrassment at the comment about her skin.

She cleared her throat and called to Sable, "Is it time for silvered projectiles, General?" She then loaded the crossbow with the appropriate bolt.

You actually don't need two hands free to cast. A two-handed weapon can be held in one hand momentarily while you cast with your free hand.


HP 55/55 / AC 24 / 16 / 19 // Fort +8 Ref +6 Will +4 (+2 vs fear) Banner: all allies within 60' get +2 morale vs fear & +1 morale on charges

"Ragghh! Why am I getting bigger? Magics!"

Toki feels himself growing larger, sliding from the saddle as he doubles in size. He stows his lance then draws out his sword, standing next to Wartooth in the front line of combatants.

"Where is the guy to chop? Point me at im and I'll chop him good!"

Wartooth falls back behind the dragon and stands ready to return and be remounted.

Ride for Rapid Dismount: 1d20 + 18 ⇒ (15) + 18 = 33


M skills 2:
Spoiler:
Knowledge (Dungeon) +13, (Planes) +9, Ling(Az) +6, Perception +7, Perform (Un) +1, Ride +7, Sense Motive +5, +7(Social Hunch), Spellcraft +13, (Identify) +15, Stealth +3, Survival +2, Swim +7, Use M Device +6
Tower Elf:
stats:
HP: 38/55 AC: 14 T: 14 FF: 10, Combat Expertise, Perception +7, Sense Motive +5, +7(Social Hunch), Initiative: +3, F: +8 _ R: +4 _ W: +6 (+7 v fear or emo, +8 v ench) CMB: +7, CMD: 21, Speed: 30 ft.
skills:
Spoiler:
Acro +3, Appraise +5, Bluff +1, Climb +7, Craft (Un) +5, Craft (Weap) +9, Diplomacy +1, Diplomacy (Gather Info) +3, Disguise +1, Escape Art +3, Fly +3, Heal +2, Intimidate +12, Knowledge (Arcana) +13,

Sorry for taking so long, my sleep schedule's been way out of whack. Hopefully won't be an issue in future!

Round 11: Rai takes a shot at the zombie nearest to the barricade. Orange Outline, 30'; Swift: Arcane Strike; Standard Action: Fire Composite Longbow: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13

Round 12: Cursing in his mother-tongue as a vampire's mist sets close to him, he drops his bow and brandishes his mask at the fiend to halt it in its tracks while he draws his sword.
Free: Drop Bow; Standard: Present Holy Symbol(revulsion, no save on first round); Move: Draw Sword


You would think that the mist would be blown back but it appears to have no effect on the mist. I was wrong...

With Meirs flapping wings the mist doesn't move as fast, almost as if it is moving against the wind.

Johanna you would have had to jump into fire to hit the invisible enemies on round 11, so I am going to void that attack.

high hit, 50%: 4d100 ⇒ (28, 92, 36, 68) = 224 Johanna miss,

Round 12

The mist among the group leaves going off the side of the stairs. As you can see the other spawn on either side of the stairs also turn into mist.

The rain's tempo raises just a little to be a steady rain. The fires begin to flicker.

The harpies all get into the tower. They wait with weapons forward ready for anything.

The mindless zombies step into the flames and slowly crawl over the bon fires to get to you.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 12

He acts last with Hundor but the order can be given for Round 13

PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29 damage: 2d6 + 13 + 6 ⇒ (5, 3) + 13 + 6 = 27

He does his best to hit where one of the mists reside. He hits solidly and the mist evaporates as the body begins to burn.

"Prepare the silver, I have an extra dose if someone still needs it for ammunition. Make your hits count! Wait, what are they doing? Cancel that order! Hold your channels. The mists are gone. It appears we only have zombies left."


It will likely take a few rounds to finish off the zombies then at about Round 18, cast spells and make actions as necessary until then...

Round 18

You see two ghostly orbs of light slowly approach. A man in a suit and an umbrella walks up...

He gets within 60 feet at Round 30. Actions up until this please.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 13 to 14

He steps up with Hundor again and attacks defensively with cleave.

PA, Elven Courtblade: 1d20 + 14 - 2 - 4 ⇒ (7) + 14 - 2 - 4 = 15damage: 2d6 + 13 + 6 ⇒ (2, 3) + 13 + 6 = 24
PA, Elven Courtblade: 1d20 + 14 - 2 - 4 ⇒ (19) + 14 - 2 - 4 = 27damage: 2d6 + 13 + 6 ⇒ (6, 3) + 13 + 6 = 28

PA, Elven Courtblade: 1d20 + 14 - 2 - 4 ⇒ (19) + 14 - 2 - 4 = 27damage: 2d6 + 13 + 6 ⇒ (1, 6) + 13 + 6 = 26
PA, Elven Courtblade: 1d20 + 14 - 2 - 4 ⇒ (13) + 14 - 2 - 4 = 21damage: 2d6 + 13 + 6 ⇒ (1, 6) + 13 + 6 = 26

Slaying four of them.


Skills:
Acro +10 _ Apr +9 _ Bluf +9 _ Climb +14 _ Dip +5 _ Disg +9 _ EA +7 _ HA +10 _ Heal +6 _ Intim +8, K (arca, dung, local, his, geo) +7 _ Ride +7 _ SpellC +11 _ Stealth +10 _ Survival +7 _ Swim +11 _ UseMag +14
stats:
HP: 38/38 _ AC: 24 _ T: 15 _ FF: 21, Perception +8, Sense Motive +10, Initiative: +2, F: +7 _ R: +10 _ W: +10 _ CMB: +9, CMD: 21, Speed: 20 ft.

Round 13 to 14

He continues to bring up his blade in a slicing manner... and the bodies slam into the ground heavily.

MC greatsword, PA: 1d20 + 11 - 1 ⇒ (10) + 11 - 1 = 20
damage: 1d10 + 10 + 1d6 + 3 ⇒ (4) + 10 + (2) + 3 = 19

MC greatsword, PA: 1d20 + 11 - 1 ⇒ (14) + 11 - 1 = 24
damage: 1d10 + 10 + 1d6 + 3 ⇒ (1) + 10 + (1) + 3 = 15

Cleaving so -2ac

MC greatsword, PA: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11
damage: 1d10 + 10 + 1d6 + 3 ⇒ (9) + 10 + (1) + 3 = 23

MC greatsword, PA: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25
damage: 1d10 + 10 + 1d6 + 3 ⇒ (6) + 10 + (3) + 3 = 22

Taking down two as he fumbles during the 2nd round.


If Toki doesn't move back he becomes the prime target of most of the zombies for rounds 13 and 14...


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 13 to 18

Koldur seeing the mists move , heads up the stairs seeking to see if the vampires might be attempting to pull off a flank attack by floating up higher towards the tower.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

The mists appears to still be on the battle map, currently held back by the wind. Soren, would you like Ingvarr to call for Special Weapons, Mist Only? We also need to know if you want us to fire on the glowing orbs as they approach.


HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

Round 18:

Alembic will ready to cast Magic Missile on the man if he performs a hostile action, uncluding casting a spell I identify as hostile.

Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34

Magic Missile Damage: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Do we have some suggestions? As to the vampire spawn as mist? There is too much chance that you will miss them dont use the silver ammunition yet. Hold your fire on the orbs until we can see what it is, if hostile you are free to fire." He questions and looks for advice.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps
GM Wolf wrote:

It will likely take a few rounds to finish off the zombies then at about Round 18, cast spells and make actions as necessary until then...

Round 18

You see two ghostly orbs of light slowly approach. A man in a suit and an umbrella walks up...

He gets within 60 feet at Round 30. Actions up until this please.

Wait, whut? Are we just saying Meir's breath weapon takes out most of the zombies of what? Do you mean the man is 60 feet away in round 20?

Round 13 Accepting Raging Song AC 24, Fort +1, Will save +8,+10 vs Evil, 40 HP
Swift: Charge Arcane Strike
Standard: fire on Zombie (closest she can target without penalties)
Fire Light Crossbow+BC: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Damage+AS: 1d8 + 2 ⇒ (1) + 2 = 3
Move: Load crossbow with mundane bolt

Round 14
Swift: Charge Arcane Strike
Standard: fire on Zombie (closest she can target without penalties)
Fire Light Crossbow+BC: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Damage+AS: 1d8 + 2 ⇒ (4) + 2 = 6
Move: Load crossbow with mundane bolt

Round 15
Swift: Charge Arcane Strike
Standard: fire on Zombie (closest she can target without penalties)
Fire Light Crossbow+BC: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Damage+AS: 1d8 + 2 ⇒ (7) + 2 = 9
Move: Load crossbow with mundane bolt

Round 16
Swift: Charge Arcane Strike
Standard: fire on Zombie (closest she can target without penalties)
Fire Light Crossbow+BC: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Damage+AS: 1d8 + 2 ⇒ (2) + 2 = 4
Move: Load crossbow with mundane bolt

Round 17
Swift: Charge Arcane Strike
Standard: fire on Zombie (closest she can target without penalties)
Fire Light Crossbow+BC: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 Damage+AS: 1d8 + 2 ⇒ (8) + 2 = 10
Move: Load crossbow with mundane bolt

Round 18 Refusing Raging Song so she can cast.
Standard: Casts protection from Evil on Hundor.

Sera felt certain that most of her bolts were going to waste, but maybe not all of them at least. As the man drew closer she reached down and lay her hand on Hundor's shoulder and murmured the old words of protection over him. She asked Meir in Draconic,
"What can you see?"


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Answering the General's question on the vampire spawn's misty forms:
knowledge religion: 1d20 + 12 ⇒ (5) + 12 = 17
knowledge arcana: 1d20 + 10 ⇒ (6) + 10 = 16

"General, a combination of magic and silver should work on the vampire spawn in gaseous form," says the battle caller. If Soren agrees, Ingvarr will call out the orders loudly.

Round 13:

Raging Song Refresh (standard action, (8/17)) plus extended speaking for orders.
"Use silvered and magic weapons against the mists! Hold fire against the orbs unless attacked!" calls the quartet of battle callers, each blasting a note on their shining battle horns.

Round 14:

Lingering Song (1), trying a magic, silvered arrow against the vampire spawn mist:
Magic Bow with Silver Arrow attack: 1d20 + 10 ⇒ (19) + 10 = 29
Magic and Silver Damage: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5

If that seems to be effective, he will keep firing on the vampire spawn with magic and silvered arrows. If not, he will just use magic arrows (fired from magic bow imparts the magic to the arrows).

Round 15:

Lingering Song (2), Firing a magic, silvered arrow against the vampire spawn mist (assuming it worked before):
Magic Bow with Silver Arrow attack: 1d20 + 10 ⇒ (2) + 10 = 12
Magic and Silver Damage: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15

Round 16:
Raging Song (9/17), updating orders as necessary.

Round 17:
Lingering Song (1), Firing a magic, silvered arrow against the vampire spawn mist (assuming it worked before):
Magic Bow with Silver Arrow attack: 1d20 + 10 ⇒ (7) + 10 = 17
Magic and Silver Damage: 1d8 + 3 + 1d6 ⇒ (3) + 3 + (4) = 10

Round 18:
Lingering Song (2), Firing a magic, silvered arrow against the vampire spawn mist (assuming it worked before):
Magic Bow with Silver Arrow attack: 1d20 + 10 ⇒ (4) + 10 = 14
Magic and Silver Damage: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (6) = 16


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

No problem. I was confused I guess. I thought there was a mist past the fires already.

With no enemies around Johanna too backs up the stairs tracking the mist with Koldur.

She stands ready to attack if they come in range. Round 13-18


HP 55/55 / AC 24 / 16 / 19 // Fort +8 Ref +6 Will +4 (+2 vs fear) Banner: all allies within 60' get +2 morale vs fear & +1 morale on charges

Toki swings his sword at every zombie he can, stepping back to stand under the biting jaws of the dragon.

"Rraaagghhh!"

RD 13: Longsword: 1d20 + 12 + 1 + 1 ⇒ (11) + 12 + 1 + 1 = 25 to hit, for Slashing: 1d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8 damage

Rd 14: Longsword: 1d20 + 12 + 1 + 1 ⇒ (16) + 12 + 1 + 1 = 30 to hit, for Slashing: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7 damage

Rd 15: Longsword: 1d20 + 12 + 1 + 1 ⇒ (16) + 12 + 1 + 1 = 30 to hit, for Slashing: 1d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13 damage

Rd 16: Longsword: 1d20 + 12 + 1 + 1 ⇒ (8) + 12 + 1 + 1 = 22 to hit, for Slashing: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7 damage

Rd 17: Longsword: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31 to hit, for Slashing: 1d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

Rd 18: Longsword: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31 to hit, for Slashing: 1d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

Rd 19: Longsword: 1d20 + 12 + 1 + 1 ⇒ (9) + 12 + 1 + 1 = 23 to hit, for Slashing: 1d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Rognar stands and renews prayer and bless although consecrate continues and he watches silent and grim and waits


As the zombies are finished off he pokes their bodies with his weapon and tosses their body to the side.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"They are waiting for something. Be ready. If you already... no wait. If the mist advances you are free to fire with silver." He commands not exactly sure about the situation.


The zombies are cleared easily as Meir helps Toki and the few others get mopped up by others.

Round 30 comes and the man in the suit keeps the umbrella up and his lights swirl above it. He clears his throat and offers, "What need of you harpies? I am only here for the tower. Why do you fight for them?


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

"I am Johanna Sinclair, Paladin of Iomeda. Ruler of the new settlement to the east of here. I will help all living if it is withing my power when they choose to stand against the abominations of undead masses and their leaders. Leave this place. It is under my protection."


"As you wish, we will do this the hard way." He says in iritation and becomes mist himself.

Another 20 rounds pass before you see the rolling darkness get within 60 feet of the stairs. It blocks the mist and fills the air. You can barely see more than 5 feet...
The last few rounds you started hearing big things moving towards you...


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Round 50
30 +20 round rights?

Koldur was getting a bit testy. Weren't those undead invaders here to fight or were they here to bore them?

The words spoken by the man may not have being heard clearly but the weaponsmaster heard enough.
Bring the army down already!


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Ingvarr asks the others, "Does anyone have a way of clearing that mist so we can see what we are dealing with?"

To Sable, he comments, "I will sound the battle call at your command, General."


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Round 50

Johanna continues to stand at the ready. She concentrates detecting evil ahead to know how many are approaching.


HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

Alembic will cast and concentrate on Detect Magic, casting his gaze out into the gloom...


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Seraphina felt her protective spells fading and considered recasting them, but suspected that the undead might be trying to deplete their resources, both mundane and magical. She loaded the crossbow with a silversheen coated quarrel and waited.

"Johanna said you need a magic weapon to hit them in their mist form. Fire on them when they are solid unless you have a magic bow." She advised, hearing Sable's uncertainty.

Unable to see, she followed suit with Alembic and cast detect magic, scanning for signs of magical auras.
Knowledge(Arcana): 1d20 + 10 ⇒ (12) + 10 = 22
Spellcraft: 1d20 + 11 ⇒ (18) + 11 = 29

Is the darkness magical?

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