Devis

Ingvarr Battlecaller's page

328 posts. Alias of Brother_Guiness.


Full Name

Ingvarr Battlecaller

Race

NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30

Classes/Levels

Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Gender

Male

Size

Medium

Age

35

Special Abilities

Raging Song (usually playing the signal horn "Battlecaller")

Alignment

Neutral Good

Deity

Shelyn

Location

Nomadic

Languages

Common, Elven, Celestial, Hallit, Skald, Varisian, Draconic, Sylvan, Dwarvish

Occupation

Book Merchant

Homepage URL

Ingvarr Battlecaller

Strength 12
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 12
Charisma 21

About Ingvarr Battlecaller

Full Character Sheet Here

Appearance and Personality:

Fair of hair and dazzling of smile, Ingvarr is a pleasing blend of human and elf. Clad in simple green and brown traveling clothes and a well-used chain shirt, he is seldom seen without a book nearby--and never seen without his ornate signal horn tethered to his side or in his hand. Many a pilgrim has seen him sitting atop his wagon with its payload of books, moving swiftly along the country roads, and those who stop to talk with him often find a book in their hands as they part. Yet beneath the genial surface, there is a hardened core. The shortsword at his side is well-worn, and the bow over his shoulder also shows he is fully capable of defending himself. He doesn't speak much of his time with the Star Elf soldiers, but it certainly prepared him to face battle.

Background:

The son of a human priestess of Shelyn and a star-elven warrior, Ingvarr had a sheltered early youth at the temple. He learned to love music and reading, and developed a spiritual connection of his own with his mother's deity, though he did not follow in her ecclesiastical footsteps. Still, before he left home with his father, Serena gifted him with an item blessed by the power of Shelyn--a simple silver circlet to match the silver songbird holy symbol he already wore around his neck.

His father, worried that Ingvarr would be too soft to survive in a harsh world, send him to train with his star-elven kin. He learned to attack and defend, to advance and withdraw, and how to follow orders in the face of daunting enemies...Yet his heart remained with Shelyn, and in the cool of the evening he would often be seen reading or softly practicing his music.

Those years were tough, but good for Ingvarr--until that last day. The roving bands of goblinoids attacked their patrol, and they were overrun. What had started as a rare treat to spend the day with his father ended in a bloodbath, and a wounded father handed Ingvarr the patrol's signal horn, a family heirloom made of the rare material 'Singing Steel' and emblazoned with the Battlecaller sigil. Ordering him to ride to the nearby hilltop and call for help, Errol turned to face the oncoming horde. With tears in his eyes, Ingvarr did as he was told, sounding the horn louder than he had ever played it. The soldiers of house Soren thundered to the rescue, but much of the patrol was lost and Ingvarr's father was nowhere to be seen.

From that moment on, the horn never left his side, but Ingvarr left the fields of battle and returned to his mother and his books. Learning the craft of bookbinding well, he eventually struck out on his own, carrying knowledge on the page far and wide, helping establish small temples or libraries in frontier towns.

His latest such project is in the small town of Iron Peaks, where warriors yet train for battle against those who would do harm to their nation. Yet waging war is more than swinging a sword or firing a bow. Knowledge of many battles waged in past ages allows the warrior to strike where and when the need is greatest, and love for one's countrymen motivates the soldier to risk it all for his nation--that is how Ingvarr plays his part...for now.

Consumables:

Signal Horn (Cure Light Wounds): (50/50 charges)

Conditions:

None

Notes:

- Background ties into Sable and Koldur tangentially.
- Serena Battlecaller, mother of Ingvarr and priestess of Shelyn...location TBD
- Errol Battlecaller, father of Ingvarr and former retainer to the Soren family; passed on the ancestral horn to his son just before he was taken by marauding goblinoids--current whereabouts unknown.

Detailed Character Description:

Character:
Ingvar Battlecaller
Male Half Star Elven Skald (Herald of the Horn) 5
NG Medium Humanoid
Init +4; Perception +11
--------------------
Defense
--------------------
AC 19, touch 15, never flat-footed (+4 MW Chain Shirt, +1 MW Buckler, +4 Dex)
hp 43 (5d8+10);
Fort +6, Ref +5, Will +5
Immune to Sleep, +2 versus Enchantment
+4 versus Bardic, Sonic, or Language-Dependent
+4 versus fear with Battlecry, +2 Will with Raging Song
--------------------
Offense
--------------------
Speed 30 ft.
Melee Shortsword +5 (1d6+2/19-20)
Melee Dagger +5 (1d4+2/19-20)
Ranged +1 Composite Longbow +9 (1d8+2/x3) 100 ft.
Special Attacks: Raging Song, Battle Cry (assumed in attacks)
--------------------
Statistics
--------------------
Str 12
Dex 18
Con 14
Int 18
Wis 12
Cha 21

Charisma 23, 21 +2 Axiomatic Blessing from Olivara
Feats: Skill Focus Perform/Wind, Lingering Performance, Deific Obedience (Shelyn), Battle Cry

Traits:
Savant: +2 Perform/Wind
Nomadic: +1 Survival (Class Skill), +1 Geography
Touched by Divinity (Shelyn)--cast Protection From Evil 1x/day

Skills:
Acrobatics +7, (ranks 1, Dex +4, CS +3) (-1 ACP)
Appraise +7 (ranks 1, Int +3, CS +3)
Climb +4, (ranks 1, Str +1, CS +3) (-1 ACP)
Craft (Books, Calligraphy) +15, (ranks 3, Int +3, Feat +4, MW tools +2, CS +3)
Diplomacy +28, (ranks 0, Versatile Performance/Wind)
Disguise +9 (ranks 0, Cha +6, Circlet +3)
Handle Animal +28, (ranks 0,Versatile Performance/Wind)
Heal +1, (ranks 0, Wis +1)
Intimidate +13, (ranks 1, Cha +6, CS +3, Circlet +3)
Kn (Arcana) +10, (ranks 1, Int +4, CS +3, Bardic Kn +2)
Kn (Dungeoneering) +10, (ranks 1, Int +4, CS +3, Bardic Kn +2)
Kn (Engineering) +10, (ranks 1, Int +4, CS +3, Bardic Kn +2)
Kn (Geography) +11, (ranks 1, Int +4, CS +3, Bardic Kn +2, Trait +1)
Kn (History) +10, (ranks 1, Int +4, CS +3, Bardic Kn +2)
Kn (Local) +10, (ranks 1, Int +4, CS +3, Bardic Kn +2)
Kn (Arcana) +10, (ranks 1, Int +4, CS +3, Bardic Kn +2)
Kn (Arcana) +10, (ranks 1, Int +4, CS +3, Bardic Kn +2)
KN (Dungeoneering) +10, (ranks 1, Int +4, CS +3, Bardic Kn +2)
Linguistics +10 (ranks 3, Int +4, CS +3)
Perception +11, (ranks 5, Wis +1, CS +3, Race +2)
Perform/Wind +28 (ranks 5, Cha +6, CS +3, Circlet +3, Skill Focus +3. Trait +2, Masterwork +2, Obedience +4)
Perform/Song +21 (ranks 5, Cha +6, CS +3, Feat +4, Circlet +3)
Ride +7, (ranks 1, Dex +4, CS +3) (-1 ACP)
Steath +7, (ranks 1, Dex +4, CS +3) (-1 ACP)
Survival +6, (ranks 1, Wis +1, CS +3, Trait +1)
Swim +4, (ranks 1, Str +1, CS +3) (-1 ACP)
Use Magic Device +13 (ranks 1, Cha +6, CS +3, Circlet +3)

Languages: Common, Elven, Celestial, Hallit, Skald, Varisian, Draconic, Sylvan

Gear:

15 pp, 13 gp in pouch around neck

On person:
- Traveling clothes with MW Chain Shirt and MW Buckler
- Silver Songbird (Shelyn Holy Symbol)
- Shortsword and Dagger on Belt
- +1 Darkwood Composite Longbow with quiver w/durable arrows and blunt arrows
- Battlecaller (Gift from father: Masterwork Signal Horn, Arcane Bond, enchant as Wand or Staff, tethered to belt) -- currently contains CLW as Wand
- Circlet of Persuasion (Gift from mother)

Backpack:
- includes a bedroll, a belt pouch, an ocarina, a flint and steel, an iron pot, a mess kit, a mirror, rope, soap, spell component pouch, torches (10), trail rations (5 days), and a waterskin.

- Light Horse, Combat Trained
- Bit & Bridle, Saddlebags, Saddle, Feed
- Inventory of Bookmaking materials
- Masterwork Artisan Tools for Bookbinding and Calligraphy

Feats:
Skill Focus: +3 on Perform/Wind
Lingering Song: Beneficial effects of Raging Song linger for 2 rounds
Deific Obedience: +4 Perform and Craft Checks as long as obedience to Shelyn is performed each morning.
Battle Cry: Swift action to give allies +1 attack and +4 saves versus fear for a minute, end effect to reroll failed fear save.

Skald Performances: 16 rounds/day, start as a standard action
Inspired Rage gives +2 Str, +2 Con, +2 Will save, -1 AC, and Guarded Life (convert 5 hp to nonlethal if below 0, auto-stabilize)
Song of Marching: Hustle for 1 hour per round of song used.
Arcane Bond with Horn: Use to cast extra spell 1x/day
Rousing Retort: Use 4 rounds of song to give allies a new save versus Enchantment or Fear with a +2 bonus

Spells:
Cantrip: Detect Magic, Read Magic, Mage Hand, Dancing Lights, Mending, Message
Level 1: Comprehend Languages, Cure Light Wounds, Ear-Piercing Scream, Liberating Command
Level 2: Gallant Inspiration, Glitterdust, Mirror Image

Drayken and Silverstein:

Human barbarian 4
Medium humanoid
Init +1; Senses Perception +11

DEFENSE

AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
hp 55 (4d12+24)
Fort +10, Ref +2, Will +6
Defensive Abilities trap sense +1, uncanny dodge

OFFENSE
Includes Rage, Battlecry, and Power Attack
Speed 30 ft.
Melee +1 greataxe w/fire or ice +8 (1d12+13/×3 + 1d6 fire or ice)
Special Attacks rage (13 rounds/day), rage powers (animal fury, scent)

STATISTICS

Str 18, Dex 13, Con 22, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +8; CMD 17
Feats Iron Will, Power Attack, Skill Focus (Perception)
Skills Climb +9, Intimidate +6, Perception +11, Stealth +3, Survival +8, Swim +9
Languages Skald
SQ fast movement, Greater Guarded Life when using Ingvarr's Raging Song