| GM Wolf |
Do you hold for a second round or keep the first round to know how many evil auras are in the 60 foot range?
Deeper Darkness
School evocation [darkness]; Level antipaladin 3, cleric/oracle 3, inquisitor 3, shaman 3; Domain darkness 3
EFFECT
Duration 10 min./level (D)
DESCRIPTION
This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell’s confines.
This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.
| Ingvarr Battlecaller |
Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22
| Seraphina Medvyed |
Assuming I can use my rolls above.
Sera calls out what she can tell about the spell to her comrades.
"It's a darkness spell, I can't cast anything to counter it. It must be cast on an object, though. Something at the center is emanating the spell. If we can cover, contain or destroy the object, we should again be able to see again."
She reached up and touched the saddle on Meir's back, casting Light on the object just to see if it made any difference.
| GM Wolf |
Yes if you roll a skill, then I put a spoiler up in regards to it, you can check it out according to that check.
Seraphina's light spell winks out quickly after being cast. As the fires are now out and only embers are left, it was dimly lit. With the darkness approaching, as no one could see more than 60 feet, you wouldn't know when it was cast or on what. Even with 120 darkvision you would have only another few rounds to react.
To be clear the darkness is covering only the first 15 feet of the stairs.
Round 50
From the shadows of the darkness skeletons come crashing down upon you. Likely more fodder. Then you hear a yell from the front, "TROLL!" Sable luckily holds his own and does not fly off from the heavy smack that was intended for him.
1d20 + 12 ⇒ (7) + 12 = 19
Map will be updated soon.
| Toki Wolfrider |
"Troll? Wartooth, to me!"
Toki calls for his mount and leaps onto his back as the wolf runs up. He sheathes his sword and takes up his magical lance once mounted.
"I can't charge in this mess, but I can at least keep the thing at bay! And maybe Wartooth can tear its legs out from under it!"
Glad to be thinking more clearly (for a goblin) and back in his normal stature, Toki smiles a wide pointy grinnunder his helm and prepares for combat.
Ride for fast mount: 1d20 + 18 ⇒ (13) + 18 = 31
Move action: sheathe longsword, move action: "draw" lance
| Ingvarr Battlecaller |
Round 50:
As the attack starts, Invar gives his battle cry and his quartet of horns also restarts the Raging Song. Knowing his arrows will do little against skeletons, he looks for an opportunity to fire on the troll.
Battle Cry 3/6 (lasts 10 rounds) and Raging Song (10/17)
| Alembic |
Spellcraft: 1d20 + 15 ⇒ (9) + 15 = 24
"That's a deeper darkness spell. We'll need at least a Daylight to counter it."
| Hundor |
Round 49
He casts shield once more hearing the sound of something approaching.
Round 50
He cleaves aiming to take out the skeletons before him.
MC greatsword: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d10 + 10 + 1d6 ⇒ (4) + 10 + (4) = 18
MC greatsword: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 1d10 + 10 + 1d6 ⇒ (7) + 10 + (5) = 22
AC:22
Sable Soren
|
Round 49
He announces, "Be prepared for anything! Troll!"
Round 50
He cleaves aiming to take out the skeleton before him and strike the troll that nearly knocked him. He slashes through the skelwton as it falls to the ground in a heap and cuts off an arm of the troll! Blood pours out for seconds before closing.
Skeleton PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15 damage: 2d6 + 13 + 6 ⇒ (6, 5) + 13 + 6 = 30
PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30 damage: 2d6 + 13 + 6 ⇒ (5, 1) + 13 + 6 = 25
Crit PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30 damage: 2d6 + 13 + 6 ⇒ (1, 1) + 13 + 6 = 21
+2 to attack, +1 damage. AC:18
| Seraphina Medvyed |
Seraphina huffed a sigh as her Light spell winked out to no effect. Without the ability to see the enemy, her options became very limited. But she could definitely hear them, something large was not far in front of her. She could also hear Sable and Hundor striving against the horde. At least she could grant them what protection she could. Steeling herself, she stepped forward into the darkness, calling to Hundor, "Coming up behind you!" She hoped the troll was as limited by the darkness as they were, but just in case, she took a defensive stance to prevent attacks against herself and concentrated as she reached to touch Hundor's shoulder and cast her protective spell.
Round 49
Standard: Cast Light to no effect
Round 50
5-foot step forward
Standard: Casts protection from Evil on Hundor.
Cast Defensively: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24
| Rai Thydel |
Hey guys, sorry I haven't done much in combat, it was crunch time for the U.S. History final. I should be clear of anything that would keep me from the game now.
In previous rounds...
Confused and angry about the vampires' apparent cowardice, Rai slips into his native tongue as he hurls insults and challenges at the retreating mist. Once it is exceedingly clear that this is a futile exercise, he indignantly sheathes his sword, places his mask back upon his visage, and picks up his bow, muttering curses under his breath as he tends to it. Finally, he rearranges his quiver so as to pull the silver arrows easier, and knocks one.
Round 49 Rai aims for the closest tangible being in the direction the mists retreated. Swift: Arcane Strike; Standard Action: Fire Composite Longbow: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27 Confirm Crit: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16 Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 If Confirmed: 2d8 + 6 + 2 ⇒ (4, 6) + 6 + 2 = 18
Round 50 (same target unless dead)
Swift: Arcane Strike; Standard Action: Fire Composite Longbow: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20 Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
| Koldur of the Axe |
Round 49-50
Koldur scoffs as he awaits for them to come within reach. It seems that they were quite willing to expend more then just a token effort to come bring them all down.
| GM Wolf |
A troll is a giant that is gross, dangerous, and harder to kill than most trolls.
Round 51
The skeletons finish mounting the piles of wood and get into melee with the front line...
10d20 ⇒ (18, 3, 20, 20, 14, 4, 20, 17, 6, 2) = 124You hear the sounds of blades on armor and flesh, also the grunts and cries of pain of those who are wounded.
damage: 5d8 ⇒ (3, 4, 7, 4, 4) = 22+2 each
I hope you all can catch up!
| Koldur of the Axe |
Round 51
Koldur was getting a bit worried. Their foe was surely spending far too much effort to take down this tower. He had being in sieges but the attacks and forces bought to bear usually indicated the value of the land they fought for.
This old tower according to the harpies was but a training ground but this undead seemed to be treating it as a National Treasure!!!
"Can anybody throw light up else or at least direct that troll to me..." he grumbles.
"I can't see anything in this murk." he was now seriously considering using an item he's kept with him for a very long time. He only had two of them but he's never had reason to bring them out...
Should he?
| Ingvarr Battlecaller |
"I can't see anything in this murk." he was now seriously considering using an item he's kept with him for a very long time. He only had two of them but he's never had reason to bring them out...
Should he?
Up to you, Koldur, but it might be nice to have at least one PC able to see what is going on. Ingvarr doesn't have any spells capable of countering the darkness, but unless the skeletons are highly unusual, they should have the same 50% miss chance as everyone else in the deeper darkness (since it blocks darkvision as well).
Round 51:
With no specific orders coming from the General, Ingvarr continues to look for an opportunity to shoot at any visible enemies. The battlefield is littered with the destroyed zombies and vampire spawn, but no enemy has yet moved out from the darkness so that he may target it with arrow or spell.
Moving to the center of the stairs, Ingvarr nocks an arrow and looks for any enemy moving into sight while his encouragement continues to wash over the allies.
Battle Cry Round 2/10, Raging Song Lingering (1), Readied action to shoot at any enemy that shows itself:
Magic Longbow Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Magic Longbow Damage: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10
Round 52:
Battle Cry Round 3/10, Raging Song Lingering (2), Firing another arrow at the closest visible enemy:
Magic Longbow Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Magic Longbow Damage: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (3) = 7
| Toki Wolfrider |
Round 50?
Re-mounted and armed with his lance, Toki stays near the dragon and looks for foes to stab.
"Trolls are like big orcs, I think. Probably stink like them too."
| Seraphina Medvyed |
Seraphina clapped a hand over her own mouth to stifle her own cry at hearing the terrible sounds of her companions taking wounds. She put away her crossbow, still standing right behind him in the darkness, she worriedly called to her halfling friend.
"Hundor? Do you need healing?" Even if he said no, she triggered the switch which released her wand into her hand and called to the elven general next. "Sable? Where are you?" and then listened for his answering voice and took a blind step toward him. "Marco!"
Perception to determine direction: 1d20 + 8 ⇒ (17) + 8 = 25
Cast Defensively: 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 30
Round 51
Move: Put away crossbow
Swift: Trigger release switch on spring loaded wrist sheath to retrieve wand of infernal healing
5-foot step
Standard: If Hundor said yes to healing, cast Infernal Healing on Hundor.
If he says no, cast Protection from Evil on Sable.
Note that protection from evil raises AC by 2, prevents bodily contact by evil summoned creatures, and gives another save for mind altering effects vs evil creatures.
| Alembic |
Round 51:
"I don't have any more spells that can deal with the Darkness." admitted Alembic while drawing out a wand. He then prepared to shoot any target that managed to get up the stairs.
Readying to shoot magic missile at the first enemy to get past the front line.
Readied Action Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Round 52:
Alembic continued his readied action or fired a magic missile at the target who made it past the front line.
Magic Missile if appropriate: 1d4 + 1 ⇒ (4) + 1 = 5
| GM Wolf |
Round 50
From the shadows of the darkness skeletons come crashing down upon you. Likely more fodder. Then you hear a yell from the front, "TROLL!" Sable luckily holds his own and does not fly off from the heavy smack that was intended for him.
Ingvarr gives his battle cry and his quartet of horns also restarts the Raging Song. Hundor and Sable cleave... but you only hear bones moving, some could be hitting the floor or its just the mass of them. Seraphina casts protection from Evil on Hundor. Rai shoots his arrow into the darkness. Koldur waits with all the other members of the expedition force...
Round 51
Alembic prepared to fire! Seraphina heals Hundor as he asks for it and bashes skeletons. Rai and Ingvarr wait for something to emerge from the darkness and destroy the skeleton that did. Koldur ponders. Hundor and Sable likely continue and shout out as well.
2d20 ⇒ (18, 13) = 31
Sable Soren
|
Round 51
Sable shouts, "I have a troll right here, come on down and play! Ingvarr you can likely see better than I, I trust your judgment make orders as needed or look to Koldur!"
He cleaves aiming to take out the skeleton again before him and then strike the foul smelling troll. He slashes through the skeleton as it falls to the ground in a heap and cuts into the troll again. Then calling out, "I need fire, to kill it? Righht?!?!"
Skeleton PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27damage: 2d6 + 13 + 6 ⇒ (5, 1) + 13 + 6 = 25
PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32 damage: 2d6 + 13 + 6 ⇒ (6, 6) + 13 + 6 = 31
Crit PA, Elven Courtblade: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19 damage: 2d6 + 13 + 6 ⇒ (3, 3) + 13 + 6 = 25
+2 to attack, +1 damage. AC:18
| Ingvarr Battlecaller |
Ingvarr doesn't need to be told twice.
"Front line, form a line at the barricade and fill in the gaps!" he starts, indicating to Koldur and Johanna they should move to the front and fill out the barricade line. (That should give us a solid front line all the way across the steps at the barricade).
As Ingvarr assesses the battlefield, the orders keep coming...
"Meir, flame the troll at Sable's direction! Healers, support the front line! Archers and spellcasters, target the center of the globes of darkness so we might halt its advance!"
Suiting action to words, Ingvarr targets his arrows to a spot in one of the darkness globe centers, using the curvature of its exterior to determine its center.
| Toki Wolfrider |
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"Fire kills everything! Use more fire always!"
Toki moves up on Wartooth behind Sable, leaning forward and stabbing over his allys head at the troll.
Lance, not charging: 1d20 + 13 ⇒ (11) + 13 = 24 to hit, for Piercing, Magic: 1d6 + 5 ⇒ (6) + 5 = 11 damage
| Johanna "The Cat" Sinclair |
Johanna keeps up the detection.
"I have no way to engage or use until the enemy makes themselves known. I will head back down to the front line."
Vanillia paladin just waiting to smite and swing sword at the main bad guy :)
She moves back down to help hold the line against the incoming undead.
| Meir the Dragon |
Toki you need to post in rounds like everyone else!
Toki hits the troll helping Sable take it down.
Round 52
Meir has been swinging his large weapon as he gets attack of opportunities. At the mention of his breath he lets out, "Ahh YES! Thank you Ingvarr, here it comes WATCH OUT!!!"
4d6 ⇒ (3, 5, 5, 3) = 16 Reflex DC 14 half, 20 foot cone.
rounds until next one: 1d6 ⇒ 6
| Koldur of the Axe |
Round 51
Things were dire and so Koldur brings out the potion.
Round 52
"It's time I guess, if the expected ambush comes here I'll rush back." as he takes a mouthful of potion and swallows as he moves down the steps.
| Alembic |
"Fire is actually one of the worst elements when dealing with anything not of the mortal planes."
| Seraphina Medvyed |
Seraphina felt the warmth from Meir's flames and soon a large form looming over her again. "Koldur, is that you?" She asked, trying to keep a clear image in her mind of where everyone was, approximately.
Now positioned where she could reach either Sable or Hundor, she reached out to lay a hand on the Elven general.
Round 52
Standard: Cast Protection from Evil on Sable
Hundor gets fast healing 1 in round 51 and has healed 2 points by the end of round 52. He also now detects as mildly evil, but Sera won't let Johanna mistake him for an undead. ^_~
| Rai Thydel |
Rai continues to loose silver arrows at the lackeys by the misty bastards.
Round 51 Swift: Arcane Strike; Standard Action:Fire Composite Longbow: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15 Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Round 52 Swift: Arcane Strike; Standard Action:Fire Composite Longbow: 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14
Dagnabbit!
| GM Wolf |
Round 52
A lot happens and Koldur is the only one who sees it really.
A fireball engulfs everyone on the stairs, Reflex DC 18 for half, 5d6 ⇒ (6, 3, 1, 2, 5) = 17
Then you see the spawn turning into themselves and climbing up the walls. The harpies continue to shoot when they have a target. Some of them pull melee weapons out...
Updating map now... but they are everywhere.
Rai misses with his shot. Seraphina casts Protection from Evil on Sable. Meir burns the skeletons and troll apparently, likely even allies. Koldur charges down into the darkness.
| Seraphina Medvyed |
Reflex vs BW: 1d20 + 4 ⇒ (5) + 4 = 9
Reflex vs FB: 1d20 + 4 ⇒ (18) + 4 = 22
I'm not sure if Sera is in the path of the BW or not. That's either 24 damage if she is, or 8 if she's not... o_O
| Johanna "The Cat" Sinclair |
Round 53
"Fall back up the stairs. We lose any advantage in this darkness. We have the higher ground."
Johanna withdraws from the darkness after being burnt.Using withdraw action
Reflex: 1d20 + 10 ⇒ (15) + 10 = 25
| Ingvarr Battlecaller |
Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24
Repeating Johanna's command loudly for all to hear, Ingvarr calls out, "Fall back up the stairs, enemy on the flank!"
Round 53:
Battle Cry round 4/10, Raging Song 11/17 (start as a standard action)
Round 31: Attack: 1d20 + 9 ⇒ (9) + 9 = 18, Damage: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (1) = 10
Round 32: Attack: 1d20 + 9 ⇒ (16) + 9 = 25, Damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11
Round 33: Attack: 1d20 + 9 ⇒ (5) + 9 = 14, Damage: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (2) = 12
Round 34: Attack: 1d20 + 9 ⇒ (11) + 9 = 20, Damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11
Round 35: Attack: 1d20 + 9 ⇒ (1) + 9 = 10, Damage: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12
Round 36: Attack: 1d20 + 9 ⇒ (11) + 9 = 20, Damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9
Round 37: Attack: 1d20 + 9 ⇒ (16) + 9 = 25, Damage: 1d8 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7
Round 38: Attack: 1d20 + 9 ⇒ (3) + 9 = 12, Damage: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (2) = 11
Round 39: Attack: 1d20 + 9 ⇒ (11) + 9 = 20, Damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8
Round 40: Attack: 1d20 + 9 ⇒ (10) + 9 = 19, Damage: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10
Round 41: Attack: 1d20 + 9 ⇒ (5) + 9 = 14, Damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11
Round 42: Attack: 1d20 + 9 ⇒ (17) + 9 = 26, Damage: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10
Round 43: Attack: 1d20 + 9 ⇒ (3) + 9 = 12, Damage: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (1) = 9
Round 44: Attack: 1d20 + 9 ⇒ (10) + 9 = 19, Damage: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11
Round 45: Attack: 1d20 + 9 ⇒ (20) + 9 = 29, Damage: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9
Crit Confirm: 1d20 + 9 ⇒ (19) + 9 = 28, Crit Damage: 2d8 + 4 + 1d6 ⇒ (2, 5) + 4 + (5) = 16
Round 46: Attack: 1d20 + 9 ⇒ (4) + 9 = 13, Damage: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (4) = 13
Round 47: Attack: 1d20 + 9 ⇒ (19) + 9 = 28, Damage: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (1) = 10
Round 48: Attack: 1d20 + 9 ⇒ (14) + 9 = 23, Damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10
Round 49: Attack: 1d20 + 9 ⇒ (9) + 9 = 18, Damage: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12
| Koldur of the Axe |
Yes Double move to first orb.
Round 52
"Ech. Fire ball eh? Form the line, I'll deal with the darkness." Koldur calls out to Joanna, sure his voice will reach Sable.
Koldur calls out further, this time his intent clear.
"Double step hack, roll and slash! Spin and dodge within a hook!"
Hoping that Sable hears it and remembers their sparring sessions and their tactics against multiple opponents as he charges for the orb. Hopefully his old friend might be able to keep their foes off him as he destroys the orb.
Reflex vs Fireball 1d20 + 7 ⇒ (1) + 7 = 8 <---dammit.
Attack roll on Round 53 1d20 + 12 ⇒ (7) + 12 = 191d10 + 7 ⇒ (6) + 7 = 13
Round 53
He would dearly love to wipe the smirk off his undead foe as Koldur catches that wink and the world explodes around him. The aged dwarf crosses his weapons in front of him and charges through the flames, embers and scorched parts of his blackened armor notwithstanding in his wake. Those orbs had to go and with them gone, the fight will swing back into their favor.
Upon reaching one of the orb, Koldur raises Moonshine and slams it into the orb!
| GM Wolf |
| Seraphina Medvyed |
Seraphina reeled back from the fireball, saving herself from the worst of it. But the smell of burnt hair and flesh surrounded them all. As they sounded the call to fall back, she reached through the darkness to grab the halfling's shoulder. "Hundor? We have to fall back!"
If she finds him on his feet, she will withdraw with him. If he is down she will pick him up first and then move.
Round 53
Withdraw or Double move to pick up Hundor and then move back 30 ft.
I don't think she'll incur any AoOs, but she won't know that.
| Koldur of the Axe |
With my HP lowered by half, I doubt I can get through but meh.
BULLRUSH!!!!! 1d20 + 10 ⇒ (4) + 10 = 14 I really hate these dice bots.
| Hundor |
Round 53
Beside you in the darkness you can see he is a bloody mess. Any part of his clothes are blood red and rivulets of blood drip as he readies another strike. He tells Seraphina, "Thank you for the healing, get yourself to the back and we will handle the threat here, trust me. We can handle such a threat but you are not ready yet." It is strange to hear him rhyme in such a dire time. Though with so much blood you barely saw any wounds.
Reflex DC 18: 1d20 + 7 ⇒ (18) + 7 = 25 I would have taken the damage! Koldur should have had this roll!!!
He moves forward cleaving...
Sable Soren
|
Round 53
He still can't be seen as he does not leave the darkness.
Reflex DC 18: 1d20 + 6 ⇒ (15) + 6 = 21
He announces to the assembly in what Ingvarr already said, "Fall back, into the tower. I am sure there are more fireballs than that, and we can't stop what we can't see! Secure a line Johanna, Toki, and Meir!"
| Koldur of the Axe |
Hp restored from fireball.
Restored from Channel.
Drinks Barkskin Potion for additional +2
AC 23.
Round 54
As he gazes upon the mass of undead impeding his path, Koldur uncorks another vial from his belt and drinks it down. It was time to cut a path towards that goal.
He was eager to do some damage now.
"Time to dance." he declares as he sets his stance.
| Ingvarr Battlecaller |
Reminder for us all--when Ingvar has the Raging Song active, you may accept it on your turn (or automatically accept it if you are unconscious--which is good because you gain 1 hp/level and auto-stabilize).Raging Song: restricts you from spellcasting like the barbarian's rage and penalizes your AC by 1, but it gives you +2 Strength, +2 Constitution, +2 Will saves, and converts 5 points of lethal hp damage to non-lethal damage if you go below 0 hp while raging (plus auto stabilize if you are below 0 hp). Note that the +2 Constitution gives you +1 on Fortitude saves and an extra hit point per hit dice.
In addition, at the beginning of every battle, he releases a 'Battle Cry' as a swift action. You get +1 Attack and +4 Saves versus Fear, with a chance to reroll a failed fear save 1x (at the cost of losing the benefit of that Battle Cry).
He has other spells and special abilities as well that help with failed saves and such, but we can deal with that on a case by case basis.
Reminder...
| Ingvarr Battlecaller |
Round 54:
”Fall back! Use the tower entry as a choke point!” calls Ingvarr, worried that several of their warriors have not yet heeded the call and remain in the darkness.
Ingvarr and his duplicates move up the stairs to allow space for the others and draws his Rod of Reach, readying an action to shoot healing (Reach CLW) at any ally who looks badly wounded coming out of the darkness.
Readied Action CLW: 1d8 + 5 ⇒ (2) + 5 = 7
Lingering Song (1)
Battle Cry (5/10)
| GM Wolf |
Koldur your target skeleton is adjacent to you now! I adjusted the map last night and forgot to update you. So next round you can do a CMB check to grab it or bash the skeleton first, your choice.
Thanks for the reminder Ingvarr!
At the end of Round 54, he shouts, "Hundor fall back and hold the line there. We will be there soon enough."
With that command Hundor finishes his attack and moves back 20 feet just exiting the darkness. Ingvarr's spell triggers but hits a vampire spawn on the way to Hundor.
The vampire spawn climb up the sides of the stairs and spill over like a tidal wave. But I need to know what Toki and Johanna do? Sorry I didn't respond to you Toki, you would have hit the troll to as it topples from the groups attacks.
| Ingvarr Battlecaller |
Well, to the vampire spawn positive energy will do damage instead of healing, so that’s something at least, do you want me to roll the ranged touch attack for the healing spell?
| Seraphina Medvyed |
Round 53 [Take 2]
Seraphina was no soldier, used to military discipline and following orders. "But... she objected before she stopped herself. She wanted to argue, she wanted to refuse. To tell him she wouldn't leave him here, not when she could help. But her father's voice echoed back to her from her memory, those times she eavesdropped as he trained her brothers. "You have to respect the chain of command in battle. Lives can be lost while you question orders."
Still, she held onto his shoulder stubbornly and cast one last protection spell in case of more fireballs before she let go and retreated out of the darkness.
Round 53
Standard: Cast Resist Energy on Hundor granting him fire resistance +10
Move: Move back 30 ft
It was a shock to see again and doubly so considering how many enemies moved out there. She tucked the wand away for the moment and extended her hand to blast the spawn closing in on them.
Round 54
Move: Stow Wand
Standard: Cast burning arc on purple spawn nearest to her as primary target, and black just south of it as secondary target.
Burning Arc Primary Damage+BA: 5d6 + 5 ⇒ (6, 6, 3, 5, 3) + 5 = 28
Burning Arc Secondary Damage+BA: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Reflex save DC 18 for half damage.