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About Rognar GrimtoothN Medium
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hedonistic:
You are a creature of pleasure and comfort.
Effect(s) Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.
Skills
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Per day spells:
trait touched by divinity:
holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity(Seasons subdomain). You gain the use of that domain’s 1st-level domain spell (goodberry)as a spell-like ability usable once per day (CL equals your character level). domain luck:
Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Good Fortune (Ex): At 6th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th. Domain Spells: 1st—true strike, 2nd—aid, 3rd—protection from energy, 4th—freedom of movement, 5th—break enchantment, 6th—mislead, 7th—spell turning, 8th—moment of prescience, 9th—miracle. domain plant, subdomain growth:
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells: 1st—enlarge person, 2nd—barkskin, 3rd—plant growth, 4th—command plants, 5-righteous might, 6th—repel wood, 7th—animate plants, 8th—control plants, 9th—shambler. Varisian Pilgrim abilities:
Source Inner Sea Magic pg. 42
While most clerics are associated with a particular temple, adventuring clerics spend much of their time away from their favored place of worship, and there are those who worship primarily on the road and during the journey. These clerics see the act of travel and the arrival at sites sacred to their religion as valuable, and perhaps more so than time spent sequestered inside a church. Relatively common in Varisia, these pilgrims love to travel, typically on foot or with caravans. While the archetype is called the “Varisian pilgrim,” this archetype can be selected by any cleric who prefers to worship while on the move. Whether or not they are Varisian, these clerics learn a little about fortune-telling and a lot about people. A Varisian pilgrim has the following class features. Fortunate Road: At 1st level, a Varisian pilgrim must select the Chaos, Community, Liberation, Luck, Travel, or Weather domain (or the Exploration, Fate, Freedom, Trade, or Seasons subdomains from the Advanced Player’s Guide, if available in the campaign) as one of her domains. If the cleric worships a deity that doesn’t normally grant one of these domains, she gains access to this domain but can only pick this one domain—she effectively loses the option to pick a second domain. As a result, very few clerics who worship deities who don’t grant access to one of the domains or subdomains listed above opt to become Varisian pilgrims. In all other respects, this works like and replaces the standard cleric’s domain ability. Caravan Bond (Su): At 1st level, by leading a group prayer for 1 minute, a Varisian pilgrim can select a number of traveling companions equal to her cleric level + her Wisdom bonus. She may use her domain-granted powers on any of these traveling companions as if they were her. She can use these abilities on her traveling companions at a range of up to 30 feet, even if the ability normally requires her touch. This ability replaces the cleric’s proficiency with medium armor and shields— she retains proficiency with light armor only. Blessing of the Harrow (Su): At 8th level, once per day the pilgrim may perform a harrowing for herself or another creature. This is otherwise identical to the blessing of the harrow from the harrower prestige class (Inner Sea World Guide 276). This replaces an 8th-level domain power of the Varisian pilgrim’s choice. --------------------
Halcamora:
Halcamora (Deity) Titles Lady of Ripe Bounty Realm Forest of Whispered Longing, Nirvana Alignment Neutral good Areas of Concern Gardens Orchards Wine Worshipers Farmers, gardeners, revelers, vintners Cleric Alignments (1E) LG NG CG LN N CN LE NE CE Domains (1E) Good, Luck, Plant, Weather Subdomains (1E) Agathion, Growth, Revelry, Seasons Favored Weapon Club Symbol Jug of grapes Sacred Animal Ladybug Sacred Colors Red, white Source: Chronicle of the Righteous, pg(s). 14 Halcamora is an agathion empyreal lord who watches over gardens, parks, and wineries. Contents
Appearance
Relationships
Cults
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