
Ingvarr Battlecaller |

Ingvarr chimes in, saying, ”The Queen speaks wisely, counseling action necessary to defeat this enemy and protect your home. Follow her instructions.”
Diplomacy: 1d20 + 27 ⇒ (15) + 27 = 42

Johanna "The Cat" Sinclair |

I just realized I posted in discussion not game play. Should have been game play post.

Ingvarr Battlecaller |

And Ingvarr followed suit...who is he to question the queen?

Koldur of the Axe |

How long does it take to chase up to the Vampire's lair.
If it's long enough, I might have to empty out another vial.....

Koldur of the Axe |

Mount added into Crunch.
3 hours means my buffs are gone. Except for one but that's my class feature lol.

Johanna "The Cat" Sinclair |

7. The 11 doesn't confirm so just 15 from the ray. You take 7 I take 8.
The vampire just took 2 standard actions as well casting scorching ray and then trying to dominate.

Koldur of the Axe |

Let's see end up at the bottom of a pit or climb safely across... I will never jump it safely
How about a fast ball special?

Koldur of the Axe |

Koldur uses the Magic of Strike Pose!

GM Wolf |

Ok great Johanna, that is using sound tactics!
Let's make those rolls and in the future if that is your plan let's get those attacks rolled out. No worries!
The funny thing is even if you kill him he turns into gaseous form... I have always hated how vampires just slip out of your hands!
I think you need to do 40 damage to take him to zero but if someone wants to add up the damage that would be great. I am just making a quick post on my break.

Johanna "The Cat" Sinclair |

Sorry I didn't post that along with last round. My thought was we would force him to go gaseous and trail him back to his coffin as gaseous they only move 10' obviously didn't know about the portal. He will likely still get away. Unless someone else has a plan :)

GM Wolf |
1 person marked this as a favorite. |

I realized that you have not seen much loot recently but for one reason or another you will be stumbling upon a treasure chest! Why you might ask am I giving all my campaigns this boost? I will tell you, I just hit 20,000 posts and likely more posts have happened this year than any other! I want to thank all my players for all their time and effort, I appreciate everyone of you!
To make the treasure within it more helpful each of you get to pick one item in it. Also this will be on a first come first served basis. The first item picked should probably benefit the group more than your own character though, so it is maxed at 4,500 gp. The next one is 3,000 gp; 2,000 gp.; 1,000 gp; and 500 gp for everyone left. Happy Wishing!

Seraphina Medvyed |

Yay! That is a landmark amount of posts, congrats! ^_^
Let's see... I think a wand has the best chance to benefit the whole party. Maybe one with protection from evil, communal or lesser restoration since we may be fighting undead and/or vampires a lot.
Or if someone has a better idea for the 4,500 g item, Sera could pick a lesser rod of extend metamagic rod for the 3,000 g item. Or maybe Alembic could just leave us his before he moseys on, since he bought one with character creation and never used it. XD

GM Wolf |

Koldur uses the Magic of Strike Pose!
That is Grand Koldur! You know I am going to count that!
Strike Pose (Su): This feat is a reward for bringing the humor to the most magicless character and still bringing it! You may Strike a Pose for a move action. Will Save DC = to 1/2 level + str modifier or dex modifier + cha modifier. If the target fails you may aide an ally that threatens the target for double the effect. *It is subject to change based on how over powered it is.
Alembic chooses the wand of lesser restoration!

Koldur of the Axe |

Koldur of the Axe wrote:Koldur uses the Magic of Strike Pose!That is Grand Koldur! You know I am going to count that!
Strike Pose (Su): This feat is a reward for bringing the humor to the most magicless character and still bringing it! You may Strike a Pose for a move action. Will Save DC = to 1/2 level + str modifier or dex modifier + cha modifier. If the target fails you may aide an ally that threatens the target for double the effect. *It is subject to change based on how over powered it is.
Alembic chooses the wand of lesser restoration!
ROFLMAO.
Can you imagine if I did this surrounded by enemies in Melee?
It'll be a Jojo moment.

Rai Thydel |

You're a JoJo fan too, Koldur? Cool! What's your favorite Part?

Koldur of the Axe |

None actually.
I find Jojo just mind blowing as it is and over the top so I don't really have a particular part that's my favorite.

GM Wolf |

YES KOLDUR JOJO!
I enjoy it but have other favorite animes!
Rai, like Koldur said, it will all work out in the end. Though if the mirror breaks you will not get to the manor and miss out on rooms of loot. But it will kill the vampire as will Sable going through as he won't be able to get to his coffin.
But you should shoot it out in round 6 if that is what he would do.

Johanna "The Cat" Sinclair |

I believe I can get in front of the mirror and keep the vampire at bay until it makes its save. Probably can't do that for 2 hours though :)
I will take the 1000gp and just add a +1 to my shield if that is cool with Wolf.
Wand is probably best for 4500 but what one? I have no idea.

Koldur of the Axe |

Koldur may have killed it. We'll see if the vampire survives...

Johanna "The Cat" Sinclair |

It's a vampire we can't just kill it. When reduced to 0 or bellow it turns to gaseous form and has 2 hours to make it to its coffin. We have to stake it in the heart while in the coffin and then take it into the sun to destroy it.

Koldur of the Axe |

Gust of wind it out of the cave?

Seraphina Medvyed |

To make the treasure within it more helpful each of you get to pick one item in it. Also this will be on a first come first served basis. The first item picked should probably benefit the group more than your own character though, so it is maxed at 4,500 gp. The next one is 3,000 gp; 2,000 gp.; 1,000 gp; and 500 gp for everyone left. Happy Wishing!
So I'm guessing the reason I'm not getting the number of magical auras and spellcraft rolls to identify is that we don't know how many or what they are because people have not made choices yet?
Suggested so far:
4500 = Wand of lesser restoration or protection from evil, communal
3000 = Lesser rod of Extend Spell (or maybe "borrow" Alembic's)
2000 = ?
1000 = Enhancement applied to shield for Johanna
500 = ?

Koldur of the Axe |

Make my Moonshine a +1 weapon?

Ingvarr Battlecaller |

2000 gp would go well as a Handy Haversack, a ring of deflection, or a +1 weapon.
500 gp item —. Not sure here, probably a single use item or partially depleted first level wand?

Johanna "The Cat" Sinclair |

A partially depleted wand is a good idea.

Koldur of the Axe |

Catch up on sleep.
that's important

Ingvarr Battlecaller |

If I understand correctly, we can take a wand and a staff on our first visit, and thereafter when we come back we can exchange one or the other? Or do we need to have a magic staff and/or wand to exchange right now in order to get anything?
Ingvarr’s class feature as a Herald of the Horn allows him to enchant his arcane bonded Horn as a weapon, wand, or staff. It is currently enchanted as a Wand of Cure Light Wounds. For exchanging purposes, can he just exchange the enchantments, or does he have to physically exchange the item (in which case he won’t since it is his ancestral arcane bonded item)?

Koldur of the Axe |

What? Are you saying you're holding a wand of cure light wounds (50 charges)?
Your horn can be enchanted as such? Seems like supreme class feature.

Ingvarr Battlecaller |

What? Are you saying you're holding a wand of cure light wounds (50 charges)?
Your horn can be enchanted as such? Seems like supreme class feature.
Yep, pretty cool, and it also allows him to cast an extra spell per day.
He can't actually enchant it as a staff until he hits 11th level (requirement for craft staff feat), assuming the DM approves -- some lack of clarity due to there being no specific magic feat for "Craft Magical Musical Instrument", so at character creation I got permission to treat it as a wand.-->Herald of the Horn
Arcane Bond (Ex)
At 1st level, a herald of the horn forms a powerful bond with a horn (musical instrument). This functions like an arcane bloodline sorcerer’s arcane bond with an object. Like a weapon, wand, or staff, the horn must be held in one hand when the herald of the horn casts skald spells.
This ability replaces Scribe Scroll.
-->From the wizard description:
Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell’s level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard’s level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard’s opposition schools (see arcane school below).
A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object’s owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

Koldur of the Axe |

I see.
You'll still have to charge it as a wand first then as per craft wand. It's not an auto transform into a wand of anything. That would be too powerful a class feature.

Ingvarr Battlecaller |

Right. He had to pay for enchanting it just as if he were crafting a wand. But he can’t just trade it for another wand as the gargoyle offers, since it is his bonded item (and an heirloom from his father as well). He would eventually want to enchant it as either a stronger healing spell wand or something like haste, but that will take some serious coin.

Koldur of the Axe |

We need serious coin lol.

Ingvarr Battlecaller |

In that case, Ingvarr looks to see what wands and staves are available for claiming.