True Reknar no one is focusing on range. We have three fighters and a paladin.
You could easily try to get some help by recruiting NPCs.
Reknar if you want to join into either conversation going on feel free in gameplay.
Oscar... do you want me to just post that a fight breaks out within... I can do the rolling to get the game moving again. We are kinda waiting on you. If I don't hear from you in a day I will move us on.
I have been super busy with end of school stuff (work), life (chores), and my puppy. I am sorry for my lack of posting, I should have some time tonight and this weekend. The next week might be just as busy just to warn you.
I wanted to let you guys know I am going on vacations from next Sunday onward, for about two weeks.
I'm travelling with the family tomorrow, before the vacations start proper, so I should be able to keep up the posting until Sunday, but after that I cannot guarantee it since I will probably be immersed in tepid sea or pool water, hopefully with some sort of alcoholic beverage closeby :D
I was angling for that paladin to gestalt into summoner and the concept loses a large amount of viability as a multi class, especially since boon companion only works for a few hit dice before i have to gestalt to summoner. I was angling for something similar in ability to Kindred: the eidolon was gonna be a psychopomp named Wolf. He was gonna be a paladin of Erastil, since one of his domains is the hunt. Could we maybe alter the Variant Multiclass for summoner, so that I get the full eidolon and nothing else? No shielding, no maker call, no summon monster, just the unchained eidolon? Still using all the feats that VMC usually does? I'd even be fine trading off divine bond to get it to work. Otherwise I'll just do the divine hunter.
Hey. I'm another from the other thread. Seems like y'all have all the melee you could need, maybe I could rework my Magus as an Eldritch Archer? I could look at a more fundamental reworking into an Archery Ranger or Archery-focused Warpriest too, if y'all think that'd be better.
On the other thread I was going to be a gestalt Magus/Aldori Swordlord Fighter. Spellstriking through my Aldori sword and all that. Since I'm stripping out that half of the gestalt (the part that was really driving the build, honsstly, it being so thematic to this AP), I'm pretty open to a total rework.
Could always be a Kensai magus and specialize in the Dueling Sword, if you wanna be an Aldori magus. Go with the Swordplay Style feats so that you can do the fancy dueling parries later. Just thoughts.
That's not the issue. Magus is perfectly viable by itself. It just seems like this group has plenty of melee capacity already. With three Fighters and a Paladin, another guy with a sword seems like the last thing they need.