Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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Ok glad to see you!


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Sorry assumed people were familiar with grease. I will post spell text in the future.


Thank you, its just easier for everyone if the caster has the info ready, especially with so many RaW.


Waiting on Halseen for Round 5, and then everyone for Round 6.


Johanna, in order for that to happen you would provoke 4 AoO. Then do a bull rush, overrun, or jump the pit. Which do you want to do?


Koldur and Halseen, you going to post?

Johanna did you see my last post above? Do you really want to charge in?

Halseen do you want me to just bot you?

I am just waiting on your round 7 and 8 actions to post the recaps!


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Should have a post up later today.


Ready for Round 12 I believe. Once I have your actions then I will recap with the skeletons attacks included.


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

I assumed there was room to walk around the pit and get to them as the pit was behind the front line we were fighting. I never intended to charge simply move in and around to the wight. It all seemed to work out though :)


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Hey. I will be leaving the game. I had a great time playing with you all. Great players and GM, however, time is becoming a more of a premium and Halseen was poorly conceived for this game. I'm happy I could help you through the fight, and wish you happy gaming with GM Wolf.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

It's being great playing with you Halseen. May we play again some other time.


With Halseen leaving I put up a new recruitment board. I am looking for 4 players and hope at least one stays! LOL!

new recruits

Also you all get to level up to 5! Hundor you will be at 3 now.

Koldur and Sable are working out those kinks and getting back to fighting shape. Sure you have 5 more levels to get back to where you were at the start of all this but them are the breaks! ;)

Well maybe level six with that extra attack is more back up to par! XD


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Level 5? Nice.

5 more levels to go now.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Hp Roll 1d10 ⇒ 9 Very nice.

I like the concepts being brought forward so far. We are martial heavy though. Would like to see more spell casters or skilled chars but that's more me.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

I think we have plenty of good applicants coming to fill the roles we are missing. Then again so far Johanna hasn't said a peep, I hope she comes back soon too.

2d10 ⇒ (3, 2) = 5 Some how I was still level 3... 1d10 ⇒ 8 +11 hp then


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

I'm back. I was signed out of my paizo account and didn't realize so it wasn't showing me post in games :( Sorry.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Can happen to anybody.

Do preview our potential recruits.


M skills 2:
Spoiler:
Knowledge (Dungeon) +13, (Planes) +9, Ling(Az) +6, Perception +7, Perform (Un) +1, Ride +7, Sense Motive +5, +7(Social Hunch), Spellcraft +13, (Identify) +15, Stealth +3, Survival +2, Swim +7, Use M Device +6
Tower Elf:
stats:
HP: 38/55 AC: 14 T: 14 FF: 10, Combat Expertise, Perception +7, Sense Motive +5, +7(Social Hunch), Initiative: +3, F: +8 _ R: +4 _ W: +6 (+7 v fear or emo, +8 v ench) CMB: +7, CMD: 21, Speed: 30 ft.
skills:
Spoiler:
Acro +3, Appraise +5, Bluff +1, Climb +7, Craft (Un) +5, Craft (Weap) +9, Diplomacy +1, Diplomacy (Gather Info) +3, Disguise +1, Escape Art +3, Fly +3, Heal +2, Intimidate +12, Knowledge (Arcana) +13,

Hi, I've got my character (almost) sorted in terms of backstory (don't look yet), and I've got a good idea of how I'd roleplay them. That said, for the items you mentioned in the recruitment thread, I'd like a Mask of Stony Demeanor for the 500 gp item, and Gloves of Reconnaissance for the 2000.


Don't look yet!?!?!? Interesting items but Rai Thydel who are you?!?


M skills 2:
Spoiler:
Knowledge (Dungeon) +13, (Planes) +9, Ling(Az) +6, Perception +7, Perform (Un) +1, Ride +7, Sense Motive +5, +7(Social Hunch), Spellcraft +13, (Identify) +15, Stealth +3, Survival +2, Swim +7, Use M Device +6
Tower Elf:
stats:
HP: 38/55 AC: 14 T: 14 FF: 10, Combat Expertise, Perception +7, Sense Motive +5, +7(Social Hunch), Initiative: +3, F: +8 _ R: +4 _ W: +6 (+7 v fear or emo, +8 v ench) CMB: +7, CMD: 21, Speed: 30 ft.
skills:
Spoiler:
Acro +3, Appraise +5, Bluff +1, Climb +7, Craft (Un) +5, Craft (Weap) +9, Diplomacy +1, Diplomacy (Gather Info) +3, Disguise +1, Escape Art +3, Fly +3, Heal +2, Intimidate +12, Knowledge (Arcana) +13,
GM Wolf wrote:
Don't look yet!?!?!? Interesting items but Rai Thydel who are you?!?

I posted this character on your recruitment thread under the alias of Draco Anabolis. Still finishing up writing the proper backstory and character description.


Ah ok, you trying to keep me on my toes!? No worries, congratulations on being the first to post here! Hmmm, let me look at what mount you have... well I guess I will wait.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Welcome Rai.

Now who else will appear to join us.


HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

Friends, Romans, Countrymen, Lend me your ears!

Wait, don't cut them off! What are you doing?

--------------------------------------------------------------------------

Well, now that that's out of the way, how is everyone? Good? Good.

So for my two items, I would like a Versatile Vest for 2,000 gp and a feather token (tree) for my 500 gp item.


LOL! Wonderful Alembic!
Ah very nice choices!!! I strongly suggest you spend some of that gold and get yourself a kit and any other equipment before you meet up at the tavern...

What do you think Koldur should we have some more vampires show up? LOL!


HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

Ya, was going to. I just wanted to make sure there wasn't anything that I needed in particular, like cold weather gear or climbing gear. I should have it up tonight.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|
GM Wolf wrote:

LOL! Wonderful Alembic!

Ah very nice choices!!! I strongly suggest you spend some of that gold and get yourself a kit and any other equipment before you meet up at the tavern...

What do you think Koldur should we have some more vampires show up? LOL!

Lol what? The first few dozens wasn't enough?


HP 55/55 / AC 24 / 16 / 19 // Fort +8 Ref +6 Will +4 (+2 vs fear) Banner: all allies within 60' get +2 morale vs fear & +1 morale on charges

Off in the distance a shiny rider approaches. Sunlight glints golden off his shoulders, helmet, and other pointed features. He appears much farther away than initially thought, until you realize he is simply much smaller than your average knight. With a very rounded and bulbous head. And his mount is bo horse, but a lean and very sharp-tongued wolf.

A goblin knight in shining armor? Wearing the sigil of a Brevoy house and the banner of a crusading member of the Order of the Sword? Preposterous, yet here.

"Greetings! I am known as Toki Wolfrider, and I present myself to the rulership of this land for employ as soldier, scout, and protector. "

His voice is the typical high pitch of his race, but the diction and pronunciation is straight out of Lastwall.

"Perhaps you have heard of me? Perhaps not? In either case, I am the one who slew the ogre at Clingback Bluff. A menace to the village for months, the monster would abduct young people from the fields and forests for its depraved attentions. I took their commission to rid them of the beast, and stalked it for some time. While it busied itself with a grisly meal, I charged atop Wartooth and drove my lance deep into its thigh. I must have pierced a main blood vessel as well as damaging its leg, for the ogre fell to the ground and began gushing its lifeblood with a horrible whining and crying in its native tongue."

Toki pauses and takes in the audience, trying to gauge if they care about the details or are squeamish about the situation.

"And there I sat, for several long minutes, as the rapacious and evil creature bleed out amongst its previous victims. I imagine it begged for mercy or quarter in its language, but I neither spoke it nor cared to help. The villagers were quite happy to hear the end of the ogre, and paid me the agreed upon price. And here I am, once again in search of employment and eager to slay more monsters. "

Items: ring of protection +1 (2000gp) and travelers any-tool


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Hail the party!

Hello, I have been in process of fixing profile with proper formatting and such and have run out of steam. I'm very pleased to be here and look forward to playing with you all.

@GM Wolf, do I also pick these items? I had purchased a Ring of Protection + 1 but will acquire it here to give me that money back. I'm going to be saving to craft a Robe of Arcane Heritage. Then I will have my own Breath Weapon! ^_^

Speaking of which, @Everyone, I took the feat Craft Wondrous Item. So if you are trying to decide between a ring, a rod/wand, or one of the many Wondrous Items, you might want to go with the former choices since I will be available to craft such items when we have a bit of down-time for nearly half the cost.


HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

Traveler's Anytool is a solid choice. Sleves of Many Garments are nice as well.

As far as crafting goes, I will be taking Craft Staff at 11 (since it's a prereq for an Arcane Discovery I want).

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

A cracked Dusty rose prism ioun stone for 500gp for +1 init and a handy haversack for 2000gp if you please.

Also this is the return of Rognar with his trusty side kick Bill the Camel

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

oh goodness so good to be out from the fortress you all found me in a while ago. I have been out cleaning out undead in the surrounding area with my channeling and wandering about spreading the word of Halcamora of course! Rognar says with a jaunty hat and head band tied beneath holding back his long dwarven hair from his eyes.


HP 55/55 / AC 24 / 16 / 19 // Fort +8 Ref +6 Will +4 (+2 vs fear) Banner: all allies within 60' get +2 morale vs fear & +1 morale on charges

"Halcamora? What or who is that? Some dwarf god?"

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

what's that now? No no Halcamora is the Lady of Ripe Bounty, the goddess of revellers of wine and orchards a goddess of luck and growth! I didn't find her, she found me! I was visited a vision after a night of debauchery and woke up in one of her temples. It changed my life!
If you like good wine and good luck then Halcamora is the goddess of good times for you!
Rognar jumps up and starts talking excitedly after he is asked about it.


HP 55/55 / AC 24 / 16 / 19 // Fort +8 Ref +6 Will +4 (+2 vs fear) Banner: all allies within 60' get +2 morale vs fear & +1 morale on charges

"Wine? You mean grape juice that gets you drunk? Not enough sting in that stuff. Got any rkatun to drink? Now that stuff really bites ya, and gets ya drunk!"

If you know goblin, or are familiar with goblinoid customs. rakatun is a fermented drink made with highly acidic materials, almost like a vinegar-whiskey


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

"Alcohol is good in company but excess will skew your perception."

Yes Koldur is like that....He does enjoy a good drink.


Skills:
Perception +10, Diplomacy +14, Sense Motive +12, K. Religion +10, Handle Animal +10, Linguistics +4
HP: 52/60 | AC: 23(29 vs Vampire), T: 11, FF: 22 | Fort: +14, Ref: +10, Will: +12 | Init: +3 | Speed: 30ft; 20ft in Armor | Perception +10 Darkvision | Panache 4/6 | LoH 6/8 | Channel 5/9

Nice welcome all.

Level 5 (Hospitaller Paladin 4/Bloodrager 1)
HP: 1d10 ⇒ 8
Fort +1, Will +1
+1 BaB

Picked up Channel Positive energy as cleric (Palidan level -3)

Need to pick a feat.

+1 to existing skills.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Unsanctioned knowledge is a good feat if you continue paladin levels but extra lay on hands might be good for now since you are concentrating on healing so much


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

A handsome man sits cross-legged in the afternoon shade on the porch of a small building, reading a small book to a group of children. He seems to be very animated and the young ones are enraptured by the voices he gives to each character, bringing the story to life. Finishing the book, the man hands it to one of the older children, who smiles shyly and takes his turn reading to the others. The man smiles again and moves away, headed toward the tavern and the group of adventurers he sees approaching.

"I've heard you lot are looking for help dealing with the dangerous creatures threatening the populace. I have some small skill in healing and magic, should you need my aid. The name's Ingvarr, by the way," he says.

Fair of hair and dazzling of smile, Ingvarr is a pleasing blend of human and elf. Clad in simple green and brown traveling clothes and a well-used chain shirt, he is seldom seen without a book nearby--and never seen without his ornate signal horn tethered to his side or in his hand. The shortsword at his side is well-worn, and the bow over his shoulder also shows he is fully capable of defending himself.

Diplomacy for the Storytelling: 1d20 + 27 ⇒ (19) + 27 = 46


M skills 2:
Spoiler:
Knowledge (Dungeon) +13, (Planes) +9, Ling(Az) +6, Perception +7, Perform (Un) +1, Ride +7, Sense Motive +5, +7(Social Hunch), Spellcraft +13, (Identify) +15, Stealth +3, Survival +2, Swim +7, Use M Device +6
Tower Elf:
stats:
HP: 38/55 AC: 14 T: 14 FF: 10, Combat Expertise, Perception +7, Sense Motive +5, +7(Social Hunch), Initiative: +3, F: +8 _ R: +4 _ W: +6 (+7 v fear or emo, +8 v ench) CMB: +7, CMD: 21, Speed: 30 ft.
skills:
Spoiler:
Acro +3, Appraise +5, Bluff +1, Climb +7, Craft (Un) +5, Craft (Weap) +9, Diplomacy +1, Diplomacy (Gather Info) +3, Disguise +1, Escape Art +3, Fly +3, Heal +2, Intimidate +12, Knowledge (Arcana) +13,

Okay, my character description and backstory are finished! You can look now XD. I'll make another post with a character intro soon, need to help family with flea treating the doggos.


Please understand you do not have these items yet. I am just collecting a treasure list, rather than having it all random!

I want confirmation from our other player before I move on, but I expect that to be soon.

Oh that's right I was going to see if Rai has a mount...
Rai please add your crunch to your profile, which should include your equipment, and a little bit more about your personality.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20
GM Wolf wrote:

Please understand you do not have these items yet. I am just collecting a treasure list, rather than having it all random!

I want confirmation from our other player before I move on, but I expect that to be soon.

Oh that's right I was going to see if Rai has a mount...
Rai please add your crunch to your profile, which should include your equipment, and a little bit more about your personality.

Ah, okay. The items for Ingvarr are a Handy Haversack (to keep all those books in and take some weight off the horse’s saddlebags) and chain barding (to add some weight for his light horse, but in the form of protection).


M skills 2:
Spoiler:
Knowledge (Dungeon) +13, (Planes) +9, Ling(Az) +6, Perception +7, Perform (Un) +1, Ride +7, Sense Motive +5, +7(Social Hunch), Spellcraft +13, (Identify) +15, Stealth +3, Survival +2, Swim +7, Use M Device +6
Tower Elf:
stats:
HP: 38/55 AC: 14 T: 14 FF: 10, Combat Expertise, Perception +7, Sense Motive +5, +7(Social Hunch), Initiative: +3, F: +8 _ R: +4 _ W: +6 (+7 v fear or emo, +8 v ench) CMB: +7, CMD: 21, Speed: 30 ft.
skills:
Spoiler:
Acro +3, Appraise +5, Bluff +1, Climb +7, Craft (Un) +5, Craft (Weap) +9, Diplomacy +1, Diplomacy (Gather Info) +3, Disguise +1, Escape Art +3, Fly +3, Heal +2, Intimidate +12, Knowledge (Arcana) +13,
GM Wolf wrote:

Please understand you do not have these items yet. I am just collecting a treasure list, rather than having it all random!

I want confirmation from our other player before I move on, but I expect that to be soon.

Oh that's right I was going to see if Rai has a mount...
Rai please add your crunch to your profile, which should include your equipment, and a little bit more about your personality.

Ah, ok, good thing I hadn't written the mask into my backstory yet XD. Also, yes I have a mount, it's a Combat Trained Horse(Light). I'll go ahead and get that character crunch up in a l'il bit.


HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

I have spent almost all of Alembic's money. I think I have like 50 gp left.


M skills 2:
Spoiler:
Knowledge (Dungeon) +13, (Planes) +9, Ling(Az) +6, Perception +7, Perform (Un) +1, Ride +7, Sense Motive +5, +7(Social Hunch), Spellcraft +13, (Identify) +15, Stealth +3, Survival +2, Swim +7, Use M Device +6
Tower Elf:
stats:
HP: 38/55 AC: 14 T: 14 FF: 10, Combat Expertise, Perception +7, Sense Motive +5, +7(Social Hunch), Initiative: +3, F: +8 _ R: +4 _ W: +6 (+7 v fear or emo, +8 v ench) CMB: +7, CMD: 21, Speed: 30 ft.
skills:
Spoiler:
Acro +3, Appraise +5, Bluff +1, Climb +7, Craft (Un) +5, Craft (Weap) +9, Diplomacy +1, Diplomacy (Gather Info) +3, Disguise +1, Escape Art +3, Fly +3, Heal +2, Intimidate +12, Knowledge (Arcana) +13,

Okay, character crunch is now up on my profile! By the way, personality stuff is under the spoiler marked Description, just so you don't miss it. Also, what exactly is the state of Oleg's? I noticed in the gameplay tab that he isn't running it anymore cuz dead, but for how long has it been taken over, and what's the name of the current proprietor?


Okay folks time to spread your wings and fly! All messages have been sent out and you have been told to meet at the Dwarven Outpost formerly known as Oleg's. Make your introductions in gameplay! Oh and the outpost looks like a dwarven fort now.

I cant remember the name! Special Bonus to whoever finds it before me! It is a clan of dwarves, that is all I can remember.

Rai how would you like a heavy horse instead? Or if that is not your style if you could upgrade the CR by 1, what would it be?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|
GM Wolf wrote:


The dwarves sing a song of triumph and accomplishment. They surge towards your group thanking you all for your help. Many of pats on the back, merry chuckling, singing, and some dance the dwarves settle smiling at your group. One of the dwarves with salt and pepper hair takes a step to separate him from the rest of his kin, "We are the Stone Hammer clan. I am chief Morrel and these are my kin. Thank you all for driving the necromancer off and slaying the undead beggers. We can start getting back to getting this place to proper running order. Feel free to use the guest rooms as long as you wish. You are welcome to eat with us whenever you want, and use our larder as if it was your own!"


The Stone Hammer Fort then!

Koldur:
What bonus would you like? I can think of lots of stuff but you know me I like initiative!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

lol what Bonus is available or is it one of those strange ones I can pick since your lore includes Runelords. :P

Perhaps a Rune of Endurance or speed?


Which will it be endurance or speed? You are talking to the GM not Olivira.

Koldur does bring up a good point, I am using rune ritual magic in this game. Blood contracts are in play as well. Really they are just magic but many view both as evil. Though we will get to that soon enough.

Koldur you remember which book the rune magic comes from?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Rune Magic as per The Runelords series is usable by any.

Excerpt:

Most works of magic require the use of runes. These symbols each carry power, some greater than others. Common people can use some of them to minor effect, though they are most powerful when created by wizards. Anyone may draw runes of strength to make a stone keep durable, but those same runes drawn by a wizard will protect a fortress's walls for centuries.

Koldur will take speed. He's a bit slow being a dwarf. :P

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