Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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Okay... Catrina went with the stealthy people up into the attic.
The others went into Olivira's sanctum.

The stealth group got across and then let the others back out. So everyone together again.

Catrina went into the throne room to get the guards attention.

Then Hundor used his blood pact magic to get more speed. Then cast identify and vanish.

Next thing you knew the guards bowed down.

The group rushed out 'most likely' to see Hundor on the THRONE!

Catrina walked forward to be the sacrifice, then Ingvarr stepped in front of her, then Koldur stepped up to take the rod.

Koldur failed to grab it, Hundor fought with the rod, then a great tidal wave pushed everyone back.

If you fail your Reflex save you get smashed into one of the statues or walls even further back.

Now Possessed Hundor is asking for those willing to sacrifice to step forward.


Still waiting on:

Rognar, unless he truly decided to leave the group.
Rai
Seraphina's response.
Kildur
Johanna

Those that have said they offer:
Catrina, Ingvarr, Sable, and Olivira.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Ok, thanks for the clarification. Sometimes the NPC's words and actions don't fully convey what is actually happening and it helps to have it spelled out clearly.

So was there any particular reason we had such an explosion of posts? You're trying to turn us into your other Kingmaker group, aren't you? XD


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur has answered and he'll be dammed if he lets something he believes dangerous, harm the entire group.

Battered, Bleeding or not. Dwarven Pride and Protection comes to the fore.
Never Give Up.

You have my Axe Forevermore! :P

If needed to clarify, yes Koldur offers too.


You are my other kingmaker group, with an undead twist.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I'm calling Blade and Buffy.


Vampires, vampires, and more vampires... That is true Koldur! They do make the best necromancers in my opinion! Anyway, we will get back to the kingmaker aspect soon enough.

Some things to finish perhaps:
Explore the mansion.
Get to know new NPCs.

Go back to the temple of Nythes.
Explore the chaos reaches...

Check in with the Harpies.
Check out the levels of the Tower.

Explore the surrounding area.
We need to add the mansion, temple, and tower to the map!
Explore for a few more days before returning to the capital!
Do some bounties!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

We need to claim this mansion, temple, and tower.

I sense potential for more loot and I need a crafter if nothing untoward happens to Koldur.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Also Koldur will wait to see if anyone else takes up Olivia's offer.


Yup, I hope it is better received than last time.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Cause Koldur may reject offer one more time Muah HA HA HA HA HA....

Koldur already has stat penalty form being old. Else He'll definitely go for Major Pact.

All the Way or Bust!

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Spoiler for Halcamora at the bottom of my character sheet


Thanks Rognar!

Now I know I haven't posted much in the last two days due to work being an overburdened load and brain fog.

I was also hoping people would respond more!


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Brain fog... yes. I can confirm that is a thing I am dealing with too. >_<
Also some timing issues between whether I can access a computer when I'm ready to post or whether Paizo will even load for me. I really need to replace my chromebook but the same model I bought last time is now almost 75% more than it was when I bought it. =O

Still don't really understand how the Contract will work. Sera asked about what the purpose of it was originally, why Hundor needed protection but the only answer she got was about including Olivira protects the contract from other outsiders.

So basically what Seraphina hopes to gain (I guess in the lesser compact with Olivira?) is a +2 or so to her caster level. An increase in sorcerer levels will definitely benefit Hundor (would he be cross-blooded then?) and others in the compact could thematically gain things like a bonus to natural armor or resistance. Does that work?

Or can forego all this and Olivira could help her craft the Robe of Arcane Heritage when she can cash in enough gold. Probably a simpler route. ^_^


Oh my, that seems strange... then again maybe you bought it the first time on sale? There was prime days... I don't know what sales are still going on.

In Olivira's mind that is what he needs protecting from.

Anyone can make a lesser or major pact with Olivira. But it does take a whole day to do the ritual.

Right now through the Contract with the given materials you will all gain damage reduction 3/magic. Which is pretty big since most opponents won't have magic or magical weapons, except the bosses. The Contract is a big pact between all those involved. Don't worry about not understanding it Koldur and the divine players continue to choose not to accept it. Ask questions, that is the only way to learn. No one really has before.

We will have to look at what you are planning on doing with the draconic bloodline powers. Since it is not just one thing it might cost more but we will see. The +2 to caster level is likely out of the picture. The others are more likely.

Olivira could easily help you with that crafting besides.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur is proud to be the non magic one out of the whole group and despite his alignment holds true to his given word.

And yes I would want the crafting. Need to make this axe of mine magical.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

I am non magic too! At least I don't cast any spells though my actions are non magical like yours.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

I want to do the major contract but just need in character reassurance that it won't violate my goddess oath which would cause me to lose my cleric powers


Use the spell augury


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Ingvarr may reconsider if Rognar gets an extremely negative response from his deity, but otherwise he is in for the ritual.


M skills 2:
Spoiler:
Knowledge (Dungeon) +13, (Planes) +9, Ling(Az) +6, Perception +7, Perform (Un) +1, Ride +7, Sense Motive +5, +7(Social Hunch), Spellcraft +13, (Identify) +15, Stealth +3, Survival +2, Swim +7, Use M Device +6
Tower Elf:
stats:
HP: 38/55 AC: 14 T: 14 FF: 10, Combat Expertise, Perception +7, Sense Motive +5, +7(Social Hunch), Initiative: +3, F: +8 _ R: +4 _ W: +6 (+7 v fear or emo, +8 v ench) CMB: +7, CMD: 21, Speed: 30 ft.
skills:
Spoiler:
Acro +3, Appraise +5, Bluff +1, Climb +7, Craft (Un) +5, Craft (Weap) +9, Diplomacy +1, Diplomacy (Gather Info) +3, Disguise +1, Escape Art +3, Fly +3, Heal +2, Intimidate +12, Knowledge (Arcana) +13,

Hey guys. Well, I'm sorry to say this, but I think I may have to drop this campaign. Apologies for springing this on you, but I think this play-by-post is just a bit much for me right now. You can bot me if need be, but I'm out.


Well another one bites the dust and does not bow out gracefully either. Another one for the Temple of Nythes I suppose.

Rognar does your cleric archetype do something special so you can have an empty spell slot? Only wizards can do that to my knowledge? I was expecting you to make a choice or wait until the morning to get new spells to make the augury spell.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

This is from the magic section:

Spell Selection and Preparation

A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.


Oh, ok sounds good! I will have to go and look at my different editions and see when that was changed or if I have been reading it wrong all this time.

Your God gives you four weals in response to your question.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Please give me a post to respond to when ready and I will be happy to go from there!


I would love to get a link to that information when you get a chance Rognar. It has been bugging me a lot.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Preparing Divine Spells

Text:

Divine Spells
Clerics, druids, experienced paladins, and experienced rangers can cast divine spells. Unlike arcane spells, divine spells draw power from a divine source. Clerics gain spell power from deities or from divine forces. The divine force of nature powers druid and ranger spells, and the divine forces of law and good power paladin spells. Divine spells tend to focus on healing and protection and are less flashy, destructive, and disruptive than arcane spells.

Preparing Divine Spells
Divine spellcasters prepare their spells in largely the same manner as wizards do, but with a few differences. The relevant ability for most divine spells is Wisdom (Charisma for paladins). To prepare a divine spell, a character must have a Wisdom score (or Charisma score for paladins) of 10 + the spell's level. Likewise, bonus spells are based on Wisdom.

Time of Day: A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, she must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells.

Spell Selection and Preparation: A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a cleric can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.

Divine spellcasters do not require spellbooks. However, a divine spellcaster's spell selection is limited to the spells on the list for her class. Clerics, druids, paladins, and rangers have separate spell lists. A cleric also has access to two domains determined during character creation. Each domain gives her access to a number of special abilities and bonus spells.

Spell Slots: The character class tables show how many spells of each level each can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be her due still gets the slots but must fill them with spells of lower levels.

Recent Casting Limit: As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared.

Spontaneous Casting of Cure and Inflict Spells: A good cleric (or a cleric of a good deity) can spontaneously cast a cure spell in place of a prepared spell of the same level or higher, but not in place of a bonus domain spell. An evil cleric (or a cleric of an evil deity) can spontaneously cast an inflict spell in place of a prepared spell (that is not a domain spell) of the same level or higher. Each neutral cleric of a neutral deity spontaneously casts either cure spells like a good cleric or inflict spells like an evil one, depending on which option the player chooses when creating the character. The divine energy of the spell that the cure or inflict spell substitutes for is converted into the cure or inflict spell as if that spell had been prepared all along.

Spontaneous Casting of Summon Nature's Ally Spells: A druid can spontaneously cast summon nature's ally in place of a prepared spell of the same level or higher. The divine energy of the spell that the summon spell substitutes for is converted as if that spell had been prepared all along.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Everything ok?


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

He's overworked and under rested again, poor guy. Any chance we need to level up or anything? That would likely keep us occupied for a while. ^_^


Message to all my games:
Sorry to say but with time constraints and prior engagements such as a wedding this weekend, you will likely not see any posts from me until Monday.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

No problem. I can wait.

Let RL resolve first ..

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Yikes is that a temp two con burn or permanent? The ladybugs are a symbol of my goddess but I have no idea how to interpret that lol. Finally letting the spell work without the components which I forgot about seriously is funny but ouch for ouch sake


Here we go folks... to at least 1 post a day! I plan on more but hopefully once everyone gets back on board that will be the goal!

Rognar... it was... damage I believe... let me double check. Damage can be slept off. Yes the CON ability score was damage not drain. So temporary that can be slept off or cured by a lesser resto.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Damage vs Drain makes a lot of difference.

Lesser restoration works on damage and it can be removed after a few days.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Have run out of time tonight, but will update in the morning. Good to have you back! ^_^


Thanks! Glad to be back! How is your mum, if you dont mind telling?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Battle maids?
Guardians of Different Floors?

Has our GM being comparing notes with a certain Lich? Ains?


Yup! You know it! Getting prepared to do another campaign with Overlord as my inspiration. I thought I would use a toned down idea of it for the mansion.


I am taking a mental health day, or at least I did. Watched a movie and now going to bed. I hope to feel refreshed tomorrow and get some time to post tomorrow! Night all!


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Reminder of buffs from Ingvarr:

Up to 6x/day, lasts 10 rounds: Battle Cry:

A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry’s effect on her to reroll the failed save against a fear effect. The ally must take the result of the reroll, even if it’s lower. Each ally can use this effect only once per use of this feat.

Up to 51 rounds/day when using Lingering Performance: Inspiring Song:

Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Rage Power: Guarded Life: While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I have a serious workload currently.

No one took note that 4 staff took leave at the same time. Right now it's just me single manning a 5 man staion. Will be slow in posting.

Apologies.


Sorry man, we hope to see you soon! Hopefully the work load decreases!


I will update our game in a few hours. Heading home, play with my son, eat something, then I will get back on.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur has being updated with his latest armor.


Nice! It looks like you are all setup to act up to Round 9 now. I might have to recon something but I doubt it. Go forth and destroy!


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

I am having a hard time following this combat. With so many attacks being rolled over multiple rounds, it is very hard to tell if any particular roll hits, because the attacker may have been destroyed prior to its turn.

Ingvarr will continue to keep up the raging song and battle cry, healing where it is needed and shooting arrows when healing is not needed.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps
Ingvarr Battlecaller wrote:
I am having a hard time following this combat. With so many attacks being rolled over multiple rounds, it is very hard to tell if any particular roll hits, because the attacker may have been destroyed prior to its turn.

I am similarly confused. Without seeing where allies and enemies were in these rounds I am posting, I don't know if Sera can full attack or not, if she had flanking or was threatened, if she needs to make concentration checks or take 5-foot steps or a full move action or what.

I know all your martial NPCs can just spam attacks all day long, but I have to be more careful and precise with my spells and other limited resources. Do I just post a string of attacks and you figure out where to apply them or what?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I cast unlimited swings, bash and stabs. I just hope to hit something at times. lol


Sorry folks, I know it has been rather chaotic. I have just been trying to push us forward.

I will slow down to one round a day then.

Seraphina if you look back at Hundor's post you can see where he moved forward, before that there was two medium elementals that were threatening the two of you. You can't flank elementals... I made that mistake earlier, I also was not adding the bonus on their attacks and damage too.
You should be able to do full attacks on the elementals next to you and Hundor and should you hit, his future attacks can be moved to the next target.
Round 6 - cast corrosive touch
Round 7&8 - Full attack.

Claw Attack+BC: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage+AS: 1d4 + 6 + 2 + 5d4 ⇒ (1) + 6 + 2 + (3, 1, 1, 4, 3) = 21
Claw Attack+BC: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Damage+AS: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Claw Attack+BC: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage+AS: 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Claw Attack+BC: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage+AS: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10

I am making your rolls and moving you forward. I am just trying to make it as clear as possible for you and catching you up at the same time. It looks like you are going to put out a lot of damage and help the group!
Based on your damage, Round 9 will likely be move up... or charge and help Yolanda.
Round 10 - move into combat with the big ones...

Rognar you are in combat, did you want to move back, cast defensively, also you can tell the halfling is trying to keep up the fight while still getting healed.


Round 10

Several AoO were opened to the group, if you threaten the green or dark red large elementals in Round 10 you get an AoO. Sable already rolled for it. So Koldur, Hundor, and possibly others if they threaten them. Also Hundor took the AoO for failing his acrobatics check so others could approach dark red large elemental without an AoO! As you will likely finish off threats with him earlier, Seraphina, you would likely move up in Round 9 with him rather than 10. Just trying to give you options in all this maddness.

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