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Before things in the doorway get more tangled up. Ezekial springs up, attacks the zombie in the doorway and springs back to stand protectively in front of Veronica.
+1 kukri: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 321d4 + 7 + 5d8 ⇒ (1) + 7 + (2, 8, 8, 2, 8) = 36 +Debilitating Injury: Disoriented -2 attack penalit (-4 vs Ezekial) for 1 rd.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor drops the lance, picks up the sword and swift mounts Whitetalon
(provoke?)
Whitetalon will 5 foot over toward the west and they both attack
To hit Connor: 1d20 + 16 + 2 + 1 - 1 ⇒ (3) + 16 + 2 + 1 - 1 = 21
Damage: 2d6 + 9 + 2 - 1 ⇒ (3, 3) + 9 + 2 - 1 = 16
WT Bite: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16; Damage: 1d6 + 14 + 2 ⇒ (5) + 14 + 2 = 21
WT Talon: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31; Damage: 1d6 + 14 + 2 ⇒ (6) + 14 + 2 = 22
WT Talon: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24; Damage: 1d6 + 14 + 2 ⇒ (3) + 14 + 2 = 19

wehrpig |

Round 2
Initiative Order: Ezekial, Veronica, Seres, Connor, Zombies
Ezekial again dives in and this time slays the lead dread zombie as it squeezes towards Connor.
Veronica holds and fires on the next zombie as it files in and hits with both shots.
Seres places his flaming sphere on the same zombie and burns it's hideous, decaying flesh.
Connor recovers his sword, remounts and then attacks the next zombie as it moves forward. Both he and white talon hit and shred the zombie to quivering bits of putrid flesh.
A third zombie squeezes into the passage but is too constrained to hit Connor.
Everyone is up.
Ref: 1d20 + 1 ⇒ (7) + 1 = 8
attack: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18
damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14

Veronica Ferra |

1. Longbow attack, good hope, point-blank: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
2. Longbow second iterative attack, good hope, point-blank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Veronica attempts to feather the same zombie twice more.
1. Longbow damage, good hope: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
2. Longbow damage, good hope: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

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Once again Ezekial springs up, attacks the zombie in the doorway and springs back to stand protectively in front of Veronica.
+1 kukri: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 211d4 + 7 + 5d8 ⇒ (1) + 7 + (1, 4, 2, 8, 2) = 25 +Debilitating Injury: Disoriented -2 attack penalit (-4 vs Ezekial) for 1 rd.

Veronica Ferra |

1. Longbow attack, good hope, point-blank: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20
2. Longbow attack, good hope, point-blank: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21
THWACK THWACK
Veronica plants two more arrows into the next zombie.
1. Longbow damage, good hope, point-blank: 1d8 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13
2. Longbow damage, good hope, point-blank: 1d8 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

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With his own doorway to access the undead Ezekial continues to spring in, strike and spring back out.
+1 kukri: 1d20 + 15 + 21 ⇒ (4) + 15 + 21 = 401d4 + 7 + 5d8 ⇒ (3) + 7 + (5, 2, 5, 3, 1) = 26 +Debilitating Injury: Disoriented -2 attack penality (-4 vs Ezekial) for 1 rd.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor attacks
To hit: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 2d6 + 10 ⇒ (3, 5) + 10 = 18
Iterative: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15
WT Bite: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d6 + 16 ⇒ (4) + 16 = 20
WT Claw: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d6 + 16 ⇒ (6) + 16 = 22
WT Claw: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d6 + 16 ⇒ (6) + 16 = 22

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor Crit?: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 2d6 + 10 ⇒ (3, 5) + 10 = 18
WT crit?: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d6 + 16 ⇒ (6) + 16 = 22

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Better to let me take a quick look about. Ezekial says as he scouts around looking for both threats and valuables.
Perception: 1d20 + 23 ⇒ (15) + 23 = 38
Stealth, if needed: 1d20 + 21 ⇒ (11) + 21 = 32

wehrpig |

Ezekial finds 33 dead bodies in the crypt - all roughly of the same level of decomposition. He finds nothing of value among the dead.
From the clothing of the bodies the dead are Varnhold colonists. The body seated at the head of the table is that of Maegar Varn himself. Also present is a corpse wearing the trappings of a priest of the faith of Erastil— Maegar’s longtime companion, the cleric Caspar Morgarion.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

No knowledge local here
Are they human or cyclops bodies?

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Only for DC10 rolls (not the assist DC) as I rule it since its a trained skill. If Wehrpig rules differently, I'll roll
Also, Phwyss's Good Hope should still be active. Did you add that in?

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That does sound right... and no, I had not added in that bonus as I had not thought it still active.

Veronica Ferra |

I thought we went thru all that back-and-forth to establish that Zeke should get the bonus from good hope, which should push his 18 to a 20?

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Wait, I do recognize them. They are Varnhold colonists. The body seated at the head of the table must be Maegar Varn. And the corpse wearing the trappings of a priest of the faith of Erastil— Maegar’s longtime companion, the cleric Caspar Morgarion.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

"Damn it. We're too late. Is this all of them that were missing, do we know? And who killed them? Mindless zombies don't drag colonists back to an ancient crypt"

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

?
"We should take care of the dead as best as we can down here and give them the right respects. From there, we need to find out who did this.
Down the stairs or back to the door in the other room?"