Seres Feyblood
Male elf feysworn 3/sorcerer 6 (Pathfinder Campaign Setting: The First World, Realm of the Fey 8)
CG Medium humanoid (elf)
Init +2;
Senses breacher, low-light vision; Perception +3
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 44 (9 HD; 6d6+3d8+4)
Fort +3,
Ref +5,
Will +8; +2 vs. enchantments, +4 sacred bonus vs. effects that damage, drain, or penalize ability scores
Defensive Abilities feymarked, feyskinned;
Immune sleep
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Offense
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Speed 30 ft.
Melee unarmed strike +7 (1d3+4)
Ranged longbow +9 (1d8+3/×3) or
. . shortbow +8 (1d6+3/×3) or
. .
skybolt +9 (1d8+7/×3) or
. .
stag lord's bow +10 (1d8+6/×3)
Spell-Like Abilities (CL 9th; concentration +14)
. . 2/day—
invisibility
Bloodline Spell-Like Abilities (CL 8th; concentration +13)
. . 8/day—laughing touch
Sorcerer Spells Known (CL 8th; concentration +13)
. . 4th (4/day)—greater flaming sphere[ACG] (DC 19)
. . 3rd (6/day)—monstrous physique I[UM], suggestion (DC 20)
. . 2nd (7/day)—animal aspect[UC], bull's strength, hideous laughter (DC 19), mirror image, scorching ray
. . 1st (8/day)—entangle (DC 16), gravity bow[APG], magic missile, sleep (DC 18), true strike, vanish[APG] (DC 16)
. . 0 (at will)—dancing lights, daze (DC 17), drench[UM] (DC 15), haunted fey aspect[UC], jolt[UM], message, open/close (DC 15), read magic
. .
Bloodline Fey
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Statistics
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Str 14,
Dex 14,
Con 11,
Int 9,
Wis 12,
Cha 20
Base Atk +5;
CMB +7;
CMD 19
Feats Arcane Strike, Eschew Materials, Fey Obedience, Improved Unarmed Strike, Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits mediator, pioneer
Skills Diplomacy +7, Fly +8, Knowledge (planes) +7, Linguistics +0, Perception +3, Ride +3, Spellcraft +3 (+5 to identify magic item properties);
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, First Speech
SQ bloodline arcana (+2 DC for compulsion spells), elven magic, pass freely, woodland stride
Combat Gear scroll of fly,
wand of magic missile;
Other Gear skybolt (+4 Str),
stag lord's bow (+2 Str), longbow, shortbow,
belt of giant strength +2,
headband of alluring charisma +2, belt pouch, flint and steel, signal whistle, light horse, bedroll, bit and bridle, blanket, feed (per day), riding saddle, saddlebags, small tent, trail rations, waterskin, 13 pp, 15 gp, 13 sp, 13 cp
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Special Abilities
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+4 to save vs. effects that hinder ability scores (Su) +4 sacred bonus on saves vs. effects that hinder ability scores.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Breacher (Ex) Sense direction of nearest breach between the First World and the Material Plane.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey Obedience Daily obediences to prove devotion to an Eldest and gain benefits.
Feymarked (Ex) Upon death, resurrect in First World to serve Eldest. Immune to spells incapable of affecting fey.
Feyskinned (3 minutes/day) 3 min/day, gain DR 10/cold iron.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Laughing Touch (8/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pass Freely (Sp) expeditious retreat 3/day, invisibility 2/day, or blink 1/day
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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