
Larisa Doe |

Will: 1d20 + 7 ⇒ (7) + 7 = 14
Second that welp
A slight blush heats her cheeks as Larisa watches the fey woman, distracting her.

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Taking advantage of moving first, Ezekial springs in and strikes at the woman before jumping back out.
+1 kukri: 1d20 + 14 ⇒ (18) + 14 = 321d4 + 7 + 4d8 ⇒ (4) + 7 + (7, 4, 8, 3) = 33
Confirm Threat?: 1d20 + 14 ⇒ (1) + 14 = 151d4 + 7 ⇒ (2) + 7 = 9
If a 32 hits then the woman gets a Debilitating Injury: Bewildered -2 to AC, -4 to AC for me, for 1 rd.
Will Save: 1d20 + 7 ⇒ (8) + 7 = 15

Seres Feyblood |

Will save: 1d20 + 7 ⇒ (16) + 7 = 23
Seres shakes his head and blinks hard, fighting against the fey's magic. He draws and fires Skybolt. "I have no cold iron arrows," he laments.
Skybolt: 1d20 + 9 ⇒ (18) + 9 = 27; Damage: 2d6 + 9 ⇒ (4, 5) + 9 = 18

Veronica Ferra |

Veronica routinely uses durable cold iron arrows, which Seres would have seen.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Will Save: 1d20 + 4 ⇒ (18) + 4 = 22
"Um, she's a fey, what are you doing Larisa? Damn it all."
Connor drops his sword and draws his lance, moving toward the fey woman with Whitetalon, and roaring out a challenge.
Bless still in effect? 8 minutes? Whitetalon will be unable to attack her due to reach
To hit: 1d20 + 9 + 1 + 2 + 1 ⇒ (12) + 9 + 1 + 2 + 1 = 25
Damage: 1d8 + 13 + 55 ⇒ (1) + 13 + 55 = 69

wehrpig |

Init: Ezekial, Baobhan Sith/Quickling/Plants, Connor, Larisa, Seres, Veronica
Round 2
Ezekial dives in and slashes the fey woman from the neck to the groin with his kukri - she screams and spurts blood as she continues to undulate.
Larisa, Seres and Veronica stand dazed and transfixed by the grisly scene of the blood covered fey dance.
Connor then charges in and drives his lance through the fey's head and kills her instantly - releasing the others from their thrall.
The vine plant shudders and roots suddenly fly up from the loam on the floor and stairs and begin wrapping around everyone's legs (DC 13 Reflex or be entangled).
The huge mushroom covered plant whips two long vines at Whitetalon and then manages to lock its toothy maw on the griffin (12 points damage and make a DC 18 fort save or be paralyzed for 3d6 ⇒ (6, 2, 5) = 13 rounds. Whitetalon is grappled.).
The quickling reappears and attempts to backstab Veronica unsuccessfully before dashing away down the stairs.
Everyone is up.
target: 1d2 ⇒ 2; 1=C, 2=WT
Tendriculos Vine attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Tendriculos Vine attack: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Tendriculos Vine bite: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Q Attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d4 + 2d6 ⇒ (4) + (6, 3) = 13
T grapple: 1d20 + 19 ⇒ (20) + 19 = 39

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Gah!, my damage was a typo ÷5 not +55. No room to charge so while normally possible to do that much damage, I couldnt! Sorry!

Seres Feyblood |

I made my save vs the dazed effect last round. If she dies, can I redirect my shot against the mushroom?
Seres mutters a curse when the quickling reappears. He flies around the room, arrow at the ready for its inevitable return.
Readied shot!
Skybolt: 1d20 + 9 ⇒ (20) + 9 = 29; Damage: 2d6 + 9 ⇒ (2, 1) + 9 = 12
Confirm Critical: 1d20 + 9 ⇒ (1) + 9 = 10 ... bah!

Veronica Ferra |

Whew!
Veronica suddenly shakes her head to clear it and pivots to fire two arrows at the mushroom-covered plant, hoping that if the team can break it up, Whitetalon can escape.
1. Longbow attack: 1d20 + 8 ⇒ (8) + 8 = 16
2. Longbow iterative attack: 1d20 + 3 ⇒ (7) + 3 = 10
Even as her arrows fly wide, Moondancer charges in, snapping and tearing at the plant's fronds.
Moondancer bite: 1d20 + 8 ⇒ (9) + 8 = 17
... presumably also to no avail.

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Taking a southern route Ezekail spring attacks the southern plant creature, but his aim is off on this alien creature and his blade parts only foliage.
+1 kukri: 1d20 + 14 ⇒ (1) + 14 = 151d4 + 7 + 4d8 ⇒ (1) + 7 + (2, 4, 5, 5) = 24

Larisa Doe |

Larisa shakes her head,the blush fading from her cheeks as she blinks in a daze. It only takes a heartbeat for the unfolding battle to register to her senses before a frustrated growl slips from her lips and she draws aim on the vine plant, unloading a stream of arrows. Energy crackles around her arrows as she imbues them with bane, maintaining her balance as she kicks off the vines.
Swift action activate Bane plant
Ref: 1d20 + 5 ⇒ (15) + 5 = 20
Attack Rapid shot, Point Blank shot, Bless, Deadly aim: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (4) + 12 + 1 + 1 + 2 - 2 - 2 = 16
Damage: 1d8 + 2 + 4 + 1 + 2 + 2d6 ⇒ (4) + 2 + 4 + 1 + 2 + (6, 5) = 24
Attack Rapid shot, Point Blank shot, Bless, Deadly aim: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (11) + 12 + 1 + 1 + 2 - 2 - 2 = 23
Damage: 1d8 + 2 + 4 + 1 + 2 + 2d6 ⇒ (3) + 2 + 4 + 1 + 2 + (6, 5) = 23
Attack Rapid shot, Point Blank shot, Bless, Deadly aim: 1d20 + 7 + 1 + 1 + 2 - 2 - 2 ⇒ (14) + 7 + 1 + 1 + 2 - 2 - 2 = 21
Damage: 1d8 + 2 + 4 + 1 + 2 + 2d6 ⇒ (1) + 2 + 4 + 1 + 2 + (5, 2) = 17

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor Mounted Combat Ride Check to avoid Whitetalon bite DC25: 1d20 + 10 ⇒ (15) + 10 = 25; success!
Connor moves Whitetalon out of the way of the gaping maw. (Where is Seres on the map? And the wolves?
Whitetalon Reflex Save: 1d20 + 8 ⇒ (17) + 8 = 25; success!
Connor Reflex Save: 1d20 + 5 ⇒ (18) + 5 = 23; success!
Connor and Whitetalon move with skill through the flailing vines and mushrooms and rage away at the northern plant. Given reach issues, Connor drops his lance and pulls out his battleaxe
Connor vs Plant: 1d20 + 9 + 1 + 4 ⇒ (10) + 9 + 1 + 4 = 24; Damage: 1d8 + 13 ⇒ (4) + 13 = 17
WT Bite: 1d20 + 9 + 4 ⇒ (12) + 9 + 4 = 25; Damage: 1d6 + 12 ⇒ (2) + 12 = 14
WT Claw: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18; Damage: 1d6 + 12 ⇒ (2) + 12 = 14
WT Claw: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17; Damage: 1d6 + 12 ⇒ (6) + 12 = 18

wehrpig |

Init: Ezekial, Baobhan Sith/Quickling/Plants, Connor, Larisa, Seres, Veronica
Round 3
Connor and Whitetalon manage to sidestep the flailing vines and then wound the plant with an axe strike and bite.
Larisa fires and lands two of her three arrows on the mushroom covered tendriculos.
Seres readies a strike for the quickling, but the fey does not reappear this round.
Veronica and Moondancer attack the tendriculos, but are unable to penetrate its fibrous hide.
Ezekial dives back in and slashes at the tendriculos, but also is unable to hit.
The roots in the room continue to clutch at everyone in the room or on the stairs (DC 13 Reflex or be entangled).
The mushroom covered tendriculos changes targets and whips two long vines at Moondancer and manages to lock its toothy maw on the dire wolf (19 points damage and make a DC 18 fort save or be paralyzed for 3d6 ⇒ (4, 4, 2) = 10 rounds).
The assassin vine also lashes out at Moondancer and manages to lock onto the hapless wolf (10 points damage and grappled).
Everyone is up.
Ref E: 1d20 + 13 ⇒ (6) + 13 = 19
Ref V: 1d20 + 3 ⇒ (14) + 3 = 17
Ref MD: 1d20 + 8 ⇒ (14) + 8 = 22
T target: 1d3 ⇒ 3; 1=C, 2=WT, 3=MD
AV target: 1d3 ⇒ 3; 1=C, 2=WT, 3=MD
Tendriculos Vine attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 3 ⇒ (1) + 3 = 4
[spoiler=dice]
Tendriculos Vine attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 3 ⇒ (5) + 3 = 8
[spoiler=dice]
Tendriculos Vine bite: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Tendriculos Vine grapple: 1d20 + 19 ⇒ (5) + 19 = 24
Assassin Vine attack: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 + 7 ⇒ (3) + 7 = 10
Assassin Vine grapple: 1d20 + 13 ⇒ (14) + 13 = 27
Q Attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d4 + 2d6 ⇒ (2) + (6, 3) = 11

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Reflex Save: 1d20 + 5 ⇒ (1) + 5 = 6
WT Reflex Save: 1d20 + 8 ⇒ (18) + 8 = 26
The vines creep up and grab Connor's legs in the stirrup, messing with his concentration.
Whitetalon continues his relentless tearing in to the plant while Connor hacks away, pulling as best as he can against the constricting vines.
Connor: 1d20 + 9 + 1 + 4 - 2 ⇒ (2) + 9 + 1 + 4 - 2 = 14; probably a miss?; Damage: 1d8 + 13 ⇒ (4) + 13 = 17
Also, AC is 19 currently while entangled
WT Bite: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28; Damage: 1d6 + 12 ⇒ (4) + 12 = 16
WT Claw: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29; Damage: 1d6 + 12 ⇒ (3) + 12 = 15
WT Claw: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32; Damage: 1d6 + 12 ⇒ (6) + 12 = 18

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Reflex: 1d20 + 13 ⇒ (5) + 13 = 18
Avoiding the entangling roots Ezekial dances in and slashes at the plant Whitetalon is attakcing, using extra movement to avoid AOOs.
+1 kukri: 1d20 + 14 ⇒ (10) + 14 = 241d4 + 7 + 4d8 ⇒ (3) + 7 + (6, 1, 7, 8) = 32

Veronica Ferra |

Reflex save: 1d20 + 3 ⇒ (19) + 3 = 22
Veronica somehow manages to avoid being clutched by the vines.
Moondancer Fort save: 1d20 + 7 ⇒ (13) + 7 = 20
Moondancer likewise refuses to succumb to the paralytic poison of the tendriculous.
Moondancer bite attack, grappled: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
The wolf snarls and snaps at the assassin vine that holds it captive!
Moondancer bite damage: 1d8 + 2 ⇒ (6) + 2 = 8
Veronica, meanwhile, stands her ground and fires again and again at the tendriculous.
1. Veronica longbow attack: 1d20 + 8 ⇒ (6) + 8 = 14
2. Veronica longbow iterative attack: 1d20 + 3 ⇒ (20) + 3 = 23
2. Veronica longbow confirm crit: 1d20 + 3 ⇒ (7) + 3 = 10
2. Veronica longbow damage: 1d8 + 2 ⇒ (6) + 2 = 8

Larisa Doe |

Ref: 1d20 + 5 ⇒ (13) + 5 = 18
Larisa continues to kick off the encroaching vines and keeps up the pressure on the mushroom creature.
Bane last round
Attack: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (5) + 12 + 1 + 1 + 2 - 2 - 2 = 17
Damage: 1d8 + 2 + 4 + 2 + 1 + 2d6 ⇒ (4) + 2 + 4 + 2 + 1 + (5, 5) = 23
Attack: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (1) + 12 + 1 + 1 + 2 - 2 - 2 = 13
Damage: 1d8 + 2 + 4 + 2 + 1 + 2d6 ⇒ (8) + 2 + 4 + 2 + 1 + (5, 6) = 28
Attack: 1d20 + 7 + 1 + 1 + 2 - 2 - 2 ⇒ (7) + 7 + 1 + 1 + 2 - 2 - 2 = 14
Damage: 1d8 + 2 + 4 + 2 + 1 + 2d6 ⇒ (7) + 2 + 4 + 2 + 1 + (2, 5) = 23

wehrpig |

Init: Ezekial, Baobhan Sith/Quickling/Plants, Connor, Larisa, Seres, Veronica
Round 4
Connor is ensnared by the grasping roots, but the tenacious Whitetalon continues to thrash the tendriculous with hoof and bite until the mushroom covered plant collapses to the ground.
Seeing Whitetalon's victory over the tendriculous, Larisa changes targets and hits the quivering assassin vine with the first of her three shots.
Seres holds again, waiting for the quickling.
Veronica and Moondancer both nimbly dodge the ensnaring roots. Veronica takes aim at the assassin vine grappling her dire wolf - her first shot misses but the second shot fires true and pierces through the core of the plant. The assassin vine clumps and begins to wither. The roon's grasping roots suddenly lose their animation.
With both monstrous plants slain, Ezekial holds his action.
The quickling reappears behind Veronica, but is immediately shot by the watchful Seres - the arrow lodges heavily in the fey's shoulder. The fey smiles maniacally and drives its oversized needle into Veronica's calf (9 hp damage). The fey then dashes back down the stairs at an inhuman speed.
The room falls silent around you.
T target: 1d2 ⇒ 2; 1=L, 2=V
Q Attack: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d4 + 2d6 ⇒ (3) + (3, 3) = 9

Veronica Ferra |

Veronica winces and holds her fire, waiting for the quickling to show up again.
Readied longbow attack: 1d20 + 8 ⇒ (9) + 8 = 17
Readied longbow damage: 1d8 + 2 ⇒ (8) + 2 = 10
This is a cold iron arrow.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor has Whitetalon hold for the reappearance of the quickling and tells him to grapple him if it returns. Whitetalon stands in the stairwell.
CMB: 1d20 + 10 + 1 + 2 ⇒ (4) + 10 + 1 + 2 = 17
CMB: 1d20 + 10 + 1 + 2 ⇒ (12) + 10 + 1 + 2 = 25
Connor aids Seres in searching.

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Ezekial moves to the top of of the stairs and readies against the quickling.

wehrpig |

The quickling does not reappear.
Seres and Connor search the area and discover a life-sized alabaster statue of a nude, dancing elven woman (worth 900 gp, but weighing almost 500 pounds), a masterwork harp, a small, carved jade statuette of a coiling snake (worth 75 gp), and an ancient filigreed elven water clock (worth 1,000 gp, but weighing 200 pounds). A bed is covered with a snow-white bearskin coverlet (worth 50 gp). A finely carved, wooden wardrobe beside the bed holds two royal outfits (worth 200 gp each), three courtier’s outfits (worth 30 gp each), and several other tasteful, once-expensive articles of clothing (heavily stained with blood and now worthless). A small wooden coffer atop a rosewood table contains 3 vials of exotic perfume (worth 100 gp each), a gem-studded tiara (worth 350 gp), and a elixir. A nearby chest holds 431 sp and 370 gp in leather sacks.

Larisa Doe |

Larisa rolls up her sleeves as the party loots, calling on Erastile to augment her senses.
Casting See Invisibility and Bloodhound. 1/3 2nd level spell slots left. Casting Deadeye's lore, 4/5 1st level spell slots left. +8 to Perception involving smell and +4 to survival to track from Blood hound. +4 to Survival and can move at full speed while tracking.
With her magic prepared she sets about hunting down the Quickling should it remain nearby.
Survival to track: 1d20 + 11 + 2 + 4 + 4 ⇒ (19) + 11 + 2 + 4 + 4 = 40

Veronica Ferra |

Veronica gathers the team around to provide them with a boost of Erastil's grace.
Channel energy (healing): 4d6 ⇒ (4, 3, 4, 4) = 15

wehrpig |

Larisa is able to follow the quickling's tracks down the stairwell and out into the courtyard. There, she sees the invisible fey creeping towards the northeast tower. The quickling pauses when it hears Larisa emerge and turns to the inquisitor with a wicked smile on its face.
Initiative Larisa please.

wehrpig |

Init: Seres, Quickling, Larisa
Round 1
The invisible quickling charges Larisa before she can react. The fey attempts to drive its needle into the inquisitor's leg, but the padding of her armor protects her. The quickling, now visible, dashes away across the courtyard - towards the ruined gates.
Everyone may act.
Init: 1d20 + 7 ⇒ (3) + 7 = 10
Q Attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d4 + 2d6 ⇒ (4) + (4, 1) = 9

Veronica Ferra |

Veronica likewise moves down to try to get to a place where she can help hunt down the quickling.

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The map is not making sense to me.
Ezekial moves down into the courtyard and readies.

Larisa Doe |

Larisa calmy draws her bow nocking cold iron arrows, firing on the fleeing form of the quickling, studying it's form.
Study target as a move action
Attack: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

"Saddle up and move out!"
Connor and Whitetalon take to the air but staying close to the party.

Larisa Doe |

Just a party reminder, there's a sidequest about these ruins back in New Hope.
"Seems a shame to waste the meat." Larisa says to herself as mounts up, looking over at the dead mastodon.

Veronica Ferra |

"True, but it would take days and a team to butcher the entire thing," says Veronica as she rises from attending to her pack to make sure they'll survive their injuries. "Going to leave quite a stink and attract a lot of predators."

wehrpig |

Seres finds no further information at the keep.
After resting and recovering you begin the trek through the Valley of the Dead to the Tomb of Vordakai. After several hours of travel through thick forest you come to a river crossing. To the north, a jagged limestone cliff hems in the scene; a mighty waterfall rushes over the edge into a wide pool of black, frothing water. In the center of the black pool stands a massive, hundred-foot-tall limestone pillar of weathered stone—the last, lonely sentinel marking where the cliff’s edge once stood in an age long past. At various points on the island’s top, plumes of black smoke waft up into the sky.
The Roll 20 map has been updated.