
Seres Feyblood |

Seres frowns, "Boiling tar. I've seen what that does to the skin... not pretty! I can fly over, but I'd rather not go it alone. Shall we check the other way first?"
Unless there are strenuous objections, Seres will open the southern door.

![]() |

Surveying the room Ezekial notes I cannot fly at all and do not see an easy path across.

Veronica Ferra |

"I can fly as well - might be able to carry Zeke," notes Veronica. "But only if we go quickly."

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

"Whitetalon can carry one more, so he could take Phwyss. We should be able to ferry across the whole team. Let's check that souther door, first thought."

Veronica Ferra |

"By 'quickly' I mean in the next nine minutes - my spell will be exhausted after that."
I currently have a fly speed due to angelic aspect but I can't cast it again until we rest and it has a moderate duration.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Ah gotcha
"On second thought, let's strike while the iron's hot and get over there while we can."

Veronica Ferra |

"I'll lift you from under your arms and carry you over," she says. "Gonna be tough but I think we can do it."

wehrpig |

As you make your way over the tar pit you note that the air above the tar pit is extremely noxious.
Everyone make a DC 15 Fort save each round that your are in the fumes or be nauseated for one round.
As you approach the southern door you notice a man standing in front of it. He wears tattered robes and his jaw hangs broken in a very unnatural way. His skin of his face if foul and blackened. He stairs into space as you approach.
Perception DC 20: 1d6d6 ⇒ (3, 3) = 6

![]() |

Fort: 1d20 + 6 ⇒ (17) + 6 = 23
Zeke chokes slightly but only for a moment.
Perception: 1d20 + 23 ⇒ (10) + 23 = 33

Seres Feyblood |

Fort save: 1d20 + 3 ⇒ (2) + 3 = 5
Seres retches in dry heaves, trying to keep his stomach down. Noticing the figure, he takes a half-step back. "He does not look very healthy... probably due to a lack of real sunlight."

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29; success
WT Fort Save: 1d20 + 10 ⇒ (9) + 10 = 19; success
Connor and Whitetalon choke it back.
He approaches the man dismounted, hands empty.
"Ho friend, what finds you in this dismal place?"

![]() |

Not sure if I am currently on the ground or being carried by Veronica... If carried this will limit my actions. But it looks like I am slow this round anyway...
Init: 1d20 + 8 ⇒ (2) + 8 = 10

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

What buffs are still running?
Init: 1d20 + 1 ⇒ (16) + 1 = 17
Connor whips out his axe as he steps forward and waits just long enough for the thing to start casting and then slams it into his face. (Ready for cast and then attempt to disrupt the spell)
To hit: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
White talon follows up with a bite.
PA Bite: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 14 ⇒ (1) + 14 = 15

wehrpig |

Round 1
Connor and Whitetalon swoop into melee with the dread zombie. Connor's axe cuts deep into the wizards flesh, but a burst of flame leaps up from the wound and engulfs Connor (1d6 + 7 ⇒ (1) + 7 = 8 damage).
Whitetalon is unable to penetrate the wizard's dead flesh.
The zombie wizard continues casting through the attack and suddenly he is joined by four images of himself (invoking an AoO).
Everyone is up. Please continue to make fort saves each round to resist the fumes.
concentration check: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
images: 1d4 + 2 ⇒ (2) + 2 = 4

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

to hit: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13
Knowing it will burn, Connor takes the AoO presented.

Veronica Ferra |

Fort save, shifter bonus: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Veronica sets down with Zeke, then quickly calls up a prayer to aid the team against this undead foe.
Usual +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Phwyss |

Phwyss snaps off a thunder call with a quick song (Move action) and then casts snap dragon fireworks and shoots off a tiny rocket at the creature.
Thunder Call: 3d8 ⇒ (1, 1, 7) = 9 sonic damage + 1 round stunned, Fort Save DC16 to avoid stun
SnapDragon: 1d4 ⇒ 1 fire damage (maybe not a great idea) and 1 round dazzled, Reflex Save DC15 to for half damage no dazzle

![]() |

Fort Save: 1d20 + 6 ⇒ (4) + 6 = 10
Sickened, Zeke can only puke this round.
Seems like I made two saves before I got to act... Was that the intent?

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Fort Save: 1d20 + 9 ⇒ (11) + 9 = 20
WT Fort: 1d20 + 10 ⇒ (10) + 10 = 20

Veronica Ferra |

Veronica, where are you setting Ezekial down at? The zombie stands on a narrow peninsula within the tar pit. Please indicate on the map.
Ezekial, you made one save for the transit across the cavern and now a second save for your first round action.
I'm trying to figure out how to read the Roll20 map. Where is the zombie on there? Somewhere near Connor in the W16 room?

wehrpig |

Round 2
Connor lashes at the dread zombie again with his axe but the creature nimbly side steps the blow.
Phywss brings down a thunder call followed by a round of pyrotechnics. The zombie manages to avoid the stun effect but is dazzled.
Veronica sets Ezekial down and calls forth the divine aid of Erastil.
Ezekial attempts to recover from the nauseating effects of the toxic fumes.
Seres fires his bow with deadly accuracy and manages to dispel an image.
The zombie withdraws from Connor and flies up to the top of the cavern.
Everyone is up. Please continue to make fort saves each round to resist the fumes.
Fort: 1d20 + 6 ⇒ (19) + 6 = 25
Ref: 1d20 + 6 ⇒ (3) + 6 = 9
image?: 1d5 ⇒ 3; 1=real
[dice=bite]

![]() |

Fort Save: 1d20 + 6 ⇒ (4) + 6 = 10
Unable to shake the sickened feeling Zeke moves to the door.

Veronica Ferra |

Fort save, prayer, shifted: 1d20 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15
Veronica lands next to Zeke and then touches him gently.
Casting remove sickness.

Seres Feyblood |

Are the Fort saves for the entire area or just if you're over the chasm?
Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11
If so, Seres is nauseated. If not...
Seres fires again at the undead.
Skybolt: 1d20 + 11 ⇒ (14) + 11 = 25; Damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor swift mounts and Whitetalon leaps into a flying charge upward, the griffon pouncing while the cavalier gags on the vapors.
Fort Save: 1d20 + 9 ⇒ (5) + 9 = 14; coughs and chokes
WT Fort Save: 1d20 + 10 ⇒ (10) + 10 = 20; pass
WT Bite: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32; Damage: 1d6 + 17 ⇒ (6) + 17 = 23
WT Claw: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29; Damage: 1d6 + 17 ⇒ (6) + 17 = 23
WT Claw: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17; Damage: 1d6 + 17 ⇒ (6) + 17 = 23

wehrpig |

Round 3
Ezekial moves to the door to escape the fumes.
Veronica prays for Erastil's divine aid as she removes Ezekial's sickness.
Seres is struggles to resist the effects of the noxious gas.
Connor spurs Whitetalon forward as he himself is momentarily overcome by the fumes. White Talon connects with both his bite and a claw - dispelling one of the zombie images.
The zombie lunges at White talon with a curved dagger, while also biting - but misses on both counts.
Everyone is up. Please continue to make fort saves each round to resist the fumes.
image?: 1d4 ⇒ 4; 1=real
dagger: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d4 + 3 ⇒ (3) + 3 = 6
bite attack: 1d20 + 0 ⇒ (8) + 0 = 8
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Ref: 1d20 + 6 ⇒ (6) + 6 = 12

![]() |

Unsure if Zeke is still ieeds to save with Veronica's spell but in case I do... I think the effect is suppressed for 80 minutes.
Fort Save: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Finely able to breath normally, but unable to fly or catch or flank, Exekial resorts to his throwing daggers.
dagger: 1d20 + 13 ⇒ (10) + 13 = 231d4 + 7 ⇒ (1) + 7 = 8
dagger: 1d20 + 8 ⇒ (2) + 8 = 101d4 + 7 ⇒ (1) + 7 = 8

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Fort Save: 1d20 + 9 ⇒ (19) + 9 = 28
WT Fort Save: 1d20 + 9 ⇒ (1) + 9 = 10
Connor gets his s~&~ together activates his bull animal aspect and attacks, but Whitetalon succumbs to the gas.
To hit +3 greatsword: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 2d6 + 9 ⇒ (3, 5) + 9 = 17
To hit iterative: 1d20 + 11 ⇒ (2) + 11 = 13; miss

Veronica Ferra |

Fort save, shifted: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Veronica invokes a prayer to help the team get back on the ball.
Our team gets +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. This affects your saves vs. the gas!

wehrpig |

Round 4
Ezekial launches a dagger and manages to dispel the third image.
Connor cuts viciously with his greatsword and manages to connect with the actual zombie. Flame again ripples up the greatsword and engules Connor (1d6 + 7 ⇒ (3) + 7 = 10 damage).
Phywss and Seres both succumb to the noxious fumes.
Veronica again calls forth the divine aid of Erastil.
The zombie steps away from Whitetalon and Connor and casts a spell - the area around Connor and Whitetallong is suddenly filled with scintillating golden dust (Will DC 14 or be blinded)
Everyone is up. Please continue to make fort saves each round to resist the fumes.
image?: 1d3 ⇒ 3; 1=real; e
image?: 1d2 ⇒ 1; 1=real; c
Fort: 1d20 + 6 ⇒ (16) + 6 = 22
Ref: 1d20 + 6 ⇒ (15) + 6 = 21
image?: 1d5 ⇒ 3; 1=real
[dice=bite]

Seres Feyblood |

Fort Save: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Seres stops heaving for a moment. He concentrates enough to cast, summoning a fiery ball on top of the zombie.
Greater flaming sphere... Fire Damage: 6d6 ⇒ (3, 4, 4, 1, 2, 5) = 19, DC 19 Ref negates.

Veronica Ferra |

Fort save, prayer, shifted: 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30
Veronica keeps her cool and releases a burst of positive energy, hoping that it will damage the zombie.
Channel energy, damage undead: 5d6 ⇒ (6, 1, 5, 4, 2) = 18 (DC 15 Will save for half)

![]() |

Frustrated at his limitations in this fight, Ezekial does what he can and throws two more daggers.
Fort Save: 1d20 + 6 + 4 + 1 ⇒ (2) + 6 + 4 + 1 = 13 Still not sure if I need to roll...
dagger: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 321d4 + 7 + 1 ⇒ (2) + 7 + 1 = 10
dagger: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 201d4 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Veronica Ferra |

Fort save DC is 15, but Zeke ignores it because of remove sickness.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Fort: 1d20 + 9 ⇒ (11) + 9 = 20
WT Fort: 1d20 + 9 ⇒ (17) + 9 = 26
Both clear the air for a moment and get their bearings. White talon brings them closer with a 5 foot.
Fly Hover: 1d20 + 5 ⇒ (12) + 5 = 17
Connor: 1d20 + 16 ⇒ (3) + 16 = 19; Damage: 2d6 + 9 ⇒ (5, 1) + 9 = 15
Connor: 1d20 + 11 ⇒ (17) + 11 = 28; Damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14
WT: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21; Damage: 1d6 + 17 ⇒ (2) + 17 = 19
WT: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20; Damage: 1d6 + 17 ⇒ (6) + 17 = 23
WT: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26; Damage: 1d6 + 17 ⇒ (6) + 17 = 23