
wehrpig |

You are on the southern bank. Note that the squares here are 90'. Your tokens have been added.
Scanning for tracks, you notice a few signs of passage by at least three different creatures over the past several weeks. The oldest set appears to be a few human footprints. The next oldest appears to be a larger set of humanoid footprints. The most recent, perhaps only a few days old, are of what appears to be an unshod horse. The tracks are too old to establish where the creatures were going or to follow.

Veronica Ferra |

Survival: 1d20 + 5 ⇒ (7) + 5 = 12
Veronica shields her eyes as she watches the raven high above.

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Ezekial moves with the group but tries to remain hidden,
Stealth: 1d20 + 21 - 5 ⇒ (9) + 21 - 5 = 25 -5 is for moving full speed.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor and Whitetalon fly across. He'll ask Whitetalon to ferry the others.
"We'll need to leave the other horses behind," he winces as he says it.
"We'll need to be quick so they don't become predator food."

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Ezekial will take 10 on the swim if that is allowed. Else,
Swim: 1d20 + 5 ⇒ (9) + 5 = 14

Larisa Doe |

Survival: 1d20 + 15 ⇒ (4) + 15 = 19
Larisa follows behind the party, looking for signs of civilised activity but only finding barren dirt. "I don't like it," She murmurs, patting Cinder's neck softly. "But we can't ford the river with horses. I agree, let's be swift. I'll cross last" With a suspicion glare at the Raven she dismounts and pulls out her bow as she waits for Whitetalon to ferry her across, loselly nocking an arrow.

wehrpig |

As you reach the island, you notice movement in the undergrowth on the far bank of the river and suddenly three small blue dragons take flight. The dark blue dragons have immense wings and tails tipped with hooked stingers. The dragons shriek and dive towards you.
Initiative please. You make take your first round action if you beat a 20. The dragon tokens still need to be added to the map, but assume they are approximately 600' north of you.
init: 1d20 + 5 ⇒ (15) + 5 = 20

Larisa Doe |

Init: 1d20 + 5 ⇒ (4) + 5 = 9
Larisa scowls as she looks across the water, tightening her grip on her bow.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
"Shoot them before they get here. They do not intend us good health."
Connor and Whitetalon take to the air, the cavalier setting his lance and circling overhead preparing to charge once the approaching dragons get within range (100 feet).

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor whips Whitetalon to the west charging the southern dragon and then whirls to the south.
To hit: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 3d8 + 12 ⇒ (6, 8, 3) + 12 = 29

Veronica Ferra |

Swim: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
I missed if this is a different day and we have regained spells since the tower fight?

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

I assumed we travelled and rested
Map is up. They are within 20 feet

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Init: 1d20 + 8 ⇒ (4) + 8 = 12
Ezekial takes cover in the trees initially.
Stealth: 1d20 + 21 ⇒ (9) + 21 = 30
As the dragons close he throws a dagger rightmost one from concealment.
dagger: 1d20 + 13 ⇒ (17) + 13 = 301d4 + 7 ⇒ (2) + 7 = 95d8 ⇒ (4, 7, 8, 2, 1) = 22
And Debilitating Injury: Hampered: Foe who takes sneak attack damage has speed halved and can't 5 ft step for 1 rd. This in case its doing fly by shenanigans. :)
If he picks up that that one can see him he will change targets to be able to get sneak attack

Veronica Ferra |

Thank you DM!
As she so often does, Veronica opens with a bless spell when the prospect of battle begins. She moves into cover, bringing the wolves along with her.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Ahh
Delay for Connor then. Charge limit is 80 feet

wehrpig |

Round 1
Seres fires on the lead wyvern and manages to wound it.
Veronica calls upon Erastil's blessing and gathers her wolves.
Two wyverns move to engage Seres and the third goes after Veronica.
Ezekial, the wyverns are outside of range for your dagger.
Everyone may retcon their first round action if necessary and take your second round action.
target: 1d4 ⇒ 3; 1=C, 2=L, 3=S, 4=V
target: 1d4 ⇒ 4; 1=C, 2=L, 3=S, 4=V

Veronica Ferra |

Concentration: 1d20 + 11 ⇒ (6) + 11 = 17
Veronica barely manages to throw up a shield of faith to help protect her from the incoming foe, while her wolves hunker down and wait for it to come into stinger range so that they can leap at it.
+3 deflection bonus to AC, goes to AC 19.
Freki bite, blessed: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Geri bite, blessed: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Moondancer bite, blessed: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16

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I had missed the squares were 90' feet as well. I suspect we would have all been in the same square and have moved my icon. My intend was to be able to support my team so if an enemy can enter melee with Seres and Veronica then he would be in range. We we stack all the tokens I am not sure we can move then very easily.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

With the squares that big, not sure how we're supposed to move tactically since we can barely move from one side of the square to the other in a round.
Connor executes his charge at 40 feet and then wheels 90 degrees to move 40 feet away.
Need me to reroll?
To hit: 1d20 + 21 ⇒ (20) + 21 = 41
Confirm: 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 3d8 + 12 + 3d8 + 12 ⇒ (1, 2, 3) + 12 + (7, 2, 7) + 12 = 46

Larisa Doe |

Round 1
Larisa casts a spell on herself as the dragons approach, calling on Erastile to guide her aim as she focuses on the lead dragon.
Cast Divine favour, +1 attack and damage. Move action study targe
Round 2
As the dragons swoop down to assault the party Larisa channels the power of Erastil into her weapon, imbuing it with destructive energy before unleashing a barrage of arrows at the leading dragon. Swift action Bane Dragon 4/5 rounds
Attack, Manyshot, Rapid shot, Deadly aim, Study target, Divine favour, Bane: 1d20 + 13 - 2 - 2 + 2 + 1 + 2 ⇒ (6) + 13 - 2 - 2 + 2 + 1 + 2 = 20
Damage: 2d8 + 8 + 8 + 4 + 2 + 4 + 4d6 ⇒ (4, 7) + 8 + 8 + 4 + 2 + 4 + (2, 6, 5, 4) = 54
Attack, Rapid shot, Deadly aim, Study target, Divine favour, Bane: 1d20 + 13 - 2 - 2 + 2 + 1 + 2 ⇒ (7) + 13 - 2 - 2 + 2 + 1 + 2 = 21
Damage: 1d8 + 4 + 4 + 2 + 1 + 2 + 2d6 ⇒ (3) + 4 + 4 + 2 + 1 + 2 + (4, 1) = 21
Attack, Rapid shot, Deadly aim, Study target, Divine favour, Bane: 1d20 + 8 - 2 - 2 + 2 + 1 + 2 ⇒ (5) + 8 - 2 - 2 + 2 + 1 + 2 = 14
Damage: 1d8 + 4 + 4 + 2 + 1 + 2 + 2d6 ⇒ (3) + 4 + 4 + 2 + 1 + 2 + (4, 3) = 23

wehrpig |

Just treat the squares as 5' for resolution of this battle.
Round 2
Veronica calls upon Erastil's divine favor and she is surrounded by a nimbus of blue energy. The wolves snap at the incoming wyvern but are unable to lock on.
Seres focuses his arcane power and manages to become invisible at the last moment before the wyvern claws rend him.
Connor and Whitetalon sally forth and drive Connor's lance deep into the flank of one of the wyverns attacking Seres.
After summoning Erasti's aid, Larisa fires on the same wyvern that Connor just wounded and she manages to kill it with a hail of arrows.
The surviving wyvern whom was attacking Seres dives at Whitetalong and manages to hit with its stinger (5 points damage and make a DC 17 Fort save, 2 consecutive rounds, or take 1d4 ⇒ 3 con damage.).
The wyvern attacking Veronica manages to hit her with both its bite and stinger, but does not lock its claws onto her (17 points damage and make a DC 17 Fort save, 2 consecutive rounds, or take 1d4 ⇒ 3 con damage.).
Everyone is up.
T target: 1d2 ⇒ 2; 1=C, 2=WT
W Stinger: 1d20 + 10 ⇒ (15) + 10 = 25; WT
damage: 1d6 + 4 ⇒ (1) + 4 = 5
W Stinger: 1d20 + 10 ⇒ (17) + 10 = 27; V
damage: 1d6 + 4 ⇒ (4) + 4 = 8
W Bit: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
W CMB: 1d20 + 16 ⇒ (1) + 16 = 17

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Ezekial springs to Veronica's defense, slashing at the wyvern before springing back into the undergrowth.
+1 kukri: 1d20 + 17 ⇒ (16) + 17 = 331d4 + 7 + 5d8 ⇒ (2) + 7 + (4, 1, 3, 3, 1) = 21
Same debilitating injury

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor and Whitetalon charge together this time, pressing through the attack so Whitetalon can compete his round as well.
Charge Lance: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 3d6 + 12 ⇒ (2, 3, 4) + 12 = 21
WT PA Bite: 1d20 + 10 ⇒ (15) + 10 = 25; Damage: 1d6 + 14 ⇒ (4) + 14 = 18
WT PA Bite iterative: 1d20 + 10 ⇒ (7) + 10 = 17; Damage: 1d6 + 14 ⇒ (1) + 14 = 15
WT PA Claw: 1d20 + 10 ⇒ (4) + 10 = 14
WT PA Claw: 1d20 + 10 ⇒ (5) + 10 = 15

Veronica Ferra |

Frell, I forgot to shift and get +2 to my saves. With my garbage rolls it doesn't matter, though.
Fort save: 1d20 + 7 ⇒ (5) + 7 = 12
Fort save, Con damage: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Fort save, Con damage: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11 <- Note that after this point the save penalties get steadily worse as Con goes down
Fort save, Con damage: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Fort save, Con damage: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Fort save, Con damage: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9
Bitten and stung, Veronica immediately keels over, dying.
With this series of rolls, Veronica will die from the poison, and there's nothing we can do about it. I'll start making a new cleric.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

We can treat poison even without magic if we get to you soon enough. You don't have lesser restoration? Mel can hex for rerolls too, yeah? Not dead yet ... we have a few rounds.
Just noticed WT was hit. We will still charge away drawing an AoO
Mounted Combat Ride check to avoid: 1d20 + 13 ⇒ (2) + 13 = 15
WT Fort Save: 1d20 + 10 ⇒ (11) + 10 = 21
Next Round WT Fort Save: 1d20 + 10 ⇒ (8) + 10 = 18

Larisa Doe |

"Veronica no!" Larissa fires a volley into the dragon over Veronica.
Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d8 + 22 + 4d6 ⇒ (6, 8) + 22 + (1, 3, 3, 6) = 49
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 11 + 2d6 ⇒ (3) + 11 + (6, 4) = 24
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 11 + 2d6 ⇒ (3) + 11 + (6, 1) = 21

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Mel is in a different game. Nevermind that

wehrpig |

Round 3
Veronica collapses to her knees from the deadly poison coursing through her veins.
Ezekial springs forward from the brush and again deeply wounds the wyvern thrashing Veronica.
Seres and Veronica both fire on the wyvern attacking Veronica - their arrows pierce the beast's wing and send it plunging to the ground. Veronica's wolves proceed to pounce upon the flailing creature and tear it apart bloodily as it shrieks in pain.
Connor and Whitetalon fly forward and lock into aerial combat with the remaining wyvern. Connor drives his lance into the wyvern's flank as Whitetalon tears through its scaled flesh with a powerful bite.
The wyvern counter attacks and locks its jaws deeply into Connor's shoulder as its stinger whips around and pierces through the armor on his back (35 points damage and make a DC 17 Fort save, 2 consecutive rounds, or take 1d4 ⇒ 2 con damage.).
Everyone is up.
T target: 1d2 ⇒ 1; 1=C, 2=WT
W Stinger: 1d20 + 10 ⇒ (11) + 10 = 21;
damage: 1d6 + 4 ⇒ (5) + 4 = 9
W Bit: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
W CMB: 1d20 + 16 ⇒ (5) + 16 = 21
W Bit Crit check: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13

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Ezekial moves to stand in front of Veronica asking Are you alright? He readies to attack if an enemy comes close.

Veronica Ferra |

Veronica lies very still as the wolves whine and nudge her.

Larisa Doe |

Does anyone have the Heal skill? We can use it to treat poison before Veronica dies?
Treat Poison
To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.
Action/Time: 1 standard action.

Veronica Ferra |

My rolls were so bad that even a +4 to all of them won’t save me.

Larisa Doe |

What if we used the Restoration scroll to wake up up so you can shift, between that, the +4 from Treat Poison and getting your Con back might help?