
Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

"Can you ... activate it ... somehow?"

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I have trapspotter that did not trigger so I do not think its a trap. Just in case...
Ezekial checks the rune out more carefully, making sure it is not going to hurt the group.
Perception: 1d20 + 23 ⇒ (19) + 23 = 42

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Well I see it clearly now. It is indeed a trap. If everyone will back up I will give disarming it a try. Perhaps guidance is in order. Or do we want to try something else first?

Veronica Ferra |

Veronica nods her head, lays a hand on Ezekial's shoulder and provides him with Erastil's guidance.

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Posted but post is missing...
With Veroncia's diving guidance, and after making sure no one else is close, Ezekial sets about trying disarm the magical rune.
Disable Devise: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22 Hmm. Not the best time to roll a 2, but perhaps that is not low enough to set off the trap. Wishful thinking I suspect. lol

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor makes a stupid face. For reference.

wehrpig |

A roiling black cloud appears over the alter and blue bolts of fire begin to rain down on everyone in the room.
Ezekial:
Stygian Fire (cold) damage: 9d6 ⇒ (2, 1, 2, 6, 4, 1, 6, 2, 5) = 29
Wisdom Damage: 1d6 ⇒ 1
Connor:
Stygian Fire (cold) damage: 9d6 ⇒ (3, 5, 2, 2, 3, 2, 5, 2, 5) = 29
Wisdom Damage: 1d6 ⇒ 1
Whitetalon:
Stygian Fire (cold) damage: 9d6 ⇒ (1, 6, 6, 1, 1, 6, 1, 6, 1) = 29
Wisdom Damage: 1d6 ⇒ 4
Phywss:
Stygian Fire (cold) damage: 9d6 ⇒ (4, 1, 4, 6, 4, 2, 6, 2, 6) = 35
Wisdom Damage: 1d6 ⇒ 5
Veronica:
Stygian Fire (cold) damage: 9d6 ⇒ (6, 4, 2, 6, 3, 3, 1, 3, 3) = 31
Wisdom Damage: 1d6 ⇒ 6
Moondancer:
Stygian Fire (cold) damage: 9d6 ⇒ (5, 1, 1, 2, 3, 3, 4, 6, 3) = 28
Wisdom Damage: 1d6 ⇒ 1
Freki:
Stygian Fire (cold) damage: 9d6 ⇒ (4, 2, 3, 4, 1, 6, 6, 5, 5) = 36
Wisdom Damage: 1d6 ⇒ 4
Geri:
Stygian Fire (cold) damage: 9d6 ⇒ (4, 5, 1, 6, 3, 5, 4, 4, 6) = 38
Wisdom Damage: 1d6 ⇒ 1
Reflex DC 20 halves the cold damage and negates the wisdom damage.

Veronica Ferra |

Ref save: 1d20 + 4 ⇒ (12) + 4 = 16
Veronica is ruined by the trap. She sits down.
"I am now useless," she says.
Due to the Wisdom damage I can no longer cast cleric spells.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Doesn't work that way. Score is the same unless drained
This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability
Will Save: 1d20 + 6 ⇒ (9) + 6 = 15
Whitetalon Will: 1d20 + 4 ⇒ (18) + 4 = 22

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It's a reflex save. Some of you are rolling Will saves.
Reflex Save: 1d20 + 14 ⇒ (19) + 14 = 33
When the smoke clears Ezekial untouched but he is appalled that his friends are not. What have I done?1? he laments.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Huh, weird. Reflex saves are all better but not enough to change results for me

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..., and after making sure no one else is close, ...
I had tried to make sure no one else was in the area...

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

We didn't leave the room

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Proceed forward and through the door. Zeke in the lead looking for traps.

Veronica Ferra |

Veronica pushes herself off the floor and follows Zeke, shaking her head as if trying to clear it of cobwebs.

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Zeke prowls forward quite and observant.
Perception: 1d20 + 23 ⇒ (9) + 23 = 32
Stealth: 1d20 + 21 ⇒ (10) + 21 = 31

wehrpig |

Opening the door at the end of the hall reveals a 25'x25' room lined with alcoves and supported by two pillars in the center. This chamber’s walls are composed of burial alcoves - all of which are empty save for the small stone shelf ledges holding assorted bits of pottery.
Two blackish clouds emerge from behind the pillars. From each cloud extend two elongated and deathly pallid arms protruding from each creature’s smoky body as they slither silently through the air towards you. You recognize the creatures as the same as the horror that attacked you the previous night.
Initiatives please. You may take your first round action if you beat a 16.
Roll 20 has been updated. Update your token position based on your marching order to the room.
Init: 1d20 + 10 ⇒ (6) + 10 = 16

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Init: 1d20 + 8 ⇒ (4) + 8 = 12
Ezekial is slightly taken aback at the sight of the creatures and not quick to act. I hate those things.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Init: 1d20 + 1 ⇒ (19) + 1 = 20
Connor responds relatively quickly and as such quick mounts Whitetalon the charges while drawing his magic greatsword using a swift action to take on the aspect of the bull.
To hit: 1d20 + 26 ⇒ (12) + 26 = 38
Damage: 4d6 + 22 ⇒ (5, 5, 6, 3) + 22 = 41
WT Bite: 1d20 + 18 ⇒ (2) + 18 = 20; Damage: 1d6 + 14 ⇒ (4) + 14 = 18
WT Claw: 1d20 + 18 ⇒ (1) + 18 = 19; Damage: 1d6 + 14 ⇒ (2) + 14 = 16
WT Claw: 1d20 + 18 ⇒ (7) + 18 = 25; Damage: 1d6 + 14 ⇒ (6) + 14 = 20
He then wheels to the west, hoping to draw the creature in for a flank with Zeke.

Veronica Ferra |

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Seres Feyblood |

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Seres reacts quickly, casting two rays of fire at the second monster (not Connor's target).
Scorching ray (ranged touch): 1d20 + 7 ⇒ (10) + 7 = 17; Fire Damage: 4d6 ⇒ (4, 6, 2, 1) = 13
Scorching ray (ranged touch): 1d20 + 7 ⇒ (16) + 7 = 23; Fire Damage: 4d6 ⇒ (1, 2, 5, 1) = 9

wehrpig |

Round 1
Connor is quick to react and charges the nearest soul eater - his lance shreds a portion of its essence, though he finds that the master work lance is not as effective at hitting the creature as it should be. Whitetalon also manages to score a hit with a hoof - also causing muted damage.
Seres fires at the far soul eater and manages to hit it twice - burning away a portion of the cloud that surrounds the creature.
Both creatures move to attack Connor and both manage to hit (11 points damage, 8 points wisdom damage).
Everyone is up.
target: 1d2 ⇒ 1; 1=C, 2=WT
attack: 1d20 + 18 ⇒ (13) + 18 = 31
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Wisdom damage: 1d6 ⇒ 2
target: 1d2 ⇒ 1; 1=C, 2=WT
attack: 1d20 + 18 ⇒ (9) + 18 = 27
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Wisdom damage: 1d6 ⇒ 6

Veronica Ferra |

Veronica, startled at the sudden rush of the soul eaters, quickly casts a spell. There is a burst of white-gold radiance from her and white wings of energy spread from her back as an angelic halo surrounds her head.
Casting angelic aspect. Among other things this makes my weapons and unarmed strikes good-aligned.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

Connor is using is magical greatsword, identified above
His wits literally stolen from him, Connor and Whitetalon fight back furiously from their corner.
To hit: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 2d6 + 15 ⇒ (2, 4) + 15 = 21
To hit iterative: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 2d6 + 15 ⇒ (1, 6) + 15 = 22
WT Bite: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d6 + 17 ⇒ (3) + 17 = 20
WT Claw: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 17 ⇒ (4) + 17 = 21
WT Claw: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d6 + 17 ⇒ (4) + 17 = 21

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Feeling a little asleep at the wheel Ezekial springs into action, moving up and attacking the nearest creature before moving back.
+1 kukri: 1d20 + 17 ⇒ (16) + 17 = 331d4 + 7 + 5d8 ⇒ (1) + 7 + (2, 4, 5, 4, 6) = 29 If that hits the creature gains a Debilitating Injury. It is Disoriented and takes -2 to attack (-4 vs Zeke) for 1 rd.
Knowing that he might provoke from the second creature to be able to strike at the first he tumbles back when he retreats.
Acrobatics: 1d20 + 21 ⇒ (6) + 21 = 27

wehrpig |

Round 2
Veronica calls to her god and is suddenly surrounded by a golden radiance.
Connor furiously slashes with his great sword and manages to tear apart most of one of the attacking soul eaters. White talon hits with both of his claws and destroys the abomination.
Ezekial moves up and back stabs the remaining soul eater - rending away some of its essence. He then moves back safely out of melee range.
Seres also targets the remaining soul eater and hits it with a volley of force missiles.
The remaining soul eater slashes at White Talon, but cannot penetrate the griffin's armored barding.
Everyone is up.
target: 1d2 ⇒ 2; 1=C, 2=WT
attack: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Wisdom damage: 1d6 ⇒ 6

Veronica Ferra |

Veronica launches an arrow at the souleater, hoping that Erastil is with her.
Longbow attack, point-blank shot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Longbow damage, point-blank shot: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
This is a good and magical weapon. Thanks to my Deadeye Bowman trait I can ignore the cover from one person who's in the way of the shot. Back out the point-blank shot bonuses if I can't get within 30', but I do currently have a fly speed of 30'!

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Ezekial does what he does, springing in and flanking with Connor.
+1 kukri: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 251d4 + 7 + 5d8 ⇒ (4) + 7 + (7, 1, 4, 1, 2) = 26 If that hits the creature gains a Debilitating Injury. It is Disoriented and takes -2 to attack (-4 vs Zeke) for 1 rd.

Connor Lake |
- Challenge (+2/+6): 2/2
- Animal Aspect: 2/2

His basic common sense and cunning now nonexistent, Connor continues the straight forward approach, hammering on the next creature.
To hit: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 2d6 + 15 ⇒ (3, 3) + 15 = 21
Iterative: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 2d6 + 15 ⇒ (4, 2) + 15 = 21
WT: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d6 + 17 ⇒ (1) + 17 = 18
WT: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d6 + 17 ⇒ (2) + 17 = 19
WT: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d6 + 17 ⇒ (4) + 17 = 21
WT Confirm?: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d6 + 17 ⇒ (6) + 17 = 23
If confirmed, Connor AoO from Pack Flanking: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 2d6 + 15 ⇒ (6, 4) + 15 = 25

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Perception: 1d20 + 23 ⇒ (16) + 23 = 39
There is a secret door behind the statue on the eastern wall. Let me check it out. Ezekail says.
Perception on door : 1d20 + 23 ⇒ (7) + 23 = 30
Disable Devise, mundane: 1d20 + 19 ⇒ (10) + 19 = 29
Disable Devise, arcane: 1d20 + 19 ⇒ (20) + 19 = 39

Veronica Ferra |

"Oh well. I guess we're done, then."
If it can't be opened on a natural 20 then that's not a door, it's a wall. If there's nowhere else to go, then we are done with this dungeon.

wehrpig |

Opening the western door reveals a wide chamber that appears to have been naturally formed; its ceiling rises 25 feet and is festooned with stalactites. The stink of sulfur and tar are strong, as a huge lake of bubbling black tar dominates the chamber. From rock outcrops here and there on the walls bubble small springs of milky-looking water. Across the chamber, a stony shelf provides purchase for a door stoop before a
black wooden door swollen in its frame. The broken stumps of two support posts protrude from the rock of the shelf as well as that of the main entrance near the pool’s edge, showing where a wooden bridge once spanned the inky soup.