Kingmaker: The Varnhold Vanishing (Inactive)

Game Master wehrpig

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Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

"Can you ... activate it ... somehow?"


Female Sylph Arcane Healer/Thunder Caller 7

The sylph glides over to the altar and studies it, shrugging slightly before she tries to manipulate the arcane energies randomly,

UMD: 1d20 + 13 ⇒ (11) + 13 = 24


Story Narrator

Nothing discernible happens when Phywss manipulates the runes.


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Spellcraft: 1d20 + 3 ⇒ (17) + 3 = 20

Seres examines the runes and shrugs.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

I have trapspotter that did not trigger so I do not think its a trap. Just in case...

Ezekial checks the rune out more carefully, making sure it is not going to hurt the group.

Perception: 1d20 + 23 ⇒ (19) + 23 = 42


Story Narrator

Ezekial:
It's definitely a magical trap of some sort.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Well I see it clearly now. It is indeed a trap. If everyone will back up I will give disarming it a try. Perhaps guidance is in order. Or do we want to try something else first?


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Veronica nods her head, lays a hand on Ezekial's shoulder and provides him with Erastil's guidance.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Posted but post is missing...

With Veroncia's diving guidance, and after making sure no one else is close, Ezekial sets about trying disarm the magical rune.

Disable Devise: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22 Hmm. Not the best time to roll a 2, but perhaps that is not low enough to set off the trap. Wishful thinking I suspect. lol


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Connor makes a stupid face. For reference.


Story Narrator

A roiling black cloud appears over the alter and blue bolts of fire begin to rain down on everyone in the room.

Ezekial:
Stygian Fire (cold) damage: 9d6 ⇒ (2, 1, 2, 6, 4, 1, 6, 2, 5) = 29
Wisdom Damage: 1d6 ⇒ 1

Connor:
Stygian Fire (cold) damage: 9d6 ⇒ (3, 5, 2, 2, 3, 2, 5, 2, 5) = 29
Wisdom Damage: 1d6 ⇒ 1

Whitetalon:
Stygian Fire (cold) damage: 9d6 ⇒ (1, 6, 6, 1, 1, 6, 1, 6, 1) = 29
Wisdom Damage: 1d6 ⇒ 4

Phywss:
Stygian Fire (cold) damage: 9d6 ⇒ (4, 1, 4, 6, 4, 2, 6, 2, 6) = 35
Wisdom Damage: 1d6 ⇒ 5

Veronica:
Stygian Fire (cold) damage: 9d6 ⇒ (6, 4, 2, 6, 3, 3, 1, 3, 3) = 31
Wisdom Damage: 1d6 ⇒ 6

Moondancer:
Stygian Fire (cold) damage: 9d6 ⇒ (5, 1, 1, 2, 3, 3, 4, 6, 3) = 28
Wisdom Damage: 1d6 ⇒ 1

Freki:
Stygian Fire (cold) damage: 9d6 ⇒ (4, 2, 3, 4, 1, 6, 6, 5, 5) = 36
Wisdom Damage: 1d6 ⇒ 4

Geri:
Stygian Fire (cold) damage: 9d6 ⇒ (4, 5, 1, 6, 3, 5, 4, 4, 6) = 38
Wisdom Damage: 1d6 ⇒ 1

Reflex DC 20 halves the cold damage and negates the wisdom damage.


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Ref save: 1d20 + 4 ⇒ (12) + 4 = 16

Veronica is ruined by the trap. She sits down.

"I am now useless," she says.

Due to the Wisdom damage I can no longer cast cleric spells.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Doesn't work that way. Score is the same unless drained

Core Rulebook wrote:
This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability

Will Save: 1d20 + 6 ⇒ (9) + 6 = 15

Whitetalon Will: 1d20 + 4 ⇒ (18) + 4 = 22


Female Sylph Arcane Healer/Thunder Caller 7

Will: 1d20 + 6 ⇒ (20) + 6 = 26


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Save?: 1d20 + 5 ⇒ (10) + 5 = 15

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

It's a reflex save. Some of you are rolling Will saves.

Reflex Save: 1d20 + 14 ⇒ (19) + 14 = 33

When the smoke clears Ezekial untouched but he is appalled that his friends are not. What have I done?1? he laments.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Huh, weird. Reflex saves are all better but not enough to change results for me

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden
Ezekial Dune wrote:


..., and after making sure no one else is close, ...

I had tried to make sure no one else was in the area...


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

We didn't leave the room


Story Narrator

Where to from here?


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

"We need to keep moving," Seres says, and opens the northern doors.


Story Narrator

The nothern double doors into into passage that turns west and then slants south to a descending stairwell. The stairwell leads to a door.

Roll 20 Updated.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Proceed forward and through the door. Zeke in the lead looking for traps.


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Veronica pushes herself off the floor and follows Zeke, shaking her head as if trying to clear it of cobwebs.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Zeke prowls forward quite and observant.

Perception: 1d20 + 23 ⇒ (9) + 23 = 32

Stealth: 1d20 + 21 ⇒ (10) + 21 = 31


Story Narrator

Opening the door at the end of the hall reveals a 25'x25' room lined with alcoves and supported by two pillars in the center. This chamber’s walls are composed of burial alcoves - all of which are empty save for the small stone shelf ledges holding assorted bits of pottery.

Two blackish clouds emerge from behind the pillars. From each cloud extend two elongated and deathly pallid arms protruding from each creature’s smoky body as they slither silently through the air towards you. You recognize the creatures as the same as the horror that attacked you the previous night.

Initiatives please. You may take your first round action if you beat a 16.

Roll 20 has been updated. Update your token position based on your marching order to the room.

dice:

Init: 1d20 + 10 ⇒ (6) + 10 = 16

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Init: 1d20 + 8 ⇒ (4) + 8 = 12

Ezekial is slightly taken aback at the sight of the creatures and not quick to act. I hate those things.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Init: 1d20 + 1 ⇒ (19) + 1 = 20

Connor responds relatively quickly and as such quick mounts Whitetalon the charges while drawing his magic greatsword using a swift action to take on the aspect of the bull.

To hit: 1d20 + 26 ⇒ (12) + 26 = 38
Damage: 4d6 + 22 ⇒ (5, 5, 6, 3) + 22 = 41

WT Bite: 1d20 + 18 ⇒ (2) + 18 = 20; Damage: 1d6 + 14 ⇒ (4) + 14 = 18
WT Claw: 1d20 + 18 ⇒ (1) + 18 = 19; Damage: 1d6 + 14 ⇒ (2) + 14 = 16
WT Claw: 1d20 + 18 ⇒ (7) + 18 = 25; Damage: 1d6 + 14 ⇒ (6) + 14 = 20

He then wheels to the west, hoping to draw the creature in for a flank with Zeke.


Female Sylph Arcane Healer/Thunder Caller 7

Init: 1d20 + 3 ⇒ (4) + 3 = 7


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Seres reacts quickly, casting two rays of fire at the second monster (not Connor's target).

Scorching ray (ranged touch): 1d20 + 7 ⇒ (10) + 7 = 17; Fire Damage: 4d6 ⇒ (4, 6, 2, 1) = 13
Scorching ray (ranged touch): 1d20 + 7 ⇒ (16) + 7 = 23; Fire Damage: 4d6 ⇒ (1, 2, 5, 1) = 9


Story Narrator

Round 1

Connor is quick to react and charges the nearest soul eater - his lance shreds a portion of its essence, though he finds that the master work lance is not as effective at hitting the creature as it should be. Whitetalon also manages to score a hit with a hoof - also causing muted damage.

Seres fires at the far soul eater and manages to hit it twice - burning away a portion of the cloud that surrounds the creature.

Both creatures move to attack Connor and both manage to hit (11 points damage, 8 points wisdom damage).

Everyone is up.

dice:

target: 1d2 ⇒ 1; 1=C, 2=WT
attack: 1d20 + 18 ⇒ (13) + 18 = 31
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Wisdom damage: 1d6 ⇒ 2

target: 1d2 ⇒ 1; 1=C, 2=WT
attack: 1d20 + 18 ⇒ (9) + 18 = 27
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Wisdom damage: 1d6 ⇒ 6


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Veronica, startled at the sudden rush of the soul eaters, quickly casts a spell. There is a burst of white-gold radiance from her and white wings of energy spread from her back as an angelic halo surrounds her head.

Casting angelic aspect. Among other things this makes my weapons and unarmed strikes good-aligned.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Connor is using is magical greatsword, identified above

His wits literally stolen from him, Connor and Whitetalon fight back furiously from their corner.

To hit: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 2d6 + 15 ⇒ (2, 4) + 15 = 21
To hit iterative: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 2d6 + 15 ⇒ (1, 6) + 15 = 22

WT Bite: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d6 + 17 ⇒ (3) + 17 = 20
WT Claw: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 17 ⇒ (4) + 17 = 21
WT Claw: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d6 + 17 ⇒ (4) + 17 = 21

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Feeling a little asleep at the wheel Ezekial springs into action, moving up and attacking the nearest creature before moving back.

+1 kukri: 1d20 + 17 ⇒ (16) + 17 = 331d4 + 7 + 5d8 ⇒ (1) + 7 + (2, 4, 5, 4, 6) = 29 If that hits the creature gains a Debilitating Injury. It is Disoriented and takes -2 to attack (-4 vs Zeke) for 1 rd.

Knowing that he might provoke from the second creature to be able to strike at the first he tumbles back when he retreats.

Acrobatics: 1d20 + 21 ⇒ (6) + 21 = 27


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Seres will target one of the creatures with magic missile.

Force Damage: 4d4 + 4 ⇒ (1, 3, 4, 4) + 4 = 16


Story Narrator

Round 2

Veronica calls to her god and is suddenly surrounded by a golden radiance.

Connor furiously slashes with his great sword and manages to tear apart most of one of the attacking soul eaters. White talon hits with both of his claws and destroys the abomination.

Ezekial moves up and back stabs the remaining soul eater - rending away some of its essence. He then moves back safely out of melee range.

Seres also targets the remaining soul eater and hits it with a volley of force missiles.

The remaining soul eater slashes at White Talon, but cannot penetrate the griffin's armored barding.

Everyone is up.

Dice:

target: 1d2 ⇒ 2; 1=C, 2=WT
attack: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Wisdom damage: 1d6 ⇒ 6


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Veronica launches an arrow at the souleater, hoping that Erastil is with her.

Longbow attack, point-blank shot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Longbow damage, point-blank shot: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

This is a good and magical weapon. Thanks to my Deadeye Bowman trait I can ignore the cover from one person who's in the way of the shot. Back out the point-blank shot bonuses if I can't get within 30', but I do currently have a fly speed of 30'!

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Ezekial does what he does, springing in and flanking with Connor.

+1 kukri: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 251d4 + 7 + 5d8 ⇒ (4) + 7 + (7, 1, 4, 1, 2) = 26 If that hits the creature gains a Debilitating Injury. It is Disoriented and takes -2 to attack (-4 vs Zeke) for 1 rd.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

His basic common sense and cunning now nonexistent, Connor continues the straight forward approach, hammering on the next creature.

To hit: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 2d6 + 15 ⇒ (3, 3) + 15 = 21
Iterative: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 2d6 + 15 ⇒ (4, 2) + 15 = 21

WT: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d6 + 17 ⇒ (1) + 17 = 18
WT: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d6 + 17 ⇒ (2) + 17 = 19
WT: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d6 + 17 ⇒ (4) + 17 = 21

WT Confirm?: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d6 + 17 ⇒ (6) + 17 = 23

If confirmed, Connor AoO from Pack Flanking: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 2d6 + 15 ⇒ (6, 4) + 15 = 25


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Seres will conserve spell energy and let the others finish off the monster.


Story Narrator

Veronica, Connor and Ezekial combine to slay the soul eater in a fury of righteous anger.

The crypt falls silent.

Perception DC 20:

You notice a secret door behind the statue on the eastern wall. The doors appears to be locked by both mundane and arcane methods.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Perception: 1d20 + 23 ⇒ (16) + 23 = 39

There is a secret door behind the statue on the eastern wall. Let me check it out. Ezekail says.

Perception on door : 1d20 + 23 ⇒ (7) + 23 = 30

Disable Devise, mundane: 1d20 + 19 ⇒ (10) + 19 = 29

Disable Devise, arcane: 1d20 + 19 ⇒ (20) + 19 = 39


Story Narrator

Ezekial is unable to pick the exquisitely designed mechanical lock.

Note that the arcane lock just raises the DC of the mechanical lock - it's not a separate lock.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Then my second attempt would be a 39...


Story Narrator

Still not opening.


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

"Oh well. I guess we're done, then."

If it can't be opened on a natural 20 then that's not a door, it's a wall. If there's nowhere else to go, then we are done with this dungeon.


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

"Umm, what about those doors?" Seres asks, pointing at the doors to the west and south.


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Seres shrugs and opens the western door.


Story Narrator

Opening the western door reveals a wide chamber that appears to have been naturally formed; its ceiling rises 25 feet and is festooned with stalactites. The stink of sulfur and tar are strong, as a huge lake of bubbling black tar dominates the chamber. From rock outcrops here and there on the walls bubble small springs of milky-looking water. Across the chamber, a stony shelf provides purchase for a door stoop before a
black wooden door swollen in its frame. The broken stumps of two support posts protrude from the rock of the shelf as well as that of the main entrance near the pool’s edge, showing where a wooden bridge once spanned the inky soup.

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