
Mahorfeus |

It is definitely something I would consider if pin is amenable to the idea. But at the same time, my big concern then would be the possibility of putting together another unsatisfactory character. Pin had big plans for Armin (for everyone, really), plans which may or may not come into fruition anymore. I feel like it would be a little unfair of me to expect the same consideration for whatever hypothetical new character shows up.

Ali Harper |

I'm all for new characters & at the fort is a good place. As for any consideration, it's always best to have new characters come in at least as strong as those established - there's nothing worse than having a new character come in weaker than existing ones.

Spirit of Pinvendor |

I'm going to get a map put together for the exploration and send you all invites to it. It will live in Roll20 as a separate 'game'. That way the overall exploration map will always be visible to you even when we have combats.
I'll try and have it all put together by no later than this evening.

Spirit of Pinvendor |

Going to work on your first exploration post and get that up in a bit, but I do need some more from you guys:
- I wasn't planning to have Grub accompany you, but if you would like his presence, I can include him. Say so now, and we can figure out the method it occurred later. If that is your collective desire, feel free to charm, bribe, threaten, or seduce him away from Svetlana's home cooking...somehow. :P We'll just have to spoiler that as flashback in order to have a reason he ended up with you guys somewhere. I will warn you, he will most definitely be more of a Markesh Brodinger or Clousuk type character when it comes to your encounters unless you wish to treat him as a true hireling per Core rules. Arielle is still going to be more the 'PC' type character who will be a full contributor.
- What are you bringing with you? Treppa is storing some of the more homestead related items, but I would like to have a clear picture of the gear everyone will be carting around, and its distribution.
- Is everyone mounted? Would you like to be? Also, a word about feed...it's freaking heavy! So if you would like to avoid having to lug it all around, you can let your mounts and pack animals graze. It will extend time in the wild just as if you had hunted with the Survival skill. If you would like to avoid that, you'll have to carry around feed. :(
- I think I am going to be handing out some free Skill Points based on exploration. Each of you can tell me a related skill you are focusing on like Ali has apparently chosen Craft (cartography). After some time in the field, I will probably let you add points for free to that skill. Even if you reach max ranks per level, if you continue to focus on it, I will continue to reward it in other pinigmatic ways, or you can switch to another exploration related skill and start earning towards it instead.
Thank you for your patience.

Ali Harper |

I believe Kalica has at least 'Blossom the Horse', so we might as well have at least a couple of pack horses/mules. Not sure if everyone wants to be mounted, Ali is happy with Shanks' pony, but if the majority want to ride, then that's OK.
We've got a couple of tents & things from the earlier generosity of the GM. So long as we've a few days of rations, well say 21 man-days of rations... that means we can hunt/forage to enhance this. Probably spending 6-8 hours moving a day, with patrols or individuals going out & foraging - then we identify the flora & eat it during the evening.
This way we get to learn the terrain, much like Duke Wellington bet with his junior officers regarding the terrain over the next hill; to teach them to read the lie-of-the-land (for forth-coming battles).
So 8 hours on horse-back or walking, at 30-40 speed say; then we make camp whilst a few of our better hunters find food to supplement the stores/flora picked during the day. A couple of people go out to get grass/ wood for the horses/ camp-fire to consume. Then spend the evenings-afternoon with a nice meal and playing games/singing songs.

Spirit of Pinvendor |

The exploration rules in the spoiler at the top of the page are pretty straight forward. Tracking exact hours is not required, thank goodness, as that would be beyond tedious. The comment about Survival is simple enough to include as hunting your own food/grazing of mounts is probably more relevant to the travel part of the rules rather than the exploration, so don't stress about that too much. Tracking rations and feed will be enforced since wilderness, environment, and survival are heavily part of the experience in Kingmaker. Since encumbrance affects your exploration speed, I will need to know that.
We certainly will be handwaving most of the minutia, like foraging for firewood, unless you're using it to RP, I simply mention it as part of my description for combat or discovery based wilderness encounters, or a specific increase in difficulty to locate those essentials becomes significant.

Armin Albright |


Spirit of Pinvendor |

Mahorf...chat's broken, possibly for good. Fix ETA is unknown. An alternate chat has been established however. Go here for instructions.
Click the top link to request access, and the bottom to login or use the link from the email you get. We can invite you to the private mafia channel once you arrive.

Spirit of Pinvendor |

Wanted to remind everyone of this post. I really do want to hear more about what kinds of things you guys will be interested in seeing and experiences you want to have exploring a vast wilderness that has so far resisted taming and settling.

Ali Harper |

Lizzie asks for treasure from Dragon-friend, Percephalis, he turns up & drop a note saying IRON GRIFFIN. Which is a treasure ship, in the Freeport of Tempest Point in Ehlissa (that Lizzie has contacts in).
Then 4 Gods turn up:
- Old Lady (Istus ? / Fate)
- Robed Lady (Wee Jas / Q?)
- Axe Wielding Knight (Heironyus / Huberts God)
- Dwarf (Dumathoin / Secrets)
They teleport us to an Inn: In the evil country of Ehlissa, ravaged by the Great War & controlled from the shadows by vampires. We find ourselves in The Broken Buckler Inn, 2 figures are pinned to the wall by distinctive knives. Gendarmes burst in & try to arrest us, corroborated by the dying breath of 1 of the figures. We subdue the policemen, although at least 1 is a werewolf!
Exploring the Inn; we find a blood-stained man who tries to assassinate Yarness. Thus he dies, he is a merchant fence, Bloodhound the Pirate,56. from Tempest Point. Famed for using the bodies of his victims as figureheads, he hated Lizzie. In his bedroom, is 2 females bound & beaten. A priestess of Wee Jas & one of Istus, the latter having been bitten by a vampire – she’s now cured.
The werewolf guard recognises the knives in the victims as belonging to Bloodhound. Upon orders of the Baron’s son, Bloodhound had raided their shrine looking for a Holy Book. Margrave Trill, the town magistrate is complicit, thus we kill him & grab his seal of office. Find notes on his desk from vampire, Victor Harranu.
Baron of Thrash, has a house in Warrenby. Thus we go there.
Warrenby: Rampant Ogre – Giant pub, don’t like “smalls”
House of Womanly Delight -
Snuff House Inn (we stay here) attached to…
Sturdy Box Tavern – Old proprietor, with illusions to look young. Evil hags mirror, once belonged to father after he stole it on an adventure.
Bakery run by ½ Ogre. Good buttery crumpets.
Wyverns Rest Tavern – Very rowdy.
Find note from ∞ or Dumathoin: his says that he wants his Rod (of Rulership) before it’s used by the thieves of given to the Underdark. …. [this could be to either control the city Relinna (drow) fled from, or to control the Black Council (vamps)]… The Rod having been found in our South Seas adventure, last seen in possession of a Githyanki riding a dracoliche is in possession of The Baron Thrash.
Town has a dwarven thieves guild, maybe connected to the rich dwarf blacksmith – who was appalled that we had some mithril.
After learning about town: 2 Drow visit the Barons keep. Tax collector’s guards are vampire bitten. Thus we break into the keep. We kill 3 ‘master vampires’ asleep under it. Rescue 3 merchants, including lady the Baron took a shine to. There’s a torture chamber & portal to demi-plane containing a lot of coffins.
We leave, do a favour for a Merchant lady – ‘Toni’. Her wayward brother went missing tomb robbing. Heading down into the tomb of Cedric the Strong – we find brother dead. Toadflaxx, a Kyuss demon lord, is trying to be freed by his wereboar allies. We stop them, though free a beholder. There’s links that the Baron may want something here!
So we head out with Toni, to Verbosh – the capital of the area. Where the Baron was rumoured to be, along the way we pass Bolshoi Manor – where his son Rodrigo uses it as a hunting lodge. During the evening, we nip out to the manor, passing a cart where 3 villagers have their throats ripped out.
At Bolshoi manor we invite ourselves in, seems the Baron’s son is out – but his 3rd wife is in. We explore the manor – the Baron is obsessed with some strange necromancy, including sacrificing ‘his’ babies to M (the vampire God). Toni’s brothers head is mounted on a wall. The Baron is also obsessed with the genealogy of 3 noble families – his wives, Toni’s & one other. The Baron also makes the Vampires special coffins.
Whereas, the Barons son does experiments in the basement with an evil book & shadowy mirror, which teleports you to the negative plane…. With 6-8 keys kept in old barrows it unlocks the Gate to the First 3 vampires.

Treppa |

I am not dead (yet), but drowning.
Updating pbps is on my schedule for Thursday, 21 september. I will post at least something in all active pbps, and schedule an hour 4x/week to do pbps after that (sat/sun/tue/thu).
To my players: sorry for the delay, and thank you for your patience.
To gms and other players: feel free to bot me if I am holding up the game.

Armin Albright |

I know pin already mentioned it in chat, but I just wanted everyone to know that I'll be stepping back from this game for a while.
I really like Armin's overall concept, but for a while now he hasn't really been speaking to me as a character.
My hope is that with some time and distance (in a more official capacity than not posting for months on end), I can figure out what I really want to do with him and come back.

Treppa |

Catch-up stuff:
Miyari's suggested watch order with pin's modification is fine with me.
Rolls:
Ciri.INT: 1d20 + 4 ⇒ (9) + 4 = 13
Ciri.PER: 1d20 + 5 ⇒ (14) + 5 = 19
Rosie.INT: 1d20 + 1 ⇒ (2) + 1 = 3
Rosie.PER: 1d20 + 0 ⇒ (18) + 0 = 18
Glarg, did we talk about whether or not to bring pack animals? If allowed, Roswitha will bring Stem along with some comforts and provisions. Kinda need to know this before posting much as R.

Spirit of Pinvendor |
1 person marked this as a favorite. |

Glarg, did we talk about whether or not to bring pack animals? If allowed, Roswitha will bring Stem along with some comforts and provisions. Kinda need to know this before posting much as R.
My assumption is that you are bringing all your animals unless you tell me that you are not.

Spirit of Pinvendor |

I would like to clarify your journey. Both Ali and Miyari have stated following a path which takes the party through C41 to C43 to B40.
However, considering your starting point is B38, I'm uncertain whether this announced trajectory is just a misunderstanding of your current location. I have added a "Party" token to the exploration map. I will move it from hex to hex as you progress, so you will always know where you are. I have also outlined the hexes which are included in the charter. You are free to sandbox yourself in any direction, but remember that the charter is giving you authority within a specific range of hexes. The adventure's CR ratings for encounters is more or less limited to that area. If you go outside of it, you're risking crossing over into another of the books 2-6 and subjecting yourselves to their encounter tables or worse—my own. >:D
For now, I'm assuming the planned route is B40 to C41 to C43. But if there was a different intent, let me know.

Ali Harper |

That sounds good.
I believe my initial idea was go around to the south of Bokkens & explore those 2 hexes - before returning to his place & then back to Olegs.... however the more hexes we can explore (before our rations/equipment runs out) the better.