Kingmaker: A Tale of Doom and Destiny

Game Master pinvendor

Exploration Rules:
Brevan Charter for the Greenbelt wrote:
Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

The expanse of the Stolen Lands has not, in Brevoy’s recent memory, been accurately mapped, and part of the task set before the PCs is to rectify this gap. As they explore the region, they and their companions are expected to keep track of what they find in order to keep Brevoy informed of strong and weak points of defense and to determine possible sites for roads, towns, and other fortifications.

Each hex on the map of the Stolen Lands is 12 miles across (between opposite corners) and covers just under 150 square miles of area. These hexes are provided not only as a way to help define the land (and eventually aid in defining the territory of the kingdom the PCs are destined to rule), but also as an aid in tracking travel through the Stolen Lands.

In this Adventure Path, though, characters will also be taking time to fully explore hexes on the map—doing so takes much longer than
simply walking through a hex. To determine how long it takes the PCs to travel through a hex or to fully explore it, determine the group’s speed (which is set by the slowest member of the group) and consult the tables above. For traveling, the amount of time it takes to cross one hex is listed. For exploring, the amount of time listed is to fully investigate the hex. Until the PCs spend money to create trails and roads, all of the Stolen Lands are considered to be trackless. In some hexes, more than one terrain is present in a hex. In such cases, calculate that hex’s effect on travel as if it were a hex of the dominant terrain type.

Exploring the Stolen Lands:

Traveling (Time to cross 1 hex)
Party Speed. . . .Plains. . . . All Other Terrains

  • 15 feet. . . . .11 hours. . 16 hours
  • 20 feet. . . . .8 hours. . . 12 hours
  • 30 feet. . . . .5 hours. . . 8 hours
  • 40 feet. . . . .4 hours. . . 6 hours
  • 50 feet. . . . .3 hours. . . 5 hours

    Exploring (Time to fully explore 1 hex)
    Party Speed. . . Plains. . . Forest or Hill. . Mountain or Swamp

  • 15 feet. . . . 3 days. . . 4 days . . . . . . 5 days
  • 20 feet. . . . 2 days. . . 3 days . . . . . . 4 days
  • 30 feet. . . . 1 day . . . 2 days . . . . . . 3 days
  • 40 feet. . . . 1 day . . . 1 day . . . . . . . 2 days
  • 50 feet. . . . 1 day . . . 1 day . . . . . . . 1 day

  • Quests!:
    You have unlocked the Quest feature! I will place a new spoiler in the header for you to keep track of quests. Please be aware that some quests may be expected to range over a long span of time in this campaign while others will be more time sensitive and require quick action. Any time you wish me to add a clue to a quest, please call it out and I will place it inside the header. See example below.

    Quest: Deliver a fair amount of fangberries to Bokken.

  • Clue: Fangberry thicket 50 miles or so to the southwest of Bokken's hut.

    Quest: Locate Bokken's "crazy" brother.

  • Clue: Man turned bandit may have encountered someone fitting this description. Rumored to be part of Kressle's gang.
  • Clue: Last rumor places Bokken's brother somewhere to the south.

    Quest: Special (Ali) Locate a dragon gizzard and a golem keystone.

    Quest: Wanted: Bandits! The bandits in the Greenbelt need to be shown that their actions will not be tolerated!
    Reward: The Swordlords of Restov are offering 400 gold once proof that bandit activity in the region has been driven down.

  • Clue: Capture or defeat several to help cull the threat of banditry in the area around Oleg's Trading Post.

    Quest: Find the lair of the Sootscale Kobolds and ensure that they aren’t going to continue being a threat any way necessary.
    Reward: The Swordlords of Restov will provide a reward of 800 gp once the kobold activity is under control.

  • Clue: The Sootscale Kobold Clan dwells in a cave somewhere in the Kamelands.

    Quest: Wanted: Tatzlwyrm Head!
    Reward: 600 gp for a relatively undamaged tatzlwyrm head.

  • Clue: Grub claims to have seen one in the forest to the southeast.

    Quest: Wanted: Slay the legendary Tuskgutter!
    Reward: My prized masterwork longbow and the last of my enchanted arrows for hunting to whoever can finally kill Tuskgutter. If you can bring me the monster's head, I promise I'll even share the head cheese I plan to make out of this trophy.

  • Clue: (?) Every Greenbelt hunter has a story about Tuskgutter, each wilder than the last! Look at me! I lost my leg to the accursed Hog from Hell. Whoever manages to kill the ill-tempered beast will get a nice reward from me old, retired Vekkel Benzen.

    Quest: Oleg’s been under a lot of stress lately, and Svetlana would love to cook him his favorite meal (moon radish soup) to help him relax. Unfortunately, moon radishes are relatively rare. Bring Svetlana a basket of moon radishes.
    Reward: Svetlana is ready to pay a 250 gp reward to anyone who can bring her enough moon radishes to make soup.

  • Clue: A whitish radish which locals say glows during the lunar equinox. This is just a myth.
  • Clue: A patch grows somewhere between 15-20 miles south of the trading post.

    Quest: Although his wife claims it’s not a big loss compared to what the bandits could have taken, Oleg knows the theft of her wedding ring has distressed her. She’s forbidden him from risking life and limb to recover it, but if anyone else can find the ring and return it to him, he’ll be very grateful.
    Reward: Oleg promises 1,000 gp in trading post credit if his wife’s ring can be recovered.

  • Clue: A plain brass wedding ring set with a single pearl.
  • Clue: The bandits were the last to have it, but they might have lost or sold it already.

    Quest: Capture Falgrim Sneeg, alive if possible.
    Reward: Kesten can arrange a reward of four masterwork weapons of the capturer’s choice if Falgrim is delivered alive. If he’s delivered dead, Kesten can only promise two weapons.

  • Clue: Falgrim fled into the Greenbelt to become a bandit.
  • Clue: Falgrim is described as an older Varisian with graying hair and an very unruly beard. He is a former mercenary, and those who fought with him say he possesses an unnerving calm in the face of violence.

    As you can see, definitive clues and uncertain clues shall be listed as black and light blue respectively. Once you're certain of a clue, tell me, and I will update the color.

  • Roll20
    RC Totals & Misc.

    Initiative:
  • Currently not in combat

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    It is definitely something I would consider if pin is amenable to the idea. But at the same time, my big concern then would be the possibility of putting together another unsatisfactory character. Pin had big plans for Armin (for everyone, really), plans which may or may not come into fruition anymore. I feel like it would be a little unfair of me to expect the same consideration for whatever hypothetical new character shows up.


    Ephemeral GameMaster

    Oh, don't be silly. I can dream up something big for your new character, too. :P

    Well, if you want to make a new character, same character creation rules as before. :)


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    I'm all for new characters & at the fort is a good place. As for any consideration, it's always best to have new characters come in at least as strong as those established - there's nothing worse than having a new character come in weaker than existing ones.


    Ephemeral GameMaster

    Of course the new character begins as level 2 if that's what you mean. I don't think wealth has really changed much since the creation guidelines since you haven't acquired any treasure, but you can start with that +100gp for equipment.


    You could even play a Librarian (if pin allows) and beat people with books.


    Ephemeral GameMaster

    I'm going to get a map put together for the exploration and send you all invites to it. It will live in Roll20 as a separate 'game'. That way the overall exploration map will always be visible to you even when we have combats.

    I'll try and have it all put together by no later than this evening.


    If I wanted to hit people with books, I would just play a living grimoire so that I could bible thump people. ;P

    I'm looking at some of my old aliases, seeing if there are any personalities I miss playing. Ones that should feel like broken-in shoes if I play them.


    Ephemeral GameMaster

    Sorry about the map not being ready. Dozed off a bit early last night.


    1 person marked this as a favorite.
    Ephemeral GameMaster

    It's not 100% yet, but I have the main piece of the exploration map done. Make sure you zoom out to find the viewable area as the map always starts at the top left, but the Kingmaker starting point is actually nearer to the far right. PMing the player join link now.


    Ephemeral GameMaster

    Going to work on your first exploration post and get that up in a bit, but I do need some more from you guys:

    • I wasn't planning to have Grub accompany you, but if you would like his presence, I can include him. Say so now, and we can figure out the method it occurred later. If that is your collective desire, feel free to charm, bribe, threaten, or seduce him away from Svetlana's home cooking...somehow. :P We'll just have to spoiler that as flashback in order to have a reason he ended up with you guys somewhere. I will warn you, he will most definitely be more of a Markesh Brodinger or Clousuk type character when it comes to your encounters unless you wish to treat him as a true hireling per Core rules. Arielle is still going to be more the 'PC' type character who will be a full contributor.
    • What are you bringing with you? Treppa is storing some of the more homestead related items, but I would like to have a clear picture of the gear everyone will be carting around, and its distribution.
    • Is everyone mounted? Would you like to be? Also, a word about feed...it's freaking heavy! So if you would like to avoid having to lug it all around, you can let your mounts and pack animals graze. It will extend time in the wild just as if you had hunted with the Survival skill. If you would like to avoid that, you'll have to carry around feed. :(
    • I think I am going to be handing out some free Skill Points based on exploration. Each of you can tell me a related skill you are focusing on like Ali has apparently chosen Craft (cartography). After some time in the field, I will probably let you add points for free to that skill. Even if you reach max ranks per level, if you continue to focus on it, I will continue to reward it in other pinigmatic ways, or you can switch to another exploration related skill and start earning towards it instead.

    Thank you for your patience.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    I believe Kalica has at least 'Blossom the Horse', so we might as well have at least a couple of pack horses/mules. Not sure if everyone wants to be mounted, Ali is happy with Shanks' pony, but if the majority want to ride, then that's OK.

    We've got a couple of tents & things from the earlier generosity of the GM. So long as we've a few days of rations, well say 21 man-days of rations... that means we can hunt/forage to enhance this. Probably spending 6-8 hours moving a day, with patrols or individuals going out & foraging - then we identify the flora & eat it during the evening.

    This way we get to learn the terrain, much like Duke Wellington bet with his junior officers regarding the terrain over the next hill; to teach them to read the lie-of-the-land (for forth-coming battles).

    So 8 hours on horse-back or walking, at 30-40 speed say; then we make camp whilst a few of our better hunters find food to supplement the stores/flora picked during the day. A couple of people go out to get grass/ wood for the horses/ camp-fire to consume. Then spend the evenings-afternoon with a nice meal and playing games/singing songs.


    Ephemeral GameMaster

    The exploration rules in the spoiler at the top of the page are pretty straight forward. Tracking exact hours is not required, thank goodness, as that would be beyond tedious. The comment about Survival is simple enough to include as hunting your own food/grazing of mounts is probably more relevant to the travel part of the rules rather than the exploration, so don't stress about that too much. Tracking rations and feed will be enforced since wilderness, environment, and survival are heavily part of the experience in Kingmaker. Since encumbrance affects your exploration speed, I will need to know that.

    We certainly will be handwaving most of the minutia, like foraging for firewood, unless you're using it to RP, I simply mention it as part of my description for combat or discovery based wilderness encounters, or a specific increase in difficulty to locate those essentials becomes significant.


    Male Android Bloodrager 2 | HP 18/18 | AC 17, T 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 17 | Init +2 | Perception +8 | RC 5

  • I'm fine with Grub not coming along - we already have Arielle.
  • Armin does not really have anything on him that needs to be left behind, so he'll take everything he has in his inventory.
  • I've been generally assuming that Armin would always have Aeon with him. As far as horse feed goes, he only has two days' worth on him... so I'll keep it in the saddlebags for a rainy day.
  • No skills come to mind at the moment, but I'm sure that something will come up.


  • Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Oh no! Chat still seems to be broken, it's been that way from most of the weekend.

    It's a type of thing I've seen before, but Pygon's contacted admin...hopefully


    Ephemeral GameMaster

    I saw! I'm on Roll20 battle map at the moment, if you want to chat.


    Ephemeral GameMaster

    Mahorf...chat's broken, possibly for good. Fix ETA is unknown. An alternate chat has been established however. Go here for instructions.

    Click the top link to request access, and the bottom to login or use the link from the email you get. We can invite you to the private mafia channel once you arrive.


    Ephemeral GameMaster

    Working on getting the start of combat all set up. Need to adjudicate Ali's comment, the Intimidate, and Glen's Stealth. Expect the post(s) to appear in the near future.


    Ephemeral GameMaster

    Wanted to remind everyone of this post. I really do want to hear more about what kinds of things you guys will be interested in seeing and experiences you want to have exploring a vast wilderness that has so far resisted taming and settling.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Wow, so our rolls without re-rolls have been 4,1,12,1,3!

    Go us!


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    For Kindral:
    Story so far:
    Lizzie asks for treasure from Dragon-friend, Percephalis, he turns up & drop a note saying IRON GRIFFIN. Which is a treasure ship, in the Freeport of Tempest Point in Ehlissa (that Lizzie has contacts in).
    Then 4 Gods turn up:
    - Old Lady (Istus ? / Fate)
    - Robed Lady (Wee Jas / Q?)
    - Axe Wielding Knight (Heironyus / Huberts God)
    - Dwarf (Dumathoin / Secrets)
    They teleport us to an Inn: In the evil country of Ehlissa, ravaged by the Great War & controlled from the shadows by vampires. We find ourselves in The Broken Buckler Inn, 2 figures are pinned to the wall by distinctive knives. Gendarmes burst in & try to arrest us, corroborated by the dying breath of 1 of the figures. We subdue the policemen, although at least 1 is a werewolf!
    Exploring the Inn; we find a blood-stained man who tries to assassinate Yarness. Thus he dies, he is a merchant fence, Bloodhound the Pirate,56. from Tempest Point. Famed for using the bodies of his victims as figureheads, he hated Lizzie. In his bedroom, is 2 females bound & beaten. A priestess of Wee Jas & one of Istus, the latter having been bitten by a vampire – she’s now cured.
    The werewolf guard recognises the knives in the victims as belonging to Bloodhound. Upon orders of the Baron’s son, Bloodhound had raided their shrine looking for a Holy Book. Margrave Trill, the town magistrate is complicit, thus we kill him & grab his seal of office. Find notes on his desk from vampire, Victor Harranu.
    Baron of Thrash, has a house in Warrenby. Thus we go there.

    Warrenby: Rampant Ogre – Giant pub, don’t like “smalls”
    House of Womanly Delight -
    Snuff House Inn (we stay here) attached to…
    Sturdy Box Tavern – Old proprietor, with illusions to look young. Evil hags mirror, once belonged to father after he stole it on an adventure.
    Bakery run by ½ Ogre. Good buttery crumpets.
    Wyverns Rest Tavern – Very rowdy.

    Find note from ∞ or Dumathoin: his says that he wants his Rod (of Rulership) before it’s used by the thieves of given to the Underdark. …. [this could be to either control the city Relinna (drow) fled from, or to control the Black Council (vamps)]… The Rod having been found in our South Seas adventure, last seen in possession of a Githyanki riding a dracoliche is in possession of The Baron Thrash.
    Town has a dwarven thieves guild, maybe connected to the rich dwarf blacksmith – who was appalled that we had some mithril.

    After learning about town: 2 Drow visit the Barons keep. Tax collector’s guards are vampire bitten. Thus we break into the keep. We kill 3 ‘master vampires’ asleep under it. Rescue 3 merchants, including lady the Baron took a shine to. There’s a torture chamber & portal to demi-plane containing a lot of coffins.

    We leave, do a favour for a Merchant lady – ‘Toni’. Her wayward brother went missing tomb robbing. Heading down into the tomb of Cedric the Strong – we find brother dead. Toadflaxx, a Kyuss demon lord, is trying to be freed by his wereboar allies. We stop them, though free a beholder. There’s links that the Baron may want something here!

    So we head out with Toni, to Verbosh – the capital of the area. Where the Baron was rumoured to be, along the way we pass Bolshoi Manor – where his son Rodrigo uses it as a hunting lodge. During the evening, we nip out to the manor, passing a cart where 3 villagers have their throats ripped out.

    At Bolshoi manor we invite ourselves in, seems the Baron’s son is out – but his 3rd wife is in. We explore the manor – the Baron is obsessed with some strange necromancy, including sacrificing ‘his’ babies to M (the vampire God). Toni’s brothers head is mounted on a wall. The Baron is also obsessed with the genealogy of 3 noble families – his wives, Toni’s & one other. The Baron also makes the Vampires special coffins.
    Whereas, the Barons son does experiments in the basement with an evil book & shadowy mirror, which teleports you to the negative plane…. With 6-8 keys kept in old barrows it unlocks the Gate to the First 3 vampires.


    I am not dead (yet), but drowning.

    Updating pbps is on my schedule for Thursday, 21 september. I will post at least something in all active pbps, and schedule an hour 4x/week to do pbps after that (sat/sun/tue/thu).

    To my players: sorry for the delay, and thank you for your patience.

    To gms and other players: feel free to bot me if I am holding up the game.


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    I am backleveling Ciri to 2. Her 3rd level magus ability is the black blade, so she will not currently have Ilman.


    Male Android Bloodrager 2 | HP 18/18 | AC 17, T 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 17 | Init +2 | Perception +8 | RC 5

    I know pin already mentioned it in chat, but I just wanted everyone to know that I'll be stepping back from this game for a while.

    I really like Armin's overall concept, but for a while now he hasn't really been speaking to me as a character.

    My hope is that with some time and distance (in a more official capacity than not posting for months on end), I can figure out what I really want to do with him and come back.


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    Or bring him along, get him killed, and roll up a new one. That'll teach him to be a problem character.


    Catch-up stuff:

    Miyari's suggested watch order with pin's modification is fine with me.

    Rolls:
    Ciri.INT: 1d20 + 4 ⇒ (9) + 4 = 13
    Ciri.PER: 1d20 + 5 ⇒ (14) + 5 = 19
    Rosie.INT: 1d20 + 1 ⇒ (2) + 1 = 3
    Rosie.PER: 1d20 + 0 ⇒ (18) + 0 = 18

    Glarg, did we talk about whether or not to bring pack animals? If allowed, Roswitha will bring Stem along with some comforts and provisions. Kinda need to know this before posting much as R.


    1 person marked this as a favorite.
    Ephemeral GameMaster
    Treppa wrote:
    Glarg, did we talk about whether or not to bring pack animals? If allowed, Roswitha will bring Stem along with some comforts and provisions. Kinda need to know this before posting much as R.

    My assumption is that you are bringing all your animals unless you tell me that you are not.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Agreed. :D


    Ephemeral GameMaster

    I would like to clarify your journey. Both Ali and Miyari have stated following a path which takes the party through C41 to C43 to B40.

    However, considering your starting point is B38, I'm uncertain whether this announced trajectory is just a misunderstanding of your current location. I have added a "Party" token to the exploration map. I will move it from hex to hex as you progress, so you will always know where you are. I have also outlined the hexes which are included in the charter. You are free to sandbox yourself in any direction, but remember that the charter is giving you authority within a specific range of hexes. The adventure's CR ratings for encounters is more or less limited to that area. If you go outside of it, you're risking crossing over into another of the books 2-6 and subjecting yourselves to their encounter tables or worse—my own. >:D

    For now, I'm assuming the planned route is B40 to C41 to C43. But if there was a different intent, let me know.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    That sounds good.

    I believe my initial idea was go around to the south of Bokkens & explore those 2 hexes - before returning to his place & then back to Olegs.... however the more hexes we can explore (before our rations/equipment runs out) the better.


    So B40-C39-C41-B42 and back to B40=>B38?

    Nice map, pin; thanks for the work you did in laying out stuffs. :)


    Ephemeral GameMaster

    Incidentally, the party token on the exploration map is currently a crown. If you guys want to do something else like a coat of arms or whatever, just float me a .jpg, and I can switch it out.


    Ephemeral GameMaster

    I'm bringing it back! Stand by for Gameplay relaunch describing the result of your wagon track following.


    Ephemeral GameMaster

    And we're back!


    Ephemeral GameMaster

    Lol, I didn't realize how poor you were. I thought you had all bartered with Olaf and sold some goods for profit. Guess you already spent it!

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