Brevan Charter for the Greenbelt wrote:
Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.
The expanse of the Stolen Lands has not, in Brevoy’s recent memory, been accurately mapped, and part of the task set before the PCs is to rectify this gap. As they explore the region, they and their companions are expected to keep track of what they find in order to keep Brevoy informed of strong and weak points of defense and to determine possible sites for roads, towns, and other fortifications.
Each hex on the map of the Stolen Lands is 12 miles across (between opposite corners) and covers just under 150 square miles of area. These hexes are provided not only as a way to help define the land (and eventually aid in defining the territory of the kingdom the PCs are destined to rule), but also as an aid in tracking travel through the Stolen Lands.
In this Adventure Path, though, characters will also be taking time to fully explore hexes on the map—doing so takes much longer than
simply walking through a hex. To determine how long it takes the PCs to travel through a hex or to fully explore it, determine the group’s speed (which is set by the slowest member of the group) and consult the tables above. For traveling, the amount of time it takes to cross one hex is listed. For exploring, the amount of time listed is to fully investigate the hex. Until the PCs spend money to create trails and roads, all of the Stolen Lands are considered to be trackless. In some hexes, more than one terrain is present in a hex. In such cases, calculate that hex’s effect on travel as if it were a hex of the dominant terrain type.
Exploring the Stolen Lands:
Traveling (Time to cross 1 hex)
Party Speed. . . .Plains. . . . All Other Terrains
15 feet. . . . .11 hours. . 16 hours
20 feet. . . . .8 hours. . . 12 hours
30 feet. . . . .5 hours. . . 8 hours
40 feet. . . . .4 hours. . . 6 hours
50 feet. . . . .3 hours. . . 5 hours
Exploring (Time to fully explore 1 hex)
Party Speed. . . Plains. . . Forest or Hill. . Mountain or Swamp
15 feet. . . . 3 days. . . 4 days . . . . . . 5 days
20 feet. . . . 2 days. . . 3 days . . . . . . 4 days
30 feet. . . . 1 day . . . 2 days . . . . . . 3 days
40 feet. . . . 1 day . . . 1 day . . . . . . . 2 days
50 feet. . . . 1 day . . . 1 day . . . . . . . 1 day