
bluedove |

So I went with the newer art for the Grimstalker, since it seemed to better fit his capabilities. But I wanted to show off the Original Campaign Art for Teorlian too. Not sure why he's menacing Sajan in what is clearly a bedroom, but hey, to each their own. XD

Rillka Cloudhopper |

Could Rillka use her immediate action to cast Windy Escape in response to the Grim Stalker attack?

bluedove |

Could Rillka use her immediate action to cast Windy Escape in response to the Grim Stalker attack?
Afraid not as you were not aware of the attacker before the moment that he attacked since he was moving under stealth. You could potentially use it to avoid future attacks, now that his presence is revealed.
Have to ask though, this appears to be a racial spell. Do you have some aspect that lets you take Sylph spells? Did the prior GM grant approval to take a cross-race spell from the elemental specialty?

Rillka Cloudhopper |

Hmmmm.... I had never noticed the racial/slyph notation before.
I have an excel sheet downloaded from the d20pfsrd; it doesn't mention the racial aspect at all. It is still filtered to spells with the air descriptor (Which is very limited if anyone ever was wondering).
So how about I swap it for Alter Winds and it won't be an issue?

bluedove |

Hmmmm.... I had never noticed the racial/slyph notation before.
I have an excel sheet downloaded from the d20pfsrd; it doesn't mention the racial aspect at all. It is still filtered to spells with the air descriptor (Which is very limited if anyone ever was wondering).
So how about I swap it for Alter Winds and it won't be an issue?
No need for that, I can see you've used the spell several times in gameplay already, which at least implies GM approval. We'll consider it grandfathered in. I'm not here to audit your characters.
d20pfsrd is well known for failing to indicate limitations like that.

Saoirse Oparaeal |

Pretty sure Albert is the only person with Disable Device, and nobody's got Trapfinding.

Saoirse Oparaeal |
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So….Bluff, targeting a blind square (can’t see beyond 5ft), Bull-rushing Albert (technically an attack so Mirror Image would count), then bull-rush her in the same movement, grapple and pin her (through Albert) I’m pretty sure that’s 4 combat maneuvers in one round….blind.
Well it’s nothing if not ambitious and creative.

bluedove |

XD Yes, you were definitely creative. I did my best to sift through what would actually work for a round of combat and still fit within what you can do as per the rules.
The bluff was an attempt to lie, rather than a feint, so I decided it was a free action.
Moving behind Albert would be a 5 ft step, which would preclude any other movement, so I nixed that. Bull Rushing multiple targets is possible in one round, but it would have no net benefit as it would only increase the DC and possibly nullify Albert's images, which are currently his best line of defense given his current vulnerability. Moving TDL away from Albert would break his Captivation, so it would have helped, but you forgot the concealment roll and mine was not to your benefit.
Unfortunately, Bull Rush will not result in a prone condition. That's what Trip is for. But I don't think prone would prevent her from dancing anyway. Pinning her would curtail her dancing, but you must first make a grapple and then maintain it a second round to achieve a pin. This is assuming she doesn't break free, or more likely reverse the grapple so she can try to pin and drain you. ^_~

Saoirse Oparaeal |

So big question (once we get rid of the mist) is if you'll allow an epic dance off.
Some of the wording of the Distraction bardic ability leaves things up to GM interpretation.

bluedove |

By RAW, this doesn't work due to Distraction specifically calling out an illusion effect. Which as noted in the thread, TDL's dance is more of a charm effect.
But the battle took a pretty rough turn at the start, thus my inclination toward creative solutions. So here is what I would propose:
If you want a dance off, it's a competition for who commands the attention of the audience. You'll have to put your performance check against hers. She rolls a check on her turn and you on yours. Her check will set the DC for you to beat and vice versa. The winner has the audience's attention until they are outperformed. All those who failed the save vs her dance will revert to being captivated when she outperforms you (Which includes Saorise). Full disclosure; she has you at a disadvantage, bonus for bonus. =P
Seraphina's spell will last until her turn in round 5 and it's not dismissible, plus everyone has to keep saving against the fascination effect each round it persists. Not ideal, but this was why it was her "break glass in case of emergency" option. =/

Saoirse Oparaeal |

So while the fog is up does someone within 5ft of me, but more than 5ft from her only benefit from mine rather than fall to the better performance?
Also, If I lose and therefore fall under her spell again, then we're back to someone having to shake me out of it, before I can try to dance again, right?
It's gonna be interesting. I've always found this encounter to have huge potential for a TPK.

bluedove |

So while the fog is up does someone within 5ft of me, but more than 5ft from her only benefit from mine rather than fall to the better performance?
Also, If I lose and therefore fall under her spell again, then we're back to someone having to shake me out of it, before I can try to dance again, right?
It's gonna be interesting. I've always found this encounter to have huge potential for a TPK.
So yes, interesting is definitely the word. XD
With the Euphoric Cloud in place, only those standing next to TDL can see her well enough to fall under the effect of her dance. So being further away grants the total concealment and breaks the Captivated condition. Unfortunately, same rules apply to Saorise. Her dance will only be visible to those next to her. If a character is next to both, then the higher performance wins.
Now the Captivation condition is not the one that can be shaken off by an ally, that is the Fascinated condition that is coming from Seraphina's Euphoric Cloud.
Again, this spell is double-edged. Miracle of miracles, it got TDL to stop her dance, but it also got Rillka, Andreas, and Saorise Fascinated again, lol. This is basically Cloud of Hotbox. But it is helping... sorta. XD

Albert Malek Garess |

Frigid Touch staggers for one round, so I hope that means she can't dance and attack.

bluedove |

Understood, though I'm not sure how you expected to make a second melee attack... Update is nearly finished.

bluedove |

I'm guessing you mean this:
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. (bold emphasis mine)
That just lets you deliver the touch spell with your weapon attack. Casting the spell still consumes your standard action, which is what you generally use to make an attack.
Does that make sense?

Albert Malek Garess |

Spellstrike allows a magus a free attack with a spell they cast, while Spell Combat allows them to both cast a spell and make an attack as a full-round action.
So they get one attack with the spell, and one extra above BAB. It requires a -2 penalty however, which I didn't include in my roll that turn.

bluedove |

Yes, I didn't see the penalty. Not that the second shot would have hit even without it.
I'll do some more research on using both Spell Combat and Spellstrike together for future reference.

Saoirse Oparaeal |

Yeah a classic magus trick is to use spell combat, and spell strike with a cantrip like Arcane Mark for the extra attack. Att + cast spell in same round. If spell is a touch spell, the magus can deliver it with a weapon.
All RAW
Side note with a Magus (one of my favorite classes, I even published a 3pp book for the class) the melee attacks crits based on the weapon's crit range, but the spell used for spellstrike only crits on a Nat 20 (unless you take the Improved Critical feat, with Touch Spell as the chosen weapon)

bluedove |
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Huh, the text seems less clear on that. My reading would crit the spell here too.
Fortunately, she would be down even without the spell crit, just less crispy. XD

Albert Malek Garess |

I think Saoirse means that ordinary spellcasters cannot crit with their touch spells as easily as a magus can.

Saoirse Oparaeal |

Loot sheet has been updated!
How many Tree Feather tokens did we end up getting?

bluedove |
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How many Tree Feather tokens did we end up getting?
6 total, so 5 to restore the Nixie's trees and one to keep.
All that is left to search here are the perimeter towers. Where would you like to begin?

Saoirse Oparaeal |

I guess we'll work clockwise from where we are now.

Albert Malek Garess |

Sounds good to me.
Despite having well that went, I was so sure that I was dead that I had actually started working on a new character!

Saoirse Oparaeal |

Lol. If that arcane strike was a bad roll you well might have needed it.

bluedove |
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Lol. If that arcane strike was a bad roll you well might have needed it.
Or if I hadn't rolled well on his caster level checks since she had spell resistance too. >.<
I did get a bit nervous myself. Especially after everyone who passed the big will save had terrible fort saves vs the Purple Haze spell. XD
So I probably went too easy on you all. =P
But TDL does have significant potential to be deadly.

bluedove |

Sorry to hear that, I've heard it's especially bad this year. Feel better!

bluedove |

Alright, that's the Keep itself fully explored. Counting the hex as explored will require the usual 2 days.
You can choose to take advantage of the shelter here to rest or make camp elsewhere. Remind me where you're headed next? The next hex east is the one where you fought the Scythe Tree, but that one still needs exploring too.

Saoirse Oparaeal |

Maybe it would be a good idea to explore that hex fully and touch base with Tiressia and Falchos. Once we're done in this area we should probably head back to Melianse to give her the Tree Tokens.

Saoirse Oparaeal |

Yeah, multiple points of ability damage can be really impactful if we get caught off-guard. Not the condition you want to waltz into a random encounter with.

bluedove |

Just to be clear, resting in an unexplored hex (which this still is) does warrant a random encounter roll. I just won't throw a random at you on a day that was loaded with non-random encounters. Would you like to go ahead and travel back to the grove rather than resting here again? You won't get a random roll for the return trip.
And you can potentially get the help you need there, thus minimizing the downtime.

Saoirse Oparaeal |

True, a chance at healing isn't a bad idea.

Albert Malek Garess |

We can more easily make up our trapfinding deficit with a wand of Trapfinder's Focus, which Saoirse can use (as well as myself with UMD). Someone with divine casting would be more useful.

bluedove |

Just a reminder that your Barony is still in early stages of development. You don't have Ye Olde Magik Shoppe to casually stroll into and buy just anything. So unless someone in the party is crafting it, you're unlikely to have access to it yet.
But I take it you'd only want to recruit one new party member? We'll stick to whatever the group prefers, let me know what you think.

Albert Malek Garess |

It may take a few weeks, but can we send someone with an order to Restov? I'm fine recruiting two new members, if other people want.

Saoirse Oparaeal |

One or two works whatever gets us back on track sooner.

Albert Malek Garess |

When I thought I was likely to die, the backup I came up with was a Seeker Oracle, to capture both deficits.

bluedove |
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Ok, here is my rough draft for a recruiting post. I will make a new thread rather than bump the one attached to the campaign just to avoid any confusion.
Seeking Divine Caster and/or Trapfinder for Kingmaker (PF1E)
Looking for 1-2 players to join ongoing Kingmaker PbP campaign. We are well into Book 2: Rivers Run Red. The party has established their fledgling kingdom and currently consists of:
Sir Andreas Eisfalke Von Ulm - Human Cavalier - Ruler
Rillka Cloudhopper - Halfling Arcanist - Councilor
Albert Malek Garess - Human Magus - General
Saoirse Oparaeal - Aasimar Bard - Spymaster
I have been supplementing the party with a GMPC Crossblooded Sorceress, Seraphina Medvyed and NPC Kesten Garess, reworked into a High Guardian Fighter. There is another Medvyed associated with the party (former player, now background NPC). Both of these will likely fade into the background with the party filled out to 5-6 players again.
I am the latest in a long line of GM's and I have my heart set on an Erastilian. This campaign was designed to strongly favor Erastil's faith and I want to GM the content devoted to his followers. So while many faiths would aptly fill the role of Divine Caster for the party, I will favor Erastilians for selection.
Trapfinding cannot derive from the Trap Finder trait from Mummy's Mask as you can only have one campaign trait and that will be from the Kingmaker Player's Guide.
Here are the build rules, wealth for a 5th level PC is 10,500 gp. This is also a good campaign with downtime for crafting if your character might be so inclined.
Character Creation Rules:
Abilities. Use the following array: 15, 14, 14, 14, 12, 12.
Traits: 3 traits, one must be a Kingmaker campaign trait. No drawbacks.Races: This is a tough one, I don't want to limit this too much. I had a great time playing a suli. Monster races are out of course. No goblins, no kobolds, no strix, no full-blood orcs, etc. Your kingdom will be mostly populated by humans, so races that can pass as human are best, but races that are allies to humans should be fine.
Alignment: I place minimal emphasis on alignment. However, I'm not at all interested in running an evil campaign, so no evil alignments. Your character should be a good team player, regardless of alignment.
We will be using the Kingdom system from Ultimate Campaign.
The Downtime systems from UC will be in play as desired.Background skills in play.
So let me know if you have suggestions for the post, and also what your capitol and kingdom are called. I've seen Stagfell and Sturmulme listed but I don't know which is which.

bluedove |

It may take a few weeks, but can we send someone with an order to Restov? I'm fine recruiting two new members, if other people want.
And yes, you can do that. Kesten could be your runner and he might return with his wife and child.

Saoirse Oparaeal |

That definitely works!