JLeeBly and PbP Gameday VII Present: Dead Suns 1 (Incident at Absalom Station)

Game Master JLeeBly

A PbP Gameday VII offering of Dead Suns 1: Incident at Absalom Station beginning August 12, 2018. Campaign mode with characters beginning at Level 2.

Current Map: The Fusion Queen (Out of Combat)
Loot and XP: Tracker (Google Sheet)


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Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24
Dakes Kor wrote:
We shopping from Armory as well or no?

That's were the laser drill came from. Creating 1 inch wide 1 inch deep holes in just about any material except metal is very useful.

Second Seekers (Luwazi Elsebo)

M Bleachling Gnome Mystic: 2 (Akashic)

Not that I probably have the credits for anything decent but I know the weaponry is filled out a good bit via the armory.

Itching for something cool. :D


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Yes, it certainly is :-)

When I get home, I will do some delving; that said, my gut reaction is to buy a metric tonne of grenades, which I will toss in an industrial backpack, and link to a Detonator...


Male Human Cleric of Sarenrae

After careful consideration of the allotted time we have left (both due to the official ending of the PbP, and a vacation I have coming up that will take me away from home starting Black Friday), some content will be omitted or abbreviated.

This includes a space combat which would have taken approximately 4-5 rounds.

I apologize for those who may have been looking forward to a space combat portion -- from the start, I had ideas for how best to handle it in a PbP setting, but time is now our enemy, and I must exercise some GM fiat to get the content of this AP in.

Thank you for understanding.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

I am fine with an abbreviated run.

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 2 (SP 12/12) (HP 16/16) (RP 4/4) (EAC 13, KAC 14) (Fort +0, Ref +6, Will +3) (Init +8) (Perception +6)

I have no issues with that (particularly the starship combat, which I don't really enjoy that much, particularly in the PbP format).

Do what you need to make this a smooth run :-)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

The first book is replayable anyhow.

Wayfinders

Female Android (344681-703) Mystic 2 (KAC 12, EAC 13 hp 10, stam 6, res 4, init +1, per +5)

I've been actually dreading the upcoming space combat, which I assume was on the way after we got a ship. I've played one space combat in real life and I found it both tedious and prolonged.


Male Human Cleric of Sarenrae

I had concerns, considering some of the themes people picked. I am a big fan of how the Elite: Dangerous RPG handles space combat, and if this were a longer campaign, might be the way I would address it. Not so much. Thanks for the support everybody. :)

Second Seekers (Luwazi Elsebo)

M Bleachling Gnome Mystic: 2 (Akashic)

Space combat is awful and I am fine with it being skipped every time.


Male Human Cleric of Sarenrae

In the interest of time (as in, I have about a week of reliable computer availability left), we're about to fast-forward a whole, whole lot. For that, I am truly sorry, because I have enjoyed running this session for each and every one of you, but there are two major factors that are going to "force my hand", as it were.

First, the PbP deadline is anon. I thought I could knock this game out in 90 days, and I was wrong. I hope you have still enjoyed it regardless, and I have certainly learned from the experience (this being the first time I'm GM'ed anything AP-length for PbP).

Second, I will be going on an extended vacation with my wife and daughter almost immediately after Thanksgiving. Even if there was a willingness to proceed in spite of the PbP deadline, I cannot offer regular posting for almost three weeks, which will assuredly decimate any momentum we may have had (post-forum issues, that is).

So, my intent is to finish this AP out strong and give you what I feel are the two most important bits of story remaining in the AP in their entirety (a revelation on the drift rock, and the final encounter), and writing a digest of all the activity that takes place between those points of time.

For all practical purposes, I need to put a bow on this session by Wednesday, November 21st, and this is the only way I can think to do it in a satisfying (albeit not completely satisfying) manner.

Thank you all for your patience, for your cooperation, and for playing -- you've been an awesome group. :)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

Fun playing with you. Are you going to be taking a few weeks break then start up book 2?


Male Human Cleric of Sarenrae
Jax Kraven wrote:
Fun playing with you. Are you going to be taking a few weeks break then start up book 2?

It's not something I've considered, truth be told. My work life has been getting more chaotic by the minute (we're down a very important staff member), and with holidays, etc. etc...

Won't say "no", can't say "yes". :P

Second Seekers (Luwazi Elsebo)

M Bleachling Gnome Mystic: 2 (Akashic)

Have a great vacation and I appreciate the fast forwarding. A three week break and I probably would have forgotten to check back in.

Enjoyed gaming with you all!

-Ryan, player of Dakes


Male Human Cleric of Sarenrae

Reporting! I need everyone to give me the following!

- Your PFS/character number that you want this credit to apply to (Level 1-2, 3 XP)
- A d20 roll for convention boon

I will be reporting this session upon completion and receipt of the above info. Thank you all again for playing!

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 14, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:35 (Bonuses vs Ranged), 10 Fire Resistance, HP:116/177, Fort:23, Ref:23, Will:20, Perception:20, Stealth:24

135676-708 Jackojare, Exoguardians
boon: 1d20 ⇒ 7


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Player: Lysle
PC: Sev-
SFS #: 90900-703
Dataphiles
Boon?: 1d20 ⇒ 13


Male Human Cleric of Sarenrae

Apparently I get to roll for boon as well, so for veracity:

Boon?: 1d20 ⇒ 17


Male Human Cleric of Sarenrae

Chronicle sheet is available here. I'm making it available for a few weeks before I make it disappear. Thank you all again for playing and for getting me your PFS numbers / factions to me in a timely manner. :)


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Thanks GM JLeeBly for running! I particularly enjoyed your descriptions and efforts to keep things moving along. It helped with the immersion experience and to keep up interest.

Thanks all for a fun game! I look forward to sharing a table with eachnof you again


8-07 Map DungeonMaster

As to killing the boss, I dmed the same game and my group did the same thing, a handful of grenades with a detonator, though it was only the ones they found, which was at least five of them. Didn't insta kill the boss, but took out about half its HP. Nik-a-Nik you spent a lot of credits for that fight.


Male Human Cleric of Sarenrae
Sev - wrote:

Thanks GM JLeeBly for running! I particularly enjoyed your descriptions and efforts to keep things moving along. It helped with the immersion experience and to keep up interest.

Thanks all for a fun game! I look forward to sharing a table with eachnof you again

Thank you for the kind words. I'm sorry RNGesus didn't bless your trick attacks this game. :P

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 2 (SP 12/12) (HP 16/16) (RP 4/4) (EAC 13, KAC 14) (Fort +0, Ref +6, Will +3) (Init +8) (Perception +6)

Heh. Well, this was a campaign-mode one-shot, and there is usually a boss monster at the end of each book of an AP - it seemed like a reasonable decision to make ;-)

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 2 (SP 12/12) (HP 16/16) (RP 4/4) (EAC 13, KAC 14) (Fort +0, Ref +6, Will +3) (Init +8) (Perception +6)

Also, thanks for running this, JLeeBly :-D


Male Human Cleric of Sarenrae
Nik-a-Nik wrote:
Also, thanks for running this, JLeeBly :-D

Thanks for playing -- it was a pleasure. :)


Male Human Cleric of Sarenrae

Nik-a-Nik: I need a PFS#, faction, and Boon Roll (straight d20)

Psyche: I have your #, just need faction and Boon Roll

Wayfinders

Male Ysoki Corporate Agent Operative (Free Trader) 2 (SP 12/12) (HP 16/16) (RP 4/4) (EAC 13, KAC 14) (Fort +0, Ref +6, Will +3) (Init +8) (Perception +6)

SFS Character Number: 2847-715

Faction: Wayfinders

Boon Roll: 1d20 ⇒ 20.


Male Human Cleric of Sarenrae
Nik-a-Nik wrote:

SFS Character Number: 2847-715

Faction: Wayfinders

Boon Roll: 1d20.

enjoy your laser upgrade! send me an email address!


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

@ All - Thanks again for a really fun game! I look forward to sharing a table with each of you in the future.

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