Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
About Sev -
Sev-
Male android scholar operative 5
N Medium humanoid (android)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +11
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DefenseSP 30 HP 34 RP 7
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EAC 16; KAC 17
Fort +1; Ref +9; Will +5
Defensive Abilities evasion
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Offense
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Speed 40 ft., climb 30 ft., swim 30 ft.
Melee survival knife +9 (1d4+5 S; thrown [20 ft.], analog, operative)
Ranged azimuth laser pistol +8 (1d4+2 F; burn 1d4) or
. . stalker assassin rifle +8 (1d10+5 P; unwieldy, breakdown, sniper [250 ft.]) or
. . survival knife +7 (1d4+5 S; thrown [20 ft.], analog, operative) or
. . tactical semi-auto pistol +8 (1d6+2 P; analog) or
. . thunderstrike sonic pistol +8 (1d8+2 So; deafen [DC 17])
Offensive Abilities debilitating trick, trick attack +3d8
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Statistics
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Str 16 (+3); Dex 20 (+5); Con 10 (+0); Int 16 (+3); Wis 12 (+1); Cha 8 (-1)
Skills Acrobatics +16, Athletics +14 (+22 when climbing, +22 when swimming), Computers +13 (5 ranks), Disguise +5, Engineering +13 (5 ranks), Intimidate +9, Life Science +13 (+17 to identify and recall knowledge about flora and fauna when taking 10 minutes to do so), Medicine +13, Perception +11, Physical Science +10, Piloting +15 (5 ranks), Sense Motive +1, Sleight Of Hand +14, Stealth +15, Survival +11; (reduce the DCs of Life Science checks by 5 when recalling knowledge about specialized field)
Feats Deadly Aim, Mobility, Skill Focus (Acrobatics), Skill Focus (Athletics), Versatile Specialization, Weapon Focus (basic melee weapons)
Languages Akitonian, Common, Eoxian, Vercite, Vesk
Other Abilities constructed, daredevil, death strike[COM]
Combat Gear mk I serums of healing (2); Other Gear freebooter armor I, azimuth laser pistol with 1 battery (20 charges), stalker assassin rifle with 1 sniper rounds[AR], survival knife, tactical semi-auto pistol with 9 small arm rounds, thunderstrike sonic pistol with 1 battery (20 charges), bonding epoxy, disguise kit, engineering tool kit, party clothing[AR], titanium alloy cable (50 ft.), toolkit (hacking), travel clothing, xenobiologist’s field kit[COM], credstick (5,043 credits); Augmentations mk 1 synaptic accelerator (dexterity)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
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Special Abilities
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Android traits - Sev takes a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against him is increased by 2. Sev receives a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. Sev has low-light vision and darkvision. As a result, he can see in dim light as if it were normal light, and he can see with no light source at all to a range of 60 feet in black and white only. Sev has a single armor upgrade slot in his body.
Theme Knowledge - Sev has specialized in biology. The DC of Sev's skill checks to recall knowledge about this specialty is reduced by 5. Sev also gains a +1 bonus to Life Science checks and an ability adjustment of +1 to Intelligence at character creation (both already factored into his stats).
Operatives Edge – Sev- has a +2 insight bonus to initiative checks and to skill checks.
Specialization (Daredevil) – Sev- can attempt an Acrobatics check to make a trick attack.
[i]Trick Attack – Sev- can move up to his speed as full round action and then make an attack with a melee weapon with the operative special ability or any small arm. Just before he makes the attack, Sev= may attempt an Acrobatics, Bluff, Intimidate, or Stealth check (DC=20+target’s CR) If successful at the check, Sev- deals an additional 1d8 damage to the target and the target is flat-footed.
Evasion – If Sev- succeeds at a Reflex save that normally has a partial effect on a successful save, Sev- instead suffers no effect. He gains this benefit only when unencumbered and wearing light armor or no armor, and he loses the benefit when helpless or otherwise unable to move.
Operative Exploit (Alien Archive) – Sev- gains an additional +1 to his insight bonus to identify a creature and its abilities. If successful, Sev- gains a +2 enhancement bonus to his skill check when making a trick attack against the creature.
BOT ME:
Sev prefers getting into melee, seeking to get up to close to peel back the layers the compose his targets.
When exploring...
Sev keeps an eye out for traps.
[dice=Perception]1d20+11[/dice]
Sev attempts to disarm traps.
[dice=Engineering]1d20+13[/dice]
In social situations...
Sev generally avoids social situations, but realizes the value of remaining quiet, but will attempt to intimidate opponents if necessary.
[dice=Intimidate]1d20+9[/dice]