Android

Sev -'s page

93 posts. Alias of Lysle.


Race

Skills:
Acrobatics +10, Athletics +9, Computers +9, Engineering +8, Intimidate +5, Life Sciences +10, Medicine +9, Perception +7, Physical Science +7, Piloting +9, Sense Motive -1, Stealth +10, Survival +7

Classes/Levels

Starship:
Piloting +9, Science +9, Engineering +8, Gunnery +7, Captain

Gender

Android Operative 3 (Scholar Theme) | N | SP 18/18 |HP 24/24 | RES 2/4 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +3 | Init +6, Perception +7, SM +0

About Sev -

Sev
Operative 3
N Medium Android Scholar
Init +5; Senses Perc +7 (low-light vision, darkvision), SM +0

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Defense

EAC 15, KAC16
SP 18 HP 24 RP 4
Fort +1, Ref +6, Will +3 (+2 to disease, mind-affecting effects, poison, and sleep)

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Offense
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Speed 40 ft.
Melee knife, survival +5 (1d4+2+1 S)
Ranged semi-auto pistol, tactical +4 (1d6+1 P)
laser pistol, azimuth +4 (1d4+1 F)

Space 5 ft.; Reach 5 ft.
Special Attacks

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Statistics
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Str 14, Dex 17, Con 10, Int 14, Wis 10, Cha 8

BAB +2

Skills Acrobatics +10, Athletics +9, Computers +9, Engineering +8, Intimidate +5, Life Sciences +10, Medicine +9, Perception +7, Physical Science +7, Piloting +9, Sense Motive +0, Stealth +10, Survival +7
Starship-Combat Version of Skills Piloting +9, Science +9, Engineering +8, Gunnery +7

Feats Weapon Focus (basic melee)
Languages Common, Vercite

Combat Gear freebooter armor I (+2 EAC, +3 KAC); semi-auto pistol (tactical); knife (survival); armor upgrade:quick-sheathe (self); cable line (titanium, 50 ft); serum of healing, mk 1 x2; bonding epoxy, travel clothing, 35 credits. + azimuth laser pistol

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Special Abilities
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Android traits - Sev takes a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against him is increased by 2. Sev receives a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. Sev has low-light vision and darkvision. As a result, he can see in dim light as if it were normal light, and he can see with no light source at all to a range of 60 feet in black and white only. Sev has a single armor upgrade slot in his body.

Theme Knowledge - Sev has specialized in biology. The DC of Sev's skill checks to recall knowledge about this specialty is reduced by 5. Sev also gains a +1 bonus to Life Science checks and an ability adjustment of +1 to Intelligence at character creation (both already factored into his stats).

Operatives Edge – Sev- has a +2 insight bonus to initiative checks and to skill checks.

Specialization (Daredevil) – Sev- can attempt an Acrobatics check to make a trick attack.

[i]Trick Attack – Sev- can move up to his speed as full round action and then make an attack with a melee weapon with the operative special ability or any small arm. Just before he makes the attack, Sev= may attempt an Acrobatics, Bluff, Intimidate, or Stealth check (DC=20+target’s CR) If successful at the check, Sev- deals an additional 1d8 damage to the target and the target is flat-footed.

Evasion – If Sev- succeeds at a Reflex save that normally has a partial effect on a successful save, Sev- instead suffers no effect. He gains this benefit only when unencumbered and wearing light armor or no armor, and he loses the benefit when helpless or otherwise unable to move.

Operative Exploit (Alien Archive) – Sev- gains an additional +1 to his insight bonus to identify a creature and its abilities. If successful, Sev- gains a +2 enhancement bonus to his skill check when making a trick attack against the creature.

BOT ME:

Sev prefers getting into melee, seeking to get up to close to peel back the layers the compose his targets.

Sev attacks with his knife. Full round action

[dice=Acrobatics, Trick attack]1d20+10[/dice]
[dice=Melee attack (knife, survival)]1d20+5[/dice]
[dice=Damage (knife)(S)]1d4+2+1[/dice]
[dice=Additional Damage if Trick Attack Successful]1d8[/dice]

If necessary, Sev will engage in combat at range.

Sev first his pistol. Full round action

[dice=Acrobatics, Trick attack]1d20+10[/dice]
[dice=Ranged attack (semi-auto pistol, tactical)]1d20+4[/dice]
[dice=Damage (pistol)(P)]1d6+1[/dice]
[dice=Additional Damage if Trick Attack Successful]1d8[/dice]

When exploring...
Sev keeps an eye out for traps.
[dice=Perception]1d20+7[/dice]

Sev attempts to disarm traps.
[dice=Engineering]1d20+9[/dice]

In social situations...
Sev generally avoids social situations, but realizes the value of remaining quiet, but will attempt to intimidate opponents if necessary.
[dice=Intimidate]1d20+5[/dice]