Psyche 131's page

46 posts. Organized Play character for LordIceDrake.


Full Name

Psyche

Race

Android (344681-703)

Classes/Levels

Mystic 2 (KAC 12, EAC 13 hp 10, stam 6, res 4, init +1, per +5)

Gender

Female

Size

M

Age

24

Special Abilities

see below

Alignment

LG

Deity

Pharasma

Location

Absalom

Languages

Common, Shirren, Vesk

Occupation

Scholar

Strength 10
Dexterity 12
Constitution 11
Intelligence 14
Wisdom 16
Charisma 10

About Psyche 131

[ b]Psyche[/b] 
Female Android Mystic Scholar 2 
LG M Android
[ b]Init [/b]+0; [ b]Senses [/b]vision type range; Perception +X 
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[ b]Defense[/b] 
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[ b]AC [/b]KAC 12, EAC 13(+1/+2 armor, +1 Dex, +0 natural) 
[ b]hp [/b] 6/10 
[ b]Stamina[/b]0/6 
[ b]Resolve[/b]2/4 
[ b]Fort [/b]+0, [ b]Ref [/b]+1, [ b]Will [/b]+6 
[ b]Resist [/b]type X 
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[ b]Offense[/b] 
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[ b]Speed [/b]30 ft. 
[ b]Ranged [/b]Pulsecaster Pistol +2 (1d4 E. 30 ft. 20 charges. Nonlethal) 
[ b]Ranged [/b]Az. Laser Pistol +2 (1d4 F. 80 ft. Critical: 1d4 Burn. 20 Charges.) 
[ b]Melee [/b]Battle staff. +1 (1d4 B. Critical: Knockdown. 1 Bulk. Analog, Block) 
[ b]Special Attacks [/b]Weapon XdX+X (X/time range) (dc XX) 

[ b]Mystic Spells Known [/b] 0th: 5; 1st: 3 
Level 0 [ i]Detect Affliction[/i] 
Level 0 [ i]Ghost Sound[/i] 
Level 0 [ i]Psychokinetic Hand[/i] 
Level 0 [ i]Telepathic Message[/i] 
Level 0 [ i]Token Spell[/i] 

Level 1 [ i]Mystic Cure[/i] 
Level 1 [ i]Lesser remove condition[/i] 
Level 1 [ i]Life Bubble[/i] 
Level 1 [ i]Mind Thrust[/i] 

[ b]Mystic Spells Per Day[/b] 1st: 2/3 

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[ b]Statistics[/b] 
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[ b]Str [/b]X10, [ b]Dex [/b]12, [ b]Con [/b]11, [ b]Int [/b]14, [ b]Wis [/b]16, [ b]Cha [/b]10 
[ b]Base Atk [/b]+1; [ b]Ranged [/b]+2; [ b]Melee [/b]+1 

[ b]Skills [/b]Skill Name +X 
[ b]Languages [/b]Common, Vesk, Shirren 

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[ b]Skills[/b] 
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[ b]Diplomacy (Cha) [/b]+5 = 2 ranks + 0 ability + 3 Class
[ b]Life Sciences (int) [/b]+8 = 2 ranks + 2 ability + 1 Misc + 3 Class
[ b]Medicine (int) [/b] +8 = 2 ranks + 2 ability + 1 misc + 3 Class
[ b] Mysticism (wis) [/b] +8 = 1 ranks + 3 ability+ 1 misc + 3 Class
[ b]Perception (wis) [/b] +8 = 2 ranks + 3 ability + 3 Class
[ b]Physical sciences (int) [/b]+6 = 1 ranks + 2 ability  + 3 Class
[ b] Sense Motive (wis) [/b] +6 = 2 ranks + 3 ability – 2 racial + 3 Class
[ b] Survival (wis) [/b] +8 = 2 ranks + 3 ability + 3 Class

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[ b]Feats[/b] 
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[ b]Medical Expert [/b] Use Medicine with a medpatch or sprayflesh to treat deadly wounds as Full action. Does not perform normal functions. Can also provide Long-term care with medkit only.

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[ b]Special Abilities[/b] 
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[ b]Ability Name (Type)[/b] Description
[ b]Constructed (racial)[/b] +2 saving throws v. disease, mind-affecting effects, poison, and sleep, unless the effect specifically targets constructs. Do not breath, nor suffer effects from being in vacuum.
[ b]Exceptional Vision (racial)[/b] Low-light vision, darkvision.
[ b]Flat Affect (racial)[/b] -2 on sense motive. +2 on DC of sense motive checks v. them.
[ b]Upgrade slot(racial)[/b] Single armour upgrade slot in their bodies, regardless of physical armour. Install 1 light armour upgrade.
[ b]Theme knowledge (archetype)[/b] Life Sciences: Biology. +5 to recall knowledge about this area.
[ b]Proficiency(class)[/b] Basic melee weapons, small arms, light armour

[ b]Armour Upgrade to body (racial, equipment) [/b] Jump jets
Jump Jets
Capacity 20; Usage 2/action

You can activate jump jets as part of a move action in order to fly during your movement. You can fly up to 30 feet (average maneuverability) with a maximum height of 10 feet, or you can fly up to 20 feet straight up. You must land at the end of your move action. Jump jets can’t lift you if you’re encumbered.

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[ b]Class Abilities[/b] 
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[ b]Connection: Healer(Type)[/b] Pharasma. Medicine & Mysticism. Spells: 1st – mystic cure, replaced by lesser remove condition. 2nd – remove condition. 3rd – remove affliction. 4th – restoration. 5th – greater remove condition
[ b]Connection Power: Healing Channel (Su)[/b] Spend 1 resolve point. Healing self: move; healing touched ally: standard; healing all allies within 30 feet: full action. Heals 2d8 Hit Points.
[ b]Healing Touch(Su)[/b]Once per day, spend 10 minutes to heal an ally up to 5 HP/mystic level.
[ b]Channel Skill(Su)[/b] +1 on Medicine & Mysticism

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[ b]Equipment[/b] 
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294 credits

Second Skin armour
+1 EAC, +2 KAC. Max Dex +5. 1 Upgrade slot. L

Battle staff
1d4 B. Critical: Knockdown. 1 Bulk. Analog, Block

Pulsecaster Pistol
1d4 E. 30 ft. 20 Charges. 1 Usage. L. Nonlethal

Azimuth Laser Pistol
1d4 F. 80 ft. Critical: 1d4 Burn. 20 Charges. 1 Usage. L.

Smoke grenade (2)
20 ft. Drawn. explode: smoke cloud 1 minute, 20 ft.

Battery: 60/60

Tier 1 Computer
Small secure data
Miniturized
Self-charging

Personal comm unit
Basic medkit
medpatches (3)
flashlight
consumer backpack
fire extinguisher
everyday clothing
gear clamp
hygiene kit
antitoxin tier 1 (2)
Field ration (1 week)

Healing Serum