Incubation Prime (Inactive)

Game Master Jelloarm

Starfinder Homebrew on an Aspis Consortium-run planet deep in the Vast.

Maps


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The wife and I are travelling back to our old hometown for a couple of days, so my posting may be scarce - I'll try to keep a post or two rolling, but we'll be back Wednesday evening so you can expect a post then at the latest.

Happy New Year, everyone!


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

No need to bot me. I'm around. I was just waiting for Nilan.

Happy new year from me too.


It's been a rough couple days. I'll be back to a normalesque schedule on Monday.


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
The Keeper wrote:
I mean, with the new playtest classes out, are you sure that Caloo doesn't want to respec into a biohacker...? 0:)

So...is this something we can actually consider? 0:)


Oh most definitely. >:)

I'll let you operate under the playtest rules until the actual book comes out, at which point I'd probably want you to make him "street legal" in order to just... keep my brain from exploding with too many competing rules sets.

Anyone else want to readjust their characters, or change characters? I think we're down Zhor, and while I generally find the need for a dedicated healer to be much-diminished in Starfinder, I don't want to increase anxiety for anyone with some hard grognard tendencies.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Leveling in Starfinder is underwhelming.

Best thing now is the mechanic trick, Hack Directory, which allows me another roll, when I cause a countermeassure of a computer to go off.


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

I believe I am done converting Caloo into a Biohacker!

So, besides being able to heal hit points by Treating Deadly Wounds (I can do it any number of times, but each recipient can only benefit from it once per day; I have to make a DC 25 Medicine check for it to do anything; but I can expend a medpatch to do it as a full-action rather than the normal 1-minute), I also now have Field Dressing (Ex):

Quote:

As a standard action, you can use your custom scanner to quickly render medical aid to an adjacent, willing creature. When you do, the target regains a number of Hit Points equal to your key ability score modifier. This number increases to 1d6 + your key ability score modifier at 4th level, and to 2d8 + your key ability score modifier at 8th level.

If the target has taken no Hit Point damage, they instead regain 1d4 Stamina Points. This number increases to 1d6 Stamina Points at 4th level, and to 2d8 Stamina Points at 8th level. You must have your custom scanner in your possession to use this ability, and you can use it a number of times per day equal to your key ability score modifier.

So that will be 1d6+3 hit points or 1d6 stamina points at this level, and I can do it 3 times per day.

You can see more stuff on my character sheet.


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

I took improved unarm strike.

Strength +5
Melee striker gear boost is 1.5 = +2
Weapon Spec = +4
Total = +11?


Weapon spec should be +6 on the unarmed strikes because vesk get time-and-a-half on their claws :) so I'm counting a static +13 on the 1d6 unarmed strike because you're now level 4 so the die boost comes in too :D

I love melee claw vesk, my SFS melee-chanic is currently level 7 and is shaping up to be a pretty bad-ass tank if I do say so myself.


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

I know I’d be asking a lot but if you have a moment can you audit my sheet for attack/damage for my weapons. I’d really appreciate it :)


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

I wonder what word that should have been that the autocorrect turned into an insult here.


Wait, where? Was it me?


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

I was hoping someone more knowledgeable with Starfinder and the ways everything interacts could audit my attack and damage sections.


M Ysoki Operative SP=28, HP=26,RP=5

Lemme see what I can do for you Blask.

Also, PCGEN has a Starfinder rule set now.

I will assume "1d3+13 or 1d4+12" the 1d4+12 is for hammerstrike?

1d3 from claw, +5 str, +2 str Melee Striker, +6 claw spec = 12
So thats right

The 1d4 is only +4 spec but is +2 for hammer fist, it nets out to +13 as well I think.
1d4 +5 str +2 str +4 spec + 2 hammerfist.


Yeah, I agree with Jink's read - Claw benefits from unarmed strike so you get the 1d6+5 str, +2 melee striker, +6 spec - so claw/unarmed strike is 1d6+13.

Hammer fist is 1d6 +5 str, +2 melee striker, +2 additional Hammer fist, +4 specialization - so Cestus Battleglove 1d4+13.

Looks like you should now have 7 RP, as i assume your base stat is STR and you also get half your level for resolve points.

HP/SP all look good :)


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Thank you to both of you peeps for helping me out with the math. I’m more versed in Pathfinder 1.0 and still getting Starfinder down lol.


M Ysoki Operative SP=28, HP=26,RP=5

Look at pcgen


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

No computer only a phone. Download not possible :(


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28
Glitch__ wrote:
I wonder what word that should have been that the autocorrect turned into an insult here.

It was Blask, and luckily he caught it, before it was set in stone forever.


Leveling Up Nilan

HP +6
SP +7
Skills 8+1+1=+10
Rank/Class/Ability/Edge/Other
ACROBATICS* (DEX)4+3+3+2= +12
ATHLETICS (STR)4+3+0+2= +9
BLUFF (CHA)2+3+0+2= +7
COMPUTERS (INT)4+3+1+2= +10
CULTURE (INT)4+3+1+2+3= +13
INTIMIDATE (CHA) 1+3+0+2= +6
MEDICINE (INT)1+3+1+2= +7
PERCEPTION (WIS)4+3+0+2= +9
PILOTING (DEX) 4+3+3+2= +12
SENSE MOTIVE (WIS)4+3+0+2= +9
STEALTH (DEX)4+3+3+2= +12
SURVIVAL (WIS)4+3+0+2+3= +12

+1 BAB
+1 Ref, Will

Debilitating Trick (Ex) - 4th Level
When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.

Lightning Reload (Ex)
Source Starfinder Armory pg. 150
You treat all small arms that do not have the automatic weapon special property as having the quick reload weapon special property.


Just caught that I owe you a gear list from the last two that you robbed.

On the drow: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash

On the Verthani: casual stationwear, corona laser pistol with battery (20 charges), tactical knife

Now would be a good time to firm up a plan - starting small, of course, like which ship are you flying off in and what are you doing with the other ship (Early Bird and the AAF may have some ideas on that.)

Added the Ringworks Sentinel stat block to the Slides so you can compare the ship you're in to the ship you could conceivably steal.


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

Hmm...where did they come from with no Drift engine on the Ringworks Sentinel?

I love the higher AC, WAY stronger shields...but it has half as many weapons and its expansion bays aren't as good, in my opinion (luxurious guest quarters vs the Starhopper's medical bay, synthesis bay, & smuggler compartment).


Right, the Drift Engine is why I stated it was retrofitted earlier... I knew I had said it had modifications, but then I couldn't remember them and said "Eh, it can't possibly really matter, right...?"

*headdesk*

So we'll say that they have removed the guest quarters and downgraded the crew quarters to "Common" and the sensors to short range in order to fit a drift engine in there.

Another thing to note - the Sentinel only requires a single pilot in order to crew it.


Glitch__ wrote:

"Let's waste some battery." Glitch suggests and shoots again with overcharge, Kitty doing the same.

[dice=Shoot]1d20+7;1d4+3+1d6
[dice=Shoot]1d20+5;1d4+3

Glitch does +3, so Mook gets 2 more damage from last round

I still screwed up because it should have been +1, but what am I missing to add the additional +1? Small arms Weapon Specialization adds half relevant level, so I'm seeing 1d4+2 - where't the extra +1 damage coming from?


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Probably from weapon specialisation at third level and then again at fourth. Doesn't it stack? :P

I have no clue. Probably an error of mine. I'm not really good with the Starfinder Rules and I have no tool to do the level ups for me. I'll search for it though, as I believe I had the +1 earlier than third level.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Well, s+*#. Found nothing. So both, Kitty and Glitch only do +2 damage. But this guys won't get away! I found another loophole to add damage!


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Ok, the actual roll is underwhelming.

But I just found that overcharge is a standard aciton for me to overcharge and shoot and a move action if I use it on a weapon of an ally. And no limit given, that I can't do both in one round. :D


Work's nuts - one engineer is out with a pregnant wife and the flu, and we have some huge deadlines due Friday, so there's a good chance I'll be dark for a couple of days.

Also, forgot to add the mooks' gear to things you can claim:

Squad leader had officer ceremonial plate, carbon steel curve blade, tactical x-gen gun

Mooks (x3) each had vesk brigandine I, diamagnetic storm hammer, ag assault rifle, tactical rail gun


M Ysoki Operative SP=28, HP=26,RP=5

Sorry guys, I started varsity again recently. Been completely out of it. Will be posting regularly again.


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

I’m just glad my furry buddy is alive lol


M Ysoki Operative SP=28, HP=26,RP=5

Haha. Glad to be surviving myself honestly


M Ysoki Operative SP=28, HP=26,RP=5

So to confirm:
We are level 4,
I get a lvl 4 item, a lvl 2 item, and a lvl 1 item from the truck?

I am trying to figure out how cover, and concealment interact for the purposes of stealth checks. specifically the sniping use of stealth.


M Ysoki Operative SP=28, HP=26,RP=5

Any1 feel like explaining it to me? Im mostly interested in the stealth bonus.


I meant to answer this, but got home yesterday and nearly promptly fell asleep. I'll do a quick dig tonight and give my analysis, but from what I've seen (local player uses a halfling sniper), it mostly comes down to a -20 penalty to stealth to try to remain "stealthed" as you're shooting at someone from behind cover/concealment.


M Ysoki Operative SP=28, HP=26,RP=5

Concealment offers a +40 to stealth. Thats the bit I want to figure out about complete cover.


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

Ahhh that Defrex Hide was a huge boost to my AC compared to the Flight Suit Stationwear I was still wearing! Went from 12 EAC/13 KAC to 17 EAC/17 KAC.

Also, with my foot-ball and now jump jets in my armor, I'm starting to remind myself of the Prequels R2-D2...


M Ysoki Operative SP=28, HP=26,RP=5

I really have no idea what items to get which I still haven't picked I believe.


Ugh I'm a huge flake when it comes to responding to Discussion... I'd grab a high-tier armor and a lower-tier weapon upgrade/side-arm. Operatives really don't hurt for damage output with the Trick Attack damage (as long as they can hit), and one thing I've noticed in Starfinder is that the ability to survive the damage curve is the real game-changer, over damage output - monsters do so much damage that a boost in armor really adjusts the survivability of fights.


M Ysoki Operative SP=28, HP=26,RP=5

Yeah, the next sniper rifle worth getting seems to be like level 6 or 7, so armor is probably the best bet for my level 4 item. I will see if I can find anything interesting for the lvl 1 and 2


don't forget small arms! Always good to have an option to trick attack with in close quarters :)


Hey everyone,

I don't think I'll be able to move things along for a few days - my car broke down while running work errands for a trade show we need to be packed for tomorrow.

Things are busy.

I'll try to get back on in the next couple of days and advance things along!


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

Yikes! Sorry to hear that--hoping for safe travels going forward.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Have you ever had a car break down 200 yards from home, when you have two weeks of vacation coming where you planned to do nothing at all? That would be much more convenient. Only beaten by the car not breaking down.

I hope for you it's nothing expensive.


I'm fine - radiator blew, but it was a 14-y/o junker of a car, so it came time to get a new-to-me car. Definite upgrade, and got a real nice price, so marking it as a win.

And then I had a 17-hour day at work getting all the robots packed up for a show in Chicago. It's been a week.

I'll pull together a post at some point over the weekend and get things moving again!

Grand Lodge

Games not dead, I'm just sick. Will bot as necessary and move things along in the next day or so


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M Ysoki Operative SP=28, HP=26,RP=5

Defrex Hide and a Static Arc Pistol

Grand Lodge

Hey gang,

Well, this isn't the "Happy Anniversary!" post I thought I would write...

It is my sorrow to say that I think I gotta shut down Incubation Prime. The past year has had a ton of life changes - going from "part-time" (kinda sorta) to full-time, going from engaged to married personally, getting promoted to a Venture-Agent in the local organized play community. This game has been something I've jealously protected because it was purely mine, and I had a smart group of good players and roleplayers who were enjoying the game, and I had concepts and ideas I wanted to explore.

Unfortunately, the past few months have been stretching me thinner and thinner and I'm having to make a couple of cuts to things I expect myself to do. The amount of prep to run any game well is a lot, and the work to run a homebrew game to the caliber that I wanted to be running was way more than I could keep putting out.

This game has been awesome, thanks to each and every one of you. Jink and Blask hating the turn on Slivvy and their odd affection for one another, Nilan's sudden catching morals when the AAF showed up, Caloo's somehow becoming even more in-character with his perfect switch to Biohacker, and a special shout-out to Glitch for getting almost every single plot point he guessed right - I don't know whether you were just that good, or I was just that predictable, but you were easily batting .750 on your guesswork.

I'm going to be cutting down to nearly no PbP for the forseeable future - work is only getting busier, and we need to help my inlaws pack up their house and probably move ourselves over the summer, so my free time is going to get even less free. Thanks to all of you for bringing such colorful characters to Incubation Prime - feel free to ask any gnawing plot questions that were burning you up inside. I knew most of what was going on - most of the plot twists were a mix of pre-planned landmarks I wanted to get to, and improvised methods of getting you there - so I'll be happy to wrap up the story for you in a more discussion-based format.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Thank you for getting the game that far. It's a pity you don't have the time, but lets look at the fun we had. Which was great.

Grand Lodge

I know! I had SO MANY OTHER THINGS I was going to try to kill you with! After making you run from Dark Young at low levels, I was really looking forward to the triumphant moment of making you fight one at high levels!

*sigh*

Next time. When I can get a clone to earn a paycheck while I do the hard work of writing :)


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

You know how it is with clones. You create them to deal with the s@$+ty part of your life, and then they are stubbornly insistent on having fun too.

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