Lizardfolk

Blask's page

361 posts. Alias of Gilthanis.


Full Name

Blask

Race

Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23

Classes/Levels

Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Strength 20
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 10
Charisma 12

About Blask

SP: 27/27->36
HP: 27/27 ->34
RP: 5/5

BAB: +4

EAC: 15
KAC: 17
CMD: 23

Fortitude: 4+2=6
Reflex: 1+1=2
Will: 4+0=4

—Melee—

Unarmed/Vesk Claws, +10, 1d6+13
Hammerfist, +10, 1d4+13
Survival Knife, +9, 1d4+9
Spark Runner Knife, +9, 1d4+9 E+S, Critical arc 1d4 Bulk L; Special drain charge, operative, powered (capacity 20; usage 1)

—Ranged—

Pulsecaster Rifle, +5, 1d6+4 E & nonlethal (range 50’, cap 36/40, use 2, 1 bulk)

Semi-Auto Tactical Pistol, +5, 1d6+2 pierce, (range 30’, cap 9/9, use 1, L, analog)

Stickybomb, +5

—Armor— (name/level/price/eac/kac/dex/acp/spd/upgrade/bulk)

Ceremonial Officer Plate / 4 / 465 cr / +6 / +8 / +2 / -1 / -5ft / 1 / 2

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Skills: 4+int

Acrobatics (Dex) -1
Athletics (Str) 4+4+3+1-1=+11
Engineering (Int) -1
Intimidate (Cha) 4+1+3=+8
Medicine (Int) -1
Piloting (Dex) 1+1+3=+6
Profession Mercenary (Cha, Int, or Wis) 2+1+3+4=10
Survival (Wis) 1+0+3=5

Feats:

(1) Weapon Focus — Unarmed
(2) Step Up
(3) Weapon Specialization: Unarmed, basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades.You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades
(4) Improved Unarmed Strike

Fighting Style:

1) Hammer Fist: You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).

Gear Boosts:

3) Melee Striker (Ex): Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons

Equipment:

Pulsecaster Rifle / 100 cr / 1
Semi-Auto Tactical Pistol / 260 cr / L
Survival Knife / 95 cr / L
Spark Knife

Hidden Soldier Armor w/ Infrared Sensors / 465 cr / 2

Industrial Backpack / 25 cr / 1
Hot/Cold Environmental Clothing / 40 cr / L
50’ Cable Line, Titantium Alloy / 25 cr / 5L
Hygiene Kit / 3 cr / 1
Tool Kit, Profession / 20 cr / L
Personal Comm Unit / 7 cr / L
Small Arms Ammo (30)
Serum of MK Healing I / 50 cr / -

Technology Implant +2 STR

Creditstick: 1102

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Proficiencies:
Armor-light and heavy
Weapons-basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades

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Racial Abilities

Armor Savant: Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.

Fearless: Vesk receive a +2 racial bonus to saving throws against fear effects.

Low-Light Vision: Vesk can see in dim light as if it were normal light.

Natural Weapons: Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).

item wish list:

Vesk Overplate, 3910 credits

PARTY LOOT:

110 credits (“local youth” fight)
255 credits (Padre fight/leftover credit stash)
Semi-Auto Pistol, Tactical with full clip
130 Small Arms Rounds

“Android Saving Ship Fight”

Lashunta Ringwear I
Azimuth Laser Rifle with 4 batteries (20 charges each)
Shock Grenades I (2)
Standard Taclash
Casual Stationwear
Corona Laser Pistol with battery (20 charges) Caloo
Tactical Knife
Vesk Brigandine I
Tactical Dueling Sword
Autotarget Rifle
Ring of Fangs
Assault Hammer

“Van Fight”

Officer Ceremonial Plate Me
Carbon Steel Curve Blade
Tactical X-Gen Gun

Vesk Brigandine I, (x3)
Diamagnetic Storm Hammer (x3)
AG Assault Rifle (x3)
Tactical Rail Gun (x3)