Keppira D'Bear

Nilan Milarne's page

579 posts. Alias of nilesr.

Full Name

Nilan Milarne

Strength 10
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 12

About Nilan Milarne

Nilan Milarne Wizard 2
LN Medium Human Versatile Heritage Humanoid
Perception +4;
Languages Common, Goblin, Orcish, Draconic, Halfling, Terran
Skills Acrobatics +7, Arcana +8, Athletics +0, Crafting (Woodworking) +8, Lore: Darklands +8, Medicine +4, Nature +4, Occultism +8, Stealth +7, Survival +4
Str +0, Dex +3, Con +1, Int +4, Wis +0, Cha +1
Items Unarmored, Adventurer's Pack, Material Component Pouch, Writing Set, Staff
AC 17, Fort +7, Ref +7, Will +6
HP 22
Speed 25 feet
Melee Ashwood Staff +4 (Two-Hand d8), Damage 1d4 (B)
Ashwood Staff bonded item (Ray of Frost, Magic Missile)
Energy Ablation (1 action) (Metamagic) When you cast energy spells, you retain some of that energy as a protective barrier. If your next action is to Cast a Spell that deals energy damage, whether or not it successfully deals damage, you gain resistance to that type of energy equal to the spell's level (minimum 1) until the end of your next turn. If the spell deals more than one type of energy damage, choose one and gain resistance to that type.

Drain Bonded Item (free) (Arcane, Wizard) Frequency once per day Requirements You haven't acted yet on your turn . You expend the power stored in your bonded item. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell’s other requirements.

Arcane Prepared Spells DC 18, attack +8
1st Summon Construct, Chilling Spray, Mage Armor;
Cantrips Tanglefoot, Message, Electric Arc, Mage Hand, Acid Splash, Shield
Arcane Innate Spells DC 15, attack +5 Cantrips Detect Magic

Focus Spells (1 points)
Protective Ward Area 5-foot-radius emanation centered on you Duration sustained up to 1 minute You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet.

Additional Feats Arcane Sense, Canny Acumen (Fort), Eschew Materials, Terrain Expertise (underground)
Additional Specials Arcane Bond, Arcane School (Abjuration), Arcane Thesis (Staff Nexus), Canny Acumen (Fortitude)

Staff Nexus:

You begin play with a makeshift staff of your own invention. It contains one cantrip and one 1st-level spell, both from your spellbook, but it gains no charges normally during your preparations; you must expend a spell slot to grant it charges in the same way you would add additional charges to a normal staff. You can Craft your makeshift staff into any other type of staff for the new staff's usual cost, adding the two spells you originally chose to the staff you Craft.


Cantrips: Tanglefoot, Message, Electric Arc, Mage Hand, Acid Splash, Shield, Light, Read Aura, Ray of Frost, Mage Hand, Telekinetic Projectile
1st: Summon Construct, Mage Armor, Color Spray, Chilling Spray, Magic Missile, Feather Fall, Lock


REPUTATION SEEKER You’re likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at all to call your own, and could be an orphan. You’ve seen so many people make names for themselves that you set out on your own and spent some time abroad in the jungles or deserts of Garund or in the upper reaches of the Darklands—regions that proved too dangerous to remain in for long on your own. You returned home with more caution and knowledge of the world beyond Breachill’s borders, but still determined to win fame. You’ve decided that joining an adventuring group would be the best way to secure aid in your quest to build your own reputation, and are attending the Call for Heroes to find such allies.Choose two ability boosts. One must be Dexterity or Intelligence, and one is a free ability boost.You’re trained in the Survival skill and the Darklands, Desert, or Jungle Lore skill. You gain the Terrain Expertise skill feat (underground if you have Darklands Lore, desert if you have Desert Lore, or forest if you have Jungle Lore).

Nilan is a former student of the local librarian Jorell Blacktusk. Nilan left some year and a half ago to make his name, and is now returning to Breachhill after hearing about the call for adventurers. He arrived a little late, but is still willing to help.

Words to describe Nilan:

Why does Nilan adventure:
To gather knowledge and power
To fulfill his dream of becoming a powerful Wizard