Incubation Prime (Inactive)

Game Master Jelloarm

Starfinder Homebrew on an Aspis Consortium-run planet deep in the Vast.

Maps


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M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Glitch__ wrote:

Glitch equals out the shields.

[dice=Engineering]1d20+14

Balancing the shields is a science officer action--the engineer can divert power to the shields, though, to restore shield points equal to 5% of our PCU rating. That will be...150 * 0.05 = 7.5 -> 7 shield points. Was there a FAQ or something at one point that changed the "Evenly distribute the restored Shield Points to all four quadrants (putting any excess Shield Points in the forward quadrant)," to allow you to put the points where you want? I feel like I vaguely remember such a thing. If not, then I think my action needs to be balancing the shields first so that most of the restored shield points aren't wasted as excess in the wrong quadrant.

EDIT: Aha!

FAQ wrote:

When an engineer diverts power to shields (page 323), what do the rules mean when they say "...putting any excess Shield Points in the forward quadrant"?

The last sentence of that action should instead read, "You can distribute the restored Shield Points across the shield's four quadrants as you see fit."


Your search-fu is strong. Work's a little nuts but less nuts, so hopefully I can get off a post before IRL Game Night tonight with those shields restoring.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Then I do adding to the depleted shield.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Someone at the comms do some talking to get the ship we're saving from spacepirates to fire too.


I think our situation is a bit more complicated that that....


*evil laughter intensifies*


M Ysoki Operative SP=28, HP=26,RP=5

We have guns and get to shoot at early birds aft.
Doesn't matter that he has moved.
Good rolls and his ship is completely toast


Yup! ifffff you want to do thaaaaaaaaaatttt >:)


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Could someone give me some overview here?

We're supposed to meet one of those, right? So I assumed, there is one ship bringing cargo, which would be a natural ally of us who should take over that cargo and four ships that are opposed to that transaction for whatever reasons.

Who is now Early Bird in all this?


Well, Nilan just said "we aren't the good guys here. Slivvy is probably getting us to pick up android slaves"

I mean, there's some IC backstory right there.

I mean if you want an entire overview OOC

The Android Abolition Front is a group dedicated to ending Android slavery and freeing android slaves. (It's a thing in the Starfinder universe). It's similar to the Bellflower Network in Pathfinder. Nilan met 5-AM (Early Bird) whilst on a crawl through the seedy underbelly of Prosperity. Nilan thought he was some general run of the mill Mercenary (and bandit/spacepirate) but then Caloo noticed they were using AAF frequencies. Nilan put 2 and 2 together and IC told the crew the above in quotes. Nilan certainly isn't a "good guy" character, but he's not a slaver either, it goes against his nature.


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

*takes stock of party*

Are we the types to avoid asking questions and just get Slivvy's job done, or do we dig into it?

Hm...


Nilan isn't above some theft, smuggling, a bit of criminal destruction of property...slavery isn't his thing...neither would cold blooded murder be really.

He's CN, not CE.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Thanks for the insight. Always nice to have some knowledge about the campaign setting.

But I'm lost already at a much more basic level.

There are six ships here, right?
Us, the one we're meeting and four small fighters. Well, the spacemap only has 5 arrows, so I'm wrong.

Of these five, who is our date, and who of these four is early bird? One of the fighters?


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

Yeah, Early Bird is one of the fighters. I think the ship we're supposed to meet is just not on the hex map.


M Ysoki Operative SP=28, HP=26,RP=5

Jink does what slivvy asks and does not ask whibwhat where or why.
It keeps him alive.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

As for Glitch's Morals: You don't get paid to have them.


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

I kiiiiinda want to multiclass into mystic to get more into Oras. But maybe I can do that without slowing down my technomancer progression.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

What has becoming a mystic and getting into oras to do with each other?


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

Well, a mystic explicitly has power deriving from a mystical connection to divine forces (like Oras), while a technomancer does not.


Yeah, it's way harder to make a Mystic Theurge now... I'd wait til at least level 5 to add a level of mystic, as with Wis 10 you wouldn't be able to cast anything but orisons right now. ;)

Also - loving the roleplaying. This is that good stuff :)


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RE: Oras. I think running a really devoted Technomancer a pretty cool idea.

@Everyone Thanks for at least for now going to Nilan. If you guys haven't figured it out...I'm basically playing Han Solo, or rather the archetype he represents. A rogue with a fatal flaw...a sense of morality. Slavery and murder aren't something he's comfortable with...he's by no means a good guy, but he's not evil either.


M Ysoki Operative SP=28, HP=26,RP=5

Why not look at the mystic dabbling feat or whatever it is called?

Connection Inkling


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Jink_ wrote:

Why not look at the mystic dabbling feat or whatever it is called?

Connection Inkling

That is what I'll most likely end up doing, rather than multiclassing. Even with the way spell slots sort-of stack in Starfinder (different from Pathfinder, similar to D&D 5e) making multiclassing between casting classes slightly more bearable, you still lose a lot by not progressing your main class every time.

Interestingly enough, though, I'll have a harder time qualifying for that feat than for low level mystic spells the normal way because of my low Wisdom score. I only need one 2-point bump to be capable of using 1st level mystic spells if I'm multiclassed, but I'll need three of those bumps to become qualified for that feat.


M Ysoki Operative SP=28, HP=26,RP=5

Depending on what type of spells you plan on taking, and considering how cool the RP is, I think we could make a decent argument to The Keeper to let you waive some of the prereq's?


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

Alright, so how do we swing this so that we become full-fledged members of the AAF and under their protection? ;-)


I mean, with the new playtest classes out, are you sure that Caloo doesn't want to respec into a biohacker...? 0:)

Holding off on a moving-along post because this particular story twist seems to (rightfully so) been a little divisive, and I want to make sure that even if characters are apprehensive about making the choice to try to con Slivvy, or blow up the abolitionists, that you guys as players are at least on the same page of picking a course of action and then RPing your characters appropriately and in a way that's fun and interesting to you.

Plus, since we're super-sandboxy - I can assure you that there is not a 'wrong' choice here. The game will go on. It's just a matter of choosing your allies.

So with that: All in favor of siding with the AAF for the moment? All opposed?


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For the moment, Nilan wants to side with the AAF.

Nilan's not a joiner though...so he won't be turning in a registration.


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M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
The Keeper wrote:
I mean, with the new playtest classes out, are you sure that Caloo doesn't want to respec into a biohacker...? 0:)

I had no idea this was coming! Yes. Yes I do want that.

The Keeper wrote:
So with that: All in favor of siding with the AAF for the moment? All opposed?

Caloo thinks Jink and Blask will become stronger if they choose to throw off the hold Slivvy has on them by taking this opportunity with the AAF. So that's my vote.


M Ysoki Operative SP=28, HP=26,RP=5

Jarhead the player is happy either way.
~~~~~~~~~~~~~~~~~~~
Jink thinks that this is a very seriously bad idea.


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Me the player is good either way. Blask the Vesk thinks your a dumba** whose gonna get him in more trouble or killed.

I’m enjoying the banter between all of us.


Well, that's a simple majority from the players - we will go ahead and work with the AAF... for now.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

I don't take sides here. I'm fine with both.


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Bah, thought I'd get a post up before yet another holiday party, but I wound up getting picky about maps and now YET ANOTHER HOLIDAY PARTY LOOMS

(it's our 4th holiday party and it's only December 8th x.x)

Post will come tomorrow. Get your subterfuge pants on.


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M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

"Honey? WHERE are my subterfuge pants?"


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Glitch finds that all his pants are made by BluffZero (TM) and that he should stay out of that talk.


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28
Caloo Ch'Micia wrote:

[dice=Engineering]1d20+9

"Nice ship," Caloo comments.

Caloo's Comments sounds like it could be a nice newspaper column, doesn't it?


M Ysoki Operative SP=28, HP=26,RP=5

Start a blog :P


Nilan wore his Bluffomatic pants.

The Plan: Will almost certainly devolve into shooting very shortly. But maybe he can get everyone a surprise round or something.


Meant to get a moving-it-along post up yesterday, but work blew up, I was GMing at the FLGS (#SaveTheRenkrodas) and then I got home and faceplanted on zee bed.

Work's still nuts today, but I'm alone in the shop, so I should HOPEFULLY get some down time (*knocks on wood*) to get up a substantial post.


I kinda wish everyone else had posted something about what they were doing while Nilan was doing his thing. It would have made the scene much more interesting. As it was, only Glitch took advantage of the distraction.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

@GM
For now I only want to disable the door to lock me in.


Sorry for going dark over the weekend. Needed a couple days to unplug and recharge.

Work's super nuts right now and I am literally at home one night this week, so I'll be trying my best to post as often as I can, but this is likely the beginning of a holiday slow-down for me - just want to warn you guys as much as possible. Not sure if I can dash off a post today, but I'll try.

re: Nilan's request for some help: Even aiding on a bluff check would give you something to post, help the efficacy of Nilan's plan, and is only a DC 10, so an idea worth trying.


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

Sorry for my slow-down, too! Got a little post up in Gameplay now. =)


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Just noticed now, that the Sunrise Maiden is from another game. I meant our own ship.

I'll wait to answer Nilan's request until I get some information about the surroundings from the GM.

Grand Lodge

Quick update on my end: things have been nuts here both at work and at home, and I haven't been home before 10 pm at all this week - and we're hopping in the car tonight to go to my parents for Christmas. We're about to move into combat (DUN DUN DUNNNN) so that should speed along postability when I'm able to get the post together and up.

The first round of combat is always the hardest to set up and post, and what you all have set up makes for a few... unique challenges for me as a GM, so there's a little extra work on my end. I'm trying to hold myself to a high quality standard for this game cuz it's my baby, so obviously the past week and the next week have not been great for that mindset.

That all said - I know many of you are also probably busy with the holidays, but sometimes having a digital escape is helpful. Would y'all prefer a break until the 26th, or a half-hiatus where I post as I can?


Encounter Map

I'm good whenever you are man.


*Emerges, gasping and bloodied, from the holiday maelstrom.*

The post! I got the post! Take it before -

*sucked screaming back into the holiday maelstrom*


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Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Sees DM’s head and hands poke out long enough to make a post.

*Throws in copious amounts of hard alcohol into maelstrom in hopes to provide sustenance until it’s over*


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Glitch is on initiative, but I don't see any options what he could do with no visuals of the fight.


Blask wrote:

Sees DM’s head and hands poke out long enough to make a post.

*Throws in copious amounts of hard alcohol into maelstrom in hopes to provide sustenance until it’s over*

This was much needed, much appreciated, and certainly taken advantage of, thank you ;)

Glitch__ wrote:
Glitch is on initiative, but I don't see any options what he could do with no visuals of the fight.

¯\_(ツ)_/¯

Just doesn't seem right to take you out of the fight altogether, but I'll keep you on a soft bot/delay unless I can think of something cool to provide you or for you to do.

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