Incubation Prime (Inactive)

Game Master Jelloarm

Starfinder Homebrew on an Aspis Consortium-run planet deep in the Vast.

Maps


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Welcome to Goldnet: Your private connection to the rest of Prosperity! Your Aspis account has been created for you by our helpful Relocation Services Team, and comes with Bronze-level features to help communicate with employers and fellow employees here on Prosperity!

Discussion thread here: First things first, we'll wrap up character creation in here. I'll stagger starting gameplay as people post completed characters, so that I can start hooking your character into the planet and each other a little more organically than providing everyone one box text.

Let me know if there's any additional questions you have on character creation or in-game information, and let's get this game rolling!


M Nerd 1/Geek 2

What is the party missing? Technomancer might be best, focus on Int and Dex? Maybe...


I think right now the only classes not repped in concepts and applications are Envoy and Technomancer


M Nerd 1/Geek 2

Beyond classes I mean party roles.
We have a frontline who will be a passable gunner in starships (melee vesks are hard to be useful in starship combat, at least I struggled with mine.

Ranged operative could end up with a large skill repertoire but probably best suited to gunner or pilot?

Mechanic lends itself to engineering or science officer.

Solarian video star lends itself to Captain quite well, in terms of roleplay and stats. Wanting to be center stage and might have a decent enough CHA to bull off diplomacy.

The Mystics can kind of do most things cant they?

That leaves most things covered I would think. Depending on Solarian build we might be lacking someone to support our vesk in melee, at which point I might need to do a melee option to back them up, which puts me at Solarian, Operative, or Soldier I think.
I am not too keen on a soldier, Solarian could be neat but a str based solarian is somewhat lacking in out of combat usefulness. That I think leaves a melee operative.

That is of course unless our Vesk is happy being the only thing running at the scary monsters.

Have I missed anything or completely missed the point anywhere? Thoughts?


Stam [0/8] HP [9/11] Res [4/4] | EAC 14 KAC 16 CMAC 24 | Fort +3 Ref +1 Will +1 | Move 25 Init +1 |

Species and class: Lashunta Solarian Icon
What do you want to do on Incubation Prime? Fill the greatest documentary on life in the rugged frontier
Where did you come from, and why did you leave? I come from Castrovel via Absalom Station, where I filmed many of my closing scenes where I received some kind of medal or commendation or another from the leaders Absalom Station for thwarting a nefarious plot by dastardly evil doers or a rampaging monster terrorizing a well beloved colony.
When you disembark in Prosperity, what's the first thing you're gonna do? First, find a bar to get rid of the tenseness of space flight, then seek out the local leaders and offer my services as an explorer/hero-for-hire.

Alias for DekoTheBarbarian, presenting Kindu Rassi, down on his luck A-List action vid sensation seeking to reclaim the glory days of his past by filming his adventures on the wild frontier!

Combination front line fighter/face man. Took the Heavy Armor Proficiency feat for better durability and the solar weapon manifestation. Obviously, if we obtain a starship, I will be the captain. Who else will have the rugged good looks and sheer personality to lead this ragtag group of ne'er-do-wells? Someone bring me some sham-pag-ne!

(And now for some reason I'm turning into Zapp Brannigan... Gods help me...)


J4RH34D wrote:

Beyond classes I mean party roles.

We have a frontline who will be a passable gunner in starships (melee vesks are hard to be useful in starship combat, at least I struggled with mine.

I recently read a post somewhere on here where someone was talking soldier skills and said "Build your soldier like it's Chewbacca - Piloting, Intimidate, Engineering, Survival - and then you're at least a secondary for 3 of the Starship roles" and I really took that to heart.

Also, looks like Kindu will be able to handle some front-line hits with our vesk, so we should be alright in that regard. Welcome Kindu!

Also, I'd like to point out that for all of the gentle teasing the TTRPG community gives the "Our campaign starts in a tavern," 3 of the 4 completed applications have a variant on "First thing I'm doing is getting a drink." Really making this easy for me, everybody :)


M Nerd 1/Geek 2

So my options are nicely open, shweet. We also need to think about why our party ends up working together, and why they stick together. Unless I have completely missed the plot and we are not going to be working together?

Grand Lodge

;) Oh, I got a couple ideas up my sleeve on that front.


M Nerd 1/Geek 2

Shweet. So long as you are willing to drive us together...

I need to think more on my options

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

I was starting to lean toward technomancer over mystic for my biotechnician, actually. I know that means losing a really nice source of healing, but overall I like the technomancer spell list and class skills better for the scientist-type character I'm imagining. Plus, the character seems like he should be highly intelligent, not extremely wise.

I came across this a couple pages above the biotechnician theme and thought it might be a good starting point for my character:

Iratha Incorporated:

Pact Worlds p.124 wrote:

Iratha Incorporated

Starting a biotech firm on the world occupied by masters in the industry might seem like a terrible business decision, but Iratha Incorporated founders Iraeon (NG female damaya lashunta operative) and Thalus Enthremian Damru of House Alo (CN male kasatha envoy) have turned the potentially disastrous endeavor into a financial success. Well aware of the system-wide reputation Bretheda holds in the field, the two chose to establish their corporation in Trillidiem as an assertion of their company’s quality. By specializing exclusively in humanoid augmentations, the corporation has been able to carve out a profitable niche for itself, but it has also drawn the attention of drow arms dealers who see a potential opening to infiltrate the
competitive biotech industry.

I'm thinking my PC maybe was a little too amoral about his experimentation for Iraeon's taste, but Thalus saw an opportunity in Incubation Prime, and sent him out there.

Grand Lodge

I'm not super-concerned with sources of healing - I've been running Dead Suns with an IRL group and they're currently on book 4, with a party of a Solarian, two Soldiers, a Technomancer, and (until recently) an operative - and I think I've gotten a character to drop once in the campaign (though I did get the Solarian to 1 HP in book 3... that was a proud moment). I find the SP system makes the combats more forgiving, so losing a source of healing is... well, not a huge deal. Plus if Peet makes his mystic, that will still give us one.

I REALLY like that backstory hook - so I'm seeing like you have 'shadow backers' in Iratha Incorporated, where one owner knows what's going on and is giving some support, and the other will find out about it when it's safe and profitable? That sound about in line with what you're thinking?

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1
Jelloarm wrote:
I REALLY like that backstory hook - so I'm seeing like you have 'shadow backers' in Iratha Incorporated, where one owner knows what's going on and is giving some support, and the other will find out about it when it's safe and profitable? That sound about in line with what you're thinking?

That's exactly it. Interestingly enough, the thing I feel like I'm not close to a decision on is race. I've considered android, damaya lashunta, and bleachling gnome...contemplative I think would be really cool except I can't see how his basically vestigial body would be capable of receiving augmentations, whether cybernetic or biotech. Does anyone have any suggestions that you think would be cool/fun?

In the past I've thought an android who is making himself less mechanical and more biological through biotech would be fun to play. Of course now that Part Worlds is out, I could double down on that idea by playing an SRO rather than an android.


M Ysoki Operative SP=28, HP=26,RP=5

Meet Jink, your pilot, and hacker, and guy being forced to do stuff he would rather not.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Story:
Jink thought it would be the same as all of his previous jobs when he sent a mail to the address on the ad. They said he was the first person who had replied and they needed the cargo delivered yesterday. That was fine for Jink, he like flying and any excuse to push a ship was appreciated. They asked if he could leave straight away and when he confirmed they sent him the hangar number.
He shouldered his pack with a grin as he made his way down the halls to hangar 102. He was getting to fly again!
When he arrived he was was rushed into the control room by a nervous looking human. He wasn't paying any attention though, too excited to get behind the stick again.

Leaving dock went as it always did, too many delays when he was soo close but still so far from being free to fly.
It was a long trip they were making, and he looked forward to every moment of it.

Days passed and the human was relaxed as the ship neared their destination. When he was hailed to stop for an inspection human who had been sitting off to one corner of the control room shot up, panicked. He jumped up and rushed over to Jink and tolled him not to stop. When Jink protested am pistol was pressed against the back of his head and was told to keep going, and not let the security forces stop them.

Jink may be scatterbrained, but he is far from stupid. He flew. And flew well. The security forces chased, and must have lost their patience as they began to fire at their craft. Jink dodged for all he was worth and pushed the ship so hard bolts were groaning. He brought the ship through an asteroid field in hopes of loosing the security forces, and keeping his life. He did.

What he didn't manage to keep was the cargo. A shot had breached the cargo bay bulkheads, and the vacuum of space had welcomed the goods inside.

When he landed the ship the human kept his gun on the back of Jink's head and lead Jink to a small room where calls were made and his fate was decided. They gave him a choice. His life, or his service. He was in a great amount of debt for the cargo they claimed he had lost, and you just don't argue when you have a gun to your head. He liked being alive though, so his service it was.

That was when they shipped him off to Incubation Prime.
Since then he has been on and off world a few times. Always leaving with full cargo bays, and coming back with bays full again. They send a Vesk with him now instead of that human from before. The Vesk knows who to speak to at customs to get them waved through, and knows who to slip some cred sticks to to keep them quiet.

Of course he wasn't called Jink before this all happened.

Edited Story a bit


M Ysoki Operative SP=28, HP=26,RP=5

I really like the floating gasbag self evolving aliens from alien archive.

A Nuar could work really well and be a bit unique too.
I like Urog too.


M Ysoki Operative SP=28, HP=26,RP=5

Please let me know what your thoughts are on the backstory? Does it fit into your idea of the world?

Also I added a Vesk so if Gilthanis wants to slide into the story there he can.

I specifically left the organisation unnamed so you can do with that what you will. This does also rely somewhat on the organisation either making me fly the group around or letting me do what I want when they don't have jobs for me so long as I don't go off world type of deal.


I dig. :) That will 100% work. I'll PM you and Gilthanis some details when I'm home from my IRL game night.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1
Jink_ wrote:

I really like the floating gasbag self evolving aliens from alien archive.

A Nuar could work really well and be a bit unique too.
I like Urog too.

Hahaha the barathu are weird. I like the look of the urogs. A nuar does seem like it would just have to be an interesting story, so maybe that's the best choice...I need to read their entry again because I don't remember where they're from or anything.


Stam [0/8] HP [9/11] Res [4/4] | EAC 14 KAC 16 CMAC 24 | Fort +3 Ref +1 Will +1 | Move 25 Init +1 |

So, just got the Pact Worlds book, and the Steward Officer archetype's abilities really fit with how I'm envisioning this character. Would some refluffing of the archetype be allowed?


You're sure you don't want to be an undercover Steward or informant instead? ;)

Yeah, I can see where you're going with the build - I'll allow it, if you still want that by level 2


1 person marked this as a favorite.
Stam [0/8] HP [9/11] Res [4/4] | EAC 14 KAC 16 CMAC 24 | Fort +3 Ref +1 Will +1 | Move 25 Init +1 |

Thanks. I doubt I'd be an undercover agent, I'm too forthcoming for that.


M Ysoki Operative SP=28, HP=26,RP=5

Not quite as much info as I expected :P
A tail that goes on for days though ;)


Elf

Here, at work but will figure it out more on lunch.


M Ysoki Operative SP=28, HP=26,RP=5

I see spaceship stuff wont be very important... Whoops.


Jink_ wrote:

Not quite as much info as I expected :P

A tail that goes on for days though ;)

What has two thumbs and definitely laughed at his own joke while writing it?

Jink_ wrote:
I see spaceship stuff wont be very important... Whoops.

Due to a couple of story elements, I imagine most of the action is going to be planetside and not planet-hopping, so any starship combats are either going to be incidental or I'm going to be making up some sort of more 'dogfight'-y rules for suborbital combat. That said, I expect to have a reason or two to throw in a starship combat - and vehicle chases are 100% going to fit into what I'm thinking for normal operations.

Also, I think we're going to use Roll20.net for mapping (it's really easy to whip up maps and fog of war and things like that) so if you could DM me good e-mails to invite you to the game, I can finish getting that set up.

I'm thinking starting Gameplay with completed characters tomorrow/Monday to get the ball rolling. :)


M Ysoki Operative SP=28, HP=26,RP=5

PM'ed


Encounter Map

Roll20 is no good for me... I do most of my posting from work and Roll20 forwhateverreason is blocked.


Here is Niles R's character. An "on the run" operative explorer from Akiton.

Nilan is a lanky, tall human with grey eyes and light colored hair. He has a almost permanent 5 o clock shadow. He wears a dark brimmed hat and a duster over his second skin armor. Each hip sports the well worn Semibalsa Wooden handle of an analog pistol.


Stam [0/8] HP [9/11] Res [4/4] | EAC 14 KAC 16 CMAC 24 | Fort +3 Ref +1 Will +1 | Move 25 Init +1 |

Roll20 is a no go for me as well, I'll mostly be posting from my phone


M Ysoki Operative SP=28, HP=26,RP=5

How about a google sheet? It works well enough...


Can do - I'll translate things to a Google Sheet.


M Ysoki Operative SP=28, HP=26,RP=5

Sorry. Meant Google slides. It has better picture options


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Gilthanis here. Need to change photo, and finalize gear but more or less ready to go.

Grand Lodge

Great! Yesterday wound up being less productive than I thought - my brother showed up unannounced as I was still asleep, and the infant my fiancee and I were babysitting was less of a sound sleeper than usual, so the post is in progress. I'll get the ball rolling tonight for everybody.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

Okay! I've decided on bantrid for the race and I'm not changing my mind! Here's a link to the character sheet on MythWeavers. Still need to pick equipment, skill ranks, and spells known, but Caloo Ch'Micia will be rolling in near you before long! =)


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

There really is no good avatar for a bantrid haha.


M Bantrid Biohacker 4 - Ini+2, FRW+5+3+4, EAC/KAC 17/17, Perc+3 SP 18/28 HP 28/28

Species and class: Bantrid Technomancer and Biotechnician
What do you want to do on Incubation Prime? Study new genetic material and continue development of biotech.
Where did you come from, and why did you leave? I left Bretheda because one of the co-owners of Iratha Incorporated didn't like that I was willing to work in morally gray areas; but the other maintains communication with me, and in fact he prompted me to come to Incubation Prime.
When you disembark in Prosperity, what's the first thing you're gonna do? Find a way to get the space to set up a lab (I probably don't have enough credits, so I'm sure I'll be doing someone plenty of favors).

Grand Lodge

Gameplay is now open.


Vesk Soldier (Armor Storm) 3 | SP [3/36] HP: [34/34] RP: [7/7] | EAC: 18 KAC: 20 CMD: 23 Intimidate +8 | Profession Mercenary +10 | Per +0 | Athletics +11 |

Don’t forget fellow PC’s, that the weapons you buy come preloaded with a battery/batteries so you are not required to purchase batteries unless you want extras. That might free up extra cash.

“Weapons that use standard ammunition (arrows, charges, darts, mini-rockets, petrol, rounds, scattergun shells, etc.) are sold preloaded. For weapons with other forms of ammunition (such as grenades), ammunition must be purchased separately.”


M Ysoki Operative SP=28, HP=26,RP=5

I always forget that.


"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Hey, guys.

I'm supposed to be putting together a Reptoid Mystic with the cultist theme, but I'm having trouble making it work.

Cultist gives + to CON so my racial scores before points would be:
STR 12, DEX 8, CON 11, INT 10, WIS 10, CHA 12.

I had envisioned him as a STR fighter so maybe I would end up with STR 16, DEX 8, CON 12, INT 11, WIS 14, CHA 12

Is this too MAD an array?


M Ysoki Operative SP=28, HP=26,RP=5

Almost how I imagine Jink looking


Elf
Peet wrote:

Hey, guys.

I'm supposed to be putting together a Reptoid Mystic with the cultist theme, but I'm having trouble making it work.

Cultist gives + to CON so my racial scores before points would be:
STR 12, DEX 8, CON 11, INT 10, WIS 10, CHA 12.

I had envisioned him as a STR fighter so maybe I would end up with STR 16, DEX 8, CON 12, INT 11, WIS 14, CHA 12

Is this too MAD an array?

I’ve seen worse. I think that should be okay for stats, but I’m relatively new to SF.


M Ysoki Operative SP=28, HP=26,RP=5

Stats scale really quickly with level, so it should be good.
I would maybe swap Wis and Str. Unless you want your primary role to be fighting, in which case leave it as is.

Grand Lodge

Yeah, that shoudnt be too bad - as so.done with a shirren envoy in another game, I'd just suggest choosing spells carefully, as you'll have low DCs - more support spells would be more effective low level


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

Where do you want us to meet? I have an idea to get free bedding, but that would move me away from the others.

How free are we to invent and interact with NPCs?

Grand Lodge

I was nudging people towards Rotgut, but you are free to make your own call - it is, after all, a roleplaying game :)

For inventing NPCs, I would ask you to keep them ultra-minor - shoving a street urchin out of the way or saying something sassy to a shopkeep should be fine, but a core part of the game is the planet's isolation and the factions that populate it. If you have an idea that you're really pumped about, PM me and I'll work with you to fit it in :)

Working on a post now, I'll get it up this evening (EST).


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

It's no use to play in the other end of town. I just didn't get the hint.


M Ysoki Operative SP=28, HP=26,RP=5

This is what I am asking about in my last post. I want to know if you are going to be doing more "let it ride" or more of a "roll each round for your actions" type of style.

Like the example for stealth, will we roll stealth once each round, or once for the entire process of sneaking into an enemy stronghold, or somewhere in between.


Male Ysoki Mechanic (4) - Ini+3, FRW+4+7+1, EAC/KAC 18/18, Perc+6 Sta/HP 24/28

As for the setting. I imagine the city the original Blade Runner movie is set in. Does that match?


M Ysoki Operative SP=28, HP=26,RP=5

@Blask

It is pretty cool so far. I wasn't expecting it to turn this way, but it is fun and interesting that it has.

Jink I think doesn't really trust anyone. He does trust you more than the rest though. But he has also seen enough shit on Incubation that he is practical and thinks that everyone is as likely to kill him as any other.

I am thinking of changing that last part though. Unfortunately I mentioned it in one of my posts.

I think, depending on how long they have been working together Jink would have started like that but now realises that they need to stick together, and even though Blask is a bit course for his tastes, Jink views him as a close friend and tries to steer him away from his more criminal tendencies.

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