How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

Gameplay map

Rebellion sheet


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Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

"that's Mirabellamaid dear.

Canchcha giggled checking her pistol to male sure the load was still secure and everything was good to go.


M Human | Resource Tracker | Hexcrafter 7 | HP 64 / 64|AC 20+4;12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arca +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +10 Perc +7 Spellcraft +14 Swim +10

Logan just started swimming normally as they descended. He had memorised Alter Self several times, which could transform him into a native sea creature, but it's duration was limited so he didn't want to waste it. Besides he was quite good at swimming...

Swim?: 1d20 + 10 ⇒ (20) + 10 = 30

Liberty's Edge

Gameplay map

As you start to swim down you quickly notice the light becoming dimmer and very little daylight reach into the eye. Several kinds of marinelife watches you as you swim by them, most likely to judge if you are predatores or prey.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack slows his descent as the light fades, digs out his everburning hooded lantern, and opens its shutters a bit.

"Anyone have a free hand and want to carry this?" he glubs at the others, a bit surprised at the underwater tone of his own voice. "I fight better when I have a blade in each hand."


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Mirabella activates her Ioun torch, which floats around her head, illumiating the nearby waters.

Jack, did you end up grabbing the Merciful trident? If we run into Neerann and he is indeed possessed, we should try to take him down alive.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.
Mirabella Lindenbrook wrote:


Jack, did you end up grabbing the Merciful trident? If we run into Neerann and he is indeed possessed, we should try to take him down alive.

I hadn't planned on using it, but Jack should have enough carrying capacity to have brought it along. I'll add it to his inventory.


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources
Mirabella Lindenbrook wrote:
"Bicks, can you protect our minds from evil influence as well?

[b]"I have seven of those blessings a day. I will gladly cast them on all of you, but the duration is only a few minutes."

If the team agrees (Mirabella thinks it is the right time) that now is the time Bicks casts them.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

”Best we wait using the Protection from evil until we are certain where the aboleth is. We likely have to battle some of it’s minions before. Perhaps you can use the Locate object spell to check if Neeran is near?”

Liberty's Edge

Gameplay map

The sea floor drops away into a vertiginous black pit here. The water above the shaft seems colder and darker than that around it, while the smooth-sided walls drop straight down into the depths, almost as if something had melted through the earth long ago. A ring of shattered coral growth surrounds the rim of the chasm.

As you desend further you sense something huge coming at you with great speed for below.

Init:

Initiative Jack: 1d20 + 5 ⇒ (15) + 5 = 20
Initiative Logan: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative Mirabella: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Canacha: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative Bicks: 1d20 + 1 ⇒ (2) + 1 = 3

Initiative Sea creature?: 1d20 + 1 ⇒ (17) + 1 = 18

Combat round 1.
Jack,
Sea creature?
Logan, Mirabella, Canacha, Bicks


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack looks down and grimaces. "Incoming!" he warns between clenched teeth.

He'll ready an attack against whatever's coming up from below.

Readied Attack:

Jack Duncloak +1 mithral short sword: 1d20 + 12 ⇒ (9) + 12 = 21 for magic, silver, piercing damage: 1d6 + 3 ⇒ (2) + 3 = 5 (19-20)

Liberty's Edge

Gameplay map

A somewhat very horrific looking white shark, it looks more dead than a live specimen, comes up to take a bite out of Jack, just outside of his sword's reach. Map is updated

Bite: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d8 + 8 ⇒ (2, 1) + 8 = 11

The shark takes a sizable bite out of Jack.

Combat round 1.
Jack,
Sea creature?
Logan, Mirabella, Canacha, Bicks


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Mantanacha makes a face when teh damned shark bites her boyfriend and she finds herself wishing she had rmemeber to get hte air bubble spell up from bicksy already. She swam to protect her jack getting close enough to stab the shark with her tail this time. she pulled her dagger from her belt, remember she could indeed disengage her arms this time. and stabbed at teh stupid sharks face as hard as she could, then she lashed out with her stingery stinger tail!

dagger stab: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
damage: 1d4 + 3 ⇒ (3) + 3 = 6
tail sting: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
damage: 1d6 + 3 ⇒ (5) + 3 = 8

She made the strangest sound as she giggled feeling blade and taile dig into the sharks flesh.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Fighting down a moment of panic at the sight of the terrifying shark, Mirabella flaps her newly grown tail to gain a bit distance on the predator before letting both magic and inspirational song reverberate through the underwater cave.

What a horror! At least it looks like we are in the right location.

5-ft swim back, cast Haste and begin Inspire Courage song.


M Human | Resource Tracker | Hexcrafter 7 | HP 64 / 64|AC 20+4;12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arca +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +10 Perc +7 Spellcraft +14 Swim +10

Logan felt a shiver going up his spine as this absolutely huge shark appeared out of the depths to bite Jack. This was no good!

He whispered a word of power and his blade was wreathed in miniature lightning's which looked particularly weird under water! He then lunged twice in rapid succession, misjudging the distances somewhat.
Cast defensively DC 17: 1d20 + 7 ⇒ (19) + 7 = 26
Casting shocking grasp.

Rapier, spell combat, haste: 1d20 + 10 - 2 + 1 ⇒ (3) + 10 - 2 + 1 = 12Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Spell strike?: 1d20 + 10 - 2 + 1 ⇒ (8) + 10 - 2 + 1 = 17Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Hasted attack?: 1d20 + 10 - 2 + 1 ⇒ (3) + 10 - 2 + 1 = 12Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Shocking grasp if one of those hits.: 5d6 ⇒ (1, 1, 1, 4, 6) = 13


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

Bicks absorbs half the damage from Jack then 5 more on his turn.

Then take one attack.

Star Knife: 1d20 + 18 ⇒ (14) + 18 = 321d3 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Liberty's Edge

Gameplay map

Canacha, Logan and Bicks, I can't see you take any moving to get closer to the shark, as a huge creature it has a natural reach of 10 ft. so it's 10 ft below Jack. I'll give you the first of your attacks or in Logans case the spellstrike since I assume you would still cast it?

Canacha and Bicks' weapons hits the shark but it seems they don't really have the biggest effects.

Combat round 1.
Jack,
Great white Shark? (Damage 6)
Logan, Mirabella, Canacha, Bicks


M Human | Resource Tracker | Hexcrafter 7 | HP 64 / 64|AC 20+4;12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arca +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +10 Perc +7 Spellcraft +14 Swim +10

Logan's attack would likely have missed. I assume he's holding the charge till next round.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Canacha wouldnt have known the shark could bite ten feet away and she would have manta'd right up to his back side to stab him.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Noting the lack of effect from Bicks and Logans attacks, Mirabella does a quick mental search of her comprehensive knowledge to figure out what types of attack might be more effective.

Knowledge (X): 1d20 + 8 ⇒ (3) + 8 = 11


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Ah, crap. It might be too metagamey for Jack to assume the shark is a zombie of some sort, so I'll roll a basic Knowledge (religion) check to get some idea.

Jack Duncloak Knowledge (religion) Check: 1d20 + 0 ⇒ (6) + 0 = 6 (Derp!)

Jack makes a careful 5-foot swim to close the distance and then attempts to stab it multiple times.

Jack Duncloak +1 mithral short sword (main, TWF): 1d20 + 10 ⇒ (18) + 10 = 28 for magic, silver, piercing damage: 1d6 + 3 ⇒ (1) + 3 = 4 (19-20) and
Jack Duncloak +1 silver short sword (off-hand, TWF): 1d20 + 10 ⇒ (20) + 10 = 30 for magic, piercing, silver damage: 1d6 + 1 ⇒ (1) + 1 = 2 (19-20) and
Jack Duncloak +1 mithral short sword (main; iterative; TWF): 1d20 + 5 ⇒ (18) + 5 = 23 for magic, silver, piercing damage: 1d6 + 3 ⇒ (1) + 3 = 4 (19-20) and
Jack Duncloak +1 silver short sword (off-hand; iterative; TWF): 1d20 + 5 ⇒ (14) + 5 = 19 for magic, piercing, silver damage: 1d6 + 1 ⇒ (3) + 1 = 4 (19-20)

Jack Duncloak +1 silver short sword (off-hand, TWF, CONFIRM?): 1d20 + 10 ⇒ (6) + 10 = 16 for additional magic, piercing, silver damage: 1d6 + 1 ⇒ (2) + 1 = 3

WOW! Those are some beautiful attack rolls paired with awful damage rolls against something that likely had DR against all of Jack's attacks!

Liberty's Edge

Gameplay map

Wow Jack you either roll well on the damage and bad on the hit or the other way around.

Three of Jack's attacks connects with the shark, but not well enough to pierce it's skin.

Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm?: 1d20 + 12 ⇒ (11) + 12 = 23
Bite, critical: 4d8 + 16 ⇒ (5, 8, 3, 3) + 16 = 35

The shark takes a good bite out of Jack.

Combat round 2.
Jack,
Great white Shark? (Damage 6)
Logan, Mirabella, Canacha, Bicks


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

Bicks will move away provoking I assume and cast burst of radiance DC 17 Ref. It can be positioned to only hit the shark.

Damage: 5d4 ⇒ (1, 2, 1, 3, 4) = 11


M Human | Resource Tracker | Hexcrafter 7 | HP 64 / 64|AC 20+4;12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arca +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +10 Perc +7 Spellcraft +14 Swim +10

Horrified by what was happening to Jack, Logan pressed home his attack, sending a fraction of his power into his blade which added a soft glow to the crawling lightnings of his earlier spell. His blade flicked out twice with as much force as he could muster!

Haste attack: Power Attack, Arcane Pool +2, Inspire +2: 1d20 + 10 + 2 + 2 - 2 + 1 ⇒ (5) + 10 + 2 + 2 - 2 + 1 = 18Damage: 1d6 + 5 + 2 + 2 + 4 ⇒ (3) + 5 + 2 + 2 + 4 = 16
I assume that misses.

Primary attack?: 1d20 + 10 - 2 + 2 + 2 + 1 ⇒ (15) + 10 - 2 + 2 + 2 + 1 = 28Damage: 1d6 + 5 + 2 + 2 + 4 ⇒ (4) + 5 + 2 + 2 + 4 = 17

Shocking Grasp charge: 5d6 ⇒ (2, 3, 4, 3, 3) = 15


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Just a quick note: I forgot to add the bonus from Mirabella's Inspire Courage (Again!), not to mention her haste spell. I'll roll the bonus haste attack now and try to do a better job remembering going forward.

Jack Duncloak +1 mithral short sword (main, TWF, IC +2, bonus haste attack): 1d20 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18 for magic, silver, piercing damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 (19-20)

Well, possibly 2 more damage IF that hit and IF this is indeed a zombie.

Liberty's Edge

Gameplay map

With +2 to hit from song and +1 from haste all 4 of your attack will hit but the confirm is still shy a few. Bicks if you have a swim speed you can 5 ft. swim.

Reflex: 1d20 + 3 ⇒ (13) + 3 = 16

Bicks' spell seems to have the desired effect on the shark and Logan's second attack scores a direct hit hitting the shark letting the current of his spell run through it.

Combat round 2.
Jack,
Great white Shark? (Damage 47)
Logan, Mirabella, Canacha, Bicks


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

acrobatics to avoid AoO: 1d20 + 11 ⇒ (16) + 11 = 27

The mantacha flit about poweerful barreling out of the snapping maws way and looping about to float just above Jacks head. She hoped he realized he she was giving him cover to withdraw from the shark trying to eat him. She stabbed at it with her tail and dagger again.

dagger, haste flank: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20
damage: 1d4 + 3 ⇒ (1) + 3 = 4
tail sting: 1d20 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 14
damage: 1d6 + 3 ⇒ (3) + 3 = 6


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Making sure she's out of reach of the shark's deadly bite 5-ft swim back if needed Mirabella mutters a spell and issues a soundless scream that only the shark can hear.

Ear-piercing scream - Sonic dmg: 3d6 ⇒ (4, 2, 2) = 8 + DC15 Fort save or be dazed for 1 round.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Oh, the DC15 Fort save is also for ½ dmg

Liberty's Edge

Gameplay map

Fort save: 1d20 + 3 ⇒ (14) + 3 = 17

Canacha easily dogde around the shark but her focus on avoiding the enemy makes her unable to connect an attack. Mirabella's spell does a little bit of damage.

Combat round 3.
Jack,
Great white Shark? (Damage 51)
Logan, Mirabella, Canacha, Bicks


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack sheathes his short swords for the moment and then draws his two daggers, hoping they'll be more effective against the undead shark.

I believe that's all Jack can do this round. I don't want to just drop the short swords as I have no idea how far it is to the bottom.

Liberty's Edge

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Gameplay map

Maybe 5. Ft swim away since you would provoke a bite from those actions.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Yeah, that makes sense. Brain fart.

Liberty's Edge

Gameplay map

With Jack's withdrawal from the shark it looks to Logan and Canacha for it's next meal, not bothering to follow after the target already wounded.

roll 1=Logan and 2=Canacha: 1d2 ⇒ 1

Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 2d8 + 8 ⇒ (2, 7) + 8 = 17

The Shark mindlessly turn to Logan and bites into him.

Combat round 3.
Jack,
Great white Shark? (Damage 51)
Logan, Mirabella, Canacha, Bicks


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Mantacha with the arms growled in annoyance watching the monster tear into Logan next. Wasnt she a much tastier and fishy target? Stabbing it with her knife or tail didnt seem to be working.. so she thought perhaps to try something.... She began mixing a bomb in a flask... and when she was done tried to time it with teh creatures gnashing jaw and open mouth.

ranged touch attack mouth....: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 3d6 + 2 ⇒ (5, 5, 2) + 2 = 14 fire


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

Bicks will continue to take half of Jack's damage plus 5 more each turn.

Bicks will channel healing to the team.

Channel: 4d6 ⇒ (6, 4, 2, 3) = 15


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Without more effective ways of contributing, Mirabella issues another soundless scream at the shark.

Ear-piercing scream - Sonic dmg: 3d6 ⇒ (3, 3, 6) = 12 + DC15 Fort save for ½ dmg and dazed for 1 round.


M Human | Resource Tracker | Hexcrafter 7 | HP 64 / 64|AC 20+4;12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arca +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +10 Perc +7 Spellcraft +14 Swim +10

The shark's bite left Logan's left shoulder feeling like he'd dipped it in molten lava. This wouldn't do, he needed to defend himself and press home the attack! With a word, suddenly there were five Logans floating about, each of which simultaneously lunged at the shark !

Concentration DC 19: 1d20 + 7 ⇒ (13) + 7 = 20
Mirror Image: 1d4 + 2 ⇒ (3) + 2 = 5

Haste attack: Power Attack, Arcane Pool +2, Inspire +2, Spell combat
:
1d20 + 10 + 2 + 2 - 2 + 1 - 2 ⇒ (15) + 10 + 2 + 2 - 2 + 1 - 2 = 26Damage: 1d6 + 5 + 2 + 2 + 4 ⇒ (5) + 5 + 2 + 2 + 4 = 18
Primary Attack:
:
1d20 + 10 + 2 + 2 - 2 + 1 - 2 ⇒ (17) + 10 + 2 + 2 - 2 + 1 - 2 = 28Damage: 1d6 + 5 + 2 + 2 + 4 ⇒ (4) + 5 + 2 + 2 + 4 = 17
Iterative: 1d20 + 10 + 2 + 2 - 2 + 1 - 5 - 2 ⇒ (8) + 10 + 2 + 2 - 2 + 1 - 5 - 2 = 14Damage: 1d6 + 5 + 2 + 2 + 4 ⇒ (5) + 5 + 2 + 2 + 4 = 18

Liberty's Edge

Gameplay map

In her emotional state Canacha attempted to throw one of her bombs at the shark only to realize throwing weapons underwater is way harder then on land. The bomb only traveled about half a foot before loosing momentum and start a slowly decent towards the pit.

The combined assault of Mirabella and Logan destroys the shark and all life leaves it and it breaks apart by the water while following Canacha's bomb.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Flitting about jack in her manta with arms form the now frazzeled alchemist was clearly agitated, both by her lapse of thought and well her boyfriend looking like a shark mauled him.

Manta Manta. MANTA!

She burbled in unintelligible words of clear frustration.


M Human | Resource Tracker | Hexcrafter 7 | HP 64 / 64|AC 20+4;12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arca +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +10 Perc +7 Spellcraft +14 Swim +10

Leaking blood into the water around him, the multiple Logan's replied to Canacha, "If you mean that was damnably unpleasant, I wholeheartedly agree!"

"I suppose we should push on but maybe a touch of healing would be in order first..."

It's been a while, I can't remember how we approach healing. Do we have a wand?


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Bicks has a wand of cure light wounds plus healing abilities galore

Mirabella glances at her wounded companions in concern, but keeps her attention focused on the murky depths below.

"I'd say that monster is a good indication that we are in the right place, unless the entire ocean is teeming with undead predators." she says with a shudder.

"Let's heal up quickly and cast the protection from evil spells as well, and maybe an air bubble for Canacha's gun. Our combat probably alerted those below."

Liberty's Edge

Gameplay map

As you continue to decent you are met by quite a sight. An insane tangle of broken ships, a dozen at the least, lies in a jumbled heap near the bottom of the trench. The sodden wreckage is so thick that it’s impossible to tell the true depth of the pit beneath the clogged mass of sunken vessels. A narrow alcove to the east overlooks the heap of wreckage.

The topmost wrecked ship is at a depth of 250 feet, but the pit itself extends another 30 feet below this.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Mirabella casts detect magic, scanning the wreck and it's surroundings as they dive deeper.

Liberty's Edge

Gameplay map

Mirabella doesn't detect anything on the ship but the eastern wall seems to have a part of it glowing in her spell.


M Human | Resource Tracker | Hexcrafter 7 | HP 64 / 64|AC 20+4;12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arca +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +10 Perc +7 Spellcraft +14 Swim +10

Assuming Miri points the wall out..

Intrigued Logan started humming a centering chant which attuned his senses to the ethereal which made magic glow in his sight. He examined the wall curious to see if it was ensorcelled somehow.

Casting detect magic and concentrating for three rounds.

Spellcraft?: 1d20 + 14 ⇒ (4) + 14 = 18
Kn: Arcana?: 1d20 + 16 ⇒ (14) + 16 = 30


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Mirabella does indeed point out the magic aura and is ready to assist Logan.

Spellcraft (aid another +4): 1d20 + 11 ⇒ (11) + 11 = 22

Knowledge: Arcana (aid another +4): 1d20 + 8 ⇒ (14) + 8 = 22

”Let’s have a quick look, but we should press on while our protective spells last. Everyone else, keep a sharp lookout and cover us. I doubt the shark was the only guardian in this place.”

Liberty's Edge

Gameplay map

%: 1d100 ⇒ 1
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Slam: 1d10 + 4 ⇒ (7) + 4 = 11

While Logan and Mirabella are busy stadying the wall, which Logan is fairly certain is covered in a illusion spell. Something suddenly slams into Mirabella from below, as she looks down to her assailent she sees a barnacle-encrusted corpse and others coming from the ship with one whom seems to be leading the others to attack.

Init:

Initiative Jack: 1d20 + 5 ⇒ (8) + 5 = 13
Initiative Logan: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative Mirabella: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative Canacha: 1d20 + 5 ⇒ (15) + 5 = 20
Initiative Bicks: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative enemy: 4d20 + 1d20 + 2 ⇒ (17, 10, 19, 16) + (1) + 2 = 65

Combat round 1
Canacha
Enemy green (15ft below), Enemy yellow(15ft below), Enemy blue(15ft below),
Mirabella, Jack, Logan,
Enemy red (attack Mira), Leader enemy 30ft below,
Bicks.


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

If it is still ok, Bicks will have channelled one after the last combat (the weekend posts got a little ahead of me sorry).

Channel: 4d6 ⇒ (4, 5, 3, 6) = 18

Liberty's Edge

Gameplay map

It's fine Bicks I assumed you would do one or two before going further.


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HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

You may want to save a channel or two for the swarms of undead, Bicks. Canacha, my favorite manta girl, help a halfling heroine out. Mira is not exactly a frontline kinda girl.

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