How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

Gameplay map

Rebellion sheet


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Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

"Rest would be good. I am still injured so if anyone has any energy left for healing that would be appreciated as well. Tackling the tunnels fresh in the morning makes sense to me.'


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4
Meliora Castafiore wrote:

"The Bellflower Network..?" A network of slips who help other slips escape--halflings, she mentally corrects herself. "That makes way too much sense, and if we're planning a rebellion, we could definitely use the tunnels."

Meliora taps herself on the forehead, shutting her eyes as she thinks. Where would one hide a rebel group? The stables are no good as a hideout, they're too far into disrepair and people going to a place like that would gather attention too quickly to be any good. Having an ally in Laria would be helpful too...

"Maybe s'a bit forward of me, but I think I know what we're going to do tomorrow. Most of us are a little tapped out for the evening, but we need those tunnels, and you need someone to check on your friend. Seems like one of those mutually beneficial arrangements, or something. Any information you can give us about what may be down there, or your friend, or... anything, really, would be great."

She blinked. Took another sip of her coffee and then frowned.

"Wait are we starting a rebeliion? That would be so much cooler than starting a series of protests or something... what would you even call a series of orginized protests? A protestion? A rebeletest? Well one thing she knew she would need more bullets and powder if they were going to be doing that. She tilted her head as she finished that thought.

"I should head home then real fast and get to work, like my uncle might be worried and if we are to start some sort of thing... well i need to have more shot prepared."

She began patting her pistol as if that were an explanation.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

"Where is 'home'?" Jack asks Canacha before adding, "...if I'm not being too forward. I have a flat in Redroof. If your place is along the way, we could walk together for mutual protection. I'm not sure the city streets are safe yet after what went down at the protest."

I'm not sure if Kintargo has taxi-like coaches for hire or not; that could be another solution.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena touches Mic on the shoulder. "I have one spell left.

"Should we meet here for breakfast tomorrow? Then we can go exploring when we are more refreshed."

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

"Sounds good to me. I need to do some homework anyways."

Tonight's homework: Find a fellow alumni, convince them to peek at their spellbook, and copy down Identify into her own. Most wizards charged 5 gold to look at it, and she'd need 10 more for the inks she needed for her book... and about an hour total to study and copy things. Then, after she got back to her pad she needed to make a scroll up of True Strike... which would be another 12 gold and 5 silver for the materials, and 2 hours...

Including travel time, she should have time to get everything done..? She hoped? At least it could be handled with the money she had on her... money that she'd been planning to use on something else, of course, but. Times are as they are.

Liberty's Edge

Gameplay map

"I would only go home if you are sure you can make it there before the curfew starts, since the protest went south the Dottari and Chelish citizens' group have been arresting people for even the smallest things and they are looking for any reason to start a fight." Laria says as a warning and Rexus nods his agreement.

IF you stay to sleep in move your token to B6 if you attemps to go home move out the double doors in B1.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

How close is it to curfew time right now?

Liberty's Edge

Gameplay map

Should be about an hour now, customers are beginning to leave the coffeehouse.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Mic smiles at Lena.

"Thank you. By morning I will be more then prepared to head to our next job."

As the others speak of leaving Mic frowns and weighs her options.

"I do not know if it is good to travel alone. We may well be targets at this point. I get the need for bullets, never been one for guns but I get it. As far as the spell, that seems a little more reckless. If either of you wants I can go with you or I will wait here."

Up to you guys if you want a second set of hands or want to lurk around solo.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

"I guess I don't need identify until after we've finished our run... maybe just a quick trip to the store for a couple... Oh, but I only needed the scroll because..."

She makes a hrming noise, rubbing her forehead.

"I'll just. Stay here for tonight. Maybe we'll have more time tomorrow..? Or a morning off the day after. No rush, I guess."

Liberty's Edge

Gameplay map

The evening goes without any incident, even for those who left to go home for the night. The next morning Laria shows you down to the storage room where she shows you the secret down leading into the tunnels of old Kintargo before she heads up to deal with the morning preparations.
Move to C1 when you are ready.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena sleeps well. She finds a quiet corner and does her prayer for the day.
She asks for Divine Favor and her Weapons to deal more against evil creatures.

"Well. Are we ready to see what lies behind the door. I'm interested to see what a haven of the Bellflower network looks like." Lena heads into the secret area.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Meliora re-prepares her spells in the morning, sticking to the same pair that have helped her so far. The odds of fighting another bunch of fleshblobs in liquid is super low, right?

Right.

"Betcha it looks like rocks. Maybe worked rocks, or maybe unworked rocks, and there might be some wooden support beams around... but it's gonna' be rocks."


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

Jack shows up early, for the most part ready for action, though he's still favoring the ribs on his right side where he took a pummeling a couple days back from the Chelish Citizens Group goons. He draws his longsword before the group heads into the sewers below the coffee house.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

As soon as Jack arrives Mic starts to speak with him,k clearly she had been thinking about this over the night.

"Jack I assume either you or I should be in the front of the group in case something nasty pops out at us? You seem handy at unlocking doors as well. So whichever of us you think is better on point works for me but when, and if, we get to a door maybe you should check for locks and I will be first though for now?"

She tries to gauge Jacks reaction, not wanting to be too pushy.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

Jack nods at Mic's words, adding that Lena doesn't seem to be the shrinking violet type and might be able to contribute to the hand-to-hand combat as well.

"Ah, but she's our only healer," Jack reminds himself aloud, his hand unconsciously going to his injured ribs. He again considers Mic's words before adding, "I'm still feeling the effects of the beating I took at the protest from those loyalist fools. If I take any more damage, I might have to drop back for a moment to drink one of those healing potions we found. Just wanted you to be aware of that so you won't suddenly find yourself alone in battle."


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

"Yes Lena is certainly not going to shy away either but I would rather take the hit then have her take it. If you need to back off let me know, I have some techniques to make myself a little harder to hit but I will sacrifice some offense."

Content that they have a plan between them Mic studies the room and waits for the others.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

She had an early morning to be sure, rising predawn she stoked the fires to the smelter and began, heating the metals until the molten pools of metal were easy to pour in her bullet mold. She was certainly glad she didnt have to hammer any metal today. She was going to be tired enough. She penned a note for her "uncle" merely mentioning she had bell business early today and once the sun was up she hurried her way towards the coffeehouse.... it was certainly a good thing it was a coffeehouse she was headed to. She could use the pick me up.

stealth if needed?: 1d20 + 4 ⇒ (16) + 4 = 20

Once there and after her third cup of coffee she followed the others irrepresibly bouncy as her usual.

"Hiya everybody? sleep well? I hope you slept well.... "

She began stretching in her pretty new leather armor adjusting her top hat.

" So whats the plan? Investigate the tunnels and find the friend yah?

Would using those silver buttons as the base for silver bullets cheapen the cost to make them? asking for uh a friend :P

Liberty's Edge

Gameplay map

The silver buttons would substitute from the silver you would normally buy to craft the bullets. You can make 9 bullets at half price with those buttons.

You doesn't notice anything interresting in the storage area but as Laria showed you the secret door and opened it you can walk in a see.

This long, damp hallway opens to the southeast into a large reservoir of calm, dark water. A wooden pier extends twenty feet into the water, while another twenty feet out rises the top half of a statue of a beautiful elven woman. A foul smell, like that of rotting meat, comes from somewhere near the pier. Two holes have been knocked into the northwest walls to provide access to chambers beyond.

Religion DC10:
It's a statue of Calistria.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

"Well from one foul smell to another it seems. Hopefully there will be no snot blobs to fight this time."

Mic will move forward with the group watching as she goes for any threat. She will stop just before the chamber opens fully to the pool of water and check both that way the though the hole knocked in the wall.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Knowledge (Religion) (dont nat 1...): 1d20 + 8 ⇒ (16) + 8 = 24

Meliora stares at the statue for a second, and makes a complex expression combining 30% wistful nostalgia, 10% uncertainty, 20% appreciation of fine art, and 50% trying to pretend that she isn't having any feelings about this outside of detached interest. Pity that she's got no poker face.

"Yeah..." she absentmindedly agrees. "They were a pain."

Maybe this was an escape route? She makes a mental note to be thorough in searching down here.

Liberty's Edge

Gameplay map

The small dock you see is solid and seems safe to walk on, like it's a kind of new addition put in here maybe by the Bellflower. Micheria notices a partially eaten man wedged among the pier's pilings at the northwesternmost edge.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

Jack follows on Mic's heals, keeping an eye out for trouble.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6 (8 vs. humans)


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Know Religion: 1d20 + 4 ⇒ (17) + 4 = 21

"Ah Calistra the goddess of lust and revenge." She gives Meliora a glance when she notices that she definitely knows who the statue is of. I wonder if she worships her? She stays back a little to allow Mic and Jack to grab the body.

Liberty's Edge

Gameplay map

Jack sees nothing of interrest form his cantage point, but he can get a glimpse into the bunk rooms where it looks like something has torned up all the furnitures.

Lena/Meliora I moved you so you can see the statue since it's out in the water.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

"I hope that is not Laria's friend. Not sure how long the body has been here but we should examine if for no other reason then to know what might try and kill us as well."

If she can get to the body Mic will examine the corpse after pulling it out of the water. She will also look for clues to the identity or why they were here.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

"If you're doing that, maybe find a way to stay away from the shore, he looks a bit ea--"

Oh, hell, she's already there pulling on it. Uh... ready an action to crossbow at anything that comes out of the water.

Liberty's Edge

Gameplay map

Micheria as you put your hands in the water to drag the corpse ashore something big and white snaps after your arm.

Bite: 1d20 + 5 ⇒ (1) + 5 = 6

Well attempt is the right word as it missjugdes the jump out of the water it slams parts of it's body against the pier.

init party: 1d20 + 1 ⇒ (2) + 1 = 3
init enemy: 1d20 + 1 ⇒ (1) + 1 = 2

Nice rolls maybe I used all Jack's bad dices. I'm making the init easy here as I'm on the phone and the laptop had broken down. I'll update the map tomorrow when I'm home at my desktop.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Readied action: big white thing jumped out of the water!

Crossbow: 1d20 + 2 ⇒ (9) + 2 = 11

Yeah there's no way that did anything. Let it be known that Mel tried and failed miserably, I'll get to her turn after I see what the team's doing.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

To clarify did the big and white thing come out of the water? It would matter for what Mic does.

Liberty's Edge

Gameplay map

Yes it was hiding in the water.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Mic takes a step back.

"Well that is the last time I get near a pool of liquid around here. Any idea what that was?"

know:local: 1d20 + 5 ⇒ (10) + 5 = 15 Any ideas?

"Should we kill this thing so others do not have to deal with it or just let it lie?"

Liberty's Edge

Gameplay map

It's nature to identify animals.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Was hoping it was some urban legend like the alligators in NYC.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Where is the body on the map?

Liberty's Edge

Gameplay map

Not on the map right now. But he is wedged among the pier's pilings at the northwesternmost edge.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

Jack moves to support Mic, readying an attack should the creature strike again.

"What was that thing?" he asks Mic quietly.

Readied Attack:

longsword: 1d20 + 4 ⇒ (8) + 4 = 12 for slashing damage: 1d8 + 2 ⇒ (4) + 2 = 6


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

She hovered between drawing her pistol and going for the body. She hoped the body wasnt the friend of the nice coffee lady, but but.. she moved torwards the dead body with a wary eye torwards the water...


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

"No idea but maybe we can try and draw it out of the water? I had a sister* drown and I am not a strong swimmer. When everyone is ready I will go to the edge in a defensive potion. Maybe it is an alligator or something we can draw out."

* Sister is referring to one of the woman that use to work for her family.

Action If Agreed:

Mic moves to the edge in total defense.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena moves up and pulls out her mace ready to defend Mic. "Don't let it grab you. Whatever it is."


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Meliora readies a second crossbow bolt, pointing towards the water.

"Couldn't we just, like, tie the corpse to a stick and fish the thing out? It's not like he can get hurt worse."

Liberty's Edge

Gameplay map
Micheria "Mic' Musca wrote:
Was hoping it was some urban legend like the alligators in NYC.

That would have been fun, but this place is used to smuggle people out to join one of the bigger ships heading towards Varesia and the like, so it is more a cave that wildlife can hide in.

Coming out from it's hiding under the pier the hungry animal searches for a prey it can easily pull into the water. It seetles it's eyes on Meliora as she is closest to the water's edge. As it emerges from the water Jack attempts to hack at it, but he just didn't put enough strength into the swing to go though the animal's tough hide.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

But Jack distracts the creature enough to save Meliora from becoming it's next meal.

Round 2
Everyone
Animal.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Eep. That bite looked big enough to chomp off her... well, 'most of her.'

Meliora points at the monster, and takes a five foot step back to get back to hiding behind the people with actual muscle definition.

Ray of Frost: 1d20 + 2 ⇒ (20) + 2 = 22

Confirm: 1d20 + 2 ⇒ (11) + 2 = 13

It's a touch spell against a large creature, so who knows!

Damage: 1d3 ⇒ 2
Crit damage: 1d3 ⇒ 3


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

"Step Back Melly!"

She called out as if the mage wasnt going to move away. Pulling her pistol she licked her lips for a moment and said with a grin...

Anyone need boots?"

She quiped as she fired...

focused point blank aim: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 1 + 3 ⇒ (2) + 1 + 3 = 6

Yeah same touch versus large... >.< man this is my worst rolling charector ever! *lawls*


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)
Canacha Bais wrote:
"Step Back Melly!"

"I know! I got it!"

--or so she yells back, pupils the size of needlepoints courtesy of her brush with death at the hands of a random thing in a sewer. She should have seen it coming. She DID see it coming. She got careless. Dung. Dung twice!!


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Mic steps directly in front of the creature, shield high hoping to take its blows while the others kill it.

"Come on you big beast, lets see what you got."

Move and Total Defense - Current AC: 22
With only one attacker at this level it seem my best option. At level 2 my damage potential goes up quite a bit.

Liberty's Edge

Gameplay map

That's two rather hard hits on the animal.

Round 2
Jack
Animal (Dmg: 11)


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Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

Pretend it's a Lock-odile! some idiotic voice whispers in the back of Jack's mind. Ignoring the voice and placing trust in his weapons training, Jack again hacks at the great white beast with his longsword.

longsword: 1d20 + 4 ⇒ (10) + 4 = 14 for slashing damage: 1d8 + 2 ⇒ (3) + 2 = 5


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena moves through her friends, and next to Mic. "Let's get this thing gone. I don't think it belongs here." He foot slips on a wet rock and she misses with her swing. It goes over the creature's head.

Morningstar: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Gameplay map

Jack actually hit the animal drawing it's anger. While Lena swings wide.

Bite: 1d20 + 5 ⇒ (9) + 5 = 14
tail: 1d20 ⇒ 5
That's two misses against Jack.

Round 3
Everyone
Animal.

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