How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

Gameplay map

Rebellion sheet


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Liberty's Edge

Gameplay map

Lena doesn't notice anyhting new.

Liberty's Edge

Gameplay map

As the protest’s third hour draws to a close, you all notices that the crowd’s tenor is increasingly hostile. At 3 minutes after the third hour, the bells of the Cathedral of Asmodeus ring out three peals (for no apparent reason, as is the norm for these bells).
A moment later, Barzillai Thrune throws wide the windows and their curtains to address the crowd below. Thrune is an imposing man dressed in red, orange, and black clothing and an ornate breastplate, all emblazoned with the pentagram of Asmodeus and the cross of Cheliax. Middle-aged, with short, dark hair and a diabolical mace cradled in his hands, the lord-mayor of Kintargo addresses the crowd with a condescending sneer. The gathering swiftly grows quiet as he clears his throat and gives the following short speech.

“Ah, my adoring little chickadees. I am sorry to say I have not yet adapted to your quaint, country ways, being accustomed as I am to the sophistication and learning of Egorian. Nonetheless, know I have heard your concerns, and that I appreciate your valued feedback, and I know we shall eventually find a mutual understanding in the fullness of time. I take pride in updating Kintargo’s quaint, outdated laws to the modern standards the city deserves, and strengthening its ties with the empire in these cruel times, but obviously I have approached my duties too aggressively.
“You say you chafe at the presence of nonnatives in positions of power? That authorities not of this city have no place as its leaders? That you will not be yoked by intruders? Your lord-mayor hears you. And so it is with a heavy heart that I issue this proclamation, in response to your demands: all ships’ captains are hereafter barred from leaving their vessels and setting foot on Kintargo docks or streets, under pain of... let’s say... squassation!”

Thrune’s eighth proclamation is the first to specifically issue a form of torture as punishment rather than just imprisonment or a fine.

Liberty's Edge

Gameplay map

Someone in the crowd throws a handful of manure at Barzillai. Though the putrid projectile misses Barzillai’s noble personage, the lord-mayor nonetheless flinches and spills wine across his ornate clothing. With his wardrobe and dignity endangered, the lord-mayor’s demeanor shifts from amused to bellicose. He shrieks, “Enough of this! Nox, run them off, arrest them, or kill them. I don’t care which!” before retreating into the opera house and slamming the windows. Down below, Nox immediately mobilizes the dottari, who draw their weapons. At the same time, men and women throughout the crowd pull back their cloaks, revealing matching armbands, truncheons, and the sadistic grins of Chelish Citizens’ Group members eager to mete out some “justice.”

Init:

Initiative Jack: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Lena: 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9
Initiative Meliora: 1d20 + 13 ⇒ (11) + 13 = 24
Initiative Paullo: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative Micheria: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28
Initiative Canacha: 1d20 + 5 ⇒ (15) + 5 = 20

Initiative Chelish citizhen thug red: 1d20 + 0 ⇒ (1) + 0 = 1
Initiative Chelish citizhen thug yellow: 1d20 + 0 ⇒ (13) + 0 = 13
Initiative Chelish citizhen thug green: 1d20 + 0 ⇒ (11) + 0 = 11
Initiative Chelish citizhen thug blue: 1d20 + 0 ⇒ (3) + 0 = 3

You are attacked by four eager Chelish Citizens’ Group thugs. Someone in the audience throws a dagger and scores a lucky hit on Nox, the knife sticking into her throat. With a snarl, she yanks out the dagger at the end of this round and the wound swiftly heals— she ducks into the opera house a moment later.
The entire map is diffecult terrain as the people of the protests are panicking.

Round 1: Bold may act
Micheria, Meliora, Jack, Paullo, Canacha
Yellow thug, green thug
Lena
Blue thug, Red thug


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

"Well this is not how I hoped this would end." addressing the closest thug. "I will try and leave you your teeth my friend."

Mic swings with bad intent at the thugs hoping to put at least one down fast.

Unarmed Strike: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Martial Flexibility: Weapon Focus (unarmed) and unarmed strike.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

"They're Thrune's boys! One or two missing teeth won't hurt 'em!"

Meliora moves her way back and away from the fistfight Mic was in to get a slightly clearer shot. She raised a hand and quickly fired off a ray of frost spell at the thug that Mic was fighting.

Ray of Frost Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d3 ⇒ 3

Liberty's Edge

Gameplay map

Meliora remember it's diffecult terrain, moving diagonally is 15 ft.

Both attacks hits and the guy doesn't look too good.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Ah, my bad, I thought it was still the 5>10 rule only doubled to 10>20. Changed position accordingly.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Oops! Guess who forgot to buy a sap....

Seeing the Thrunite make a beeline for him, Jack decides that combat is unavoidable. With a sigh, he draws his longsword, looks for an opening in the man's defenses, and slashes swiftly.

Longsword (human): 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11 for slashing damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Liberty's Edge

Gameplay map
Meliora Castafiore wrote:
Ah, my bad, I thought it was still the 5>10 rule only doubled to 10>20. Changed position accordingly.

The core rulebook says "Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares."

Jack you misses the thug coming at you.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

At the tolling of the bells the pale woman just stopped on the edge of the fountain her eyes wide. She litterally despite being at the protest to see what was going on seemed to tune out the new mayor and the proceeds instead sitting down and pulling out the abacas on her hip.

"Three peals? Now... no no no that throws the whole thing off. My journal, where is my journal? This can't be ri...."

She paused from her calculations blinking at the protest turned riot even more so at the armband wearing man who rushed torwards her. . . it took a moment to register he was well not intending to help her with her calculations about the damnable bell.

"Mic! Mic! Help!"

She half screeched stepping back and drawing out her club wavering it at him.

"Dont get any closer please i'll i'll hit you!"

She threatened.

five foot stepback if im able, if not stay in place. He green closes or makes an attack Canacha will try to brain him with her club.

readied attack non lethal: 1d20 - 4 ⇒ (4) - 4 = 0

Liberty's Edge

Gameplay map

The entire map is diffecult terrain so you can't 5 ft step.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Thought so, so just readying the attack in case he tries to hit me

Liberty's Edge

Gameplay map

The yellow thug withdraws seen he is clearly outmatched against the two women beating him.

Seeing as his friend had taken some lethal damage, green returns the favor against Canacha.

Attack light mace: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

He swings his mace but Canacha is to agile and easily jumps around the weapon.

Round 1: Bold may act
Micheria, Meliora, Jack, Paullo, Canacha
Yellow thug (dmg: 8), green thug (dmg: 0)
Lena
Blue thug (dmg: 0), Red thug (dmg: 0)


M Human Investigator (Psychic Detective/Conspirator)HP 7/7 | AC 16/12/14 | CMD 13 | Fort -1 Ref +4 Will +3 | Per +5 | Init +2 (inspiration 4/4)

Paullo waits through the conflict hiding in the crowd. Being jostled by the rioters while trying to look inconspicuous. Run you dolts, you shouldn't be starting anything in front of Thrune........, Run..

watching intently not wishing to be swept up in the moment, but hoping things don't turn bad for these poor unfortunates. When one of the guards attacks Paullo. Blast It...

I try to distract the guard with a Quick feint with my cane and fade into the crowd.

Bluff Check diverson: 1d20 + 8 + 1d6 ⇒ (3) + 8 + (3) = 14

stealth : 1d20 + 8 ⇒ (18) + 8 = 26


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena hears the red haired woman call for Mic, and reacts. She moves to the thug in front of her and attempts to plow her fist into the thugs face. [b]"Careful."[b]

Unarmed Strike: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Gameplay map

Lena's attack misses the blue thug and he returns the favor with giving her an attack.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
But he also misses, distraced by the crowd running around and bumbing into him.

Sense motives: 1d20 ⇒ 19
The red thug is not fooled by Paullo's attempt to hide and gives him a wreck with the mace.
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
But swings wide past him.

Round 2: Bold may act
Micheria, Meliora, Jack, Paullo, Canacha
Yellow thug (dmg: 8), green thug (dmg: 0)
Lena
Blue thug (dmg: 0), Red thug (dmg: 0)


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

With the crazy demon girl inside the building and just fine, and Meliora too close to the door for comfort...

Yeah, retreating sounded like a great plan about now She backs away from the door and back towards the grass to get closer towards the exit.

"Mic? I'm getting outta here. Seems like the right time."

Double moving.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Pulling out her pistol she waved it loosely in the mans face in front of her.

"Please mister go away I dont want to hurt you bad."

She said swinging her club at him instead of shooting him.... for now.

swing non lethal: 1d20 - 4 ⇒ (3) - 4 = -1

man She isnt good at hitting things is she?


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

"Coming to you Canacha."

She moves to assist her other friend and attempts to bring a knee up into his ribs.. hard.

Unarmed Strike: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Non lethal with no penalty
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

"Meliora that is a good idea, get some distance but wait for me please. Someone outside this area may still be hostile."

15ft (30ft) move and non-lethal unarmed strike.

Liberty's Edge

Gameplay map

Micheria's knee hits the thug hard in the rib and he almost bents over from the pain.

Round 2: Bold may act
Micheria, Meliora, Jack, Paullo, Canacha
Yellow thug (dmg: 8), green thug (dmg: 0 nl 9)
Lena
Blue thug (dmg: 0), Red thug (dmg: 0)


M Human Investigator (Psychic Detective/Conspirator)HP 7/7 | AC 16/12/14 | CMD 13 | Fort -1 Ref +4 Will +3 | Per +5 | Init +2 (inspiration 4/4)

seeing that his opponent is much more shrewd than Paullo originally thought, Paullo grabs a nearby person running away from the battle and throws her into the guard trying to distract him enough for Paullo to lose him again in the crowd. Seeing at least one of the Roiters has out a longsword.

this will turn ugly faster than a Goblin mating with a hydra...

essentially still just a bluff check with written flair.

Bluff: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (5) = 22

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25

Liberty's Edge

Gameplay map

I don't want to imagine a goblin mating with a hydra.

The thug you pushed a poor woman into shoves her away with a sneer and looks confused around after you. He has +0 sense motives so can't find you this time.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack continues to duel with the loyalist who had confronted him. He considers speaking with his foe while battling but ultimately decides that's just a waste of one's breath.

Longsword (vs. human): 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 for slashing damage (vs. human): 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Liberty's Edge

Gameplay map

Jack misses the thug once again.

The green thug can see that he is outmatch and tries to escape the battle.

Round 2: Bold may act
Micheria, Meliora, Jack, Paullo, Canacha
Yellow thug (dmg: 8), green thug (dmg: 0 nl 9)
Lena
Blue thug (dmg: 0), Red thug (dmg: 0)


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena moves up to the wizard. "Let's go." pointing to the west. She readies an attack if one of the thugs gets within punching range.

Readied Attack:

Unarmed Strike Nonlethal: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Gameplay map

Blue continues to exchange attacks with Jack.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Having lost sight of Paullo Red moves down to Meliora and swings his mace at her.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Two dottari guards comes from the park area to join the fight against the protesters.
Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Round 3: [ooc]Bold may act[ooc]
Micheria, Meliora, Jack, Paullo, Canacha
Yellow thug (dmg: 8), green thug (dmg: 0 nl 9), red dottari guard, yellow dottari guard
Lena
Blue thug (dmg: 0), Red thug (dmg: 0)


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

"Ladies, move back towards me."

Mic moves forward and readies to strike. She points at the leader of the guards.

"We were not here to fight but if you want it drop those hunks of metal and face me like a real woman!"

Intimidate: 1d20 + 5 ⇒ (7) + 5 = 12 Could have been better

[u] Readied Action for any guard that attacks [/u]

Unarmed Strike: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 non-lethal
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

I'm assuming that withdrawing and 5-foot steps are still not an option...therefore, Jack will keep battling.

longsword (vs. human): 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 for slashing damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Really? Three 5s in a row...against my favored enemy. Was nice knowing you, Jack.

Liberty's Edge

Gameplay map

Withdraw is a possiblity but not combined with a 5. ft step, even if this wasn't diffecult terrain.


M Human Investigator (Psychic Detective/Conspirator)HP 7/7 | AC 16/12/14 | CMD 13 | Fort -1 Ref +4 Will +3 | Per +5 | Init +2 (inspiration 4/4)

Paullo continues towards the outer area of the Riot. Watching as the others fight.

This is none of your business, If they want to fight that's their choice. Dang; the lad with the longsword, he might be surrounded soon. If those girls don't help. This is none of your concern........

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Seeing Mic and the others start to rush to leave She went to hop off the fountain and follow glad the thug ran away. She caught glimpse of a man trying to defend himself against one of the thugs just on the other side of the fountain.

"Leave... leave him alone! You big.. .big..."

Words failed her and she swallowed taking careful aim at the thugs shoulder focusing on it...time seemed to slow down... She could hear her heart thundering in her ears... she had never actually shot at anyone before. Her neat little targets sure, Once back in Ustalav she had scared off a wolf with the pistol but never a person.

She didnt the reaction of the spark to powder, She didnt hear the noise of the controlled explosion pushing the solid metal shot out of the tube of her pistol. She didnt see the bullet strike through the smoke either.

"Run! This way mister Run!"

She called out to the man in the brown. Making good on her words and hurrying to follow the path hopefully being made by Mic.

point blank attack ranged touch attack: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
damage focused aim: 1d8 + 1 + 1 + 3 ⇒ (4) + 1 + 1 + 3 = 9


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

'Tch!'

Meliora starts cursing things mentally. She didn't like having swings taken at her, and it not hitting felt more like luck than anything else. She withdraws, using her movement to get to a place where there's no dottari or other fighters who could get at her with the crowd in the way. The BANG distracts her, but she doesn't have time to do much more than glance in Canacha's direction.

Withdrawing to avoid an AOO, and using the double move to get outta dodge.

Liberty's Edge

Gameplay map

Canacha I assume you are shooting the red thug from what you have written.

Micheria you attempt to scare the guard is not working, she is smiling at your attempt.

The shot fired by Canacha hits the thug square in the chest and he almost falls down. Yellow and green thug continues to run away.

The red Dottari goes for Canacha as the sound of the gun draws her attention to her and she sees that weapon as a big threat.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
1d8 + 2 ⇒ (2) + 2 = 4
Micheria's readied attack goes of and hits the guard in the chest, but you can feel this one has better armor so your attack is not as effective as on the thugs.

The last dottari sees that the thug seems to have Jack well under control and goes for Meliora as she sees her making her way away from the area.

Round 3: Bold may act
Micheria, Meliora, Jack, Paullo, Canacha
Green thug (dmg: 0 nl 9), red dottari guard (dmg: 0 nl 6), yellow dottari guard(dmg: 0)
Lena
Blue thug (dmg: 0), Red thug (dmg: 9)


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

actually it was for the one harrying Jack. But red is fine too. And ow!

Liberty's Edge

Gameplay map

Ah well you were only with touch range of the red so I took him as you would miss the other one with shooting into melee, cover and extra range incriment.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

i had thought i was within 20 feet before i moved. No worries red is fine.

Liberty's Edge

Gameplay map

Well I can't see where you stand before you moved so I had to go with what I could see on the map.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena swings at the red colored thug standing next to her and Cancha. "We should get out of here."

Unarmed Strike: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Gameplay map

Lena hits the red Dottari guard square in the face.

The blue thug continues to try adn get Jack down.
attack: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 2 ⇒ (6) + 2 = 8
But he misses.

The red thug decides to bolt from this not willing to risk his life for Thrune.

Round 3: Bold may act
Micheria, Meliora, Jack, Paullo, Canacha
Green thug (dmg: 0 nl 9), red dottari guard (dmg: 4 nl 6), yellow dottari guard(dmg: 0)
Lena
Blue thug (dmg: 0), Red thug (dmg: 9)


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

"Okay, going now, see you guys in a bit."

Meliora continues her egress, moving quickly for the edges of the riot. Double moving.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Mic address the guard coming up behind her.

"Blast it. We didn't start this fight, back off. You are armed so I am not going to treat you gently like the thugs that started this."

Assuming they are not listening to reason she trys to bring a knee hard into the guards jaw.

Unarmed Strike: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 regular damage


M Human Investigator (Psychic Detective/Conspirator)HP 7/7 | AC 16/12/14 | CMD 13 | Fort -1 Ref +4 Will +3 | Per +5 | Init +2 (inspiration 4/4)

Paullo quickly moves through the crowds as fast as possible, knowing that the chaos surrounding him will cover any inconstancies with his disguise as a old man. when a "BANG" echoes in his ears. Dammit, they shouldn't be trying to kill the Doterri.... even the "Newt" wouldn't try that without a good cause. looking around Paullo tries to take note of his surroundings. looks like the only one with sense is running...... Paullo tries to follow her. well lets see where this little girl is running to.. It might lead to your next paycheck...

Stealth: 1d20 + 8 + 1d6 ⇒ (5) + 8 + (1) = 14


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

She wouldnt have time to reload. She was mentally cursing herself to begin with, she shouldnt have shot that man.... maybe. Truth be told her mind was a swirl of emotions. She held up the pistol pointing it at the Thug Lena had just punched... then brought her club hard across her body. Well that was the plan at least.
club to the face pretty please?: 1d20 + 0 ⇒ (13) + 0 = 13
damage: 1d6 - 1 ⇒ (6) - 1 = 5

Swinging at Red dottari by Lena and I,


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack cursed his nerves and his situation. He'd stayed near the fountain because, with it to his back, so he couldn't be flanked by multiple foes. Alas, that same feature that protected his flank now made retreating difficult. He did NOT curse his bad luck, however; he didn't believe much in luck, be it good or bad. He'd trust to his training to escape this predicament.

Again he slashed out with his sword; then he made his move, darting north and then west past the fountain (putting me close to Lena on the map, if I survive Blue's AoO).

longsword (vs. human): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 for slashing damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Amazing! The whole time I was writing Jack's inner soliloquy I was thinking 'Boy, those sounds like famous last words!' Was expecting another 5 but should've known I wouldn't even hit that!

Liberty's Edge

Gameplay map

Blue thug takes a swing at Jack after he decides to leave.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Jack takes a hit as he escapes the blue thug

The green thug continues to run away and escapes the battlefield.

Canacha narrowly misses the guardwoman she was swinging at, but focuses her attention on Lena as she has hit her.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
The dottari hammers Lena a good one on the side of the head.

The yellow dottari is not happy about the attack from Micheria and tries to return the favor.
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Yellow misses micheria by a mile.

Round 4: Bold may act
Micheria, Meliora, Jack, Paullo, Canacha
Green thug (dmg: 0 nl 9), red dottari guard (dmg: 4 nl 6), yellow dottari guard(dmg: 9)
Lena
Blue thug (dmg: 0), Red thug (dmg: 9)

Edit:
I didn't notice the nat20 when I previewed the rolls so it comes here
Confirm blue: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

"Let's get this over so we can get away from here. It's going to get really bad as soon as reinforcements arrive."

Unarmed Strike: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d3 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

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Lena swings her arm to strike the guard but doesn't get anywhere near her.

Blue thug starts hitting some random civilians, partaking like other of the group in attacking random protesters.
Red thug dissapears into the distance.

Round 5: Bold may act
Micheria, Meliora, Jack, Paullo, Canacha
Red dottari guard (dmg: 4 nl 6), yellow dottari guard(dmg: 9)
Lena
Blue thug (dmg: 0),


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Mic attempts to bring another knee into her attackers chest and move away from him.

Unarmed Attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 non-lethal

"Head for the edge of the crowd ladies, I will be right behind you."

Non-lethal attack and then move action. Hoping that will be enough to put him down but if the guard is still up he gets and AOO.


M Human Investigator (Psychic Detective/Conspirator)HP 7/7 | AC 16/12/14 | CMD 13 | Fort -1 Ref +4 Will +3 | Per +5 | Init +2 (inspiration 4/4)

Paullo continues to move around people, trying to leave. However a Stall overturns in the conflict causing Paullo to take a alternate route through the mess. It appears the Chelish citizens group has been training....... perhaps training for a takeover of Kintrgo? After all no one I've spoke to really knows what happened to the Mayor. seeing the numerous wounds on both one of the ladies and the swordsman makes Paullo wonder.

I'm stalling (pardon the pun) leaving, but my character doesn't know them enough to get involved yet.

Stealth: 1d20 + 8 + 1d6 ⇒ (19) + 8 + (5) = 32


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Watching the dottari strike Lena with the hammer only seems to infuriate the young red haired woman. She wung wildly in her fury coming nowhere near connecting with the guard.

"Stop hitting people you big ... big...."

attack: 1d20 ⇒ 8
damage: 1d6 - 1 ⇒ (1) - 1 = 0

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Welcome to the discussion thread. I'll open the gameplay thread when I have prepared the starting post.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Thanks for having me, everybody! Looking forward to playing with you.

As for my character, Meliora is a wizard for whom her backstory is 'she has never been any good at making friends and this snowballed out of control,' so while I'm down for her knowing and/or recognizing people, they'd probably be business acquaintances. If anyone's backstory involves Lady Docur's finishing school then they might also have heard about her--she punched a girl in the face and put her through a bush headfirst before getting expelled for it in her first year there.

Also, she's avoiding using her last name since she ran out on her family and was disowned as a result, so if they do know her it'd probably just be as 'Meliora.'

Twistlok, if you don't already have any other plans then it's possible that Meliora could have hired Mic as a bodyguard at the protest. She's angry as hell, but she's also not dumb. Wizards are squishy and having a backup plan is always a good idea.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Hi hi hi Meliora! It is very nice to have you aboard. I dont think Canacha would have ran across any of you lovely posh ladies from academies, but you are cool still :P

Canacha, as I have envisioned her is an eclectic mix of Karl from Van Helsing, Tank girl, and toss in some mad genius or River tam from the firefly series and you have Canacha.

She works for her uncle at the smithy, drinks tea in local parlors and studies science.. and the towers of the bell. I have her set to tag along but she could just as easily be going to see the big event.

She's the friendly sort so im sure any of you could be labeled as a friend if you want.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

* for the record Meliora is not cool and any evidence to the contrary is mere coincidence and cannot be corroborated by any independent study. do not hang out with Meliora if you are nursing, pregnant, or may become pregnant. consult your GM before starting Meliora. viewer discretion is advised, void where prohibited.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Aw man she has a surgeon generals warning label? She is the coolest now!


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Lena hasn't been in Kintargo long. She was sent to meet up with the followers of Milani in the city, but they have all disappeared. She is trying to be undercover. We'll see how good she does at keeping a low profile.


M Human Investigator (Psychic Detective/Conspirator)HP 7/7 | AC 16/12/14 | CMD 13 | Fort -1 Ref +4 Will +3 | Per +5 | Init +2 (inspiration 4/4)

I think I saw somewhere that one of the pre approved characters from the other group is part of Jhaltro house. I could have had prior talks with them. I am a Private investigator so I could have been a informant.

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When all have had a chance to check in I'll move ahead with the protests and list what you can do. For now you can RP a little around maybe meet each other if you decided to go to the protets together or find a good spot to stand and watch if you went alone.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Welcome to the group Meliora and Paullo.

Meliora that would work out very well. I will send you a PM with a detail or two that I have been thinking about.

Canacha it is possible we at least have a passing acquaintance as well as Mic has been working as an armor-smith to keep busy and bring in a little money since the family business failed and her partner passed.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Gotten and replied.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Welcome, Meliora and Paullo.

@Paullo: Although my PC is technically a member of the Jhaltero family, he's undercover, presumed dead, and has only been back in Kintargo for a few months. Maybe a Jhaltero pointed you toward 'a fellow named Duncloak,' but he wouldn't have mentioned any connection Jack has to the family.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

I just tried to look at the map and it's saying we need access to see it. I went ahead and sent a request accordingly.

Liberty's Edge

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Yeah I noticed, I might have shared the wrong link.

Liberty's Edge

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I updated the link so you all should be able to move around without asking for premission first.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

yay for gameplay being up!


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

I'll be traveling through Monday. I should be able to post, but feel free to bot me if needed.

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Lena Silas wrote:
I'll be traveling through Monday. I should be able to post, but feel free to bot me if needed.

Which action at the protest would you perfer I take for you? There should be about to more checks before the next thing.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Another sense motive, and a perception.

Liberty's Edge

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I'll look upon it, I'm giving our last player a little time to join in. Hope he is ready soon.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Just a heads up. I will be attending a wedding out of town on Saturday so probably no posts from when i go to bed tonight until Sunday.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Have a good wedding!


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

I'm back. The trip was awesome. I spoiled the nieces and nephews and snuggled the newest one. He's only 6 weeks old. They had me running from morning until I fell into bed so not much energy for posting.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Have a good night, then! Glad you had fun.

Liberty's Edge

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Should probably mention that if you reach the edges of the map you are considered to have escaped the fight and runs off to hide somewhere untill the rest are finished fighting/escaping.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Well folks should we be fighting these guards or running? We did not start this and I could see us being arrested anyway.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Here's my thoughts: We've seen two waves of baddies, and there's still the matter of the scary lady who took a dagger through her throat and walked it off. She's probably going to come back out eventually, and at that point our overall CR for the battle has to be at least 4. Higher if she has help or character levels on top of her recovery.

This isn't a fight we're going to win short of a lot of 20's. We should bust through, run, and try to get away before we're arrested. Since there was a literal mob, they'll probably have other people to take into custody which'll keep them from following us in any organized groups too big to handle. If we do get a group pull after, we can do the time honored adventurer tradition of beating them up and taking their stuff.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Makes sense. I don't relish leaving the hapless fellow with the sword to fend for himself. Maybe we should try and exit that direction? I might try a Dirty Trick on the guard near me next turn and see if I can move that direction after that.

Thoughts?


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

*Sigh* Jack's already 'the hapless fellow with the sword.' Unlike Jack himself, I (the player) DO believe in curses...though I'm not sure if this curse is 'All my Hell's Rebels characters can't roll above a 10 in combat' or 'All my urban rangers with humans as their favored enemy can't roll above a 7 when battling said humans.'

Anyhow, if the loyalist doesn't drop Jack, he's heading for where Lena and Canacha currently are.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

If Meliora goes in his direction she's going to open herself up to more attacks, and she's basically made of paper so she's just going to head off the left side to be safe.


M Human Investigator (Psychic Detective/Conspirator)HP 7/7 | AC 16/12/14 | CMD 13 | Fort -1 Ref +4 Will +3 | Per +5 | Init +2 (inspiration 4/4)

I think it is awesome, I would just roll with it. Work it into your background. and ask if you can take a drawback like "doubt" and make it a part of your character.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Maybe your next Hell's Rebel's character should make the GM roll for you such as a save or suck wizard. Then you won't roll under 10. ;)


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Alternatively, Barbarians.

Doesn't matter if you only roll 5's in combat if you succeed on a 2 or better.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

I am assuming we don't want to try and fight that many of guards correct?


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

I don't think we do. We might end up in jail or worse.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

this one time way back in the day, I had a level 1 rogue who bull rushed a hellhound off a pirate ship into the water it was epic.... and stupid. we run :)

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Jack you are hitting on of the unconcious thugs is that intentional?


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

No, I'm being stupid. :)

Although attacking an unconscious foe would be a lot safer....

Plan B!


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Tomorrow afternoon I am heading out of town for my sisters wedding and then a trip to Nashville for work. Wednesday afternoon till Sunday my internet will be spotty at best as I will be on the family farm.

I will post as I can.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

have fun, be safe in Nashvegas and no worries


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Back from all my trips and more able to focus on the games.

Did anyone else take any of the items off our foes? I have started the loot she but only entered the Manacles that Canacha and I took and the gold.

Anyone can edit the sheet which is linked in my stat block.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

I actually put the full list of loot we've gotten in a swagswagswag tab on Meliora's spells list.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Ahh, well no one said they were taking anything form the thugs other then the maniacals so I didn't list that stuff. Honestly Mic would have balked at stripping some thugs naked.

Regardless we can use either sheet, I put a bunch of formulas in mine to make things easy.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

I think healing in d&d 3rd ed (or maybe 3.5) was 1 plus con modifier. But its been a bit and im at work with the books neing at home


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Just dropping this here

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Canacha Bais wrote:
Just dropping this here

I'm gonna apply but I may need some help to write a decent background fitting the content you are using.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

My ladyfriend was diagnosed with cancer in her lady parts friday...and they are still waiting the results for her stomach, intestines and other lower parts.

Goodnews is, if... its just confined to the ladypart region, outlook is good, if its in the other stuff.. well not so good. But she is strong and im a hopeful optimist so . . .I will still be about and continue on, but if you dont hear from me for a few days, please just message me and remind me. Sort of brain addled at the moment and distracted

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Hope for the best.

Do you mind if I bot you in combat to move things along and get to the RP parts?


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

OH i plan on being about. Honestly this is a bastion of stress releif and all that, just I know from well having a mother and grandmother and a sister who have battled this there will be days where sitting down at the computer isnt possible.

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Sure I just wanted to ask to not drag combats out to much I would always send a reminder before I move in to bot anyone.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Bu yeah sure if you dont hear from me and you are waiting feel free to bot me :)

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