How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

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Liberty's Edge

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Gonna let Canacha delay without loosing her turn just to get things going a little bit.

The 3 undeads who are already halfway between their leader and the party swims up to attack Logan, Jack and Bicks respectively.

Logan
Attack slam: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Jack
Attack slam: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Bicks
Attack slam: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 + 4 ⇒ (2) + 4 = 6

None of the undeads connect to their target and instead swings their fist wide.

Combat round 1
Canacha (D)
Enemy green (attacking Logan), Enemy yellow(attacking Jack), Enemy blue(attacking Bicks),
Mirabella, Jack, Logan,
Enemy red (attacking Mira), Leader enemy 30ft below,
Bicks.


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

Logan dodged the undead's attack and he let a little power trickle into his rapier which began to glow softly. He's using arcane pool as a swift action to enchant his blade with an additional +2

Concentrating on a minor spell, he tried to mark the undead with a stylised L with the tip of his blade! Zorro time!
Cast Brand defensively: 1d20 + 17 ⇒ (17) + 17 = 34
Attack with spell combat: 1d20 + 10 + 2 - 2 ⇒ (11) + 10 + 2 - 2 = 21Damage: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Spell strike: 1d20 + 19 + 2 - 2 ⇒ (19) + 19 + 2 - 2 = 38Damage: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Crit?: 1d20 + 19 + 2 - 2 ⇒ (2) + 19 + 2 - 2 = 21Damage: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Brand will cause 1 additional damage unless it makes a DC 14 fort save.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Backed into a corner, Mirabella begins singing her inspirational song, letting the magic harmonies reverberate through the underwater cavern. +2/+2 all around - saving the last haste for the big bad.

She then musters her concentration to cast another sonic attack at the undead that hit her. Ear-piercing scream vs red

Cast defensivly: 1d20 + 11 ⇒ (16) + 11 = 27
Ear-piercing scream - Dmg: 3d6 ⇒ (2, 2, 2) = 6 (DC15 Fort for ½ dmg)

If Logan drops his target, Mira will 5-ft retreat into that space


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Manta! The gunslinger turned manta ray burbled seeing her mirabell in a bad way she swam forward with all her might to push the (red) undead creature back away from Mirabella.

Manta's have inmproved bull rush so take that undeady!
imp bull rush red: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

bull rush:
A bull rush attempts to push an opponent straight back without doing any harm. If your combat maneuver is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet.
improved bull rush - You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.

Manta! manta manta!

those who speak manta ray:
Ha! take that you vile thing leave my friend alone!

Liberty's Edge

Gameplay map

@Canacha, Manta rays have Bull rush indeed, but Canacha don't and you don't get access to the feats the animal have when transformed. It works like Beast Shape 2 so when you transform into the Manta Ray I will allow a AoO free bull rush this one time because I like the idea of you headbutting the undead to save Mirabella. Reading up on how the spell works I have forgotten untill now that Manta Rays are large so Canacha is actually large in Manta form and gain the +4 str bonus -2 dex and +4 natural armor.

Canacha butting heads with the undead creature sends it swimming back about 15 feet from Mirabella while Logan quickly dispatches his adversary with a few quick stabs one of which hits just the right spot to send the corpse sinking lifeless to the ocean floor.

Combat round 1
Canacha (D)
Enemy green (attacking Logan), Enemy yellow(attacking Jack), Enemy blue(attacking Bicks),
Mirabella, Jack, Logan,
Enemy red (10 feet below), Leader enemy 30ft below,
Bicks.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

the head butting works too. Sorry been on my shape changing druid and just assumed the cloak worked like that my bad


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

Sorry for the delay; medical issue (mostly).

Jack executes a 5-foot swim down to close on the injured undead (RED) before going crazy with his blades.

Jack Duncloak +1 mithral short sword (main, TWF, IC): 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 for magic, silver, piercing damage (IC): 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 (19-20) and
Jack Duncloak +1 silver short sword (off-hand, TWF, IC): 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 for magic, piercing, silver damage (IC): 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9 (19-20) and
Jack Duncloak +1 mithral short sword (main; iterative; TWF, IC): 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 for magic, silver, piercing damage (IC): 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 (19-20) and
Jack Duncloak +1 silver short sword (off-hand; iterative; TWF, IC): 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 for magic, piercing, silver damage (IC): 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5 (19-20)

Liberty's Edge

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@Jack: Seeing as Canacha pushes the red one away I will redirect your attack on the yellow."

Fort: 1d20 + 2 ⇒ (19) + 2 = 21
Mirabella's spell doesn't quite have the desired effect but it damages the undead slightly. Jack connects with all of his attacks, but the undeads body feels slightly tough against his piercing strikes.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
The enemy Canacha knocked back returns to beat her with it's fits. But it doesn't quite have it's bearings after her bull rush on it and misses the manta ray completely.

Attack: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
The leader of the pack decides to charge at Logan from below seeing him as the biggest threat. However he can't quite connect with his agile target.

Combat round 1+2
Canacha
Enemy yellow(DMG:), Enemy blue(DMG: 11),
Mirabella, Jack, Logan,
Enemy red (DMG 6), Leader enemy (Square below Logan),
Bicks


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

With a series of angry feral growls Canacha manta struck at the monster that attacked her friend Mirabella.

dagger inspire: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
damage: 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13
inspired tail: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

Bicks will channel to harm undead.

Channel: 4d6 ⇒ (5, 3, 4, 6) = 18 DC 19


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HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Bicks has Selective Channel, right? Asking for a pointy-toothed, gun-wielding friend.

Liberty's Edge

Gameplay map
Mirabella Lindenbrook wrote:
Bicks has Selective Channel, right? Asking for a pointy-toothed, gun-wielding friend.

I think the selective healer is meant to be channel under his feat choices.

Liberty's Edge

Gameplay map

Canacha's dagger misses her enemy, but her tail sting connects although Canacha feels a bit of resistance piercing the corpse's skin.

Will saves x3: 3d20 + 3 ⇒ (6, 20, 18) + 3 = 47 Doing the saves clockwise from the closest enemy to Bicks, blue=9, yellow=23, red=21
Will leader: 1d20 + 5 ⇒ (16) + 5 = 21

Calling upon the power to harm undeads Bicks manages to deal some damage to all of them including destroying the one fighting him.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

The undead fighting Jack continues to attack him and put some more harm to him.

Combat round 2
Canacha
Enemy yellow(DMG 9),
Mirabella, Jack, Logan,
Enemy red (DMG 15), Leader enemy (DMG=9)(Square below Logan),
Bicks


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Her options limited against the mindless undead, Mirabella continues singing her inspirational song and launches another silent scream, this time targeting the leader.

Ear-piercing scream vs leader

Ear-piercing scream - Dmg: 3d6 ⇒ (3, 6, 1) = 10 (DC15 Fort for ½ dmg)


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

With no good option available to fight these creatures, Jack sticks with using his more accurate flurry of piercing strikes, trusting in Mirabella's song to inflict the bulk of the damage.

Jack Duncloak +1 mithral short sword (main, TWF, IC): 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 for magic, silver, piercing damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 (19-20) and
Jack Duncloak +1 silver short sword (off-hand, TWF, IC): 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 for magic, piercing, silver damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9 (19-20) and
Jack Duncloak +1 mithral short sword (main; iterative; TWF, IC): 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 for magic, silver, piercing damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 (19-20) and
Jack Duncloak +1 silver short sword (off-hand; iterative; TWF, IC): 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 for magic, piercing, silver damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8 (19-20)


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

Some tentacled horror was attacking him and Logan's immediate reaction was to stab it repeatedly while desperately trying not to scream incoherently. Some how he just about held it together enough to cast an attack cantrip which would sear a stylised L into the thing's hide.

Cast brand defensively DC 16: 1d20 + 7 ⇒ (9) + 7 = 16

Full attack: Cold iron Rapier +1 (+2), power attack, inspire, spell combat
Spell strike: 1d20 + 10 - 2 + 2 + 2 - 2 ⇒ (12) + 10 - 2 + 2 + 2 - 2 = 22Damage: 1d6 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Primary: 1d20 + 10 - 2 + 2 + 2 - 2 ⇒ (17) + 10 - 2 + 2 + 2 - 2 = 27Damage: 1d6 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14

Brand will cause 1 additional damage unless it makes a DC 14 fort save. In addition, Logan is activating artful dodge vs the leader, increasing his AC to 20.

A more detached part of Logan's brain tried to analyse what he was fighting against.
Kn: Arcarna?: 1d20 + 14 ⇒ (5) + 14 = 19
Kn: Dungeoneering?: 1d20 + 14 ⇒ (9) + 14 = 23
Kn: Planes?: 1d20 + 14 ⇒ (15) + 14 = 29

Liberty's Edge

Gameplay map

@Logan, it's not anything different than the others attacking you, you need religion to identify which type of undead you are all fighting.

Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22
The leader seems study enough to not be affected by Mirabella's spell.

Jack and Logan dispatches the undead they are fighting leaving only the one Canacha is fighting left standing. It tries to slam at Canacha but can't connect with her agile swimming.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12

Combat round 2+3
Canacha, Mirabella, Jack, Logan,
Enemy red (DMG 15),
Bicks


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

Jack swims up on the side of the remaining undead and hopes to make his one attack count, trying to jab the tip of his main weapon into the thing's eye socket. Easier said than done....

Jack Duncloak +1 mithral short sword (IC): 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 for magic, silver, piercing damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 (19-20)


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

Logan in that case has no idea beyond it's a undead tentacle horror thing!


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources
Jesper Roland Sørensen wrote:
Mirabella Lindenbrook wrote:
Bicks has Selective Channel, right? Asking for a pointy-toothed, gun-wielding friend.
I think the selective healer is meant to be channel under his feat choices.

Yep the name has been corrected.

Liberty's Edge

Gameplay map
Logan Tanessen wrote:
Logan in that case has no idea beyond it's a undead tentacle horror thing!

I'm not sure where you get the tentacle from these are regular draugr with a draugr captain. No harm in telling now since there is only one left.

Jack hits the leader for a little bit of damage.

Combat round 2+3
Canacha, Mirabella, Jack, Logan,
Enemy red (DMG 16),
Bicks


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

In an effort to conserve her limited magical energy, Mirabella ceases her song and stands by while her more martial companions finish off the remaining enemy. Delay - IC lingers for two more turns


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

I think I must have been looking at the wrong link or something, since I can now see they're just undead - weird because I could have sworn I saw an octopus thing.

With the leader defeated, Logan rushed to come to Canacha's aid. He looked for an opening and thinking he saw one, he lunged!
Standard Attack
Cold iron Rapier +1 (+2), power attack, inspire: 1d20 + 10 - 2 + 2 + 2 ⇒ (8) + 10 - 2 + 2 + 2 = 20Damage: 1d6 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15

Liberty's Edge

Gameplay map

Logans attack finishes the leader and the combat seems to have ended. The draugr came at you from a sunken ship, so they might have been the crew on that ship which returned to life.


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

"Well that was unpleasant!" remarked Logan, "Was anyone hurt? In any event I think we should press on."

He gave the defeated undead a cursory inspection before leaving, after all he was keenly aware that the clock was ticking on their water breathing spells.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

Tell me the healing you need and I will see what Bicks can do.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

"Unpleasant indeed! I'm just about done with underwater adventures and mindless undead. Give me some nice sentient enemies to maipulate into obedience next time, thank you." Mirabella winced as blood seeping from a nasty gash colored the water around her red.

11 ouchie-points here. Jesper, what's the status on our protective spells, most notably water breathing and protection from evil.

Liberty's Edge

Gameplay map

With the swim speed you all get from spells, the fact that the pit is around 250 feet below the surface and the obstacles to diving down I would say about 4-5 minutes have passed so far based on swiming about 60 feet per minute for a safe descent.

Logan goes over the corpse and finds a key on the captain as the only thing not rotten or rusted away.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Protection from Evil is min/level and if Bicks cast on the entire party, we should have 2-3 mins left. Best act quickly and be ready to gulp a potion as backup. By the way, I completly forgot to facter in the AC boost from that particular spell. Still got hit, since she was unaware of the attack, so no Dex bonus.

The enemies dispatched, Mirabella once again directs the partys' attention to the illusiory wall she and Logan discovered.

She grabs a small stone or similar from the ocean floor and hurls it at the wall.

"Stay alert, everyone. There may be more dangers lurking behind this."

[edit: forgot we had discovered an illusion wall just before the attack]

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

Logan swims over to check the illusory wall, and inspects it cautiously before going through.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Liberty's Edge

Gameplay map

As Logan and Mirabella gets near to the illusory wall to investigate it, they notice a ghostly aquatic elven woman materialize before them. "Take heed adventures, the area further behind this wall is filled with a terrible necromantic energy. It has caused those undead in this area to wander restless and reform again with time after destruction." the spirit tells you.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Startled by the sudden appearance of the tranclucent figure, Mirabella almost flops backwards but quickly collects herself.

Yikes! I should be more careful what I wish for. At least this one speaks before trying to tear us to pieces. Now, is it a trick or truly a benevolent spirit?

”Thank you for your kind warning, gentle spirit. Then we have come to the right place. Please stand aside, so we may venture forth and purge this place of the evil that lurks here. Fear not for our safety, as we are mighty warriors all and protected by powerful magic. Any foe that tries hinder us, alive or undead, we will surely slay or send back to whatever murky depth that spawned it!” the halfling bard in mermaid form declares with much more conviction than she truly feels, doing her best to determine if they are facing magical deception.

Bluff: 1d20 + 17 ⇒ (1) + 17 = 18
Sense Motive: 1d20 + 17 ⇒ (13) + 17 = 30
Spellcraft: 1d20 + 11 ⇒ (16) + 11 = 27

Will save vs mind-affecting, if needed: 1d20 + 13 ⇒ (9) + 13 = 22

Can we resolve the healing before continuing? Mirabella would have waited for that before going poking, I simply wanted to keep the game moving.


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

Logan is also down 12 HP.

Liberty's Edge

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Gameplay map

Bicks said you could say how much healing you need and he would see what he could do. So I assume he would handle it before you went to check things out.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

Jack gives the spirit a cordial nod but places himself between it and the rest of the party.

"If we have the time--and the resources--remaining after we've dealt with this evil, is there anything we can do to help you attain peace?"

Liberty's Edge

Gameplay map

Mirabella, I'm unsure what you use spellcraft on, but since you have only identified the wall as being magical I assume that is what you attempt to identify. Mira check private messages.

The spirit looks to Mirabella. "Do so at your own peril, but does you friends share the same conviction as you I wonder? she says before turning to answer Jack. "If you could there used to be a village of my people nearby, if it's still there she be someone who can help me. I need the aid of a living druid to perform a short ritual of cleansing to release me."


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

"If you could give us directions to the village, we'll see if we can find a druid..." replied Logan.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7
Jesper Roland Sørensen wrote:
Mirabella, I'm unsure what you use spellcraft on, but since you have only identified the wall as being magical I assume that is what you attempt to identify. Mira check private messages.

Mira was basically trying to figure out if the ghostly figure was some kind of illusion like the wall, but after checking the rules I realize that this does not fall under Spellcraft, but requires a saving throw to disbelieve. See message reply.

As Mirabella begins to formulate a reply, she suddenly stops, her eyes widening. After a brief moment, the look of surprise and concern is replaced by a hard smile.

Did you think my claims of magical protection was an idle boast? Our minds are shielded against your tricks! Beware, friends, this villain is trying to deceive us and ensnare our minds. I felt it clearly. Forward, while our wards last! she calls out, before launching into spellcasting and inspirational song.

Cast haste and begin Inspire Courage.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

She wasnt sure what was going on... but she knew she trusted Mirabella's judgement. She made a Startled Manta noise and darted forward doing grabbing Logan and then Jacks hand swimming forward... much faster then they could probably.

with haste canachas movement is 120 feet swimming...


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

Logan didn't know why Cannacha was dragging him and Jack forward, but he trusted her enough to go along without complaint.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

Jack perks up at Mirabella's words and tries to see whatever it is the halfling sees.

Jack Duncloak Will Saving Throw: 1d20 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Gameplay map

Jack's save doesn't seem to help him see anything different. The spirit looks worried about Mirabella sudden outburst. "Oh no, what I feared would happen has begun. Quickly adventures the evil who lurks down here has taken control of the halflings mind. We must subdue her before she causes harm to any of you." she responds.

Diplomacy?: 1d20 + 14 ⇒ (11) + 14 = 25

GM rolls:

Initiative Jack: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative Logan: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative Mirabella: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Canacha: 1d20 + 5 ⇒ (6) + 5 = 11
Initiative Bicks: 1d20 + 1 ⇒ (19) + 1 = 20

Initiative Spirit: 1d20 + 7 ⇒ (16) + 7 = 23

Going into initiative.
Round 1
Spirit
Bicks, Mirabella, Canacha, Logan, Jack


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

The spirit's words sure seemed sweet, but Logan had known Mirabella for some time and he wasn't sure he believed...

Will?: 1d20 + 8 ⇒ (20) + 8 = 28

Hope I don't waste a natural 20!


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

”Do not believe these lies. You all know my mind is warded by the same magic that protects your own. Think about it, this apperation is desperatly trying to prevent us from doing what we came here to do, which is seek out the source of the evil infestation plaguing these waters. I wager what we seek i hidden behind this illusiory wall it is guarding. “ Mirabella appeals to her faithful companions, worried that the spirit has succeded in sowing doubt among them.

Delay further action until the rest of the group has acted


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: none

Taking an easy 5-foot swim forward, Jack brings his weapons to bear against the spirit! Or at least tries to.... When his multiple attacks all feel off, the ranger is forced to question if maybe indeed Mirabella has hexed him.

But it makes no sense! She wouldn't have cast haste and inspired us if she had turned against us!

Looks like the old Jack is back...

Jack Duncloak +1 mithral short sword (main, TWF, IC, haste): 1d20 + 10 ⇒ (5) + 10 = 15 for magic, silver, piercing damage: 1d6 + 3 ⇒ (6) + 3 = 9 (19-20) and
Jack Duncloak +1 silver short sword (off-hand, TWF, IC, haste): 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15 for magic, piercing, silver damage: 1d6 + 1 ⇒ (6) + 1 = 7 (19-20) and
Jack Duncloak +1 mithral short sword (main; iterative; TWF, IC, haste): 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15 for magic, silver, piercing damage: 1d6 + 3 ⇒ (4) + 3 = 7 (19-20) and
Jack Duncloak +1 silver short sword (off-hand; iterative; TWF, IC, haste): 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15 for magic, piercing, silver damage: 1d6 + 1 ⇒ (1) + 1 = 2 (19-20) plus
Jack Duncloak +1 mithral short sword bonus haste attack (main, TWF, IC, haste): 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14 for magic, silver, piercing damage: 1d6 + 3 ⇒ (5) + 3 = 8 (19-20)


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

Catching up.

Quote:

Healing before battle.

Channel: 4d6 ⇒ (4, 3, 1, 4) = 12
lay on hands self: 4d6 ⇒ (3, 5, 4, 4) = 16

Perception to examine the spirit: 1d20 + 14 + 1d6 ⇒ (7) + 14 + (2) = 23 Hoping that that is enough to give me a save if it is an illusion.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

She flit about and pulled Logan with her. She was clealy partially confused. It seemed they were fighting the spirt not pushing through the illusion. Which made sense she guessed not being able to ask questions as a manta made things rough. Above the spirit she stabbed at it with her tail... unsure if that would even do anything.

tail slap: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Gameplay map

Jack will save: 1d20 + 5 ⇒ (1) + 5 = 6
Canacha will save: 1d20 + 4 ⇒ (18) + 4 = 22
Canacha will save: 1d20 + 4 ⇒ (2) + 4 = 6
Bicks will save: 1d20 + 6 ⇒ (5) + 6 = 11
Wow! Jack, even when I do a roll for you the dice doesn't like you. Everyone check you PMs from me before you take your next action.

The spirit recoils a little bit from the attacks Jack and Canacha make on it. "Why are you attacking me adventurers? It's you friend whose mind is influenced." it says once again diverting attention to Mirabella

Diplomancy?: 1d20 + 14 ⇒ (6) + 14 = 20

Round 2
Spirit
Bicks, Mirabella, Canacha, Logan, Jack

Seems like Jack isn't the only one who can roll low on many dices in the same post :D


M Human | Resource Tracker | Hexcrafter 7 | HP 52 / 64| AC 20; 12tch 19ff | +8 fort +4 ref +8 will | +1 init | Climb +8 Diplo +3 Fly +6 Intimidate +16 Kn: Arcarna +16* Kn:Dungeon +16* Kn: History +11* Kn:Nobles + 17* Kn:Planes +16* Linguistics +8 Perc +7 Spellcraft +14 Swim +10

Logan frowned, something was very wrong here. Following Jack's lead he attacked with sword and spell, but his mind was distracted and the spell fizzled. Still his sword play was pure muscle memory and mostly on point, which had been the goal of the endless sword training his tutors had put him through.

Cast brand defensively DC 16: 1d20 + 7 ⇒ (5) + 7 = 12 That's a fizzle, so no spell strike, but I believe the spell combat penalty is still applied.

Full attack Cold iron Rapier +1 (+2), power attack, inspire, spell combat.
Primary attack: 1d20 + 10 - 2 + 2 + 2 - 2 ⇒ (12) + 10 - 2 + 2 + 2 - 2 = 22Damage: 1d6 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16
Iterative attack: 1d20 + 10 - 5 - 2 + 2 + 2 - 2 ⇒ (11) + 10 - 5 - 2 + 2 + 2 - 2 = 16Damage: 1d6 + 9 + 2 + 2 ⇒ (4) + 9 + 2 + 2 = 17


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Sensing that some of her companions may have failed to withstand hostile magic, Mirabella ends her performance, directing the inspirational magic towards Bicks. The echoes of the song still lingers in the underwater cave.

Saving Finale. Bicks gets a reroll on his failed save. Lingering Performance keeps the combat bonuses in effect for a couple of rounds.

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