Panther

Flint Rustboro's page

150 posts. Alias of ♣♠Magic♦♥.


Race

Catfolk

Classes/Levels

Ninja 1 (HP: 7/7)

Gender

Male

Size

Medium

Age

23

Alignment

NG

Location

Homeland: Xa Hoi

Languages

Common, Catfolk, Sylvan, Goblin,

Occupation

Lumberjack

Strength 14
Dexterity 16
Constitution 8
Intelligence 14
Wisdom 8
Charisma 16

About Flint Rustboro

Appearance, Personality, Backstory:

Flint is a catfolk, a cat person with a coat of soft blue-black fur the color of night sky. He stands about 5'4" with a couple inches added by his wide-brimmed woven hat or his ears when his hat is off and hanging behind his head by its strap. His cat-like eyes are constantly in motion taking everything into their soft gold depths. His compact and sleek muscles are covered from below the elbow in his brown tunic, the usual outfit amongst the loggers of the town. He also wears similar brown trousers and a darker brown traveling cloak. Within this outfit is the more important uniform of his heritage: midnight blue and tied closer to his body, his stealth outfit is essential for moving around unseen at night. His tools are also carefully concealed in his normal outfit, but easilt reached from his belt in his stealth suit.

Flint, named so for his nearly black fur, was born as a member of one of the more respected ninja families of Golarion, but was not fated to remain. While learning his family's skills, he found that many of their targets were political enemies of whoever had the most money. Believing strongly that it was wrong to kill on contract, Flint escaped from his family with only his knowledge and his short Wakizashi blade, vowing only to turn it against those who would harm and opress the just. After a few months of traveling, he finally arrived at the town of Falcon's Hollow where he obtained lodging and employment. They put his skills to use climbing trees to clear the tangling limbs, bees nests, and other obstacles so they could be cut down. After spending 3 years with the company with his pay falling and work load increasing, he's starting to feel that there may be some his vow may be put towards. The last straw for him was seeing one of his fellow woodcutters worked literally to death without so much as a copper piece given to the family he supported.

Flint is very quiet and respectful to strangers, but quickly becomes good friends with people who show him they can be trusted. He can be very persuasive at times, but a bad judge of character, which is likely how he came to be employed for the logging company. Flint has a strong sense of right and wrong, and always stands up for his morals, whether it's upfront or in the middle of the night.


Feats/Traits:

Traits:
1. Canopy Prowler: +1 to climb and stealth while climbing
2. Rough and Ready: Tools of Trade negate improv penalty, and +1 to hit.
Feats
1. Two Weapon Fighting

Equipment:

Worn:
Reversible Outfit Tan+Brown/Dark Blue
Hide Shirt
Wakizashi (short blade)
Kasurigama (sicle and chain)
Wide Brimmed Hat
3×3 foot scarf

On Belt:
Belt pack of Caltrops
Shuriken(10) in belt pouch
Pencil
Flint+Steel
Mirror
Grappling Hook+15ft rope
Thieve's Tools

In backpack:
a bedroll
4 pencils
an iron pot
a mess kit
pitons (10)
soap
torches (10)
trail rations (5 days)
Waterskin

Abilities:

Racial:
Climber: 10ft climb speed, +8 to climb.
Cat’s Luck: 1/day roll Ref Save twice, declare before.
Natural Hunter:+2 racial bonus on Perception, Stealth, and Survival checks.
Low-Light Vision:See 2× as far in Dim light.

Class:
Poison Use: Cannot accidently poison self when applying poison to weapon.
Sneak Attack: 1d6

Stats:

Hp 7 total
AC 10+3+=16
FF 10+3=13
TC 10+3=13
Fort +0-1=-1
Rflx +2+3=+5
Will +0-1=-1
Bab +0
Cmb +2
Cmd 10+0+2+3=15
Init 3

Attacks:

Sneak Attack: +1d6
Wakizashi +2 to-hit, 1d6+2 Damage, Crit 18-20, Deadly
Single Kasurigama +2 to-hit, 1d6+2 Damage, Crit 20, Double/Reach/Trip/Grapple,
TWF Kasurigama +0/+0 to hit, 1d6+2/1d4+2 Damage,
Shuriken +2 to-hit, 1d2+2 Damage, crit 20, Range 10 ft,

Skills:

Adventure= 11 per level
Stealth 1+3+3+2=9(+1)
Climb 1+2+3+8+1=15
Survival 1-1+2=2
Know Local 1+3+2=6
Know Nobility 1+3+2=6
Escape Artist 1+3+3=7
Diplomacy 1+3+3=7
Bluff 1+3+3=7
Acrobatics 1+3+3=7
Perception 1-1+3+2=5
Disguise 1+3+3=7

Background= 2 per level
Prof: Lumberjack 1-1+3=3
Sleight of Hand: 1+3+3=7

Armor= -1