Bard

Helgrim Ironstar's page

383 posts. Alias of Darren Ehlers.


Classes/Levels

barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

Strength 17
Dexterity 15
Constitution 18
Intelligence 12
Wisdom 13
Charisma 10

About Helgrim Ironstar

Helgrim Ironstar
Male dwarf barbarian 5
CG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +9 (+11 to notice unusual stonework)
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 Dex)
hp 73 (5d12+25)
Fort +8, Ref +3, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, improved uncanny dodge, trap sense +1
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Offense
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Speed 30 ft.
Melee dagger +9 (1d4+4/19-20) or
dwarven waraxe +9 (1d10+6/×3) or
heavy flail +9 (1d10+6/19-20) or
heavy shield bash +9 (1d4+4) or
silvered hatchet +9 (1d6+4/×3) or
unarmed strike +9 (1d3+4 nonlethal)
Special Attacks hatred, rage (16 rounds/day), rage powers (guarded life[APG], renewed vigor 1d8+4)
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Statistics
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Str 18, Dex 15, Con 18, Int 12, Wis 13, Cha 10
Base Atk +5; CMB +9; CMD 22 (26 vs. bull rush, 26 vs. trip)
Feats Cosmopolitan[APG], Power Attack, Quick Draw
Traits suspicious, vagabond child (urban)
Skills Acrobatics +3, Bluff +5, Climb +8, Craft (mechanical) +5, Diplomacy +4, Disable Device +8, Handle Animal +4, Intimidate +5, Knowledge (history) +5 (+7 on checks that pertain to dwarves or their enemies), Knowledge (nature) +5, Perception +9 (+11 to notice unusual stonework), Profession (engineer) +2, Ride +3, Sense Motive +9, Survival +5; Racial Modifiers lorekeeper[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Orc, Sylvan, Terran
SQ fast movement
Other Gear armor of the warden above ground[APG], armor of the warden underground[APG], heavy wooden shield, dagger, dwarven waraxe, heavy flail, silvered hatchet, ring of protection +1, backpack, bedroll, belt pouch, block and tackle, candle, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 9 sp, 9 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Guarded Life (5 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rage (16 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Renewed Vigor 1d8+4 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.

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Raging Power Attack:
Helgrim Ironstar
Male dwarf barbarian 5
CG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +9 (+11 to notice unusual stonework)
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Defense
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AC 17, touch 11, flat-footed 15 (+6 armor, +1 deflection, +2 Dex, -2 rage)
hp 83 (5d12+35)
Fort +10, Ref +3, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, improved uncanny dodge, trap sense +1
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Offense
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Speed 30 ft.
Melee dagger +9 (1d4+10/19-20) or
dwarven waraxe +9 (1d10+15/×3) or
heavy flail +9 (1d10+15/19-20) or
heavy shield bash +9 (1d4+10) or
silvered hatchet +9 (1d6+10/×3) or
unarmed strike +9 (1d3+10 nonlethal)
Special Attacks hatred, rage (16 rounds/day), rage powers (guarded life[APG], renewed vigor 1d8+6)
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Statistics
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Str 22, Dex 15, Con 22, Int 12, Wis 13, Cha 10
Base Atk +5; CMB +9; CMD 22 (26 vs. bull rush, 26 vs. trip)
Feats Cosmopolitan[APG], Power Attack, Quick Draw
Traits suspicious, vagabond child (urban)
Skills Acrobatics +3, Bluff +5, Climb +10, Craft (mechanical) +5, Diplomacy +4, Disable Device +8, Handle Animal +4, Intimidate +5, Knowledge (history) +5 (+7 on checks that pertain to dwarves or their enemies), Knowledge (nature) +5, Perception +9 (+11 to notice unusual stonework), Profession (engineer) +2, Ride +3, Sense Motive +9, Survival +5; Racial Modifiers lorekeeper[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Orc, Sylvan, Terran
SQ fast movement
Other Gear armor of the warden above ground[APG], armor of the warden underground[APG], heavy wooden shield, dagger, dwarven waraxe, heavy flail, silvered hatchet, ring of protection +1, backpack, bedroll, belt pouch, block and tackle, candle, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 9 sp, 9 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Guarded Life (5 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rage (16 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Renewed Vigor 1d8+6 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.